SPSTEAMPULSELIVE ANALYTICS
Grim Earth

Grim Earth Steam metadata

George Allan | Oct 15, 2021 | game

Released

0players observed · 22 September 2026 - 15:27:48 UTC

ActionAdventureIndie

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)750
  • Revenue (VGI)$3,378
  • Review score95% positive

Grim Earth metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)750
  • Revenue (VGI)$3,378
  • Review score95% positive
  • Total reviews20
  • Release dateOct 15, 2021
  • DeveloperGeorge Allan
  • PublisherClockwork Pixels Ltd

Genres: Action, Adventure, Indie

Company pages: Developer: George AllanPublisher: Clockwork Pixels Ltd

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Grim Earth Steam metadata

Grim Earth metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/905220/metadata
Steam Communityhttps://steamcommunity.com/app/905220
PCGamingWiki search
IGDB searchSearch IGDB for Grim Earth

Reviews, pricing, and metadata

Review summary

Positive

95% positive, 19 positive, 1 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 18 April 2019

Latest Steam announcements

  • Grim Earth : Release Day! - 15 October 2021

    I can't quite believe it, but Grim Earth has just left Early Access, after two and half years ... it's nice to see the game's store page without the Early Access branding! I'm delighted with the game, it feels like the right time to release the full version. Of course I intend to keep working/polishing and bug fixing, but yeah, feels good : D Please let me know what you think if you play it ... and if you like the game and have a way to mention it somewhere, please do. I have a sense that this may be one of the quietest game launches of all time! Isn't it supposed to appear somewhere on Steam now that it's launched? Hmm, 20 other games released today are appearing, but not Grim Earth. Will wait an hour or two, and then full on panic! All the best everyone :D George

  • Release Date : 44th September! - 29 September 2021

    EDIT : Sorry, but the game's delayed one more day. Now releasing on Friday Oct 15th! I'm really sorry ... but I'll have to delay the release of Grim Earth by two weeks (Oct 14) : ( I'm working on things that could possibly wait for an update, but with so many games coming out I feel it's important for the game to make the best first-impression it can. The Steam launch might be the game's only shot, which is kind of terrifying! It's all play testing and level polishing from now till launch, adding lots of hidden stuff : D Thank you! George

  • 0.96.0 Update Notes - 19 September 2021

    A quick pre-release update that tweaks the gameplay speed (just a fraction), has improved sound/music and introduces radios ... some of which you can carry : D

  • 30th September 2021 - 31 August 2021

    To everyone who bought the Early Access, thank you for your patience and for your feedback! This game took me way longer than I thought it would ... in fact, it's just gone over the five year mark! I've updated all the assets on Steam (well, for my game at least) and even the trailer says September so it must be true : ) The game is in a releasable state right now, although I'll be revisiting the audio and I'm frantically trying to reach out to anyone who might review the game. Even made a press kit : https://Grim.Earth/Press.htm All the best! George

  • 0,95,2 : Quick bug fix - 21 August 2021

    Fixes a crash on load due to old keyboard config data.

  • Updated build with 'Spoilers'!? - 19 August 2021

    Hello : ) I've just uploaded a new Early Access build, which features the latest gameplay/graphics. Although there are fewer levels in this build, I've included a Spoilers option which lets you try out later levels, set in locations which have not been seen before. The game is 100% feature complete. I've just added a close-up of the watch (the one Hub appears in), mainly so I can have a scanner which lets you know what things are/do, rather than have Hub explain everything ... he'd gotten a little explainy : ) I know I say this a lot, but the game really is near completion ... almost to the point where I could just release it and be happy. Going to give myself a month to try generate some interest though! Thanks again for your patience : ) George

  • Update & Release Date/Price - 12 June 2021

    Hello : D The game's going well, still developing it full time! I've been working on levels for the last few weeks, continually playing the game and fixing/polishing things as I find them. There's been zero mods/refactors made to the engine, so I think it's finally stable enough to make games ; ) I've decided to add a few things that I was going to leave as updates. There are three new locations (ice, meat, worm), hidden levels, challenge/timed sections, arenas, shops, hidden items/collectables and I've added mist/fog/backgrounds to most levels ... there are 135 of them. So, it really is almost time to release Grim Earth. With this in mind I'll be setting the final price next Monday, which will give me a month before I'll be able to release the game. I'm going to use this as a deadline, so I guess mid July is the date! Anyway, with the price going up x3, now's a great time to grab Grim…

  • Grim Earth == Beta : D - 22 February 2021

    Hey, as you may have just read ... Grim Earth has reached its Beta : D I've finished the last section of the game (!) and played through the whole thing, title screen to title screen (!!) ... there's no placeholder art and everything worked (!!!) It really feels like a different game all of a sudden, I can now see it as a whole, a complete entity. It's suddenly obvious what needs to been improved, added, subtracted, and what just needs leaving alone. This means I can now develop the game as a series of polishing passes. Start with the obvious stuff, and use finer and finer grains until it's done. For example, I just updated the clouds on all levels (based on a new technique I used for the end levels) and everything suddenly looks 14.3% better. It's going to be a few weeks yet, but from past experience I know the game will just say to me one day ... 'I'm done!' ... although I have a bunc…

  • Grim Earth : Getting there ... - 11 December 2020

    Hello : ) First, I hope all who read this have had the best 2020 possible, it's been a strange year for sure. I'm sorry for the complete lack of updates. I have been working on Grim Earth full time, the whole year, it's just that I'm maybe too focused on the development side of things and don't take enough time to talk about the game. Four Years ... ... is a long time. I've written 15 games as an indie, several of which took a year. Grim Earth is now four years old (what!?), it wasn't supposed to take this long! I guess the problem is I'm thinking of Grim Earth as a series of games. This means the game engine has to be spot on. I can't be working on the third game and need to change something that breaks multiple games. So, a lot of this year has been spent on the engine and its multiple editors. For example, I've used the same particle effects code for fifteen years. A month ago, I dec…

  • It's derelict spaceship time ... in space! - 19 October 2019

    It's finally here, the second section of Grim Earth! It was great to get such nice feedback when Grim Earth first launched ... I really hope you like this follow-up section. It's quite different, mainly because for most of it you're floating around, a bit odd for a platformer. The next section has been designed, but as I mentioned in my last post, I wont get sucked into creating a bunch of temporary levels this time. So, in a month's time, someone please tell me to release what's currently available and I should be able to! (Disclaimer ... unless I'm not able to). Finally ... I have no idea of how to find an audience for this game. So if you like it, please consider mentioning it to a friend, or leaving a quick review. Thank you : ) George

  • It's been a long time ... - 2 October 2019

    Hello, I'm happy to report the second section of Grim Earth is done : D It's definitely taken me longer than I'd hoped and I am sorry for this. I've learned a few important lessons along the way which should lead to more frequent updates going forward. The main lesson I learned is ... don't block out the levels! I'd blocked out all the levels early on, to get an idea of the second section's flow. The idea was to make multiple passes on these levels until they were done. But really, this hindered the game's development big time. I had given myself a whole load of boring looking, unfinished levels to get through before I could release an update : ( Going forward, I'm going to design/create/finish 2-3 levels at a time. This way the game will always be in a releasable state, so updates will be far more frequent and motivation should be easier to maintain. Here are a couple of screens and th…

  • Space ... the second frontier! - 11 May 2019

    Hello, here's a quick update on the second chunk of Grim Earth : ) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33330935%2Fec61abb89b3d9f5a9ed565702038baa24c9ba5b9.jpg I've mainly been working on the graphics. Spaceships are tricky, there's a lot of straight edges so it's easy to make them look boring! I've got the first pass of the creatures working too. Decided to go with robots ... it is a sci-fi game after all, I just couldn't resist. All their weapons & effects are done and I'm really happy with the code which wraps caterpillar tracks around wheels, it's all self-animating too. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33330935%2Fb78d1642b315d7aae5e3aa843d9e6f600c23087e.jpg The engine is still behaving itself, just minor fixes. I did spend a couple of days adding 'defines' to the scripting language though. Now I don't have to remember what…

  • 20% + 20% = 40% - 28 April 2019

    First, thanks to everyone who purchased Grim Earth on its first week of Early Access, I really appreciate it ... Thank You! The launch took around three weeks in all, so this has been my first solid week of game dev in a while. I'm pleased (and a little relieved) to say it's gone great : ) I blocked in 23 brand new levels and have just played through the second section of the game. It took me 30 minutes, which isn't bad considering there are no bad guys or hidden areas yet ... and I know how the puzzles work! The engine is holding up, with no major changes or additions required. A large part of the last two years has been spent continually developing/upgrading the engine/editors ... so it's nice to finally be able to just use them to create. Next week is all about creatures and location art, so I'll have something new to show then. In the meantime, I've brightened up space (it was a lit…

  • Action Update ... Yeah! - 19 April 2019

    Got to say, I *really* like how easy it is to make updates on Steam : ) This must be my fifth update in the last week, but I thought I'd post about this one as it improves a few 'action' rated items : Firing while crouching is now more reliable : The spaceman doesn't like firing into walls, but the detection was slightly out and so crouch'n'fire was limited depending on the ground angle. Boss #3 : He's had several 'play fair' improvements and there's now a safe area to the right during his second stage. Again, this was intermittent, the area wasn't safe if he'd rotated in a certain way on the first stage ... it's the little things! Aiming accuracy : Most of the game has been re-written at least once since I started it. Today, it was the turn of aiming ... new and improved angle sums : D Accidental Stop'n'Fire : It takes more of an angle to stop and aim your weapon, so you're less likely…

  • What's in the Early Access build? - 16 April 2019

    Hey, as there's no Grim Earth demo I wanted to give an idea of what to expect from the Early Access build. There's a bunch of great playthrough videos on YouTube, but of course I'd recommend that it's best to play it ; ) The initial Early Access build includes the first location in its entirety. This represents roughly 20% of what is planned, and takes on average an hour to play through. I'm pricing the Early Access at $5 to reflect the current content/length and because I'd really like to you to play it : D I plan to release each location as it's completed, with the whole game receiving tweaks, updates & balancing as it nears completion. So yeah, there's a lot more story, creatures and locations to come! Thank you, George

  • Grim Earth's first update! - 9 April 2019

    Hey, I've just released the first Grim Earth update. The main difference is the CRT effects (scan lines and noise) now default to off. This makes the footage when streaming/recording a lot clearer. I've also made it so your health doesn't regenerate by itself as seen in some early gameplay footage. This makes collecting health packs *far* more enjoyable. The trailer and screens have also been updated using the Early Access levels/graphics, hope you like them! It's just a week till release ːsteamhappyː George

  • Early Access is Done :D - 1 April 2019

    Okay, so the game's taken a lot longer than I'd hoped, but the first section is done and it'll be available on Steam any day now ... some six months after the release date! Most of the delay has been down to me improving the engine, making it easier for me to produce new content/levels going forwards. Each time I'd settle down to finish the game, I'd find a bunch of better ways of doing things, which would lead to a ton of coding. For the last month however, it's been just little changes to the code base, with all the effort going into the game itself ... so I'm pretty confident that it's time to release the Early Access build ːsteamhappyː Some new screens ... I couldn't resist adding some old-time CRT effects! George https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33330935%2Fb04f9ebc8856affc020550745594787c1a68fa78.jpg https://steamcdn-a.akamaihd.net/steamcommunity/pub…

Patch notes and updates

S.noRelease datePatch nameGID number
119 September 20210.96.0 Update Notes5418383147747908597
221 August 20210,95,2 : Quick bug fix4022264629319686553
39 April 2019Grim Earth's first update!2508976515662608598

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID905220
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateOct 15, 2021
DeveloperGeorge Allan
PublisherClockwork Pixels Ltd
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent95%
Positive reviews19
Negative reviews1
Total reviews20
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Adventure through a Grim and yet beautiful Earth, teeming with life, humor and killer robots! Features hand-drawn art, a blend of action & exploration ... and hidden chests with hexadecimal codes :D

About this game

OMG, look at the Earth ... it's Grim! Grim Earth is a 2D platform game inspired by SNES/Amiga era gameplay, with a blend of action, exploration and puzzle solving. It features hand drawn art, a dry sense of humour and is free of bloody gore ... although there are plenty of explosions, alien splats and flying robot parts! 5000 years from now, a series of apocalyptic events have shaped our once beautiful home into an entirely different world. It's not all bad news though. Countless alien invasions have made it a vibrant place to live and biodiversity is at an all time high, although most of it is not too friendly and should be avoided. Featuring hand-drawn art and keyboard-typed code, created over five years by a single developer ... help! Master the Upgrade Transport Network to reach new heights, but watch out for hacked terminals or you'll pop! Unlock hidden chests to collect and share reality-altering hexadecimal codes. Is this all just a simulation? Explore XP locked areas and speed through timed challenges: designed for the more experienced adventurer. Super realistic physics: you can't fall from an infinite height without consequences. All those other games were lying to you! Customize your spacesuit, maybe cos-play as a bee ... or even an ant? Grab your spacesuit (the air's not so great) and go on a retro-platform-game adventure!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
18Partial Controller Support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Grim Earth's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Grim Earth's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Grim Earth at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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Adventure

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