- End of Development - 13 December 2024
Unfortunately, due to personal and financial reasons, we have made the difficult decision to cease development of Anew: The Distant Light and close our studio. Should this situation change in the future, and development restarts, we will post an announcement here and bring the store page back online. Anew is no longer purchasable or downloadable by new users, but existing users still retain ownership of the game and can play it. Thank you very much for your support over the years. - The Dev Team
- Update 2 Change List and Dev Notes - 8 October 2021
Huge thanks to the Beta testers and Early Access players! Your feedback and bug reports are crucial for driving improvements to the game. We are a tiny team, with 1 to 3 people working on the game any given week. We have no QA staff and limited hardware configurations. So, we can't find all the problems ourselves, even with the significant amount of internal testing we do. The Beta and Early Access were the first time so many people have tested the open world game. Many new issues were reported using the in-game tool (from the pause menu) and many were collected through automated reporting. You have been a tremendous help. For this update, we attempted to fix all known "player can't proceed" type bugs (as well as a lot of other stuff). You reported a lot more of these than expected, and some were quite difficult to reproduce locally. Some only happen on a full Steam build, or only for c…
- Update 1 - 9 August 2021
Fixed bug with shield pickup not persisting Fixed bug with sun damage VFX playing while disabled
- Anew: The Distant Light - Entwickler-Duo bestätigt Release und zeigt neues Gameplay - 28 April 2021
Resonator Interactive, bestehend aus dem Entwickler-Duo Steve Copeland und Jeff Spoonhower, melden sich mit einem neuen Gameplay-Trailer zum Open-World Action-Adventure Anew: The Distant Light zurück, und bestätigen gleichzeitig auch einen PC-Release für dieses Jahr. "Erwache auf einem fremden Mond, Lichtjahre von zu Hause » Komplette News auf pressakey.com lesen » Anew: The Distant Light auf pressakey.com
- End-of-Year Dev Update - 31 December 2020
Happy New Year! We hope you are having a nice break and finding opportunity to spend time with friends and family. It's been a long and hard road, but we are pleased to announce that we are confident in a 2021 delivery for Anew: The Distant Light on PC. Consoles will follow. We can also share that this massive and diverse open world will have over 40 hours of gameplay (probably much more). We're designing for exploration, skill play, replay, collection, speed run flow, and hard core options, so many styles of play should find tons of extra value. This amount of content and layers of depth in game mechanics, music, and fiction is quite an undertaking! It has been an insane amount of work for our tiny indie team. There is still work to be done, but we can see the finish line and we hope to share a more specific launch date soon. As we approach our Beta, please join our Discord for regular…
- Developer demo livestream - Steam Autumn Game Festival - 11 October 2020
Hi folks! There was a bit of a technical hiccup in Steam's system during our original livestream yesterday, and our stream wasn't promoted at all in the Autumn Festival. So, we're going to give it another go on Tuesday, 10/13 at 11:00 am EDT. Swing by our store page to watch and interact with the dev team! Thanks, and we hope to see you Tuesday.
- PAX Online 2020! - 3 September 2020
We are honored and excited to announce that Anew has been selected for the PAX Online 2020 Indie Showcase! Several hundred games on Steam were considered for the event, and a short list of 20 games were selected by the PAX event organizers. We are thrilled to be a part of this group of fantastic titles. You can check out all of the finalists here: https://online.paxsite.com/indie Since PAX West and PAX South were cancelled this year due to COVID-19 concerns, PAX Online was created as a replacement event. It is completely free and open to the public, and runs from September 12-20. Development on Anew continues to progress well. Our small team is busy at work on all of the remaining characters and enemies. We are fixing up and polishing older ones, as well as creating brand new ones to fill out our huge game world. We will continue to pass along development updates here, on our Discord, F…
- Demo updated with tons of improvements and fixes! - 28 July 2020
We are very happy to announce that our free playable demo, which is available to download on our Steam store page, has been updated with a long list of improvements and fixes. Steve Copeland, our wizard-like game director and programmer, has been hard at work over the past few weeks making a ton of improvements to the demo and the overall game. We've also fixed up quite a few visual and design elements as well, making for a better play experience. Thanks very much for all of the feedback you've sent us over email, on our Discord, and via our Steam discussion forum. We appreciate the time you've taken to play our demo and to let us know what you think. Through your feedback we were able to fix several critical bugs as well as make improvements to a variety of important game systems and features which will be included in the full game release. So again - THANK YOU! Click HERE to check out…
- Stop by our Developer Q&A Next Week! - 8 June 2020
Hi folks! We've got one more announcement related to the Steam Summer Game Festival, which runs next week from June 16 - 22. In addition to the free downloadable demo and the developer livestream event we've got scheduled, we are also going to host a live Q&A/AMA session on Wednesday, June 17 from 4-5pm EST, right after our livestream event. This will take place on our Discord. You can click here to join in advance of the event and/or click the blue SET A REMINDER button above: JOIN OUR DISCORD We'd love to have you swing by, say hello, let us know if you played the demo, and ask us anything you want about Anew, working on indie games, or our long careers as senior artists/engineers/designers on AAA games (we worked on the Bioshock, Borderlands, Star Wars, Saints Row, Lord of the Rings, Uncharted games, and more before "going indie.") Thanks again for your support and we'll see you next…
- Free Playable ANEW Demo and Dev Livestream! - 6 June 2020
We are excited to announce that Anew: The Distant Light will be taking part in the Steam Summer Game Festival from June 16th - 22nd! During the festival, you will be able to play our alpha demo, which was previously available exclusively to games media/press and our Kickstarter backers. From June 16 - 22, everyone on Steam will be able to download and play the demo for free! We can't wait for you to try it out and let us know what you think. Our alpha demo is a linear experience which is intended to show off a variety of world locations, vehicles, weapons, and enemies in a brief play session. The full game will feature a massive, open-world, non-linear play experience with tons of mysteries to solve, enemies to defeat, and zones to explore. We will also host a developer live-stream of our alpha demo on Wednesday, June 17th from 3:00 - 4:00 pm EST right here on our Steam store page, foll…
- World Map Reveal! - 29 April 2020
We are thrilled to reveal the game world map for Anew: The Distant Light! https://i.imgur.com/4thptW3.png Click here for full res version of image! Each of the ten zones in the game are hand-crafted and feature unique enemies, challenges, puzzles, and mysteries to solve. This map image is an abstraction of the game world, so what you see isn't a one-to-one representation of the actual play spaces. Rest assured though, there is a huge amount of content to play through and will take dozens of hours to complete from start to finish. Showing off this overview of the game world is a big milestone in our game's development and we hope you enjoy checking it out. We've got a lot more news and content to share very soon. Please remember to wishlist us here on Steam if you haven't already, follow us on social media, and join our Discord! Discord Twitter Facebook Thanks, Steve and Jeff The Dev Team
- New Characters, Better FPS, Approaching Beta! - 20 April 2020
Hi folks! Thanks for stopping by to keep an eye on our game. We've been working super hard on Anew since our last update. Our new round of enemies is coming along really well and we are also improving the original enemies we designed and implemented a while back. Once completed, we will have a huge, diverse cast of characters for you to interact with. Some creatures are innocent, and others are intelligent and deadly. You'll need to hone your combat skills, upgrade your abilities, and discover all of the hidden gear in the game world to survive. Also, the AI on almost all of our characters has been re-factored, which will should help to accelerate development leading up to our Beta. A recent optimization pass on the game world has gotten our frame rate up to a staggering 300 fps on "best" hardware, and around 60+ fps on regular/modest hardware. This will allow PC gamers with a variety o…
- We're going to DreamHack in LA! - 11 February 2020
We're pleased to announce that Anew: The Distant Light was selected for showcasing at DreamHack! We'll be at the Anaheim Convention Center in CA on February 21-23 in the Indie Playground section. Stop by to play the game and chat with our game director. Development on Anew has progressed very well since our last update. We recently hired on an exceptionally talented full-time freelance designer to help accelerate progress to the finish line. We are also very excited to let you all know that we've finally hit our "world complete" milestone. Yes, that means the entire massive, hand-crafted world for our game is done! We think you're going to be blown away by it's scope and diversity. We also hope you like secret rooms, because we've hidden lots of these into the game world for you to discover. In the coming months we will focus on creating our final batch of enemy characters and creatures…
- December Update: What Have We Been Up To? - 10 December 2019
Greetings! We wanted to pass along a quick update on the development of Anew: The Distant Light for the month of December. Our small team of two full-time developers continues to work around the clock on content for the game, including new characters, boss battles, and the final zone for the game world - The Desert. Our brilliant composer, Wilbert Roget, II, continues to write new music for Anew, incorporating live soloists into his score made up of synthesized electronic sounds and virtual instruments. The scope of our game is massive and it has been an equally massive task to bring it to completion. We are working extremely hard to create something very special, and we appreciate your continued support and patience. We don't want to rush anything - but we do want to get it into your hands as soon as possible. Once we nail down a release window for Anew, we'll be sure to let you know h…
- October Dev Update - 2 October 2019
We've been pretty quiet on the updates front lately, and that's entirely due to our focus on making Anew as awesome as it can be! Since we're a small team of two full time developers (plus freelance composer), staying laser-focused on creating the game, at this point in our schedule, is of the utmost importance. We just wanted to come up for a bit of air and let you good folks know that things are going really well, and the game is shaping up excellently. Since our last update this summer, we've been hard at work on a number of things, including boss battles, completing the final large biome in the game world, wrapping up the story elements in the game, and many other tasks. Anew is a HUGE game (you're going to be blown away), and it's been tremendously challenging and rewarding for our small dev team to bring it to life. Thanks very much for the continued support in the form of social…
- New Boss Battle Art Reveal - "Mother" - 10 July 2019
We proudly present one of our brand new bosses, "Mother." She will be a force to reckon with - a massive fixed creature with a variety of nasty attacks. Anyone care to guess what these attacks may be? Leave a comment! Don't forget to wishlist Anew here on Steam, and join our Discord at: https://discord.gg/thedistantlight https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33421772%2F9be015cdb128534853946f13b4addafeb5def508.png More to come, Steve and Jeff
- Anew @ E3 2019 - 19 June 2019
We had a fantastic showing at this year's E3 convention in Los Angeles. Our game was selected to demo at The MIX indie games showcase on 6/12. We had a great showing, met lots of excellent developers and business folks, and also streamed our demo live on Twitch at the event. We were also selected to demo our game on the exclusive GameSpot live-streaming stage show, smack-dab in the middle of the main E3 show floor! This was an incredible opportunity to show off Anew to an on-foot crowd at E3, as well as a large audience watching on Twitch and GameSpot's website. As a result of these public showings, our wish list numbers on Steam doubled in a day! Thanks so much to those of you who are interested in the game we've been working on, full-time, for so long. More to come, Steve and Jeff
- Game Manual and Known Issues Community Guides Posted - 18 October 2018
Documentation: We have posted a Known Issues community guide, which includes workarounds for some solvable issues. Please read if you are having low framerate, movie playback problems, or other issues. Our official Game Manual has been posted. Please read if you need to reference game controls, or want to have a better sense of what the full game will be like.
- Patch Notes: bug fixes - 18 October 2018
Bug fixes: An issue causing swimmable water to behave as though it's not present has been resolved. Sand Speeder handling in quicksand has been improved. A variety of other minor issues have been addressed.