- Gumstein: The Awakening going free to play - 2 February 2022
Hi Everyone. Gumstein's full release was 3 years ago, and we have decided to make it free to play for everyone. So grab it now and give it ago. We really enjoyed the journey from creation to release and everything after. We hope you enjoy this game and please leave comments and suggestions for us. We would love to hear from you. We would also like to take the opportunity to all those who have supported us thus far, and hope you enjoyed playing the game.
- Steam Sale!!!! and Mac release in the works - 26 June 2019
Hi everyone. It's Steam Sale time!!! To celebrate we are knocking 60% off the price for Gumstein, so if you have it wishlisted, and keen to give it a go, now is a great time. Add some traction to your race cars by applying some gum :) We also do appreciate any feedback on the game. Although there are no plans for an update to the game at the moment, your feedback is valued as we might decide to extend the game if enough interest is shown and also for any other projects we might be working on. Also, we are busy trying to get a build out for Mac users. If all goes well this should be available before the sale ends. More updates to follow on this. Have fun and happy steam sale :D
- The Acceleration patch - 18 February 2019
Hi Everyone. The new patch is live and comes with 2 big changes: 1) Sample pack / Full Pack game mode introduced. -This option is changeable via the menu room. -In Sample pack mode the player will be taken to just a few key levels in the beginning. This means that you will skip over a few levels at the start of the game. -"Full Pack" mode will play through all levels in sequence as it was before. -The intention is to get players to the "fun" part of Gumstein quicker. Where you have more abilities and the game isn't just a simple platformer. -Skipped levels can be played from the level select menu option (or via level select in the menu level). -This mode only affects the early game. From level 20 all levels will be in sequence. -The current flow for "Sample Pack" game mode is 1->7->9->11->13->14->16->20 -Achievements will be missed if you play on this mode. "Sample pack" mode is only av…
- The Lost Worlds Patch - 6 February 2019
Hi Everyone We have release a patch that has some significant gameplay changes. It also contains a number of bug fixes for problems that has been noticed after the release. Here are the details: Improvements: - Menu Level: Added a "tip of the day" message board. This board shows a random tip every time you enter the menu level. You can also cycle through all tips by using the button. Some tips offer insight on game mechanics, some might help you solve a puzzle, some might help you progress quicker, and some are just nonsense and funny. -F12 will now capture screenshots in appdata/local/Slime/screens directory -The delay to jumping tied to the landing animation has been removed. You can now bounce around by holding in . This should make some timed jumps much easier. -Improved the code for landing on moving platforms (specifically vertical moving ones). This seems a lot better and so far…
- Gumstein now out of early access - 30 January 2019
Hi Everyone. We are proud to announce that we have now officially moved out of Early Access. We have some really cool new levels for you, and we hope you enjoy the game. At this point we also want to issue a challenge: Once we sell 500 copies of the game the 2 developers will Stream themselves playing the game on Hard right through to the end. The ramp up from Normal to Hard difficulty is quite extreme, and this will surely be a challenge to complete. We also welcome all the hardcore platformers to try and beat the game on Hard. It is quite a challenge. If you prefer a more casual experience check out easy mode for some nice puzzles that will be very satisfying to solve. Most importantly have a great time, and if you find any problems or have any feedback be sure to let us know.
- Moving out of Early Access next week - 25 January 2019
Hi Everyone. We are excited to announce that we will be leaving Early Access next week. We have made some really cool new levels and would love you all to experience it. We will be uploading the build that contains all the new levels and features this weekend (hopefully tonight). You can then play them. We will however stay in early access until next week, just so we can see if any bugs pop up over the weekend that we may have missed. And also to give everyone a last chance at getting the game at the discounted Early Access price. When we move out of Early Access the price will increase. There may be a release day patch, depending on if we found any problems over the weekend. We hope you enjoy the game and we welcome your feedback.
- Gumstein's Developer at Africa Games week - 26 November 2018
Hi all. Just a short announcement to say that I will be at Africa Games Week in Cape Town this week. If you are going and want to ask me a few questions, drop a message and we can arrange a meet. After This week is over we hope to start finishing up the game and have it ready for release around the Steam Winter Sale.
- Price adjustments and estimated release - 26 October 2018
Hi Everyone. We have adjusted the price for Gumstein slightly for certain currencies. This will be the only adjustment before the game leaves Early Access. Upon leaving Early Access the game's price will increase. Development is going well. We are working on the last few levels, Then need to adjust all of the final 10 levels for each difficulty, and get the artwork done. The new abilities are in place and are pretty cool. We look forward to getting the last part of the game to you. We seem to be on track for release before end of the year, and we hope to be in time for the Steam Winter sale.
- More Progress - 10 October 2018
Hi all. Again we will not be patching today. We are working hard on finishing the last few levels, and we have some pretty cool levels and ideas. Next week there will be a patch for sure as we have a few minor issues we would like to correct. Also note that when the new levels gets added we will also be adding a few more achievements. Until then, have fun.
- No Patch this week - Progress update - 3 October 2018
Hi Everyone. There were no significant bug fixes this week, so we will not be updating the game client. If you do have any problems please let us know and it will be fixed as soon as possible. In the mean time we are hard at work creating the last few levels, and working out the bugs in the new abilities and environment pieces that are still to be included. We have some really fun levels so far. And we are trying to make each level have quite a bit of content in puzzles and hazards to really get value out of those last few levels. We will probably be releasing the last few levels in 2 batches, so we can get some playtime on them before we transition out of Early Access. And we look forward to hearing what you think of them. Until then though, get some score s up and tell us what your favorite parts / levels are!
- Update 7 - 26 September 2018
Hi Everyone. EA Update 7 is going live. It contains a few bug fixes, but the biggest change involves Level 9. We are currently still working on making the final 10 levels. ***bug fixes*** -Fixed leaderboards. They are now fully accessible via the Quick access menu. -Fixed a bug that would cause very slow acceleration. This most commonly occurred when you would stick to the room when jumping from a wall. -Fixed some additional inconsistencies from wall jumping. -Fixed an issue that zooming out sometimes did not centre the view on the room (leaving a grey bar at the top) This will be smoothed out in a future patch ***Level Changes*** -Level 9: The buttons that opens the doors for the barrels now open both doors for that row, Buttons on both sides function exactly the same. So you now only need to press one button to open both doors for a row. - The buttons are now toggle-able, so you can…
- Update 6 - New Hit Boxes - 19 September 2018
Hi all Early Access update 6 is here. A big change in this update is Hit Boxes. We are changing the hit boxes for hazards to be more precise. This results in it being a bit easier to navigate around hazards. It will be especially noticeable on Hard difficulty. This change could have a performance impact, but in my testing I did not notice any problems. If you do experience a significant performance impact, please post in the discussion forums. **bug fixes*** -Fixed an issue that would play the movement sound while being airborne. -Hard is now enabled via the quick access ( / start) menu. -Zooming in and out is now enabled while split. -While split, the view should no longer go outside the room (showing grey borders) -Fixed a bug that allowed you to split while carrying an object, resulting on one mini carrying the object. This also applies to firing yourself while carrying an object. -F…
- Update 5 & Hard mode - 12 September 2018
Hi everyone. Early access update 5 is going live. You will now be able to play on Hard difficulty. Note that your saved games will remain intact for other difficulties, but Hard will have to be started from level 1. Hard is pretty difficult, and it is not recommended to play on Hard on your first play-through. Note that when completing a level on any difficulty, The level will also count as being completed on any lower difficulty. And then on to the bug fixes, level changes etc: ***bug fixes*** -Fixed an issue where boxes would not stay on vertical moving platforms -improved the code for minis (when you split) would not stay on vertical moving platforms. Sometimes they still don't land on those platforms, and this will be fixed in a future update. -Fixed a bug where the cannon barrel would remain after death. -Fixed a bug where some environmental sound effects would remain after exiting…
- Early Access Update 4 and news - 6 September 2018
Hi Everyone. We have just updated to Early Access update 4 ***bug fixes*** -Fixed an issue that would cause electricity hazards to become out of sync, essentially making some hazards impossible to pass without taking damage -fixed the button that dropped boxes on level 13 to work every time. This button will still change in the following week with a new type (read below) **improvements** -The intro comic now has sound effects added to it -Adjusted timers on level 10 for easy and normal difficulty to make it slightly easier - Chalkboards explaining new abilities now only show the "press up thought" once. After the ability has been learned the thought will no longer appear, although the board can still be checked. -Made level 13 very slightly easier on Easy (by removing one bat) COMING NEXT WEEK: Next week Hard difficulty will be available to play. We have a few more levels to adjust and…
- Early Access Update 3 - 30 August 2018
Hi All EA Update 3 has just gone live. Updates 1 & 2 were not posted as announcements, but rather in the discussions section, so they will be included below the patch notes for update 3 in this announcement. All further updates will be posted here and in the discussions section. UPDATE 3 (version 0.5.072) ***bug fixes*** -Fixed leaderboards being mis-aligned -Fixed the true path achievement to only trigger when it should -Finishing a level now saves the progress so that you can continue on the next level if you restart the current level. -Fixed a bug where you could rejoin into a wall. -Fixes for respawn in some instances. -Fixed checkpoints to properly reset when a room starts ***additions/changes*** Binded "c" and gamepad "select" to showing the controls (on any level) Added new achievement Tweaks to menu level Lights on level 9 will now indicate if barrels are in the correct position…
- We are live!! - 20 August 2018
Gumstein: The Awakening is now available to play!! We hope you enjoy the game. Please post feedback via the discussion forums. We look forward to hearing from you. If there are any game breaking bugs we will try to fix it as soon as possible and release a hotfix. It would really help us if, when posting a bug, you give us as much detail as possible about how the bug occurred. We also would love to hear what you think of the levels, puzzles and difficulty. We will be updating / patching the game weekly on Wednesdays. This will include things like new graphics, minor bug fixes and other improvements for the first few weeks. Additional levels, abilities etc will be added at a later stage, and probably in bulk, as we finish the final part of the story for the game. Keep an eye out for announcements about future plans and development progress. We will try to post often to keep you all inform…
- Almost awake - 15 August 2018
Hi all. Gumstein is set to release on Monday, 20th August. We still have a couple of finishing touches to do, but I feel confident that we will be ready for release. We hope you are looking forward to playing the game as much as we are looking forward to releasing it. MajorPAIN