SPSTEAMPULSELIVE ANALYTICS
Din's Legacy

Din's Legacy Steam news

Soldak Entertainment | Aug 28, 2019 | game

Released

1players observed · 10 October 2026 - 08:42:20 UTC

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  • Latest observed players1 · 10 October 2026 - 08:42:20 UTC
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive

Din's Legacy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 10 October 2026 - 08:42:20 UTC
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive
  • Total reviews196
  • Release dateAug 28, 2019
  • DeveloperSoldak Entertainment
  • PublisherSoldak Entertainment

Genres: Action, Indie, RPG

Company pages: Developer: Soldak EntertainmentPublisher: Soldak Entertainment

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Din's Legacy Steam news

Din's Legacy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Din's Champion released! - 25 August 2026

    After a long Early Access, we finally released our next game, Din's Champion! Get it now while it's 20% off during its 2 launch weeks. Din's Champion is a sidescrolling 2D action RPG in a highly dynamic fantasy setting. The world waits for no one; as you are exploring and collecting, or crafting and building, the forces of darkness are amassing power and executing their own designs. Left unchecked, they will unleash devastating consequences. Will you find strength in numbers, building a massive town with an army of dozens or even hundreds of NPCs, gathering enough resources and resilience to survive whatever crisis comes your way? Or will you strike out alone against the evil forces, relying on your own skills and strength to prevail?

  • Din's Legacy patch 1.013 - 2 March 2022

    This patch fixes a few performance issues introduced by the last huge patch. 1.013 change list: fixed if ever get above max armor/weapon penalties it getting really slow because constantly trying to add penalties but failing (rabidjawa) now only recalculate stats in removeStatusEffect if something was actually removed (causing some slow downs) (rabidjawa) fixed trying to do things with hull (causing it to slow down some) (rabidjawa) fixed ProjectileSpeedX missing translation (Fulano)

  • Din's Legacy patch 1.012 - 8 February 2022

    This huge patch fixes several potential crashes, fixes some slowdowns, improves NAT punchthrough, adds clan icons next to clan name in most places, and fixes a ton of other minor issues. 1.012 change list: fixed a potential crash in Area::getGateName fixed a bug that can lead to infinite loop in GameShared::generateWorldSaveName fixed a potential crash in Level::getNumMonstersToSpawnPerBlock fixed a possible crash in MonsterType::getRandomUniqueVersion fixed a potential crash in Vendor::generateItem fixed a crash in getCurrentIdentifier (not bounds checking) fixed a crash when player stats are recalculated when item penalties change (DysDaemoN/Dromi) now when run out of fake entities for effects, put particle back on free list instead of deleting fixed emitters from fake entities never being removed (very likely a slowdown over a long play session) (happens because fake entities are nev…

  • Din's Legacy patch 1.011 - 13 December 2019

    This patch fixes a big slowdown on the map screen, fixes some quest item spawn issues, improves targeting, and fixes a few other minor issues. 1.011 change list: fixed map going slowly (was saving cfg each frame) (wierdbob/Invader Xom) fixed levels items being spawned in an adjacent level (Baines) right click auto target next thing will now only auto target monsters (Baines) added switch places to vendor UI (Baines) now get a message when fill up an empty vial (Faya AOP) made braziers in dungeons that are along railings usable (Baines) renamed 2nd Whey to Quality Whey (Faya AOP) removed taking screenshots to png format on Linux to remove dependancy on libpng12.so.0 (Ubuntu 18.04 and up don't include) added teleportToDatabaseEntry command so I can easily teleport to problematic entities if I don't know where they are

  • Mutating for fun and profit in Din's Legacy - 26 November 2019

    Din’s Legacy wasn’t what I was expecting. It hit its full release in August, and I pushed to write about it, only to wind up with such mixed feelings about it that I sat on writing about it until now. It’s an action RPG easily compared to Diablo, with a focus on endless, randomly generated worlds and dynamic events. These almost all mean “kill some monsters”, and its supposedly active AI factions and events never seemed to do anything in my games. That’s a difficult pill to swallow for others who, like me, had assumed it would be as lively as Soldak’s excellent starship extravaganza Drox Operative . But the mutation stuff? That I like. (more…)

  • Din's Legacy patch 1.009 - 8 November 2019

    This patch fixes a crash, a couple item issues, and a couple sound issues. 1.009 change list: fixed a rare crash in Game::needMonsterOnLevel now when an item is removed or broken that provides a passive status effect, the status effect is removed (Kori) fixed not getting dynamic stat changes from passive bonuses on skills on items (chesse20) fixed teleport sounds being too loud (was a duplicate calling wav file directly) made declared war sound quieter

  • Din's Legacy patch 1.008 - 25 October 2019

    This patch fixes some balance issues, adds resistances to a bunch of monsters, and fixes a bunch of smaller issues. 1.008 change list: fixed a couple issues with not getting new important NPC quest in some scenarios (Mithur) fixed another way that strength mult could get added an extra time (in this case player Deep Wounds) (Carnage) now NPCs in town will attack clan raiders (the raiders would already start fights might this will make town defenders more aggressive) skills now wrap better on skills screen so they don't get nearly as small when you gain a lot of skills sped up buying an entire stack of items at once quite a bit (Excellion) added Cold Resistance to Ragnars, Cold Towers, and Cold Totems added Elemental Resistance to Amorphs and Elemental Totems added Fire Resistance to Torva Shamans, Fire Throwers, Fire Towers, and Fire Totems added Lightning Resistance to Lightning Towers…

  • Din's Legacy patch 1.007 - 18 October 2019

    This patch adds textures/models for 2 mutations, fixed players getting stunned too long, and fixes a bunch of smaller issues. 1.007 change list: added models/textures for quills mutation added models/textures for thorns mutation now there is a max stun time on players (7.5 seconds) (davidb11/Soldad) now skills on items no longer use mana fixed Unholy Vitality skill on Bevan's helmet not using the correct level data (Kori) fixed skills on items not setting the parent item (may or maynot be breaking some skill stuff on items) fixed Blade of Darkness skill on Dagger of Night not using the correct level data (Kori) fixed per level data of StatusEffectUnholyArmorTimed fixed summoning altars not working if you already had some minions (cheese20) put some more checks in various quest types to make sure don't pick a bulletin board as a target (oserge2) changed PROTOCOL_VERSION to 85 fixed a pos…

  • Din's Legacy patch 1.006 - 11 October 2019

    This patch adds a No rival clans world option, increases crafting item drops, and fixes a bunch of smaller issues. 1.006 change list: added No rival clans world option (Mischief Maker) increased crafting drops by 20% fixed problem where clan raiders weren't attacking NPCs you will now win the prey scenario if you complete all of the quests before time runs out (Brysos) monsters can no longer hide in Duel scenario (or any other that monsters are supposed to always wander) (Kori) decreased AttackPerDex Reaper skill from 6.0 to 2.5 fixed some status effects from items using item level instead of skill level when item leveled up (Excellion) fixed a problem where raid gates could end up in a bad location (Excellion) now Soul Harvest and Devastating Blow work correctly together (Excellion) clans no longer try to steal food while raiding fixed stalker feet placement on female model (Excellion)…

  • Din's Legacy patch 1.005 - 4 October 2019

    This patch fixes a high level slowdown, makes it much easier to find uprising targets, fixed a couple major DOT issues, and fixes a bunch of smaller issues. 1.005 change list: now instead of damaged clan members staying awake for chance to heal, they just slowly heal (speeds things up a lot, especially high levels with lots of clans) now uprisings keep their numbers up better in small areas fixed a few status effects (like deep wounds) that had difficulty multiplier applied twice fixed another way could lose a follower across worlds (liren) added textures for exoskeleton mutation increased CriticalStrike per level DamageMultPhysical from 0.125 to 0.2 (AuraForLaura) now PreciseStrike's PowerAdded goes up per skill level (AuraForLaura) doubled Hex damage debuff and now can stack up to 4 instead of just 1 (AuraForLaura) doubled spell damage bonus from staves (now same as wands) (Misfit) ca…

  • Din's Legacy patch 1.004 - 27 September 2019

    This patch fixes a higher level slowdown, balances a bunch of things better, and fixes a bunch of smaller issues. 1.004 change list: fixed player town not being able to be raided by clans fixed a problem where attacks from keys could ignore a valid target like a chest and attack something else nearby (JackintheBox) fixed really high level clans being really slow (capped their initial number of members) (Alma Elma) dying in the Last Man Standing scenario is now a lose condition (Brysos) bonus for Freeze set is now cold damage instead of poison (cheese20) now max of 5 wisp buff on wisps (DestroTheGod) sped up summoned skeletons now summoned monsters will use their parents sight position as well as their own for finding enemies (in general will make them more aggressive) fixed skills triggering off of a status effect (like Energizing Block) not leveling up correctly (Logorouge) blade of da…

  • Din's Legacy patch 1.003 - 20 September 2019

    This patch fixes a crash, strength bonus being applied more than once in many cases, several level generation issues, and a bunch of smaller issues. 1.003 change list: fixed a crash in Combat::applyStatusEffect fixed strength being applied twice for many attacks fixed lightning blade getting strength applied an extra time (on top of already getting it an extra time) decreased most monsters health some to compensate for strength fix fixed a couple town generation issues that didn't guarantee a path from door to level exit (Notorious) fixed incorrect open edge settings in forestDL4.ara, forestDL3.ara, forestDL6.ara, grasslandDL4.ara, graveyard4.ara, and tropicsDL2.ara - these errors can make it generate non-connected levels (Espr) fixed another way bridges could be placed without their corresponding other blocks fixed duel levels not generating properly sometimes (davidb11) fixed another…

  • Din's Legacy patch 1.002 - 13 September 2019

    This patch fixes a crash, makes intelligence & spirit better, makes mutating with other specialties/characters easier, and fixes a bunch of smaller issues. 1.002 change list: fixed a crash in cacheResource & getCachedResource (thread safe issue) increased health of NPCs that need to be rescued added 0.2% spell damage per intelligence (starting low to see how it goes) added 0.1% healing per spirit (starting low to see how it goes) changed mutate from specialty/character chances from 45/45/10 to 30 (keep) / 65 (from other specialty/character)/ 5% (completely random) defensive skills no longer help you get your combo multiplier up you can now leave a scenario early that you have lost (MikeLemmer) removed scenarios/worlds abandon stat - not really relevant since you can easily leave and come back to a scenario/world now non-quest dimensional gates are limited to having 5 monsters out at a t…

  • Din's Legacy patch 1.001 - 5 September 2019

    This patch fixes a couple major slowdowns, a few uprising quest problems, and a bunch of smaller issues. 1.001 change list: fixed lag on character, bestiary, and mutate from specialty screens when shadow mapping is on (Darkness/Invader Xom) fixed a way that a breaking torch could keep adding breaking object (and eventually run out of entity slots) decreased monster spawn rate for battles (so didn't complete shadow all other quests) now quests bump base spawn rate of monsters if too low so more likely to find some quest monsters (idontwannaknow0/Espr) now uprisings occassionally spawn an extra monster of the appropriate type - makes sense, makes that particular monster a little more common, and fixes some weird scenarios like not having any spawn points in a level (kon345/Logorouge) now if kill a monster within a block of correct level still counts bow is now a required skill for archers…

  • Din's Legacy released! - 28 August 2019

    After a long Early Access, we finally released Din's Legacy today! Get it now while It's 10% off during its launch week.

  • Din's Legacy patch 1.000 - 26 August 2019

    This patch adds more textures for mutations, fixes a couple crashes, and fixes a few smaller issues. 1.000 change list: fixed a crash in isBlockEdgeOpen, showing up in Zombasite multiplayer but could happen other times (Lyranaar) fixed a crash in WorldMap::getTileAlphaByte added textures for Scaled mutation added textures for Carapace mutation added textures for IronMan mutation removed an unnecessary getFoodUsage call (test went from 82.8 to 84.9 fps, 2.5%) added cardinal directions to minimap (hella) now enemies attacking a monster that gets demonic control cast on them stop attacking (BlastProcessing) fixed giant powerup making you way too big removed a world database lookup when already have it added Donators and Alpha/Beta Testers list to manual fixed shadow options description removed beta label from main menu updated donation lists from Patreon

  • Din's Legacy demo available! - 20 August 2019

    The demo for Din's Legacy is now available for Windows, Mac, and Linux over on the main Din's Legacy page at https://store.steampowered.com/app/911550/Dins_Legacy/

  • Din's Legacy patch 0.905 - 16 August 2019

    This patch adds more textures & models for mutations and fixes a few smaller issues. 0.905 change list: added textures for Dragon mutation added textures for Lycanthrope mutation added model/textures for Stalker Feet mutation fixed Claws mutation drawing temporary model made light fov for shadow mapping in dungeons extend a little more fixed normal maps on 4 of 5 naga/naga priest variants fixed some text in NPCs chatting makes them happier tip fixed Zombie Scorpion levels added semi-permanent and slow mutation to options key on select character screen fixed getting orc guard items fixed test_stressMonsters spawning monsters that have no init or spawn chance

  • Din's Legacy patch 0.904 - 11 August 2019

    This patch fixes a few crashes, makes the fps much smoother, adds 2 new character options, adds more textures & models for mutations, and fixes a ton of smaller issues. 0.904 change list: fixed a crash when a player leaves a multiplayer game and then a monster damaged by that player tries to reference the player's clan added Slow Mutation character option (mutation point from normal level up instead of mutation level up and no points from scenario wins) added Semi-permanent character option (skill points used to get rid of mutations are permanently used) fixed a few issues keeping NPCs from chatting with the player fixed dungeons sometimes appearing in the wrong level (Varkon) now postpone building collision grid until models are loaded (should prevent a bunch of hitches) made champion difficulty a little easier (decreased inflation stuff from 0.005 to 0.004) (Varkon) fixed a crash when…

  • Din's Legacy patch 0.903 - 2 August 2019

    This patch optimizes a bunch of things (test scene ~32% faster), adds a model for the tower entrance, and fixes a bunch of smaller issues. 0.903 change list: now cull minimap blips better (test went from 57.7 to 65.4 fps, 13.3%) removed an extra height calculation in GraphicsSystem::shouldCullModel (test went from 64.3 to 67.9 fps, 5.6%) removed lightIndexes being a local array in renderSurface (test went from 54.3 to 56.7 fps, 4.4%) culled some more minimap blips better (test went from 69.2 to 71.5 fps, 3.3%) made getTileObject caching work better (test went from 57.8 to 58.9 fps, 1.9%) cache model matrix instead of just angle (test went from 78.4 to 79.8 fps, 1.8%) changed a couple dynamic_cast to static_cast (test went from 79.0 to 80.3 fps, 1.6%) no longer cull each surface separately (now per entity) (test went from 48.3 to 49.0 fps, 1.5%) sped up surface culling in calculateShadow…

Patch notes and updates

S.noRelease datePatch nameGID number
126 August 2019Din's Legacy patch 1.0002416665403782078128
216 August 2019Din's Legacy patch 0.9053556075649723472802
311 August 2019Din's Legacy patch 0.9042412160539866243907
42 August 2019Din's Legacy patch 0.9032412159905930728235
526 July 2019Din's Legacy patch 0.9023364670677183071554
619 July 2019Din's Legacy patch 0.9012413284533096923416
712 July 2019Din's Legacy patch 0.9002436927798953182237
828 June 2019Din's Legacy patch 0.8412436926440571984210
921 June 2019Din's Legacy patch 0.8402415533798136447003
106 June 2019Din's Legacy patch 0.8392411028931140694963
1131 May 2019Din's Legacy patch 0.8382400895196209681432
1224 May 2019Din's Legacy patch 0.8372408775863524098072
1317 May 2019Din's Legacy patch 0.8362905297189252362591
1410 May 2019Din's Legacy patch 0.8352405396896213081878
153 May 2019Din's Legacy patch 0.8342404270358326472199
1626 April 2019Din's Legacy patch 0.8332432417221740593180
1712 April 2019Din's Legacy patch 0.8323763229740647461972
185 April 2019Din's Legacy patch 0.8312508976515647820659
1929 March 2019Din's Legacy patch 0.8302465065785302860811
2022 March 2019Din's Legacy patch 0.8292543878145176952101

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