SPSTEAMPULSELIVE ANALYTICS
Seacurity Breach

Seacurity Breach Steam metadata

Soaphog | Sep 20, 2019 | game

Released

0players observed · 4 October 2026 - 11:47:50 UTC

AdventureIndieStrategyTower DefenseLevel EditorSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)472
  • Revenue (VGI)$3,668
  • Review score71% positive

Seacurity Breach metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)472
  • Revenue (VGI)$3,668
  • Review score71% positive
  • Total reviews14
  • Release dateSep 20, 2019
  • DeveloperSoaphog
  • PublisherSoaphog

Genres: Adventure, Indie, Strategy

Company pages: Developer: SoaphogPublisher: Soaphog

Top Steam chartsTop 100 gamesGame directorySteam Store page

Seacurity Breach Steam metadata

Seacurity Breach metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/906660/metadata
Steam Storehttps://store.steampowered.com/app/906660/
Steam Communityhttps://steamcommunity.com/app/906660
PCGamingWiki search
IGDB searchSearch IGDB for Seacurity Breach

Reviews, pricing, and metadata

Review summary

Mostly Positive

71% positive, 10 positive, 4 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Steam Workshop, Steam Cloud, Includes level editor, Family Sharing

Achievements

Not available

Platform releases
  • Steam 17 December 2018

Latest Steam announcements

  • Patch 1.0.2 has arrived! - 31 October 2019

    This is a minor bugfix update to iron out some quirks in the game. Improvements: Increased Spring Trap activation radius. Attackers are more likely to trigger the trap when moving through corner of the tile. Fixes: Fixed an issue with attackers rarely getting stuck in the level and preventing level from being completed. Fixed an issue with Spring Trap range not properly updating after upgrading it. Fixed several issues with attackers not being properly reset after they are defeated. Fixed an issue which would allow to to win and lose at the same time at the end of the level. Fixed an issue with Boulder trap not being properly reset if level was restarted while it was rolling. Fixed an exception related to ranged attacker behavior. Fixed an exception in level editor related to crawl point use. A new custom level! As it is the Halloween we have published a new Workshop level you can try y…

  • Patch 1.0.1 has arrived! - 3 October 2019

    First post-release update is out! Thanks for the feedback to players who reported their suggestions and issues. Fixes, improvements and balance changes below. Improvements: Ballista, Catapult and Heliofocus now start targeting attackers before they enter attack radius. This improves tower effectiveness on average. Before: https://i.imgur.com/4fGxOuQ.gif After: https://i.imgur.com/mGqpSlv.gif Attackers thrown by Spring Trap now receive damage upon landing instead of being thrown, as it was previously. This improves look and feel of the trap. Before: https://i.imgur.com/ocMtIZj.gif After: https://i.imgur.com/66LGm8M.gif Updated geometry in levels 5_1, 5_3 and 5_4 to better suit the story. Increased Boulder trap particle effect density to improve its visibility. Fixes: Fixed an exception related to peasant NPCs. Fixed an exception related to Priest and Suicide Runner particle effects. Fixe…

  • Out of Early Access! - 20 September 2019

    We are pleased to announce that after 277 days Seacurity Breach is out of Early Access ocean! We have more features (and creatures!) and fewer bugs than ever before. We want to thank everyone who was with us and provided their feedback. You made the game better! Please check our previous news for more details on what has changed during Early Access! You can do several things to support Aerians in their valiant defense: Share the news with your friends on social media. Write a review of Seacurity Breach on Steam. Create and share new levels for the game on Steam Workshop. Enjoy the release discount while it lasts and have fun defending Solarimere from Aquator invasion! Finalizing Seacurity Breach transition from Early Access to full-fledged release, game's price will be increased by roughly 30% (based on your local Steam currency) after the release week.

  • Patch 0.7.0 has arrived! - 16 September 2019

    Main changes: Added the last, 5th chapter featuring 5 new maps and a boss level. Intro in-engine scenario replaced with pre-rendered video. Other changes: Added sound effect for crystals and gold coins being dropped by defeated attackers. Improved crawl point navigation logic. Enemies will now properly fall to the ground after spring trap use near props. Prop destruction UI can no longer be improperly accessed from various screens. Vine decoration updated, no longer blocks tower placement on the walls. Fixed assassin ragdoll issue when killed while crawling over arrow trap on the wall. Fixed an issue when aura tower icon will not display if build timer ran out while the player had a tower selected. Fixed spring trap ability to throw attackers over the objective. Multiple prop obstacle sizes adjusted so attackers won't get stuck. Fixed an issue when a player might get stuck in a blurred…

  • Seacurity Breach Release Date Announced - 13 September 2019

    We are happy to announce September 20th as a release date for our own take on the tower defense genre, Seacurity Breach, today. This is our second game and it has been cooking in the oven (Early access) for a while now. And we think it’s almost ready! In Seacurity Breach, players will help defending the Solarimere archipelago against the vicious Aquators waves of various ocean based enemies. During the campaign, players will be able to follow the games main story trough 5 different chapters and progress through more challenging defensive scenarios. Unlock multiple towers and upgrades for them, thus giving players options to tailor their strategy in a way they like. One of the main feature in Seacurity Breach is verticality. In our game, you don’t just have one single plane on which all the action is happening. Enemies can jump, walk on walls and even react if you try to block their path…

  • What sets us apart - 3 September 2019

    Modern video games are extremely varied, unique and interesting, yet each genre has something that every plater expects and wants to see. Let’s take the most popular genre right now - Battle Royal. The core of the game is always the same, you drop down on a limited map, without any equipment. As a player, you have to scavenge and fight for better weapons, armour etc. while at the same time the map size is constantly shrinking. In that way, all Battle Royal games are the same, but if you said that to someone that loves that genre, you would look like a fool. Some goes to the Tower Defense genre. In a way, all you do is build defences to stop enemies from reaching their end goal. But if you look at games like Kingdom Rush and Orc’s Must Die, at first glance you might think that those games have nothing in common, which is completely false. One is more standardized with great 2D graphics a…

  • A little hotfix - 23 July 2019

    Hey everyone! We wanted to announce that a quick little hotfix for Seacurity Breach is live. It's nothing major but both issues were easy and quick to fix. Most importantly, when you can improve the player experience, you have to do it! Change log: Fixed first loading menu inaccessibility issue that some users have experienced Fixed priest, assassin attack animation. Until next time! ːsteamhappyː

  • Patch 0.6.0 has arrived! - 3 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33543832%2Fd0ff8e6656730022d39e390c5c0ee65591e24a12.png Well, it’s been a while, full of adventures, obstacles and puns by our Mother of Puns, but the next update and chapter of Seacurity Breach is here! The game has been improved in every way we could imagine. Starting with new levels, more story, enemies and ending with a completely reworked upgrade system, boss encounters and improved UI for Level Editor. Every level in games has been touched up and improved with new enemy wave setup, various quality of life improvements and bug fixes. Some of the highlights we haven't mentioned or showcased before. Slow Aura, Fish Stall towers were added https://i.imgur.com/hBkVdCB.gif https://i.imgur.com/ZZnFX50.gif As you can see, now players have more control of how to influence the enemy path. One of the things people were missing…

  • Nordic Games 2019 - 27 May 2019

    Hey guys! We want to share something amazing. Last week Seacurity Breach was a part of Nordic Games 2019. It’s a video game conference that focuses more on the business side of the gaming industry. Nordic Games is about making new connections between studios, publishers, developers and everyone else that works in the industry. While those 3 days were tiring and in a way stressful, it was all worth it. We had a chance to meet great people, create new friendships and contacts that could help us make Seacurity Breach as great as it could be. And the general response about SB was amazing, people loved the look of the game, the added verticality to the levels and the level editor. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33543832%2F17ca8245980041da66242094d0f351505283230c.jpg This looks amazing! We would also like to say big thank you to BerlinBalticNordic.net for hel…

  • It's been a while but we are close! - 15 April 2019

    Hey everyone, I hope our little period of silence hasn't been too long. While the next update isn't just ready yet here is a glimpse of the more mechanical changes/fixes we have already done and are still working on. Done Updated jumping enemy pathing Updated wall crawling enemy pathing Various collider fixes Various tower have upgraded models/animations Water tile (not ocean around islands) improvements/fixes Fixed various tower placement bugs Changed how moving the camera up and down works in the level editor Reduced delay after the end of wave and beginning of the next wave Pause menu no longer blurs the background Pier tiles showed that it's possible to build on them when it's the only pathway Fixed Aura tower icon not appearing if you placed aura tower and quickly started the next wave UI improvements Various fixes and quality of life improvements for various towers When attackers…

  • What will patch 0.6.0 bring? - 11 March 2019

    Okay! Another update/blog and still no update 0.6.0? The thing is, game development is complicated :D But on a more serious note, we simply want to add a lot of changes, features to the game. And because we are awesome here is a look at all the upcoming changes. Some stuff might have been mentioned before but we think that having a decent overview is worth it. So let’s start with an image dump! More precisely, how all the different defense structures and traps will change when you upgrade them in-game. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33543832%2F4aab2c4343bb74145f6773d4ea2bfa88480b65f0.png Damage Aura (Sketch) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33543832%2F4f25f0f745f70fbde54e445eeb384cf40b04ab72.png Slowing Aura (Sketch) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33543832%2Facfc3f1957725ea372bc8d8c5c3aeb%25E2%2580%25A6

  • Defense structure progression - 15 February 2019

    Hello again! Well, what can we say besides that we are still working on that mysterious big update? Nothing really BUT we also know that keeping people/players informed is essential. Because of that, we want to show you something! As everyone who has played or is playing the game currently knows, you don't see any changes in defences when you upgrade them in-game. The stats are increasing, they are more powerful and you are destroying enemies so much more efficiently. Yet you don't see it being represented visually. Well, that will change! And you don’t have to just take our word for it! Here is a glimpse of what you will see and can expect with every defence in the game! Let's start with Balista https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33543832%2Fc4756a6d0791747d80e5d366d6c156d8698523e0.png Jumping in with Spring Trap next https://steamcdn-a.akamaihd.net/steamco…

  • Patch 0.5.4. available - 8 February 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33543832%2F94d760e9b5ad7a7c286c5faeab7a46911f8353f1.png Updates: Level panning is now possible via "WASD" keys It's possible to see tower ranges in build mode by holding "Alt" key Light columns were added to destroyable object scenario props Status icons for the attackers were added Chapter 1 difficulty rebalance Navmesh updates: units will less likely get stuck in a prop or near stairs Upgrade reset now refunds 100% of crystals back Dialogue editor now has mouse wheel scrolling option New upgrade button Building select screen shows stat icons now Music fade in added Last available level is now selected by default Sound effects are limited when multiple same sounds are player at once and pitch shift was added for them Aura activation button is no longer visible in a build phase Added click sound to difficulty selection but…

  • Short update about the upcoming update! - 4 February 2019

    Hey, defenders of Solarimere, So we stated that we are aiming to release the next update with the new Levels, enemies, story elements and other exciting stuff on last Friday. And as you can see, that didn't happen. It just wasn't ready. We needed to work a little bit more on balancing, bug fixing and other general improvements. But don't worry. It's still happening and we are aiming for this Friday. See you then!

  • Upcoming Update - 25 January 2019

    Hey! Time to give you an update on what we have been doing. In short, A LOT of exciting stuff. Currently (as in today) the plan is to release a BIG update for our game next week. The new update will include 5 new levels with a story, new enemy units, a new trap, balance changes and bugs! Wait, bugs? No no no, bugfixes. The new stuff! You have already seen the new slowing trap in the previous blog but for those who missed it here is the concept sketch that we love! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33543832%2F500f5f7da6dfc0b07e4b2539613a4999f56025b7.png Now that's a winner! Now let's talk about the new enemy units! The GIANT (name is work in the progress if you have a great idea feel free to write it in comments)! A slow behemoth of shark that can take a lot of punishment but also has the sweetest smile of them all. Just look at this glorious T-pose and his…

  • Level Editor User Manual - 15 January 2019

    Workshop Level We were messing around with our Level Editor, trying out different stuff (trying to break it). Created some levels that were decent but weren't a good fit for our main campaign. Not wanting to let it go to waste we put it on Steam Workshop. https://steamcommunity.com/sharedfiles/filedetails/?id=1625394739 Guide And while we are talking about Level Editor a quick reminder. Currently, we don't have a tutorial implemented in the Level Editor but for those who want to create their own MASTERPIECES we hope this nifty guide can help you. https://steamcommunity.com/sharedfiles/filedetails/?id=1575155747 P.S. The best user-created levels we will highlight here and on our social media ;)

  • New Trap WIP - 12 January 2019

    Time for a quick update! While we are working on several aspects to improve our game (balancing, new enemy unit, story etc) not everything would be an engaging read. Because of that, let’s tease you with a new tool in your arsenal! We always want to give players a chance to have meaningful choices when it comes to how they want to tackle our levels. Or to have the ability to develop their own playstyle using their favourite defence mechanisms. And thus far we were missing one of the Tower Defense game classics - slowing aura. We are happy to say, that it’s no longer the case. Well… we are working on adding it. First designs concept. Something simple to understand, a noxious mushroom that emits gasses that would slow Aquator units. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33543832%2Fe476d78453dad34f027f602b3f055b996426eb03.pngCute%21 But because we wanted for it to…

  • Patch 0.5.3. available - 11 January 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33543832%2F02f3c83655dd45299a1523b05d3062257f8ec9e1.png First update of the year focuses on fixes, improvements and balance changes. Thanks to everyone who reported issues and gave feedback! Fixes and updates: Navigation mesh updates to reduce the number of units getting stuck, walking through some decorations and towers Priest drum sound no longer gets stuck Slightly optimized building placement code to reduce overhead Fix for perfect score not being awarded with health permanent upgrades Quarter blocks preview icons in the editor now have a background to discern them easier Aura tower ability icon does not get rotated when placed on a wall for easier access Spring tower fix for assassin units transitioning from the wall New decoration items and blocks added to the editor Editor spawn point replacement fix Updated asset l…

  • Merry Fishmas!!! - 25 December 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33543832%2Ffa837b44ba325d6172e3f6673316fed97e1f923e.png We all hope that you will have great holidays ;)

  • Patch 0.5.2. available - 21 December 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33543832%2F2634cdb87aac1fd85b522eb3762c0d52d30c574d.png Tower balancing and fixes: Damage aura tower effect radius is now shown when the building is placed Damage aura tower cooldown resets when the wave starts Damage aura tower damage increase effect increased from 10% to 15%, scaling increased from 2% to 3% per tower level, from 2% to 4% per permanent upgrade Damage aura tooltip update Heliofocus ignition upgrade cost reduced from 500 to 250 Miner upgrade cost reduced from 2500 to 1500 Enemy balancing and fixes: Assassin HP bar position tweaked for crawling animation Assassin path preview fix for a case where no normal path is present (only wall crawl) Priests no longer destroy barricades in seconds Enemies getting stuck in certain places (chapter 1 level 5 for example) was fixed Level balancing and fixes: Updated Pengwo…

Patch notes and updates

S.noRelease datePatch nameGID number
123 July 2019A little hotfix2413284533109941223
23 July 2019Patch 0.6.0 has arrived!2436926440588422513
38 February 2019Patch 0.5.4. available2461683368388306547
411 January 2019Patch 0.5.3. available2711631078217073403
521 December 2018Patch 0.5.2. available2417769111287061737

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID906660
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateSep 20, 2019
DeveloperSoaphog
PublisherSoaphog
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent71%
Positive reviews10
Negative reviews4
Total reviews14
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/906660/

Short description

Seacurity Breach is a 3D tower defense game with a twist! We embrace verticality, ragdoll effects and a unique unit design. Expand gameplay experience by creating a level yourself or test your skills against a multitude of fan-created maps. Join Aerian forces to repel Aquator invasion!

About this game

Blissful life in Solarimere archipelago is in danger. Barbaric Aquator tribe is invading peaceful Aerian lands! Join officers of Queen Albina in their struggle to repel Aquator invasion. Build and upgrade defensive structures, place traps, manage resources strategically and fling attackers across the sky! Gameplay Analyze attackers and choose fitting defenses to take with you into battle. Strategically place towers, traps and other buildings, and fight off waves of pesky Aquators. Manage your gold and level up defenses. Earn crystals and permanently upgrade your defenses between levels. Push through more challenging difficulty levels to test your skill! Play custom levels for more challenge or weird level design community has come up with. Story - Follow Aerian and Aquator struggle in a campaign consisting of 25 challenging levels! Open Level Design - Levels are designed to take full advantage of vertical space in 3D terrain! No more boring defenses on the flat surface only. Defensive Structures - Build impenetrable defenses no stinking Aquator will breach. Unlock new defenses and upgrade them. Varied Enemies - You'd be surprised what Aquators have in their sleeve. Considering most of them don't have sleeves at all. Puns - Bird and fish puns to be more spefishic. A lot of them actually. Level Editor - Extend your game with free community made levels or create your own fully featured levels and share them with the community on game's Steam Workshop!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
30Steam Workshop
23Steam Cloud
17Includes level editor
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Seacurity Breach's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Seacurity Breach's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Seacurity Breach at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$9.99$9.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,259,8944 October 2026 - 15:34:18 UTC1,818,368
2Dota 2890,7624 October 2026 - 15:33:01 UTC1,291,328
3Wallpaper Engine111,3574 October 2026 - 14:55:00 UTC150,271
4Human Fall Flat6,0774 October 2026 - 15:30:56 UTC127,516
5Once Human25,5114 October 2026 - 15:15:56 UTC231,343
6Escape From Duckov1,4534 October 2026 - 00:52:13 UTC301,322
7Conqueror's Blade3,6584 October 2026 - 09:46:47 UTC18,921
8LoveChoice2574 October 2026 - 05:26:12 UTC1,139
9火炬之光:无限2714 October 2026 - 04:20:53 UTC7,911

Related Steam games by tag and genre

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2890,7624 October 2026 - 15:36:01 UTC1,291,3282,758,031Valve
Slay the Spire 289,9284 October 2026 - 15:20:10 UTC574,638199,438Mega Crit
Total War: WARHAMMER III82,4064 October 2026 - 14:20:54 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Baldur's Gate 366,7264 October 2026 - 14:31:22 UTC875,343836,282Larian Studios
Hearts of Iron IV62,1304 October 2026 - 15:19:09 UTC93,196377,014Paradox Development Studio
Sid Meier’s Civilization® VI47,2574 October 2026 - 15:15:05 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Transport Fever 342,1614 October 2026 - 15:35:27 UTC42,161Not availableUrban Games
Arena Breakout: Infinite41,9764 October 2026 - 13:32:26 UTC65,94478,112Morefun Studios
Mount & Blade II: Bannerlord40,8684 October 2026 - 15:20:10 UTC248,034297,199TaleWorlds Entertainment
RimWorld38,9404 October 2026 - 15:14:04 UTC95,851239,107Ludeon Studios
Football Manager 2638,0514 October 2026 - 15:19:07 UTC82,75036,155Sports Interactive
Crusader Kings III35,7924 October 2026 - 14:57:46 UTC98,474138,767Paradox Development Studio

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS231,6664 October 2026 - 15:17:34 UTC399,748Not availableBULKHEAD
Bongo Cat180,8284 October 2026 - 14:10:59 UTC193,859110,826Marcel Zurawka, Julius Krüger
Valheim171,2494 October 2026 - 13:32:27 UTC498,478533,888Iron Gate AB
Rust149,0714 October 2026 - 15:23:07 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine111,3574 October 2026 - 14:55:00 UTC150,2711,008,495Wallpaper Engine Team
Stardew Valley97,6854 October 2026 - 14:31:38 UTC236,6141,016,067ConcernedApe
Slay the Spire 289,9284 October 2026 - 15:20:10 UTC574,638199,438Mega Crit
The Outlast Trials84,1974 October 2026 - 15:14:01 UTC90,646101,323Red Barrels
Project Zomboid82,1514 October 2026 - 15:36:15 UTC122,811467,999The Indie Stone
How to Fish79,6204 October 2026 - 13:50:35 UTC373,97130,342Dazed Games
Palworld78,1794 October 2026 - 15:12:06 UTC2,101,535451,088Pocketpair
TBH: Task Bar Hero77,7764 October 2026 - 13:28:15 UTC546,13043,714Nugem Studio, Tesseract Studio

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS544,3584 October 2026 - 15:36:01 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™210,4274 October 2026 - 14:09:47 UTC624,4731,047,228Respawn
Valheim171,2494 October 2026 - 13:32:27 UTC498,478533,888Iron Gate AB
Rust149,0714 October 2026 - 15:23:07 UTC259,6461,403,838Facepunch Studios
Delta Force125,5784 October 2026 - 14:42:08 UTC246,418192,933Team Jade
The Outlast Trials84,1974 October 2026 - 15:14:01 UTC90,646101,323Red Barrels
Palworld78,1794 October 2026 - 15:12:06 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Enhanced78,0474 October 2026 - 14:37:31 UTC161,805217,159Rockstar North
Aniimo76,5314 October 2026 - 08:56:16 UTC140,219Not availablePawprint Studio
Grand Theft Auto V Legacy69,5044 October 2026 - 12:41:16 UTC360,7612,058,145Rockstar North
Baldur's Gate 366,7264 October 2026 - 14:31:22 UTC875,343836,282Larian Studios
VRChat56,1814 October 2026 - 13:55:07 UTC74,217269,026VRChat Inc.

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