- So [the 2022 DEMO Update] is FINALLY ready! - 7 March 2022
Hey! After countless delays, thing is finally ready! https://store.steampowered.com/app/904460/ (You really know you messed up when you originally called it “”, huh…?) First, sorry for the lack of updates over the last few months. That doesn't mean I haven't been working on the game (I've been… and a lot!), but said work was not exactly something that could be easily shared or even shown. I invested most of this time learning code, porting the game to a new engine, creating new development tools and… well, doing everything in my hands to make the mechanics and presentation be as polished as possible! https://i.imgur.com/0J94VfG.gif (*Mandatory apology bridge GIF) __ (Okay, this is going to be a pretty long, boring update note, so please, ignore it now or hang in there with me.) (If you find something weird/broken, please report it to [email protected], and I’ll fix it ASAP.) __…
- Update 1.0.6: The Hint System is (finally) available! - 19 July 2020
https://i.imgur.com/P8hHFTe.gif Okay, this took longer than I wished, but I needed a couple of weeks of just painting backgrounds to recover from the burnout that was releasing the 2020 DEMO. After seeing some people struggling to get through the second part of the demo, I thought it would be a good idea to take back the old demo's hint system and adapt it into the new one. So how does the system work? I don’t like boring hint systems that outright tell what the solution is, so this one has little tweak: If you choose to enable the HINTS in the menu, you’ll find a very special item in your inventory: An overpowered Fortune Cookie (1st half of the demo)… or a Hint Phone (2nd Half). ___ Hint Cookie Every time you use it, a clue in the form of a vague cryptic prediction will appear inside. https://i.imgur.com/rdhDXlN.gif Hint Phone Every time you use it, you'll make a call to your mysterio…
- Update 1.0.5: Spanish translation, faster loading times and more screen ratios - 28 June 2020
Hi. This is the first 'important' update. Probably, the Spanish translation sounds like 'the big feature', but the improvements in loading times, bug fixes and the overall better optimization make the demo much more stable now. The Spanish translation It's not just a text translation. The demo has been 'rewritten' in Spanish and many extra efforts have been made to make it as good as possible. Including: Manually adding the 'Ñ' and the rest of the latin characters to the game's font. ('á','ü','¿','¡','º', etc…) Making again all the visuals and animations of the UI in Spanish (which uses pictures and not text, so… really fun!) Making a system that dynamically replaces English graphics with Spanish ones! (I'm kind of proud about this one… it's really not that hard, but adds a lot to a translation!) https://i.imgur.com/ZfkIy2G.gif (*Example of English graphics being also translated. I'll t…
- Update 1.0.4: Both demos stay, more screen ratios supported and bug fixes! - 19 June 2020
Hi. After an "interesting" weekend of work, I finally managed to fix the issues the demo had with non 16:9 resolutions, so they're now available again! I hope this works fine, but please, let me know if I missed something (because I tend to do that). Also, I finally decided to keep the "2 demos in one" model. This way, both of them can be played and I won't need to officially choose between one of them. A win-win situation…! (For me.) Please, remember that in order to play the old demo, you just need to press “Launch the original DEMO” on the main menu and… yeah, that’s mostly it! Easy as pie. Just don’t expect anything too fancy. The demo literally closes itself and launches the old one (annoying resolution screen included!). I really tried to properly merge both demos, but that has proven to be extremely buggy and difficult, as many assets share names and they run on different engine…
- So new gameplay DEMO for the Steam Game Festival! - 16 June 2020
Hi! It’s been a while. So better have some news, right…? … Yeah! Development is going great and is getting more and more ambitious every single day. Sadly, I can’t share things like a release date yet… but I can do something else to let you know how things are looking. Joining the Steam Summer Festival, I decided to take some of the new content from the game (and many hours of sleep-time!) to make a temporary exclusive gameplay DEMO showing some new levels, puzzles, the new User Interface (completely reworked from scratch!), animations… and overall look of the game at the current state of development! https://store.steampowered.com/app/904460/Port_Valley/ So, what’s this? A demo with all-new content focused in gameplay, animations, mechanics and the new UI. Should be… around 1 hour - 1 hour 30 minutes long? Dunno. Most probably a temporary demo. The original one will be re-uploaded afte…
- So there’s a Hint System™ now - 3 April 2019
Hi. Okay, this is something I wasn’t really planning on adding originally. After seeing some (many) people struggling to get through the very first puzzle of the demo I thought it may be a good idea to help them out instead of just letting them drop the demo in frustration while cursing me out (this seems to be a bad thing in game development). And how does the system work? Nice question! (I know you didn’t ask.) I don’t especially like boring hint systems that outright tell what the solution is, so I decided to give it a little tweak. If you choose to enable the HINTS in the OPTIONS menu, you’ll find a very special item in your inventory: An overpowered fortune cookie. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34639000%2F1206ad08676f2141cd92254ca9ec04fb1852a959.png Every time you use the cookie, a clue in the form of a vague cryptic prediction will appear inside.…
- Port Valley [the competent DEMO] is (finally) available for Linux! - 23 March 2019
Hi. You may have suspected something by reading the title, but, surprise… is now available for Linux players! - Okay, so why didn’t it happen earlier? Because of the way I handle some resources and features of the game (including videos and translations), a Linux port always resulted in a sad broken mess of unexpected bugs, compatibility issues and tears. All those issues required to be identified and fixed one by one, so, with the demo out, I finally had the time (and patience) to make it work. (Or at least that's what I think.) This was the last milestone for so, excluding probable (*guaranteed) bug fixes… I now consider it to be stable and its development finished. So… who knows, maybe expect news soon. Thanks for playing! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34639000%2F05c3f330c75b566a69631a7408c4e974be94fd17.gif
- So [the competent DEMO] is finally here - 6 March 2019
Hi. Over the last few months I took some decisions that basically changed the core of the game. For good. I think. (…and hope.) But that also meant the original Demo was no longer a good representation of the game, and that's why, well… That's why I made it again. Forget about the old Demo. That NEVER happened. And say hi to . https://store.steampowered.com/app/904460/Port_Valley/ A demo with more content, new plot elements, improved visuals, and a much (trust me), MUCH better performance. CHANGES - Plot and Gameplay - 3 main characters instead of just 1. That means 3 points of view of the same day! * New puzzles. New characters and an extended plot. The inventory is now always visible. (YOU WIN OK?) * This will only affect the full game. The Demo ONLY covers part of the Delivery Guy Plot. (It's a demo, don't be greedy.) - Graphics and Sound - All backgrounds and character designs have…