Steel Crew news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak8
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score82% positive
- Total reviews608
- Release dateOct 28, 2021
- DeveloperMagnus Ander
- PublisherMagnus Ander
Genres: Action, Indie, Simulation, Early Access
Company pages: Developer: Magnus AnderPublisher: Magnus Ander
Steel Crew Steam news
Steel Crew news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- New gamemode added. - 1 August 2024
You can now play and create co-op missions. One mission is available in the game but you can make your own using the scenario editor or download user created ones. (you can find and share scenarios on the discord server https://discord.com/invite/x7KbXEp) In addition: Improvements to the Scenario editor Added option to disable music. Fixed issue with text chat not working.
- Scenario editor added to the game. - 20 April 2024
The editor allows you to create your own scenarios. Add or remove capture points, spawn positions or change the game type. The plan for the future is that this editor will also allow for coop missions. The user interface is not very user-friendly and I hope to improve on that moving forward. Sharing Only the host needs to have the scenario files but feel free to share them. There is no workshop integration so this is what you will have to do: Navigate to where you installed the game. All scenario files are stored in “\SteelCrew\Content\Scenarios\” The ones that comes with the install is called “1default.txt”, “2wakeisland.txt” and “3training.txt”. Let’s say you name your scenario “MyTest” then you should have a “MyTest.txt” file here that you can send. If you want to add a scenario someone else has sent you you will have to add the file here. How to use the editor: Scenario name: Set a…
- Bugg fix - 8 March 2024
Fixed a bug where the crew was knocked out to easy
- Infantry NPCs added - 27 February 2024
Hi. Finally back with some updates. I hope I will be able to keep doing more and I’m sorry it’s been so long since the last one. When capturing a point NPCs will now be spawned to defend the point. This is very much WIP and has not been tested and I expect there to be some issues with performance or replication. The host can turn off the spawning before starting the game if needed. The bot tanks have also gotten some love and should no longer just charge straight into the point. I hope you like the changes.
- Training map - 12 July 2023
Hello! A bit of a bigger update this time. A new map is added to test your driving and shooting skills. There are currently 2 different tracks and one shooting range. (Before you say anything I know the distances on the sights are not correct, this will be addressed) Also added a soundtrack in the menus by Tim Philippsen https://tphilippsen.carrd.co/
- Game setting fixes - 6 July 2023
The game should now respect the Max players, Tank health and Tickets settings.
- VoIP update - 1 July 2023
Hi. After a long time the VoIP should now be back in the game. There are still some features missing (mute, active talkers). If it works as it should the plan looking forward is to make a roadmap together with the community on where the focus will be. https://discord.com/invite/x7KbXEp
- A few more small fixes - 21 May 2023
The reset camera position is now saved when changing seats (some issues still present) Collision fixes on the palm trees on wake island Ability for the server to not allow in game changing of tanks
- Some small fixes - 16 May 2023
Hi. I know it's been a long time since the last update but I hope that I'm finally back to be able to support the game. Just a small update today but more to come. Added the option to not allow spectating when hosting the game. Abandoned tanks will now stay on the battlefield and will cost the owning team tickets if destroyed. I am working on getting the voip issue solved and are in contact with the team providing it. Looking forward my plan is to finish the art on the current maps. I want to investigate the possibility of having a co-op gam mode with objectives and obviously better AI. (no promises) Glad to be back and thank you all who support me by playing and coming with suggestions.
- Small quality of life update - 2 October 2022
Hi, here is another small update. Added so the camera now follows the sight when playing as gunner on PC in the Firefly Indicator is added to the sight to see relative turret rotation All positions should now have the correct hand models Voip PTT buttons is now also bound to mouse 4/5 buttons
- Some small tweaks and bugfixes - 21 July 2022
Hi! A very small update today. The hitboxes on the t34 turret has been changed and there has also been a few tweaks on the bounce chance of projectiles. The AI on the old map should work now again.
- New map - Wake Island - 8 July 2022
I know it has been a long time since the last update but a new map is finally here. It’s still in a blockout stage but should be playable. The map is 55% scale of the real island and comes with a new gamemode where you will need to capture the points in order. There have also been some changes across a lot of the base systems that may have caused issues so please report if you find any.
- Free-cam spectator added - 23 February 2022
Hello. Another small update today. Instead of joining a crew you can now spectate and fly around the map. Exit the spectator mode by pressing esc or one of the menu buttons if using motion controllers.
- Option to lock tanks - 20 February 2022
Hi. Here comes another small update with some bugfixes, some updated voip support and the ability to lock tanks. To lock a tank press "L" when in the tank or interact with the switch where it says "Tank Open" If the light is red other players should not be able to join your tank. Have a nice week!
- Vivox voip integration - 12 February 2022
Hi. The voip stability has been a big issue since the game was released. Vivox is now used instead of steam voice and I hope it will be more stable. So there is some big changes when it comes to how the voip works. All crew voip is now proximity based so you can hear other crews when you are close, even enemies. The range is 40 meters. I hope to add more options like volume control for the voip soon. Please test this out and let me know how it works. All feedback is welcome!
- Commander map update - 8 February 2022
Changed so the air support is now called on the map. Commanders can now also ping on the map or set markers. The unused slot will be for artillery in a coming update. Work has started on the hands but needs more work on skinning, animations and shading.
- Explosion damage and Chat - 17 December 2021
Hello! I have a few small updates for you guys today. Explosions can now disable crew members. So be careful when riding with the hatch open. I have started work on a Chat and Notification system. It’s still WIP and only “All chat” is currently enabled. You will get notifications when someone joins or leaves the server. The plan is to expand it to notify when someone joins/leaves your tank and of course to support team chat. There is only keyboard support now and to have a VR keyboard is also on the list to fix. This would not be the ideal way of communication but I hope this can be a substitute until I manage to get the VOIP stable. The key for all chat is “Y” Hope you all will have a nice holiday!
- New aim option added - 18 November 2021
Hi! I have added a new option (defaulted to on) that changes how you aim using motion controllers. The pivot of the cranks will now adapt when your hand goes outside of the crank radius. This should make it a lot easier to aim when not looking at your hands. If you prefer the old way you can disable “Adaptive cranks” in settings. Have a nice weekend! /Magnus
- Small update with controls and VOIP debug - 2 November 2021
Hi. You no longer need to look at the steam page for controls. You can now take a look at them before you start playing. I am working on getting the VOPI fixed and I have added some extra debug information for that. It is a slow process but I have some leads to what the issue is. Cheers! /Magnus
- Steel Crew is now released into early access! - 28 October 2021
A day I have been looking forward to for a long time if finally here! This is just the start and all feedback is more than welcome on the Discord or on the steam forum. https://discord.com/invite/x7KbXEp My focus for the game will be first of all to sort out bugs and finish up the map. Another map is already in the works and hopefully it should not be too long until you can play it. I also want to thank all of you who took part in the playtests! It has been super helpful and the game would be in a worse state if it wasn't for you. Controls For new players that are playing in VR, I recommend checking the controller setup in the Steam VR bindings. Camera control when not playing in VR Look around: Left Alt + Mouse / Right analog stick Move head side/up/down: MMB + Mouse / Right analog stick + Right analog stick Move head forward/backwards: Scroll / Right analog stick + Left/Right triggers…
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