SPSTEAMPULSELIVE ANALYTICS
Gaia

Gaia Steam metadata

Eternal Stardust Studios | Apr 3, 2020 | game

Released

1players observed · 22 September 2026 - 08:15:16 UTC

ActionAdventureIndieRPGSimulationSteam Store

  • Latest observed players1 · 22 September 2026 - 08:15:16 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)2,790
  • Revenue (VGI)$42,181
  • Review score59% positive

Gaia metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 22 September 2026 - 08:15:16 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)2,790
  • Revenue (VGI)$42,181
  • Review score59% positive
  • Total reviews92
  • Release dateApr 3, 2020
  • DeveloperEternal Stardust Studios
  • PublisherEternal Stardust Studios

Genres: Action, Adventure, Indie, RPG, Simulation

Company pages: Developer: Eternal Stardust StudiosPublisher: Eternal Stardust Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Gaia Steam metadata

Gaia metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/906790/metadata
Steam Storehttps://store.steampowered.com/app/906790/
Steam Communityhttps://steamcommunity.com/app/906790
PCGamingWiki search
IGDB searchSearch IGDB for Gaia

Reviews, pricing, and metadata

Review summary

Mixed

59% positive, 54 positive, 38 negative

Price and discount

$3.99 (80% off from $19.99)

Platforms

Windows

Categories

Single-player, Steam Achievements, Captions available, Steam Workshop, Family Sharing

Achievements

20

Platform releases
  • Steam 30 May 2019

Latest Steam announcements

  • Gaia 2 store page is out! - 15 October 2020

    Hey everyone, Gaia 2 store page is now out. Check it out here. The game will come out hopefully late December of this year. That's the deadline I set, but if that's not possible, it will come out early next year for sure. If you have any questions or feedback or just want to discuss all the new features, please use the community hub of the second game. I'll be there! Happy gaming!

  • Russian localization added - 13 July 2020

    Thanks to mrdrunya for translating the whole game into Russian!

  • Updates and news - 9 July 2020

    Hey everyone, so I've started work on multiple projects and wanted to keep you guys updated it on it. First off, I started working on Gaia 2.0. This new version will be a massive improvement on the first game. I'll be taking into account all of your feedback. You can expect new building mechanics, new environments, improved combat mechanics and lots of general polishing and design restructuring. Many thanks to all the reviews that provided deep feedback. I have no date on the release, it might be by the end of this year or next year, we'll see. I've also started work on some side projects and testing out some waters. I'm branching out into different types of games. I have some links, gifs and pics for you guys and I was hoping you'd provide some feedback and maybe even suggestions if you like what you're seeing. The first on the list is Intra Corpus. I just put up a new store page, it h…

  • Small patch - 25 April 2020

    Small patch to fix a bunch of bugs. These are the 2 most important fixes: * Decoding mosquito upgrades, saving then loading would delete the upgrade. * Taking off with the Tempest used to be buggy sometimes due to an UI issue. Happy gaming!

  • Gaia 1.0 is out now! - 3 April 2020

    First of all, thank you everyone who has supported the game during Early Access. It has come a long, long way. This couldn't have happened without you guys. This was quite the journey for me. As some of you may know, this was largely a one man project that took 2 years to make. I've updated the store page to give a glimpse of all the newly added content. I think the trailer gives a pretty good idea of what you can expect, but if that's not enough, there's also the description for some more extra info. As promised, there won't ever be any DLC's. You'll get the full, premium game with your purchase. I will continue patching the game, so please leave any feedback you have in the community hub! As for future updates, who knows? For now, I'll be taking the week off, self-isolate and celebrate my first ever Steam game. Remember to stay safe during these weird times!

  • Version 1.0 full patch - 1 April 2020

    Full 1.0 patch notes. Underwater gameplay * Depth of maps now reach 1'000 meters, up from the previous 50 meters * Several new resources added: hardshell, pavonica, skymush, ballflower, starfish and 6 types of harvestable fish, such as salmon, koi and goldfish. These are found at different depths and have their own spawn rule. For example, skymush will only appear in the underwater mushroom mini-biome * Several new items added: - Fishsoup: allows you to breathe longer underwater and decreases oxygen loss rate - Mosquito: an upgradable submersible that can reach all the way down to the ocean floor. Just like the rover, it will lose its integrity if bumping into things. - The cooked versions of the 6 fish mentioned above - Raw gold and raw diamond. These can only be found deep underwater and turned into gold and diamond at the forge. - Lots and lots of new objects that form the underwater…

  • Gaia release date announced! - 25 March 2020

    Gaia is finally coming out on April 3, 2020! The 1.0 build is available on the Beta branch if you can't wait until then. Note that it may be a tiny little bit unstable though. In other news, the store page has been updated with a new trailer and screenshots! A couple more reminders: 1. The patch notes for 1.0 will be posted soon. 2. The price of the game will be set to $30.

  • Gaia 1.0 now open in public beta - 10 March 2020

    Hey everyone, as promised, Gaia 1.0 is now in open beta. There was a small private beta going on for about 2 weeks now and most new bugs that appeared with all the new features have been fixed. But there needs to be more testing done before the final release. If you want to enroll in the open beta right now, head on to your Steam library -> right click on the game -> Properties -> Betas and choose the beta branch. Your game should automatically start updating to the new, semi final version of Gaia. As discussed in previous dev blogs, the final version comes with tons of content updates, ranging from underwater gameplay, to 3 new biomes, 8 new maps, tons of new items, a few new animals, Spanish translation and some game mechanic changes. One important mechanic change that old players of Gaia should know about is that gold and diamond has been split into the raw version, which can only be…

  • Dev blog #16 - 9 February 2020

    Why hello there. So as some of you know, I've decided to not release Alpha 7 on its own, but rather integrate it with the full release of the game. For the past few weeks, I've been working on polishing the game as well as adding in tons of new content. The biggest changes are 3 new biomes! There will be 2 new maps for each biome: * Forest * Grasslands * Desert * Arctic Each biome comes with its own unique textures, wildlife and gameplay of course. Forest and grasslands biomes are very similar, with only a few changes here and there, such as less trees, different ground textures and slightly different animals (there will be ducks!). All maps have had their mountainous regions reduced greatly since mountains don't have any purpose in Gaia except to take up space. The desert biome is challenging. It has a certain number of oases where you can find basic resources such as glowtubes and som…

  • Dev blog #15 - 20 January 2020

    In this blog, we'll talk a bit about Alpha 7 Underwater update. We've implemented fish schools and other fish behaviors. So far, there's nothing aggressive in the ocean, since we want ocean exploration to be all about exploration and not have to worry too much about bad fish. There will probably be one or two of them, but that's about it. The current types of fish there is in game: * Salmon * Koi * Bass * Amberjack * Dolphins * Blue whale * Biomechanical whale * Gold fish * 3 types of seahorse * Rays, jellyfish, cuttlefish, reel, molidae, chelidonichthys and other unpronounceable fish There's also a new vehicle in the works. It's called 'The Mosquito' and looks like this: If you've ever played Subnautica, then you'll find that the idea of the mosquito is based on the Seamoth. Although this seems like a lot of stuff was done, there is still a lot of work. You can't interact with anything…

  • Dev blog #14, underwater objects - 22 December 2019

    During these past 2 weeks, I've been focusing on generating nice random environments underwater. I got rid of the 3 maps that are currently in Alpha 6 and made a whole new one. As mentioned in the last blog, the underwater section is divided into 4 subsections based on depth: 100m, 400m, 700m and 1000m. Each depth level contains different kinds of stuff and you'll be unlocking each new section with new equipment you'll be decoding and crafting. The surface part of the map is now smaller in size than before, but still pretty huge. Gaia maps have an area of 64km^2 after all. Now, there were about 150 types of unique objects that you could find in the game up until now. That includes rocks, resources and so on. These past 2 weeks, I've added 170 more objects that you can only find underwater. That includes corals, weeds, seashells, sponges, rocks and a whole new mushroom biome. It's kind o…

  • A look at Alpha 7: Underwater gameplay - 9 December 2019

    Now that Alpha 6 is out, I want to talk about Alpha 7. Alpha 7 will bring underwater gameplay and will be the last Alpha for Gaia. After Alpha 7 is out, I'll work on getting the game out of Early Access. Onto water gameplay. So ideally what I want is to make something like Subnautica, involving lots of exploration and awe inspiring environment. Although Gaia will never be Subnautica simply because Gaia is not focused on underwater gameplay and it has to play nice with the current mechanics in game. There is a reason why there are so few games out there that have both 'normal' gameplay and underwater gameplay: these are 2 completely different game styles, involving completely different game mechanics, goals, graphics, physics and ultimately design. Implementing underwater gameplay a la Subnautica in Gaia is going to be a challenge that will take time, but I'll be doing it anyway! I'm not…

  • Alpha 6 is out now! - 7 December 2019

    Alpha 6 brings a whole new set of equipment into the game, as well as a few other changes to game mechanics. Patch notes: * Equipment - Bolt action rifle - Shotgun - Automatic rifle - Sniper rifle - Anti armor rifle - Cyclops clothing set - Explorer clothing set - Ailmer clothing set Check out the dev blogs #11 and #12 for more info on the weapons and clothes above! Other changes: * Weevils, barghests and bears now have a chance to drop weevile hides, barghest hides and bear hides respectively in addition to their meat. This means that it is now possible certain things can drop more than just one type of loot. * Ball tuber is a new resource that can be found in dense areas of new alien flora scattered around the map. This flora is best viewed at night when it glows. * Binding items is now a thing. When you bind an item for the keys 1 to 5, you can quickly access that item with the speci…

  • Dev blogs #12, Outfits - 30 November 2019

    Before we get started on this blog, I want to wish a happy late Thanksgiving! Hope you guys had a great time! So, today's blog is all about outfits. Up until now, the character would start with a dark scifi jumpsuit. From now on, you'll be able to actually equip items in 4 new different types of categories: helm, outfit, gloves and boots. These clothes will provide you with 2 new scalable benefits: armor and walking speed. You'll be able to see these stats in your character tab in the PDA. Armor decreases the amount of damage you receive while walking speed... increases your walking speed. The hermes boots and gloves have been combined into 2 items (instead of 4): hermes boots and hermes gloves and they still provide the ability to fly. Now, there are 5 total clothing sets coming in the game, in addition to the current 2. First we have the 'Cyclops' set for male and female characters re…

  • Dev blog #11, Weapons - 15 November 2019

    Why hello. This blog is all about all the new weapons coming in the game. The rifle that's currently in game will be removed. Instead, we'll introduce 6 new weapons: 1. Pistol. When you land, you'll start off with a pistol and a bit of ammo for it. It deals low damage, has a normal fire rate and a low zoom in distance. 2. Bolt action rifle. This rifle replaces the current rifle in the game. It has higher damage output and slightly lesser fire rate than a pistol. 3. Shotgun. Designed for close combat, the shotgun will come in handy when dealing with large numbers of critters that get close to you early game, especially rompos. It deals the same amount of damage per bullet as the bolt action rifle, but it fires multiple bullets, is inaccurate and doesn't have much of a zoom in effect. 4. Automatic rifle. All around gun, can be used in any situation. You'll be able to pray and spray by hol…

  • Dev blog #10, Alpha 6 goals - 3 November 2019

    Now that Alpha 5 has been released, it's time to move on to Alpha 6. Alpha 6 is going to be all about equipment. There will be different types of weapons and apparel. You'll be able to harvest animal fur or skin where it makes sense and make apparel at an assembler which you'll then be able to wear. No more black, namesless jumpsuit! Making advanced apparel will require sophisticated crafting materials, so you'll also see some other type of harvestable resources being introduced in the game. You'll also be able to craft different types of weapons. You'll most likely not start off with a rifle anymore, but with a simple pistol-like gun. These new weapons would be used for different purposes. For example, a pistol is nice for close combat against lightly armored targets like rompos or chickens, but you'd need a scoped rifle if you want to take something off from afar. There will also be s…

  • Alpha 5 - 12 October 2019

    Alpha 5 is finally here! Seasons Each map will now transition between the 4 different seasons depending on the latitude of the map. This also brings a few new mechanics into game. Aprimark (Spring) In Aprimark, trees will start growing their leaves back and grass will once again regrow as the snow covering the map slowly thaws out. Junely (Summer) On maps closer to the equator, Junely can be a real pain. Temperatures will rise above 30*C (86F). Your mind will start playing tricks on you. Octosept (Fall) In early Octosept, tree foliage will slowly start transitioning from green to an assortment of yellow, red and orange colors. Temperatures will start dropping, so you better start collecting your crops. You might even see some snow on maps closer to the planet's North. Jacember (Winter) In Jacember, temperatures can drop to below -30*C(-22F) depending on the map. Most trees will lose the…

  • Dev blog #9, Multiple stories and bugs - 22 September 2019

    Hey everyone, welcome to a new blog! This one is going to be a short blog due to the uninteresting nature of bugs. So for the past 2 weeks, I've been working on allowing multiple stories for your base, finishing up the firefighting system and started to fix bugs. Regarding multiple stories: You'll now be able to build a staircase. I opted to go with a staircase instead of a classic ladder to allow AI to also be able to reach higher levels. The way it should work is like this: You build your flooring, then a staircase, pillars and then your ceilings just as you'd expect. Then on top of the ceilings, you have to build some more flooring and voila, you have a new level to build on! Most, if not all, foundation structures are invincible, so as to avoid cases where a level would remain floating in the air without any pillar support. I also added a new check where the game will prevent you fr…

  • Dev blog #7 Winter is coming. - 31 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33266870%2F227f032bb1226eb69f8928b2b9f68178467ec414.jpg Hello, welcome to this week's dev blog! As per the last blog, I've managed to implement dynamic seasonal changes. In the current version of the game, you can see the current in game date in your PDA on the bottom left side. That has been replaced by the current season's name. Each season lasts 5 days, which should equate to about an hour and 40 minutes of gameplay time if you choose not to sleep in a bed. However, I might have to change these numbers later on so this is not final! There are now seasonal objects, which are so far limited to trees but could be extended to other type of flora. Tree leaves will now change their color based on the season slowly. Trees are also just simple objects now, which means that they don't necessarily have to be static unmovable obje…

  • Dev blog #6 Winter is coming? - 23 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33266870%2F69d3b561b86f7e3211903e425c42c82148f374bf.jpg Hey guys, welcome to dev blog numero 6. Weekly blogs are back! The main attraction of this blog is the new seasonal changes but before we get onto that, let's talk about some of the smaller stuff. So, this is what we have planned for Alpha 5. What has been accomplished so far? * Well, we have sound effects for the mech and the anomaly event now lasts forever or until it has been dealt with. As we implement more and more stuff related to beacons, there will come a day when you'll be able to customize them just like in Subnautica, by being able to change colors, having different types of beacons that can be turned off/on and so on but for now at this early stage, we don't need that kind of complicated system. * We also added a new 'Furniture' merchant, where you can sel…

Patch notes and updates

S.noRelease datePatch nameGID number
113 July 2020Russian localization added3516698970143044575
225 April 2020Small patch3112493747274496449
312 August 2019Alpha-4.0.22412160539869006782
421 July 2019Alpha-4.0.0 on the Beta branch is now LIVE!2413284533103773610
58 June 2019Alpha-3.0.0 Character customization2411028931148660919
63 June 2019Alpha-2.0.11, German localization2400895196219522368
71 June 2019Alpha-2.0.10 patch2400895196213431443
81 June 2019Alpha-2.0.9 patch2400895196212285084
931 May 2019Alpha-2.0.8 patch2400895196209061680

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID906790
Live current players1
SteamPulse tracked peak2
Live count (today's peak floor)1
Price$3.99 (80% off from $19.99)
Free to playNo
Discount80%
Original price USD$19.99
Current price USD$3.99
Release dateApr 3, 2020
DeveloperEternal Stardust Studios
PublisherEternal Stardust Studios
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeMixed
Positive review percent59%
Positive reviews54
Negative reviews38
Total reviews92
Steam recommendationsNot available
Achievements20
Average playtime forever673 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/906790/

Short description

A sci-fi base building survival game, featuring raids, agriculture, intelligent AI, natural disasters and more.

About this game

You're a treasure hunter on a quest for finding Gaia, a planet said to be the home of the Ancients. It is said to host incredible ancient technology, one which can bend time itself. However, as your ship approached this particular planet, something went bad with its engine, which caused a chain reaction of explosions from which only you survived when you crashed on the planet. From this point, you will decide how the story continues and ends. A more detailed look at the mechanics of the game: ° Three different AI storytellers: Cora Core, Tranquillio Pax and RNGesus Silvius. Each storyteller provides a different type of game play experience, from a nice curve of rising difficulty, to a chill sandbox experience, to something not even RNGesus can predict. ° Harvest several types of minerals, alien flora and underwater resources. ° Build modular buildings such as assemblers, floors, walls, energy producing buildings and more to construct a base. ° Craft items, vehicles, blueprints and ammo. ° Manage your needs, such as hunger, thirst, rest and leisure. ° Survive raids made of space pirates or wildlife. ° Notable Events: - Raids: Air or ground, by the local wildlife or space mercs. These space mercs can come in spaceships to rain down fire on your base, or drop down directly on the planet and get personal. - Nox event: Poisonous meteorite explodes in the atmosphere, enveloping the atmosphere in poison and slowly killing everything that breathes. - Solar flare: Causes fire tornadoes, spreading fire that can damage almost anything, including animals who in turn spread the fire themselves if they catch it. - Meteor shower: Mostly visual, but also provides a nice boost to your well being while it's active. - Trade ships: Trade with the different factions. ° Day and night cycle with amazing weather and seasons. This is not just a visual only thing; it does affect gameplay. A rainy weather will put out fire while at night your solar panels won't work. Wind influences the efficiency of your turbines. In winter, your crops will die if the temperature drops too low. ° Grow your own food. ° Manage your electrical system to make sure all buildings have enough energy to wo…

Supported languages

English * , French, German, Italian, Spanish - Spain, Romanian, Russian * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
13Captions available
30Steam Workshop
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência fantasiosa Violência Conteúdo sexual Nudez
steam germany16Drastische Gewalt Sexuelle Andeutungen
igrs18Penampilan Tokoh Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $3.99
  • Highest observed: $3.99

Gaia's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $3.99, the highest is $3.99, and the first visible tracked price is $3.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -80%
  • Latest sale window: Sep 22, 2026 to Sep 22, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -80%, with a lowest recorded final price of $3.99 during rows named Steam sale. The latest recorded window starts Sep 22, 2026 and ends Sep 22, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $3.99, from Sep 22, 2026 through Sep 22, 2026. The latest run records $3.99 for 1 day of uninterrupted daily tracking with a listed discount from $19.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $3.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Gaia at $3.99 in USD, with a listed base price of $19.99 and a -80% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$3.99$19.9980%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $3.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$3.99$3.99No change80% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $3.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$3.99$19.9980% (Steam sale)Steam Store - Steam sale

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GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS315,45622 September 2026 - 08:49:36 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™99,09522 September 2026 - 07:36:12 UTC624,4731,047,228Respawn
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Palworld43,60122 September 2026 - 07:40:27 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Grand Theft Auto V Enhanced34,61522 September 2026 - 06:26:52 UTC161,805217,159Rockstar North
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Grand Theft Auto V Legacy27,52322 September 2026 - 06:26:54 UTC360,7612,058,145Rockstar North

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Palworld43,60122 September 2026 - 07:40:27 UTC2,101,535451,088Pocketpair
Warframe36,70622 September 2026 - 06:26:53 UTC181,509676,031Digital Extremes
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
PAYDAY 231,57222 September 2026 - 06:26:55 UTC247,628672,146OVERKILL - a Starbreeze Studio.
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios

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