- Hotfix: Production Survival Blueprint Lag - 1 July 2024
Hello Tycoons, Thanks for the reports regarding the lag & crashes in the Blueprint Designer. We found a small issue leading to lag spikes and/or crashes when designing products in this mode. This has been fixes. Cheers - Chasing Carrots
- Good Company 1.1 - Modding Basics - 1 July 2024
Hello Tycoons! Thank you for your patience. It has been some time, but we could finally clear everything for the next update! We integrated Mod.io as a mod distribution platform and prepared some base mods. The modding support we have now is currently focusing on adding scripts, adjusting and adding game content and giving options to start DLLs via the modding configuration. Some data cannot be modified easily, yet. It’s currently not possible to add your own graphic or audio assets to the game. With the release of the patch we have 10 mods available, 4 delivered with the client and 6 to be downloaded via mod.io. Pre-Installed mods New Challenge “Production Survival” that can be played in multiplayer Sell Notifications are now a mod The Activity List is now a mod Time Machine mod to have more options controlling time progressing Pre-installed mods need to be activated in the mod menu! A…
- Patch Notes v1.0.14 - 27 September 2022
Hello Everyone! The last time we wrote, we expected our next update to already contain modding support.. This is still in the works and we are preparing to make it fully compatible with each supported platform. But before that we have to introduce some important changes to the current 1.0 version. These changes pertain to how the multiplayer API handles the authentication between the cross-platform support with steam. We changed the way the system communicates to make the connections more stable and safer in general. We also fixed a bug that prevented bigger save files from being loaded. Since those changes have been thoroughly tested, we will directly publish the changes without a Beta prior to it. More bug fixes, content, and modding support will hopefully follow soon when everything is sorted out. We appreciate your support. Cheers Chasing Carrots~
- Patch Notes v1.0.13 - 16 August 2022
Hello Everyone! Today we have a small update for you that fixes several problems which came in via Discord and the Steam forums. Other than that, we are currently working on the modding update. We’re planning to showcase some modding functionality and first example mods in the future. Until then we hope you enjoy your time in Good Company! Cheers Chasing Carrots~ Patch Notes 1.0.13 Beta Date: 16th August 2022 Release Date: 18th August 2022 To join the beta branch simply open the properties of the game and select the branch named ‘_latest_beta’. You can do that by right-clicking the game from your library -> properties -> betas Bug Fixes Freeplay milestones achievements are now awarded at the correct times, each achievement was awarded two milestones earlier than it should have been. Company Goal where the employees should transport modules and components between zones now properly count…
- Post-Release Update Plan - 10 August 2022
Hello Tycoons! In the previous couple of updates, we’ve taken care of several issues, plus some small QoL features. Over the course of the past weeks, we’ve been continuing to observe and listen about how you perceive the game. We've evaluated your feedback and our possibilities to see what the next bigger updates may contain. Rather than having huge updates that could take us 6 months or longer to complete, we’d like to focus on releasing more regular, smaller changes that allow us to be more flexible when we receive new feedback. We’re planning to run early beta updates with longer beta phases of 2-4 weeks before pushing them live. We are planning to focus on two key areas in the next months are two major points: Modding & Quality of Life We’ll start with a modding update that will introduce basic Steam Workshop support and modding interfaces. While it is already possible to mod the g…
- Patch Notes v1.0.12 - 2 August 2022
Hello Tycoons! Over the past few weeks we’ve gathered a lot of feedback from you. Currently we are figuring out which items we should work on next. We’ve done a couple of technical estimations and most of the requested QoL features will require more time to be brought into the game properly. We’ll talk more about upcoming features within the next week. Until then, we are delivering some bug fixes and smaller changes. The release as usual first on the beta branch and later this week going live for everyone. To join the beta branch simply open the properties of the game and select the branch named ‘_latest_beta’. You can do that by right-clicking the game from your library -> properties -> betas Enjoy your weekend! Patch Notes 1.0.12 Beta Date: 02nd August 2022 Release Date: 04th August 2022 Changes UI/UX: Option to search / filter courier routes UI/UX: Clicking on an employee in the cour…
- Patch Notes v1.0.11 - 22 July 2022
Good Morning Tycoons! With the help of our active and helpful community we could find another issue with the conveyor belts and decided to update the beta branch before the weekend. When there are no further problems with this update we will put it live after the weekend. If you are really keen to get the fixes mentioned below, please join the beta branch. As usual nothing should break, but before the patch is not thoroughly tested staging through that branch is necessary, especially shortly before the weekend. To join the beta branch, simply open the properties of the game and select the branch named ‘_latest_beta’. You can do that by right-clicking the game from your library -> properties -> betas Enjoy your weekend! Patch Notes 1.0.11 Beta Date: 22nd July 2022 Release Date: 26th July 2022 Major Bug Fixes Logistics: Splitters handled priorities wrong leading to undersupplying certain…
- Patch Notes 1.0.10 - 19 July 2022
Hello CEOs! We have another batch of bug fixes for you. We’re aiming for more QoL features over the next months, but most of the requested features take longer than just a few days to implement. In the meantime we will continue to fix as many bugs as we can, especially if they are game breaking and blocking the progress. Cheers~ Patch Notes 1.0.10 Beta Date: 19th July 2022 Release Date: 21st July 2022 Changes Tool: Adding an ingame calculator that can be accessed by pressing numpad-enter Logistics: Adding warnings to crafter and assembler if there is no inventory connected to it Balancing: Machines can now hold items for up to 20 crafting batches > only applies for new machines built UI/UX: Added the case module to product tooltips Bug Fixes Logistics: Machines do not spam belts with items anymore Logistics: In some cases splitter and merger could not be configured anymore General: Care…
- Patch Notes v1.0.9 - 12 July 2022
Hello CEOs! We used the past days to add some minor QoL features. Our stack of suggestions grows and we are keen to get some items checked off. There are no huge changes but rather changes that we could implement quickly. To that we also deliver some bug fixes. Please look through our community suggestions and bugs: https://open.codecks.io/goodcompany Especially thanks to the active Discord community helping us finding and solving problems. As usual the patch will be first set on the Beta branch and a few days later set live for everyone. Cheers~ Patch Notes 1.0.9 Beta Date: 12th July 2022 Release Date: 14th July 2022 QoL Updates UI/UX: It’s now possible to pin blueprints directly from the blueprint designer. UI/UX: Quickhire can now be set to a hotkey. (default: Q) UI/UX: Analysis table settings can now also be copied. UI/UX: “No Recipe” can now be copy & pasted between tables. UI/UX:…
- Patch Notes v1.0.8 - 5 July 2022
Hello CEOs! We have some more bug fixes prepared for you. We’ll release them first on the latest_beta branches via Steam and then prepare to set them live two days later for everyone on 7th July. You can join the beta branch by opening the properties of your Steam game from the library by right-clicking and selecting beta on there. This staged approach will be the standard so we can figure out with the closer community if any follow-up problems are happening or if any bug fix does not work as intended. If you want to participate in this, please visit the Steam Forums, Reddit or Discord. Have a nice week! Patch Notes 1.0.8 Beta Date: 5th July 2022 Release Date: 7th July 2022 General: There was a problem with Assembly and Research policies that resulted in effects and buffs sometimes not being applied. This caused many follow up issues resulting in differences of assembly and research spe…
- Beta Notes v1.0.7 - 28 June 2022
Hello Assistant! We got another update and this time I have a full list of changes prepared. As requested by the community on Discord], we added all tracking numbers that were used by our automatic tracking system. Wonderful little helper I must say, almost on par with Lumo! We send out the next Patch on a special Beta-Branch that can be accessed through some Beta settings on Steam. To access it open the properties of the game and select the menu point Betas. Here select _latest_beta. If the first testing round works out we will advance the stage of our product for public release the following day. You have my gratitude. Beta Notes 1.0.7 Crash: When save games got too big, they were crashing on loading. Save games should now work again without any progress loss Logistics: Changed the default behaviour for items that are produced into and consumed from the same inventory: Logistics are n…
- AMA & Join the community - 25 June 2022
Hello fellow CEO! Do you like Good Company? If you do like Good Company you should join the community of CEOs. If you would like to join the group of CEOs, then please follow these links: Discord: https://discord.gg/goodcompany Reddit: https://www.reddit.com/r/GoodCompany/ For that platform called Reddit I also have an announcement to make! It appears that during the cooldown period until the next working unit, the responsible administrators overseeing the Good Company project will be available for question. The correct term for such an event is “Ask Me Anything”. If you would like to ask just anything, then please follow this link: https://www.reddit.com/r/goodcompany/comments/vkbtjl/ask_me_anything_release_version/ Oh boy, I like to ask questions about anything! And there will be a human being answering them! I should prepare important questions such as: “How do I apply sunscreen just…
- Patch Notes v1.0.5 - 24 June 2022
Excuse Me, It appears the last version of our CEO-Training Software included some unexpected issues. You have my gratitude for reaching out to us, we could get hold of these problems thanks to you. In the Appendix A you will find the full overview of changes. Have a nice weekend. APPENDIX A - Patch Notes 1.0.5 A few players encountered issues with resolutions not being properly applied. This issue should be fixed. If this is not the case please let us know. Added an additional manual entry and tip of the day on how to purchase buildings in Freeplay (Players need to click the red sale sign on buildings) In ‘Heating-Up’, the texts for activation and deactivation have been corrected Requirements for ‘Heating-Up’ have been reduced to 20 items per week In ‘Returning Home’, the requirements for trophies 2+3 have been reduced In ‘Rising Markets’, the starting product is not a 5-Star product an…
- Patch Notes v1.0.4 - 23 June 2022
Helloooo Fellow Tinkerlings! Many thanks for the feedback and issues you have sent us. We worked hard to deliver a service update for our loyal customers to enhance your experience. The promise is to fix more issues than we produce while doing so! The current version is counting a little step up and now we are reaching… 1.0.4! Please enjoy this handcrafted list of recent changes! The markers and pins tab can now be selected with the default hotkey Now properly displaying savegame compatibility messages when trying to load old save files The first tutorial now accepts PageUp and PageDown buttons for the Zoom-Task After loading a save file conveyor belts could not be placed outside of buildings anymore Pinned recipes were in some cases not working when loading or restarting a session In the level ‘Heating-Up’ the business expansions were locked after loading The market progressed notifica…
- Factory management sim Good Company has left early access - 21 June 2022
I am continually on the lookout for the next management game to obsess me, and Good Company looks like a good candidate. It's a tycoon factory builder about forming a technology company and leading it, from product design through hiring staff and all the way to replacing those staff with robots. It looks cute and, as of its departure from Steam Early Access today, robust. Read more
- Now Available on Steam - Good Company, 20% off! - 21 June 2022
Good Company is Now Available on Steam and is 20% off!* Good Company is an in-depth management sim about building a trail-blazing tech corporation. Assemble complex production lines, manage employee logistics, and sell high-quality products on the market to become the best company in the whole county! *Offer ends June 28 at 10AM Pacific Time
- Good Company Released! - 21 June 2022
Welcome Tycoon, We’ve made it! After two years of Early Access the full release has arrived. The team wants to thank all of you who have supported us on this journey and give a warm welcome to all of those who are now starting into the world of Company Production Management. To celebrate this day we have made a new Trailer for you: Ah, this makes me so excited! Are you ready to get as productive as I am? We’ve made it this far, and it can only get better. We are celebrating a milestone today and we can’t wait to see you play and enjoy the game. If you have any question or issue you want to raise, feel free to join one of our communities on Reddit or Discord. You can find us on Reddit here: https://www.reddit.com/r/GoodCompany/ And or Discord is over here: https://discord.gg/goodcompany And if you want to stay up to date, you can also follow us on Twitter! https://twitter.com/Chasing_Car…
- A few insights from the team - 19 June 2022
Hello friends! It’s so lovely to see you here! A big thank you to all of you. Just as our entire team, I’m very excited to see all the lovely feedback and reviews. It’s been a long journey during which a lot of creative ideas have been conceived and many wonderful stories have been shared. Together we’ve lived through ups and downs and made this incredible product a reality. We’re shortly before the release and I thought it would be the right time to look back at this exciting path we’ve traveled. Today we’ll be hearing from the team working on our product. What are their thoughts and impressions? Here are some personal words from our staff: ________________________________________________ Patrick Wachowiak - Chasing Carrots - UI / Art “What was the luckiest moment during the development?” During the search for reference material, I stumbled upon an old print ad for a C64 home computer.…
- Release Notes are Live - 17 June 2022
Hey, you over there! We finally managed to document all the changes that have been made in the past month to get the 1.0(.2) version ready for release. Ah, you’re wondering where the .2 comes from? Well, let’s just say, right before the release we were well-prepared … until we weren’t. But you know, if you haven’t had a problem, you just haven’t found it, yet. Here, take a look: https://goodcompanygame.com/full_release.html I must admit, it’s not as detailed as some would like it, but meticulously listing every little change is really boring. I’d rather just grab my game device and play around while I’m not working on my robots. It would be best if you spread the word, grab some friends, and prepare to get back to work. Your break ends on 21st June! Any questions or complaints? Visit my bosses over at https://discord.gg/goodcompany Game on, Assistant!
- Demo Version Available! - 14 June 2022
Good Morning Trainees! Welcome to the training program of the Federal Bureau of Investments. My name is Rik Takeda, Communication Officer for the FBI, and I’ll be introducing you to the world of entrepreneurs. Before we start, forgive me that I won't have the time to remember your names. This is just a crash course and if you decide to continue with the training program, the lovely Kerry Goldfield will come to visit you and teach you about simple production processes: things like buying and selling, as well as the basics of logistics. One second, I have the addresses where you need to go in case you’ve already heard enough… https://store.steampowered.com/app/911430/ The demo participation is entirely free and if you decide to join the full program later on, we can transfer your progress. Do you require additional information? Fine, I’ll quickly summarize what you can do as a ‘glorious’…