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Paws and Soul

Paws and Soul Steam news

ELECTROSTALIN ENTERTAINMENT | Jul 16, 2020 | game

Released

1players observed ยท 6 October 2026 - 03:18:03 UTC

AdventureIndieSingleplayerAtmosphericStory RichSteam Store

  • Latest observed players1 ยท 6 October 2026 - 03:18:03 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score54% positive

Paws and Soul news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 ยท 6 October 2026 - 03:18:03 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score54% positive
  • Total reviews147
  • Release dateJul 16, 2020
  • DeveloperELECTROSTALIN ENTERTAINMENT
  • PublisherELECTROSTALIN ENTERTAINMENT

Genres: Adventure, Indie

Company pages: Developer: ELECTROSTALIN ENTERTAINMENTPublisher: ELECTROSTALIN ENTERTAINMENT

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Paws and Soul Steam news

Paws and Soul news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • FIX UPDATE - 28 October 2021

    We follow your feedback and see all the shortcomings of the game and we try to improve it to the best of our ability to do so. The game has undergone the following changes: The yellow butterfly on the second level has been lightened; Platformer element has been lightened significantly; Changed Michelle's locations in the first location; Fixed pause that could disappear; Control prompts are now separate for keyboard and gamepad; Fixed control switching; Enlarged butterfly collider for easier catching; Fixed some holes which caused possible saves to be lost; Sincerely, Dev Team ๐Ÿบ๐Ÿพ

  • Trading card! - 12 May 2021

    Dear friends, the game now has cards, icons, profile backgrounds, and emoticons. Sincerely, Dev Team ๐Ÿบ ๐Ÿพ

  • MAJOR UPDATE v4 - 27 January 2021

    We are still working on improving the game and here are the following changes: Visually modified some parts of the locations; Added new music; Completely redesigned wolf control; Optimization work has been carried out on some locations; Fixed music overlay; Sincerely, Dev Team ๐Ÿบ๐Ÿพ

  • MAJOR UPDATE! - 9 September 2020

    As promised before, we are still working on game improvements. And this is what we have in this update :3 Reworked final game cutscene; Added multiple ending (depends on how much you will help Michele); World environment improved (looks better and more optimized); Added new sounds to mini-games and puzzles; Wolfe's movement improved; Improved player's navigation at levels; Improved wolfe's animations; Improved UI; Fixed bugs with main menu; Major bugs fixed; Sincerely, Dev Team ๐Ÿบ๐Ÿพ

  • Even more improvements! - 31 July 2020

    We will keep improving the game and this is what we have in new update: Animations improved; Model texture are more detailed; 5th level redesigned; First minigame improved UX; Reduced game size from 3.9gb to 2.5gb; Second ending is improved; Wolf steering improved; Sincerely, Dev Team ๐Ÿบ๐Ÿพ

  • MAJOR UPDATE - 23 July 2020

    Dear Players! Week after release, we're still working on game improvements and there are few updates ahead! (you even can't imagine how much our paws are exhausted....) Ok, let's not runaround and jump into changelog: Reduced size of the game. At the moment game is 3.9 GB (was 10.6 GB) (in the next build, the weight will be even slightly less) Amount of souls (spheres/points) needed for Altars is rebalanced Slightly improved animations of spirits (still more improvements ahead) Some missing text translations are added Improved souls (spheres/points) counting animation At first minigame (with different color spheres) player is able to collect all or few spheres at the same time Minor bugs fixed Sincerely, Dev Team ๐Ÿบ๐Ÿพ

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