SPSTEAMPULSELIVE ANALYTICS
GRITS Racing

GRITS Racing Steam metadata

Muddy Desert | Mar 4, 2019 | game

Released

0players observed · 25 September 2026 - 03:24:14 UTC

ActionCasualIndieRacingSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)186
  • Revenue (VGI)$1,394
  • Review score80% positive

GRITS Racing metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)186
  • Revenue (VGI)$1,394
  • Review score80% positive
  • Total reviews5
  • Release dateMar 4, 2019
  • DeveloperMuddy Desert
  • PublisherMuddy Desert

Genres: Action, Casual, Indie, Racing, Simulation

Company pages: Developer: Muddy DesertPublisher: Muddy Desert

Top Steam chartsTop 100 gamesGame directorySteam Store page

GRITS Racing Steam metadata

GRITS Racing metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/907190/metadata
Steam Storehttps://store.steampowered.com/app/907190/
Steam Communityhttps://steamcommunity.com/app/907190
PCGamingWiki search
IGDB searchSearch IGDB for GRITS Racing

Reviews, pricing, and metadata

Review summary

5 user reviews

80% positive, 4 positive, 1 negative

Price and discount

$9.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, PvP, Shared/Split Screen PvP, Co-op, Shared/Split Screen Co-op

Achievements

Not available

Platform releases
  • Steam 4 March 2019

Latest Steam announcements

  • Version 0.4.2 Released - 30 July 2022

    Turns out I didn't get the leaderboards right on the first try. Dang. The champ boards were storing the points, cars, and wheels from the last track instead of the sum of those from the championship. It was a minor error in the secondary data, but it was worth a patch update sooner than later, especially since the other WIP could take some time to complete. Fixes: Champ boards now store points, cars, and wheel sums from entire championship instead of just the last track. Changes: The share image now shows the laps total from the championship (because it may not be the max laps possible), and also now changes the text for an endurance race.

  • Version 0.4.1 Released - A.I.-based Wodifiers - 22 July 2022

    Because some weren't "getting" the perhaps-too-humanlike oddball A.I.s built into the game, and/or just thinking the A.I. was not well done because some of them crash around a lot (due to their intentional and varied personalities), I had the idea to use a couple of these personalities to create a couple more "wods" (Wacky Wodifiers/Leader Lamifiers) for the game. Because the needed personalities were already built, it just took maybe only an hour or two to add and test these wods. There was already a speed racer personality for the "Bring it on" racing wod. And there was already a heat seeker personality for the "King of the hill" leader-lynching wod. With a tweak of some of their settings to make them more interesting for their particular wods, and they were good to go. I can always tune them a bit more later if needed. I must admit, it is sometimes more enjoyable, when playing alone,…

  • Version 0.4.0 Released - Leaderboards! - 20 July 2022

    One of the few remaining major basic features has finally been added to the game. Leaderboards! (Yeah.. only local leaderboards... sorry if you were hoping for online global as well. Those will arrive only once enough sales come in to justify the expense.) As you will see once you get into them, adding leaderboards to such a broad game primarily targeted at a variety of party play, was no small task. I could have made a more simple (and rather lame) first attempt... but I'm a data engineer by day and couldn't help myself by doing it right no matter the complexity of it all (just like how I, perhaps over-zealously, tackled the physics, skidmarks, audio, and wacky A.I.). With leaderboards also comes bonafide co-op play (we hear small cheers in the distance). That is to say, part of the array of leaderboards is a 2-player time-trial leaderboard. It follows basic team-time-trial rules of re…

  • Version 0.3.11 Released - Remote Play Together - 24 April 2021

    These last two releases focus on Steam's feature: Remote Play Together. At first, a long long time ago, that feature seamed to work with GRITS Racing. Then, it didn't work so well. Then, it didn't work at all, except with keyboard input. With some updates from both Steam and Rewired, we finally took a dive back into this. Turns out, the biggest problem was that one of us was running Steam's beta channel. Anyhow, with that corrected and some of these other fixes in place, Remote Play Together seems to be working great. (This, of course, was all on Windows and I suspect the Linux and Mac builds are easier to work out with Steam.) Remote Play Together appears to be limited to 4 players... and we haven't tested this limit yet... or if more can be jacked in locally plus the 3 remotes (depending on controller types and Steam Input settings). The car is a bit harder to control in low gear with…

  • Development Status Update - 10 October 2020

    ​It's been quiet here for a few months so I wanted to update everyone on the status of development on GRITS Racing. First, the project is not dead even though I can't say there has been a lot of interest in GRITS. I get it, I haven't given anyone a game worth talking about yet. Rather than trying to compete with all the other games in this genre, I tried finding something new. I own the failures there. There does, however, seem to be a tiny fan base and sales do trickle in. Not enough, however, to pay any bills with. Thus, much of my time lately has been spent looking for work and/or working small contracts. That is also where I'll be for the next few months. Considering that I don't do well in tech interviews and tech quizzes (I'm just not geeky-cool enough), finding work is no small task. No one looks at the work you actually do or your references anymore. They certainly don't care ab…

  • Prison Dodgecar is Back! - 6 July 2020

    Prison Dodgecar minigame is back! The best 6-8 player couch minigame on the planet! Was it gone? Well, sort of. While working on adding the team-selection feature, I noticed I had broken the primary feature of Prison Dodgecar some time ago. Apparently, it broke when I added the feature that allows drivers to fall out of their cars in collisions (which is not used in Prison Dodgecar). The feature I broke was the attachment of the Tesla Shields™ to the car. Without that, Prison Dodgecar is a pretty lame bumper-car game. Boo! Now, it's a TS-powered bumper-car game again! Yay! In other news, I was wrong in my prediction that the next feature added might be the leaderboards. That one is a huge push as the leaderboards are not simple for this game. Having a team selector for the minigames was another gaping hole in basic features and, being a much smaller feature to add, I chose to do it befo…

  • Version 0.3.8 Released - 16 June 2020

    Features or content? That is a tough question at times when choosing what to work on next. This time, I chose features since many features that should make this game more attractive are still missing. At long last, you can finally enter your own driver names. Most of the Western European accent characters are also supported (use the X and Y buttons to change the keyboard key). Names are saved for later easy selection. 100 names can be stored. Saved names can be deleted with a tool found under the Game Options menu. This was also a significant hurdle in the way of getting to the leaderboards feature. I suspect I'll get to the leaderboards next as it is pretty important to those solo players. Still so much to do. I had hoped to get to name entry sooner but it was no small amount of work to do it right. Building menu features in Unity is a lot more work than just about any other tool. Buil…

  • Endurance Racing Pre-alpha Release - 30 January 2020

    With 6 of the planned 24 tracks now built (well, prototyped) it seemed time to start fiddling with Endurance Racing mode so players can select their favorite track and hit it harder. This is not really Endurance Racing as planned but it is sorta close. The biggest missing feature is the yellow-flag one. Currently, Endurance Racing is just a single-track championship run with more laps. The yellow-flag feature is intended to take that one step further by pausing the race every 10 laps or so to allow one of the trailing players to change up the rules with the usual Wacky Wodifier selection. Working out how to reconcile such changes mid-race, however, will take some time. Thus, I chose not to wait for that before allowing entry into this mode. (Besides, the menu work alone to get this working was a big enough lift .) A quick A.I. cheat was also added to Endurance Racing until I have time t…

  • Version 0.3.6 Released - 22 January 2020

    This update doesn't bring much many will care about but it brings something important for us: It allows us to the check the "full controller support" box in Steam for better exposure. Previously, Unity's default game launcher window was disqualifying this tag because it requires a keyboard or mouse to navigate. Thus, I finally added in-game screen and graphics settings to the Game Options menu and set the Unity launcher to only appear on request. (If you are running on Mac and it is already set to appear from before this update, you can turn if off yourself with this checkbox in that window: Only show this dialog if the option key is down.) Our massive Linux community will also be happy to be caught up on updates (namely, the new Italian Mini Prix track). This also puts us in a better position for when the Atari VCS finally launches. While console builds do not need graphics options lik…

  • Version 0.3.5 Released - 19 January 2020

    On the heals of the last release which brought a small but fundamental change, here comes another small but fundamental change. I have kicked the AI NPC cars out of the race when you are playing with several friends. After all, playing against friends should be about playing against friends and not the AI. And, well, it seems 6 cars is chaotic enough, which makes 12 cars just plain absurd. This also allowed me to find a simple solution to the AI UI problem: the AI now have trucks with the usual lap counters (I had not done this previously because space is reserved for only 8 players here). This also has the nice side effect that single-player mode feels more interactive. AIs are still limited to 1 car each. Anyhow, here's the rundown of when AI cars will appear: 1-2 players = 4 AI cars 3 players = 3 AI cars 4 players = 2 AI cars 5 players = 1 AI car 6-8 players = 0 AI cars The more aggr…

  • The Italian Mini Prix has Arrived! - 16 January 2020

    The Rosa Camuna mini GP track is finally ready for testing (loosely based on a minified Monza). It was a long haul in part due to some awesome tool writing to make this and future tracks easier to build. I hope you all enjoy it as much as I do. Certainly not a beginner's track (you can't full throttle all of it; and be careful with the funky grip on the concrete banking). You'll currently find it at track 6 in an 8-track lineup. This release also brings a big change to a basic mechanic: max speeds. I noticed many players were very happy with the max speed of the fat-tire car setup. Well, that setup is 17% slower than the base setup. Thus, I did some testing that I should have done long ago to see just how slow I could tolerate the max speed and still feel fast and dangerous. To skip the long story of the deep look I took at things, I landed at cutting the base max speed 15% from 200 kph…

  • Linux Build Released - 17 November 2019

    Admittedly, GRITS Racing is a small fish in a big pond... so... time to find out what it is like to be a small fish in a much smaller pond. Thus, I took the plunge to run and release a build for Linux. It was a bit of trouble -- and perhaps a waste of time -- but not that bad as most tools were ready to go for Linux. Also, this paves the way for building for the Atari VCS when it arrives. More on the Linux build further down. 0.3.1 updates: Wwise plugin updated from 2018.1.6 to 2018.1.10 to fix a bug in the Linux build. Windows and Mac will likely not see a build of version 0.3.1 since I see nothing else in the plugin update that would affect the game much on those platforms. In other news (for my November update) I hope to start work on a new track soon even though my new job is sucking a lot out of me with their insanely-complex proprietary tools they build their simulator with. We'll…

  • Version 0.3.0 Released - 25 September 2019

    Version 0.3.0 doesn't add much that will be noticeable over the last 0.2.x version -- it is more of a wrap to all the 0.2.x edits. That said, there was still a ton of hard work behind this update. Most of that was on those barely-noticeable shadows. The shadow controllers were rebuilt, and then rebuilt again, until I found the right setup for optimal performance with shadows on both static and dynamic objects as well as optimal track editing. Thus, just about every object was updated (and updated again) even if not significantly so. New features: All objects (of any significant height) now have a shadow (of one sort or another). This adds a tiiiiiny bit more depth to the track. Sometimes I think it works well... and sometimes I think it is silly looking and not worth the effort. We'll see where it goes from here. Fixes: The larger/wider wheels now show the smoke and dust they generate (…

  • Version 0.2.13 Released - 17 September 2019

    Updates: The drag chute has finally received the attention to detail that pretty much everything else has. This isn't final polish yet, but at least it is more than the quick test feature that it used to be. There is new art and the chute inflates with motion. The collider on the chute has finally been enabled after resolving most scenarios where the chute might get stuck on the wrong side of the track barriers. This can still happen through no direct fault of the driver, but the precise scenario is extremely rare and, thus, dubbed part of the chaos of the game (don't get rear-ended while diagonally backed into a wall). Anyhow, the chute can now get tangled on some objects such as other cars -- but this feature has been made to also be fairly forgiving and should untangle fairly easily.

  • Version 0.2.12 Released - 13 September 2019

    New features: New Wacky Wodifier: Greased car seats. This is my new favorite wod. It's for those who think the drivers are a little too glued to their seats considering these jalopies have no seat belts. I'm tempted to make this the only race mode and cancel all the other wods. I won't... I don't think... well, not anytime soon. Changes: Wandle track (the figure-8) has been made a bit easier by moving the barrier tires 2 meters further back from the race line. Some sprite updates and tweaks.

  • Version 0.2.11 Released - 13 September 2019

    Some cleanup of things missed in all the work of the last release. Fixes: Pedestrian cursor was being drawn on the wrong layer. Other minor sprite tweaks.

  • Version 0.2.10 Released - 8 September 2019

    This update brings some significant features and updates and -- if you haven't tried GRITS Racing in a while -- now would be a good time to try it again. Update summary: 0.2.9 new features: Drivers can now fall out of the car during hard collisions... BOOM! AI agents can also fall out. If their car is still workable they run to it. If not, they run away until they hit a wall and jump over (really, they just disappear for now). Tesla Shields remain on even when in your car (but it takes a close hit to the cockpit to trigger it). This protects you from t-bones... but mostly helps to unstick the huggy types. New car art and palette tweaking to improve color identification and car direction 0.2.10 new features: "Jousting lances" Wacky Wodifier added Wacky Wodifier selection now appears before the first track in addition to between tracks. (Some players may not like this change but I need to…

  • Version 0.2.8 Released... With a New Track! - 21 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34431352%2F30e49725a4f180760f6f2f9f0091e7c51262decf.png Say hello to the new Wandle figure-8 track! (Based on the recently-demolished Wimbledon Stadium track in England -- and the same size as near as I could measure from satellite photos.) I placed it at track 3 in the lineup and moved 3 to 5. I hope ya'll like it as much as I do. This track took quite a bit longer than hoped due to the additional features built for it and/or built for other tracks because of it. About 200 hours. It has simpler art than tracks before it but, hopefully, it is sufficient until we can come back and redo all the art. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34431352%2F36deaf8b95ae6d6944e3329eae80dd11c2b75e74.png Also, included here, for the ultra curious, is a photo of some of the physics rigging (the green lines) that…

  • Version 0.2.6 Released - 17 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34431352%2F4a3b0b2bdbd02f28e09300591436b3da0564437f.png This is more of a hotfix than an upgrade. This implements a small visual change in the menus. The rest of what follows in this post is just a tl;dr peek behind the scenes. I had made a previous claim that the next update would be the next track. Well, that is still true, depending on point of view over hotfixes. Regarding that track, the background art is now complete (if not simplistic for now). The track will also need some new code because it needs to place trucks in a new way (and maybe the cars and drivers too). So, a day for coding a new track feature, a couple more long and hard days for rigging, and it should be done... that is, whenever I can find time for those long days. Back to the hotfix. While working on the next track, I became distracted by something I…

  • July 2019 News Post - 7 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34431352%2Fe83d49da01cad5fab6782aeab974485098129883.png There are no major developments to report this month. I spent most of June looking for a publisher for GRITS Racing to help push development along faster. Most indie publishers don't bother responding... and, well, that is not surprising these days. Of the ones that did, I got one nibble, but nothing else to report on that front. It is hard to promote a game that is both an old genre and not visually interesting yet. The next track, a British-style figure-8 track, got a small start in that I completed the engineering drawing for it (photo attached). Curiously, this track did not need to be minified. I also made a rough sketch of mini-Suzuka (seen in the background), another figure-8 track (due to flattening the bridge). Plans have also been written down for how to min…

Patch notes and updates

S.noRelease datePatch nameGID number
130 July 2022Version 0.4.2 Released4587497456686234752
222 January 2020Version 0.3.6 Released2597949245042783637
317 September 2019Version 0.2.13 Released2406534841122371044
413 September 2019Version 0.2.11 Released3658535001293324479
522 February 2019Demo v0.1.5 released2480825216190921353
66 February 2019Please update your demos to v0.1.42461683368382514395

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID907190
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateMar 4, 2019
DeveloperMuddy Desert
PublisherMuddy Desert
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type5 user reviews
Positive review percent80%
Positive reviews4
Negative reviews1
Total reviews5
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/907190/

Short description

Even the skid marks are better. Pancake-batter party game that is an all-out racecar simulator... and mostly silly. Drive tiny cars that perform and crash better than any other corny 2D car game. Make each “race” your own with a selection of playground rules. Go for the win or go for the chaos.

About this game

Have you tried the free demo yet? Not sure about buying the early-access version to help support development? Try the demo instead. This game needs to be played with many friends and gamepads to really be understood. Gamepads in Steam To get most gamepads working in Steam, try this setting: Steam Library > GRITS Racing > Properties > Controller > Override for GRITS Racing > Disable Steam Input. Or, in Big Picture Mode: Steam Library > GRITS Racing > Manage Game > Controller Options > Steam Input Per-Game Setting > Forced Off. About the Game Strap on your dandy Tesla Shield and hop in your “Billy Bub” jalopy! 2D done better GRITS Racing is a party game for up to 8 players that is part racecar simulator, part cartoon action. First, we built the most realistic 2D racer ever... and then we smashed it up into a bizarre party game out of a desire to play a “racing” game with more than just racing fans. We provide a physics playground with sim-like cars, minimal rules at the start, and you decide what to do with it by adding wacky rules between races. Good luck keeping your wheels on! ⚡ Includes the best 6-8 player couch minigame on the planet: Prison Dodgecar! Whaaaaat??? Old school gets a new-school makeover with more damageable physics objects than you can shake a two-dimensional polygon at. And, oh, the skids marks! Did we mention the oddly satisfying skid marks that dirty up the track like never before? And the dirt doesn't end there. With debris everywhere from lost wheels, broken cars, oily tire tracks, various track objects, and up to 8 players on one screen generally making a mess of it all, just getting to the finish line can be a friend-testing brawl of gasoline-fueled tenacity. Welcome to the petrolpunk world of Globetrotter Racing where it's 1975, The Great War was the only world war, and microelectronics do not exist... probably because no one cared about going small after Nikola Tesla and his research institute learned to harness the power of lightning—to put it simply—and invented the Tesla Shield™ for use in automotive safety and generalized pedestrian protection (GPP). GRITS Racing is a family-friendly game for discharging some electricity in…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
37Shared/Split Screen PvP
9Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
28Full controller support
43Remote Play on TV
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany12Fantasy-Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

GRITS Racing's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

GRITS Racing's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records GRITS Racing at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$9.99$9.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2539,46925 September 2026 - 04:20:11 UTC1,818,368
2Once Human17,97225 September 2026 - 03:16:52 UTC231,343
3月圆之夜 (Night of Full Moon)43525 September 2026 - 03:28:47 UTC1,501
4Wallpaper Engine64,67925 September 2026 - 02:50:46 UTC150,271
5Party Animals2,22624 September 2026 - 23:54:07 UTC57,806
6 War of the Three Kingdoms16824 September 2026 - 21:41:26 UTC2,601
7五行游00
8火炬之光:无限24825 September 2026 - 02:48:46 UTC7,911

Related Steam games by tag and genre

Racing

GameLatest observed playersTracked peakReviewsDeveloper
Grand Theft Auto V Enhanced42,98824 September 2026 - 10:16:34 UTC161,805217,159Rockstar North
Rocket League®19,30025 September 2026 - 04:16:30 UTC146,902579,707Psyonix LLC
BeamNG.drive14,30025 September 2026 - 01:12:20 UTC44,232392,944BeamNG
Forza Horizon 612,62325 September 2026 - 01:25:19 UTC302,64594,239Playground Games
Assetto Corsa5,69725 September 2026 - 03:45:05 UTC20,019169,192Kunos Simulazioni
Forza Horizon 54,62825 September 2026 - 03:56:42 UTC80,745270,901Playground Games
Le Mans Ultimate4,56824 September 2026 - 21:11:48 UTC7,01418,993Studio 397
F1® 253,04025 September 2026 - 00:29:58 UTC17,19527,609Codemasters
Stumble Guys2,34624 September 2026 - 20:13:51 UTC43,705135,324Scopely
MX Bikes2,27225 September 2026 - 04:16:55 UTC4,25734,592PiBoSo
Forza Horizon 42,23024 September 2026 - 16:50:00 UTC75,598301,149Playground Games
Need for Speed™ Heat1,80325 September 2026 - 04:18:35 UTC85,230147,492Ghost Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,04925 September 2026 - 00:05:15 UTC399,748Not availableBULKHEAD
Bongo Cat144,68324 September 2026 - 23:25:48 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim134,78525 September 2026 - 01:30:40 UTC498,478533,888Iron Gate AB
Wallpaper Engine64,67925 September 2026 - 02:50:46 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero64,53325 September 2026 - 01:05:53 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 261,69325 September 2026 - 03:07:41 UTC574,638199,438Mega Crit
Rust60,30625 September 2026 - 01:09:00 UTC259,6461,359,516Facepunch Studios
Palworld46,90425 September 2026 - 04:14:36 UTC2,101,535451,088Pocketpair
Stardew Valley41,27425 September 2026 - 04:11:46 UTC236,6141,016,067ConcernedApe
Project Zomboid40,99925 September 2026 - 03:52:56 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Terraria28,15624 September 2026 - 19:24:42 UTC486,9181,521,492Re-Logic

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2539,46925 September 2026 - 04:20:11 UTC1,818,3689,826,471Valve
Dota 2383,52625 September 2026 - 04:20:57 UTC1,291,3282,758,031Valve
WARDOGS210,04925 September 2026 - 00:05:15 UTC399,748Not availableBULKHEAD
PUBG: BATTLEGROUNDS189,06225 September 2026 - 04:20:57 UTC3,236,0272,744,193PUBG Corporation
Valheim134,78525 September 2026 - 01:30:40 UTC498,478533,888Iron Gate AB
Marvel Rivals89,94725 September 2026 - 02:19:08 UTC642,333409,518NetEase Games
Aniimo89,74725 September 2026 - 03:38:36 UTC118,266Not availablePawprint Studio
Warframe71,68925 September 2026 - 03:12:58 UTC181,509676,031Digital Extremes
Tom Clancy's Rainbow Six Siege71,01324 September 2026 - 18:40:31 UTC200,4761,547,383Ubisoft Montreal
Apex Legends™69,37524 September 2026 - 20:46:56 UTC624,4731,047,228Respawn
Overwatch®65,57825 September 2026 - 01:17:21 UTC164,636420,984Blizzard Entertainment, Inc.
Rust60,30625 September 2026 - 01:09:00 UTC259,6461,359,516Facepunch Studios

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat144,68324 September 2026 - 23:25:48 UTC193,859108,446Marcel Zurawka, Julius Krüger
Wallpaper Engine64,67925 September 2026 - 02:50:46 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero64,53325 September 2026 - 01:05:53 UTC546,13043,714Nugem Studio, Tesseract Studio
VRChat38,89225 September 2026 - 00:58:37 UTC74,217261,953VRChat Inc.
Diablo® IV29,80324 September 2026 - 01:24:14 UTC64,51869,242Blizzard Entertainment, Inc.
The Sims™ 422,40024 September 2026 - 21:22:12 UTC96,185193,399Maxis
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Garry's Mod15,24825 September 2026 - 04:17:05 UTC73,7501,258,308Facepunch Studios
Dressmaker15,13125 September 2026 - 00:14:56 UTC16,033Not availableelyaradine, raithza, oomsarel
Unturned13,79825 September 2026 - 03:57:06 UTC112,648564,603Smartly Dressed Games
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
How to Fish12,19025 September 2026 - 02:17:55 UTC373,97124,190Dazed Games

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,04925 September 2026 - 00:05:15 UTC399,748Not availableBULKHEAD
Bongo Cat144,68324 September 2026 - 23:25:48 UTC193,859108,446Marcel Zurawka, Julius Krüger
Stardew Valley41,27425 September 2026 - 04:11:46 UTC236,6141,016,067ConcernedApe
War Thunder41,18025 September 2026 - 02:51:55 UTC125,317781,076Gaijin Entertainment
Project Zomboid40,99925 September 2026 - 03:52:56 UTC122,811467,999The Indie Stone
VRChat38,89225 September 2026 - 00:58:37 UTC74,217261,953VRChat Inc.
Farming Simulator 2534,49724 September 2026 - 15:38:55 UTC135,88351,357GIANTS Software
Graveyard Keeper 228,51225 September 2026 - 03:22:39 UTC49,484Not availableLazy Bear Games
Hearts of Iron IV27,20125 September 2026 - 03:19:41 UTC93,196377,014Paradox Development Studio
The Sims™ 422,40024 September 2026 - 21:22:12 UTC96,185193,399Maxis
RimWorld20,24525 September 2026 - 00:08:11 UTC95,851239,107Ludeon Studios
Don't Starve Together19,93925 September 2026 - 02:54:17 UTC122,662531,182Klei Entertainment

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