- Gaia 2 store page is out! - 15 October 2020
Hey everyone, Gaia 2 store page is now out. Check it out here. The game will come out hopefully late December of this year. That's the deadline I set, but if that's not possible, it will come out early next year for sure. If you have any questions or feedback or just want to discuss all the new features, please use the community hub of the second game. I'll be there! Happy gaming!
- Russian localization added - 13 July 2020
Thanks to mrdrunya for translating the whole game into Russian!
- Updates and news - 9 July 2020
Hey everyone, so I've started work on multiple projects and wanted to keep you guys updated it on it. First off, I started working on Gaia 2.0. This new version will be a massive improvement on the first game. I'll be taking into account all of your feedback. You can expect new building mechanics, new environments, improved combat mechanics and lots of general polishing and design restructuring. Many thanks to all the reviews that provided deep feedback. I have no date on the release, it might be by the end of this year or next year, we'll see. I've also started work on some side projects and testing out some waters. I'm branching out into different types of games. I have some links, gifs and pics for you guys and I was hoping you'd provide some feedback and maybe even suggestions if you like what you're seeing. The first on the list is Intra Corpus. I just put up a new store page, it h…
- Small patch - 25 April 2020
Small patch to fix a bunch of bugs. These are the 2 most important fixes: * Decoding mosquito upgrades, saving then loading would delete the upgrade. * Taking off with the Tempest used to be buggy sometimes due to an UI issue. Happy gaming!
- Gaia 1.0 is out now! - 3 April 2020
First of all, thank you everyone who has supported the game during Early Access. It has come a long, long way. This couldn't have happened without you guys. This was quite the journey for me. As some of you may know, this was largely a one man project that took 2 years to make. I've updated the store page to give a glimpse of all the newly added content. I think the trailer gives a pretty good idea of what you can expect, but if that's not enough, there's also the description for some more extra info. As promised, there won't ever be any DLC's. You'll get the full, premium game with your purchase. I will continue patching the game, so please leave any feedback you have in the community hub! As for future updates, who knows? For now, I'll be taking the week off, self-isolate and celebrate my first ever Steam game. Remember to stay safe during these weird times!
- Version 1.0 full patch - 1 April 2020
Full 1.0 patch notes. Underwater gameplay * Depth of maps now reach 1'000 meters, up from the previous 50 meters * Several new resources added: hardshell, pavonica, skymush, ballflower, starfish and 6 types of harvestable fish, such as salmon, koi and goldfish. These are found at different depths and have their own spawn rule. For example, skymush will only appear in the underwater mushroom mini-biome * Several new items added: - Fishsoup: allows you to breathe longer underwater and decreases oxygen loss rate - Mosquito: an upgradable submersible that can reach all the way down to the ocean floor. Just like the rover, it will lose its integrity if bumping into things. - The cooked versions of the 6 fish mentioned above - Raw gold and raw diamond. These can only be found deep underwater and turned into gold and diamond at the forge. - Lots and lots of new objects that form the underwater…
- Gaia release date announced! - 25 March 2020
Gaia is finally coming out on April 3, 2020! The 1.0 build is available on the Beta branch if you can't wait until then. Note that it may be a tiny little bit unstable though. In other news, the store page has been updated with a new trailer and screenshots! A couple more reminders: 1. The patch notes for 1.0 will be posted soon. 2. The price of the game will be set to $30.
- Gaia 1.0 now open in public beta - 10 March 2020
Hey everyone, as promised, Gaia 1.0 is now in open beta. There was a small private beta going on for about 2 weeks now and most new bugs that appeared with all the new features have been fixed. But there needs to be more testing done before the final release. If you want to enroll in the open beta right now, head on to your Steam library -> right click on the game -> Properties -> Betas and choose the beta branch. Your game should automatically start updating to the new, semi final version of Gaia. As discussed in previous dev blogs, the final version comes with tons of content updates, ranging from underwater gameplay, to 3 new biomes, 8 new maps, tons of new items, a few new animals, Spanish translation and some game mechanic changes. One important mechanic change that old players of Gaia should know about is that gold and diamond has been split into the raw version, which can only be…
- Dev blog #16 - 9 February 2020
Why hello there. So as some of you know, I've decided to not release Alpha 7 on its own, but rather integrate it with the full release of the game. For the past few weeks, I've been working on polishing the game as well as adding in tons of new content. The biggest changes are 3 new biomes! There will be 2 new maps for each biome: * Forest * Grasslands * Desert * Arctic Each biome comes with its own unique textures, wildlife and gameplay of course. Forest and grasslands biomes are very similar, with only a few changes here and there, such as less trees, different ground textures and slightly different animals (there will be ducks!). All maps have had their mountainous regions reduced greatly since mountains don't have any purpose in Gaia except to take up space. The desert biome is challenging. It has a certain number of oases where you can find basic resources such as glowtubes and som…
- Dev blog #15 - 20 January 2020
In this blog, we'll talk a bit about Alpha 7 Underwater update. We've implemented fish schools and other fish behaviors. So far, there's nothing aggressive in the ocean, since we want ocean exploration to be all about exploration and not have to worry too much about bad fish. There will probably be one or two of them, but that's about it. The current types of fish there is in game: * Salmon * Koi * Bass * Amberjack * Dolphins * Blue whale * Biomechanical whale * Gold fish * 3 types of seahorse * Rays, jellyfish, cuttlefish, reel, molidae, chelidonichthys and other unpronounceable fish There's also a new vehicle in the works. It's called 'The Mosquito' and looks like this: If you've ever played Subnautica, then you'll find that the idea of the mosquito is based on the Seamoth. Although this seems like a lot of stuff was done, there is still a lot of work. You can't interact with anything…
- Dev blog #14, underwater objects - 22 December 2019
During these past 2 weeks, I've been focusing on generating nice random environments underwater. I got rid of the 3 maps that are currently in Alpha 6 and made a whole new one. As mentioned in the last blog, the underwater section is divided into 4 subsections based on depth: 100m, 400m, 700m and 1000m. Each depth level contains different kinds of stuff and you'll be unlocking each new section with new equipment you'll be decoding and crafting. The surface part of the map is now smaller in size than before, but still pretty huge. Gaia maps have an area of 64km^2 after all. Now, there were about 150 types of unique objects that you could find in the game up until now. That includes rocks, resources and so on. These past 2 weeks, I've added 170 more objects that you can only find underwater. That includes corals, weeds, seashells, sponges, rocks and a whole new mushroom biome. It's kind o…
- A look at Alpha 7: Underwater gameplay - 9 December 2019
Now that Alpha 6 is out, I want to talk about Alpha 7. Alpha 7 will bring underwater gameplay and will be the last Alpha for Gaia. After Alpha 7 is out, I'll work on getting the game out of Early Access. Onto water gameplay. So ideally what I want is to make something like Subnautica, involving lots of exploration and awe inspiring environment. Although Gaia will never be Subnautica simply because Gaia is not focused on underwater gameplay and it has to play nice with the current mechanics in game. There is a reason why there are so few games out there that have both 'normal' gameplay and underwater gameplay: these are 2 completely different game styles, involving completely different game mechanics, goals, graphics, physics and ultimately design. Implementing underwater gameplay a la Subnautica in Gaia is going to be a challenge that will take time, but I'll be doing it anyway! I'm not…
- Alpha 6 is out now! - 7 December 2019
Alpha 6 brings a whole new set of equipment into the game, as well as a few other changes to game mechanics. Patch notes: * Equipment - Bolt action rifle - Shotgun - Automatic rifle - Sniper rifle - Anti armor rifle - Cyclops clothing set - Explorer clothing set - Ailmer clothing set Check out the dev blogs #11 and #12 for more info on the weapons and clothes above! Other changes: * Weevils, barghests and bears now have a chance to drop weevile hides, barghest hides and bear hides respectively in addition to their meat. This means that it is now possible certain things can drop more than just one type of loot. * Ball tuber is a new resource that can be found in dense areas of new alien flora scattered around the map. This flora is best viewed at night when it glows. * Binding items is now a thing. When you bind an item for the keys 1 to 5, you can quickly access that item with the speci…
- Dev blogs #12, Outfits - 30 November 2019
Before we get started on this blog, I want to wish a happy late Thanksgiving! Hope you guys had a great time! So, today's blog is all about outfits. Up until now, the character would start with a dark scifi jumpsuit. From now on, you'll be able to actually equip items in 4 new different types of categories: helm, outfit, gloves and boots. These clothes will provide you with 2 new scalable benefits: armor and walking speed. You'll be able to see these stats in your character tab in the PDA. Armor decreases the amount of damage you receive while walking speed... increases your walking speed. The hermes boots and gloves have been combined into 2 items (instead of 4): hermes boots and hermes gloves and they still provide the ability to fly. Now, there are 5 total clothing sets coming in the game, in addition to the current 2. First we have the 'Cyclops' set for male and female characters re…
- Dev blog #11, Weapons - 15 November 2019
Why hello. This blog is all about all the new weapons coming in the game. The rifle that's currently in game will be removed. Instead, we'll introduce 6 new weapons: 1. Pistol. When you land, you'll start off with a pistol and a bit of ammo for it. It deals low damage, has a normal fire rate and a low zoom in distance. 2. Bolt action rifle. This rifle replaces the current rifle in the game. It has higher damage output and slightly lesser fire rate than a pistol. 3. Shotgun. Designed for close combat, the shotgun will come in handy when dealing with large numbers of critters that get close to you early game, especially rompos. It deals the same amount of damage per bullet as the bolt action rifle, but it fires multiple bullets, is inaccurate and doesn't have much of a zoom in effect. 4. Automatic rifle. All around gun, can be used in any situation. You'll be able to pray and spray by hol…
- Dev blog #10, Alpha 6 goals - 3 November 2019
Now that Alpha 5 has been released, it's time to move on to Alpha 6. Alpha 6 is going to be all about equipment. There will be different types of weapons and apparel. You'll be able to harvest animal fur or skin where it makes sense and make apparel at an assembler which you'll then be able to wear. No more black, namesless jumpsuit! Making advanced apparel will require sophisticated crafting materials, so you'll also see some other type of harvestable resources being introduced in the game. You'll also be able to craft different types of weapons. You'll most likely not start off with a rifle anymore, but with a simple pistol-like gun. These new weapons would be used for different purposes. For example, a pistol is nice for close combat against lightly armored targets like rompos or chickens, but you'd need a scoped rifle if you want to take something off from afar. There will also be s…
- Alpha 5 - 12 October 2019
Alpha 5 is finally here! Seasons Each map will now transition between the 4 different seasons depending on the latitude of the map. This also brings a few new mechanics into game. Aprimark (Spring) In Aprimark, trees will start growing their leaves back and grass will once again regrow as the snow covering the map slowly thaws out. Junely (Summer) On maps closer to the equator, Junely can be a real pain. Temperatures will rise above 30*C (86F). Your mind will start playing tricks on you. Octosept (Fall) In early Octosept, tree foliage will slowly start transitioning from green to an assortment of yellow, red and orange colors. Temperatures will start dropping, so you better start collecting your crops. You might even see some snow on maps closer to the planet's North. Jacember (Winter) In Jacember, temperatures can drop to below -30*C(-22F) depending on the map. Most trees will lose the…
- Dev blog #9, Multiple stories and bugs - 22 September 2019
Hey everyone, welcome to a new blog! This one is going to be a short blog due to the uninteresting nature of bugs. So for the past 2 weeks, I've been working on allowing multiple stories for your base, finishing up the firefighting system and started to fix bugs. Regarding multiple stories: You'll now be able to build a staircase. I opted to go with a staircase instead of a classic ladder to allow AI to also be able to reach higher levels. The way it should work is like this: You build your flooring, then a staircase, pillars and then your ceilings just as you'd expect. Then on top of the ceilings, you have to build some more flooring and voila, you have a new level to build on! Most, if not all, foundation structures are invincible, so as to avoid cases where a level would remain floating in the air without any pillar support. I also added a new check where the game will prevent you fr…
- Dev blog #7 Winter is coming. - 31 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33266870%2F227f032bb1226eb69f8928b2b9f68178467ec414.jpg Hello, welcome to this week's dev blog! As per the last blog, I've managed to implement dynamic seasonal changes. In the current version of the game, you can see the current in game date in your PDA on the bottom left side. That has been replaced by the current season's name. Each season lasts 5 days, which should equate to about an hour and 40 minutes of gameplay time if you choose not to sleep in a bed. However, I might have to change these numbers later on so this is not final! There are now seasonal objects, which are so far limited to trees but could be extended to other type of flora. Tree leaves will now change their color based on the season slowly. Trees are also just simple objects now, which means that they don't necessarily have to be static unmovable obje…
- Dev blog #6 Winter is coming? - 23 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33266870%2F69d3b561b86f7e3211903e425c42c82148f374bf.jpg Hey guys, welcome to dev blog numero 6. Weekly blogs are back! The main attraction of this blog is the new seasonal changes but before we get onto that, let's talk about some of the smaller stuff. So, this is what we have planned for Alpha 5. What has been accomplished so far? * Well, we have sound effects for the mech and the anomaly event now lasts forever or until it has been dealt with. As we implement more and more stuff related to beacons, there will come a day when you'll be able to customize them just like in Subnautica, by being able to change colors, having different types of beacons that can be turned off/on and so on but for now at this early stage, we don't need that kind of complicated system. * We also added a new 'Furniture' merchant, where you can sel…