SPSTEAMPULSELIVE ANALYTICS
Hard Times

Hard Times Steam metadata

Radical Fiction | Mar 30, 2020 | game

Released

0players observed · 22 September 2026 - 13:10:52 UTC

ActionIndieSimulationSurvival2DSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)2,730
  • Revenue (VGI)$1,848
  • Review score90% positive

Hard Times metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)2,730
  • Revenue (VGI)$1,848
  • Review score90% positive
  • Total reviews89
  • Release dateMar 30, 2020
  • DeveloperRadical Fiction
  • PublisherRadical Fiction

Genres: Action, Indie, Simulation

Company pages: Developer: Radical FictionPublisher: Radical Fiction

Top Steam chartsTop 100 gamesGame directorySteam Store page

Hard Times Steam metadata

Hard Times metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/907410/metadata
Steam Storehttps://store.steampowered.com/app/907410/
Steam Communityhttps://steamcommunity.com/app/907410
PCGamingWiki search
IGDB searchSearch IGDB for Hard Times

Reviews, pricing, and metadata

Review summary

Very Positive

90% positive, 80 positive, 9 negative

Price and discount

Free to play

Platforms

Windows, Mac, Linux

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 14 September 2019

Latest Steam announcements

  • New update, new Polish localization - 27 April 2020

    Hi everyone! Ivan's here. In this springey update i will be introducing some new features, a lot of fixes and the super mega awesome Polish localization made by Cubey!! Let's go! Polish localization: hey, our community member Cubey made this awesome thing come true! He translated the full game to Polish, so now we have a third language supported, apart from English and Italian. I'm so grateful for this: thank you!! Big backpacks have been added to the Vanilla game! Now we have a second and larger kind of backpack that can be used in game, it contains 12 slots compared to the small one which contains only 9 of them. Happy backpacking! Been fixed the hats and clothing achievement which was fired only on clicking on the use button (the gear one). Now it's correctly applied even by dragging stuff on the relative inventory (head and body). The crafting window is now diplaying more infos in t…

  • The console update! - 19 April 2020

    Hi everyone, Ivan's here! In this update i'm releasing the new command line console, which is an aid tool intended to help out for testing, modding and everything you want. There are also other implementations and a number of fixes. So let's list them all: The new console is available to the public branch from this update. Use F6 to open it and type 'Help' to start with a list of all the available commands. Each command can be called with the -h parameter to get additional, detailed help. For now the commands come in a limited number, but i'm planning on expanding them in the future. Also, it's important to note, commands can be expanded and modded via c# using the modding engine. This way people can write their own commands and share them with the community via modding. Application logging has been disabled by default in the build, to improve performance. It can, however, be activated…

  • Command line console in the beta branch - 17 April 2020

    I've pushed on the Beta branch the "console update". Now there's a command line console in-game (press F6 to open it) which you could use to manipolate doors and spawn items. The console backbone is there and is working, but there are few commands implemented. Another notable thing is that the console is fully moddable. You can write you own customized commands in c# and feed them to the modding engine for them to be used in the console. This way it will be possible to create mods expanding the console capabilities and such things. I will implements new commands as i see fit, and as i get the time, and i would like to hear from you which commands you feel could be most useful, so that i can work on them. Also if you write useful commands that you would like to see in the vanilla game for everyone to use just get in touch with me and we will see. As always, thanks everyone, and get in to…

  • Update 1.0.2.b4901496 is now live! - 16 April 2020

    Hi everyone! Ivan's here. In this latest patch i'm going to address some fixes but also i will introduce some new features regarding items and modding. So let's start! robbery_effect: the effect fired when robbing a shop is not fixed anymore but can be modified and changed by modding. Every shop now has a "robberyEffect" property that defaults to "robbery_effect" but can be changed and set to a custom effect if needed. For example: { "shopId": "Business Mailbox", "shopSpriteName": "business_mailbox.png", "shopType": "Shop", "openHour": 23, "openMinute": 59, "closeHour": 00, "closeMinute": 00, "refillIntervalMins": 60, "robberyDuration": 10, "robberyRecoveryMins": 500, "effectNeededToRob": "business_key_effect", "robberyEffect": "business_mailbox_effect", "shopMinItemsDropOnRob": 5, "shopMaxItemsDropOnRob": 5, "shoppables": } This example of usage is taken from the BigLife mod by XC. max…

  • Update 1.2.0 b.4895433 is live! - 14 April 2020

    Hi everybody! Ivan's here. In this big new patch the game is receiving a good amount of fixes and improvements, focused especially on modding. So let's start the dance: Added support for scripting custom state machine actions for Npc's ai behaviours. Those new actions can be scripted in c# and can be attached to player effects and executed on player interaction. This opens up a whole new world of possibilities for modders to create brand new and complex behaviours for in game's npcs. I also made a small and ameliorable guide on the official Hard Times Wiki. I am juggling between fixing stuff, developing new features, writing docs, helping players. So have pity on me if the guide is kinda small and not excellent. I will, nonetheless, be super happy and available to help any single modder who should need clarifications, help or anything. Just get in touch with me via mail, steam forum or…

  • Update b.4884162 is live! - 11 April 2020

    Hi Everybody! Ivan's here. I am pushing this new patch today which addresses some problems which were pointed out in the forums and some new stuff: the support for bigger containers. Tooltip bug: some users are having problems with in game tooltips. Those users experience all void tooltips. I have seen a couple of videos of the problem but i wasn't able to reproduce the problem, not on windows nor on linux. I am, in this difficult situation pushing out blind fixes which i hope will make fix the problem, but i can't tell for sure. Let me know if you experience this problem: get in touch via mail or on the discord and we will try to sort it out! I have reworked shops filling routines. That was kind of a nightmare. It is strange how some of the things more easy on the paper will then come out as a literal bloodbath. Existing problems, design mistakes and other stuff made this work so hard.…

  • New update b.4870389 - 8 April 2020

    Hi everybody! Ivan's here. In the latest patch i have released a small number of improvements, thanks to all the suggestions and hints given to me by players on the forum and on the discord server! Fixed the "spare metro ticket" miniquest image, which was wrong Lowered consistently the wallets and bags spawn rate in all of the game scenes. Now the drop rate of shops being robbed is much lower, from 1 to 3 items. Also shops have now a parameter in their json file ("shopMaxItemsDropOnRob") which can be tweaked to choose the maximum number of item that can be spawned when each shop is robbed (default is 3). I will take some time to tweak them and release another update in the next days. Fixed a bug in the modding engine which prevented custom c# scripts to be properly compiled when attached to furniture items. Now furniture items created by modders can implement custom c# scripts for new b…

  • The Weather Update - 4 April 2020

    Hi everybody, Ivan's here. I just pushed out a small patch addressing a problem existing in the weather system which caused some players to end up in a loop of ever raining weather which was very hard to break out from. I should have corrected the issue and now the weather in game should be way more balanced. Also remember that the weather system is fully moddable via the WeatherDescriptor.json, so creating new weather scenarios (icy polar or hot equatorial towns for example) is possible via modding. Check out the wiki: https://wiki.tempi-duri.net/doku.php?id=starting_modding And the mods repository: https://hardtimes.mod.io/ For some guides and examples about how to do it! Finally I would like to express my gratitude to XCoder for his support and problems reporting, and also for his patience about me working on the project in my free time and after my day job. Thanks to everyone who is…

  • Pushed new patch v.0.1.4 b.4679924 - 15 February 2020

    Hi everybody, Ivan's here. I'm writing this patch note for the last two bugfix patches released in the last days. I've been correcting some issues as reported from users on the Steam forums, including: removed the possibility to pack up containers containing items. You have to emty them up before. fixed a problem with hammers not showing up correctly in shops and spawners fixed a number of mini quest dialogues bugs with localization As always i have also fixed some errors in the localization (they are never ending). And that's it! I would like to thank a lot all the users which are playing the game and reporting ideas, bugs and suggestions on the steam forum. I am keeping a close eye on it and i am trying to fix and tweak the game as new feedbacks and ideas come up. Thanks a lot! iv.

  • Hard Times update patch n.4645479 - 6 February 2020

    Hi Everyone! Ivan's here. In this latest Hard Times patch I'm pushing some bugfix to the game (thanks to user plank'st for pointing them out). -- The first bug was an horrid and blasphemous problem concerning the drag system, letting ghostly images remain on screen when someone initiated a drag action and then suddenly closing the original inventory. In that case ghostly images remained on screen until a restart of the game, scaring and terrorizing users worldwide. -- Another bug was concerning the green ghost representing furniture images being placed, which was interacting with npc and people in general, pushing them around as it's collider was inadvertedly firing collisions. Now is, hopefully, fixed and won't be a problem any more. -- On some machines the intro text was not being showed correctly, on the bootstrap screen. This was a very disappointing bug since i like that text very…

  • Hard Times release and free to play - 7 January 2020

    Hi everybody!!! Ivan's here! HARD TIMES GOES FREE TO PLAY The great news here is that starting from 1st february 2020 Hard Times is going to be released as a Free to Play game. Open and free for everyone to play. I'm gonna close the Early Access phase, in which copies were sold and every single cent of any revenue coming from it have been donated to L'Alternativa Onlus to support their projects with homeless people in our town. We managed to raise quite a nice amount and supported this year's program distributing blankets and general assistance and legal support to homeless people with the help of you buying the game. As i said many times before i chose not to get a single cent from the game revenues, and if you bought the game 100% of your money (except taxes and steam revenues) are going to charity. So you still have time until the end of january to buy Hard Times and support homeless…

  • Released scriptable quests patch! - 11 November 2019

    Hi everyone! Ivan's here. With this new patch I am introducing the scriptable quests, a new api which let's modders script their own custom quests type to be played in game, along with the base quest types already present in the game. So lets start with the awesome change list: Scriptable quests Now you can extend the BaseQuest class with your own custom quest class scripts and use them in the game, by placing the c# class in the Scripts folder under a mod. I will, in the next few days, add a tutorial on the official wiki so things will hopefully get a little clearer on how to implement this. As always just get in touch with me if you want to know something more or discuss the topic! I am looking for brave modders to wreck the game! Scriptable quests example mod I have released a new minimod on Hard Times official mods repository on https://hardtimes.mod.io/. The new mod adds a new cust…

  • Released Scriptable Items patch! - 31 October 2019

    Hi everyone! Ivan's here. In this brand new update there are a number of juicy news regarding modding with the HTSA (Hard Times Scripting Api), particularly about creating new scriptable items in game which can add unforeseen radical changes to the game, further expanding modding support in game. Also I created a brand new mod on the Hard Times official mod repository on mod.io, to better explain how everything works. I will also add a new wiki article on the official wiki in the next days! But let's go in order and lets start with the usual awsome change list: Scriptable items After releasing the scriptable posters part the api in the last patch i am now releasing the scriptable items api. It's now possible for modders to write new classes, extending the BaseItem class to script new kind of behaviours for new items. The Magical Restful Staff mod I have created a tiny new mod package to…

  • Released Alpha #4312836 - 23 October 2019

    Hello all! Ivan's here. In this lates patch i am finally introducing a couple of important new things which i was working on since quite a while. So let's start dancing and let's introduce Patch #4312836 new features: LINUX SUPPORT: I've finally managed to release also the native Linux version of Hard Times, following the OSX and Windows version wihch were already released earlier. I am also not planning to port the game to any further platform. Finally i would like to thank Giuseppe Longo for helping me out in testing and preparing the OSX version of the game and Giangiacomo Pignacoretti for helping out and testing on Linux platforms! Thanks a lot! Hard Times Scripting API (HTSA): Another great introduction pushed with this patch in the starting of the gradual implementation of the new Hard Times Scripting API which is a new addition to the modding engine, opening some new exciting pos…

  • Released Alpha 0.0.4 b.4282334 - 12 October 2019

    Hi everyone, Ivan's here. In this latest patch i am addressing a number of important bugs. Other than that i am introducing a new poster entity. It is moddable via json, as everything else around here... Lets start with the list of things addressed in this patch: Furniture overwriting mechanism In Hard Times mods are loading in a additive manner. Also i am implementing a overwriting approach when handling duplicate entities (this is why mod loading order is so important). This way modders have the possibility to overwrite any vanilla defined entity. Furnitures were not following this approach as the modding engine skipped duplicate furnitures definitions when loading mods. This unintended behaviour should be now fixed. Fixed the horripilant "mods unsupported lang bug" When loading new mods it happened that the loaded mod did not have support for the current active language. This occuren…

  • Released Alpha 0.0.3 b.4253713 - 3 October 2019

    Hi everyone! Ivan's here. In this small update i am fixing a number of pesky bugs which should be banned from the game. Or at least i hope so! The infamous 'equipped item bug' Thanks to Mastadans for pointing it out! When you had equipped items and corrupt cops took your stuff some infamous bug appeared making you equip a non existent item. It should be corrected now and not happening anymore. Pickpocket bug Thanks to Mastadans for pointing it out! When you were pickpocketing a npc and it happened to despawn a hideous bug appeared leaving you with scandal level red forever! (Saving and loading seemed to correct the issue). Anyway it should be banned forever! (I hope) Achievements save bug A horrendous bug prevented achievements from saving properly with the savegame. Some users reported issues and i found the cause. It should be fixed now. Don't despawn on camera, please! Npcs were occa…

  • Released Alpha 0.0.2 b.4243142 - 30 September 2019

    Hi everyone! Ivan's here. So i'm pushing this small update with some new features and a small improvement. In the church of Father Squid Have you ever been in the church of father Squid? In case you haven't yet you should go and check it out, cause you could find different ways of helping your street survival there. Go and look for it in the big metropolis of indifference. A new furniture type This quite easy, to create some props in the church of father squid i implemented a new kind of furniture: "DescriptionFurniture". What it does is simply displaying it's own name and description in a UI window. It's now usable also in mods. For example: { "furnitureId": "church_candles", "furnitureType": "DescriptionFurniture", "boxedItemAncestorName": "base_container_boxed", "boxedItemAncestorType": "BoxedFurnituresItem", "furnitureArchetipusName": "FurnitureArchetipus", "furnitureSpriteName": "c…

  • Released Alpha 0.0.2 b.4215794 - 20 September 2019

    Hi everybody! Ivan's here. This patch introduces the Player effects log panel. It sits on top of the healt panel and will display all effects activating or disactivating. Easy enough. It's meant to have a way to get an overall idea of whats going on. I am planning on expanding this feature in the future. Who knows? The logging can be turned off and on in the options panel. I made some adjustments at some props overlapping buildings and similar issues. I fix them as I notice them. If you happen to stumble upon some please tell me, i will be grateful. I created proper effects, and descriptions, for the washing and berry harvesting activities. Before they shared a generic effect. The descriptions went also in the hints, so you can read more about in fortune cookies found around. "FountainFurniture" furnitures now have a new moddable extra property called: "timedActionEffect". It points to…

  • Released Alpha 0.0.2 b.4204364 - 17 September 2019

    Hi everybody! Ivan's here. I have just released Alpha 0.0.2 b.4204364, which fixes a number of small issues with scene components, adds the Credits section in the main menu and fixes the Discord button. It's been three days since the Early Access release and I am quite happy about how the game is going. I see people is having fun with it and players are giving me some good feedbacks. Don't hesitate to get in touch with me, via mail, steam, discord or whatever mean to give me feedbacks, ideas and suggestions. I will be more than happy to hear from you. I'm also planning about expanding the modding tutorials wiki and finalizing the integration with mods.io. As of today you have to manually download mods packages from the repository and then you have to unzip them in the proper mods folder (there is a handy "open mods folder" button in the mods panel of the main menu). I am pondering about…

  • Steam Early Access Release! - 14 September 2019

    I've finally made it! Hard Times is now available for everyone on Steam Early Access!! I will continue to do my best to keep up with the community, gathering feedbacks and suggestions as new players will try the game. Please, feel free to get in touch with me, for any kind of tought, suggestion or bug you might happen to find while playing Hard Times. You can use the Official Discord Server, open a thread on the Steam forum, use the game's socials or drop me a line at: [email protected] I will be more than glad to get in touch and discuss any idea or tip you might want to share. Happy Hard Times everybody!!

Patch notes and updates

S.noRelease datePatch nameGID number
110 August 2019Update: patch 4093623 released2412160539861286565

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID907410
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateMar 30, 2020
DeveloperRadical Fiction
PublisherRadical Fiction
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent90%
Positive reviews80
Negative reviews9
Total reviews89
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/907410/

Short description

Hard Times is an extreme urban survival game where you have to put yourself into the shoes of a homeless man, taking on all the challenges that daily survival places in the great metropolis of indifference.

About this game

Hard Times is an extreme urban survival game where you have to put yourself into the shoes of a homeless man, taking on all the challenges that daily survival places in the great metropolis of indifference. You will have to look into junk, beg for money, escape corrupt policemen and citizens maniac about decorum. You will feel hunger and cold. You will suffer in the long rainy nights and be glad when you can get a decent meal. You will have to learn to build your own tools by yourself, craft and recycle objects to gain resources. You will make artifacts of all kinds, including furniture, work benchs, kitchens, beds, cardboard boxes, storage containers for your little treasures and much more. You will probably have to give up your innocence to survive. Small thefts and looting will become a gesture of self-preservation, beyond any moral judgment. You will know the thrill of introducing into an abandoned property to take possession of it. You can choose whether to become a squatter and build your base in the city, live in a homeless camp or move your stuff daily with a cart to sleep every night in a different place. You will be hunting for rats and fishing radioactive fish to cook them in the live fire of an old rusty bin. You will contract illnesses, use drugs and experience on your skin as cold and indifferent the great metropolis can be for those who live Hard Times.

Supported languages

English, Italian, Polish

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência fantasiosa Atos criminosos Linguagem imprópria Drogas lícitas Drogas ilícitas
steam germany14Drogen Derbe Sprache Fantasy-Gewalt
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Hard Times's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Hard Times's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Hard Times at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,2711,008,495Wallpaper Engine Team
Rust97,24822 September 2026 - 15:16:26 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero89,73622 September 2026 - 13:10:57 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld74,91722 September 2026 - 14:55:22 UTC2,101,535451,088Pocketpair
Slay the Spire 274,19522 September 2026 - 16:01:03 UTC574,638199,438Mega Crit
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
Project Zomboid49,45022 September 2026 - 13:54:50 UTC122,811467,999The Indie Stone
Terraria39,04822 September 2026 - 13:05:08 UTC486,9181,521,492Re-Logic
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,80722 September 2026 - 13:05:15 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
War Thunder75,99622 September 2026 - 14:30:50 UTC125,317781,076Gaijin Entertainment
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
VRChat52,93422 September 2026 - 14:38:45 UTC74,217261,953VRChat Inc.
Project Zomboid49,45022 September 2026 - 13:54:50 UTC122,811467,999The Indie Stone
EA SPORTS FC™ 2646,67222 September 2026 - 15:22:27 UTC159,35063,186EA Canada, EA Romania
Hearts of Iron IV39,48322 September 2026 - 12:42:50 UTC93,196366,107Paradox Development Studio
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software
Mount & Blade II: Bannerlord33,30522 September 2026 - 14:38:46 UTC248,034297,199TaleWorlds Entertainment
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Escape from Tarkov32,01222 September 2026 - 14:13:46 UTC46,24962,122Battlestate Games

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,059,93222 September 2026 - 16:01:44 UTC1,818,3689,826,471Valve
Dota 2819,01722 September 2026 - 16:01:44 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS456,41922 September 2026 - 16:01:44 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
WARDOGS210,80722 September 2026 - 13:05:15 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust97,24822 September 2026 - 15:16:26 UTC259,6461,359,516Facepunch Studios
HELLDIVERS™ 278,16622 September 2026 - 16:01:02 UTC458,2081,150,310Arrowhead Game Studios
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
War Thunder75,99622 September 2026 - 14:30:50 UTC125,317781,076Gaijin Entertainment

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