SPSTEAMPULSELIVE ANALYTICS
Savage Vessels

Savage Vessels Steam metadata

KPas | Mar 1, 2020 | game

Released

0players observed · 24 September 2026 - 07:43:21 UTC

ActionIndieSpaceTop-Down ShooterRogue-likeSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,380
  • Revenue (VGI)$12,070
  • Review score82% positive

Savage Vessels metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,380
  • Revenue (VGI)$12,070
  • Review score82% positive
  • Total reviews44
  • Release dateMar 1, 2020
  • DeveloperKPas
  • PublisherKPas

Genres: Action, Indie

Company pages: Developer: KPasPublisher: KPas

Top Steam chartsTop 100 gamesGame directorySteam Store page

Savage Vessels Steam metadata

Savage Vessels metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/912550/metadata
Steam Storehttps://store.steampowered.com/app/912550/
Steam Communityhttps://steamcommunity.com/app/912550
PCGamingWiki search
IGDB searchSearch IGDB for Savage Vessels

Reviews, pricing, and metadata

Review summary

Positive

82% positive, 36 positive, 8 negative

Price and discount

$12.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

17

Platform releases
  • Steam 2 March 2020

Latest Steam announcements

  • Custom Inventory & Path Plotter - 15 May 2020

    Custom inventory When you start a new game you always have to craft your favorite gear and to tidy your inventory. It's getting worse with higher starting levels. Now you can customize your inventory and save it. You can do this right after you left the carrier, but you have to stay within the custom inventory zone (watch the boundary). Craft your favorite gear, call the ingame menu and click on "save inventory". When choosing your starting level you will notice a new checkbox "use custom inventory" (tooltips included). If the checkbox is checked then you will get your current custom inventory, otherwise it's the known default inventory. Menu state changing Now the game supposes that you don't give up. Unless you press "Abort game". After the player ship has been killed the game performs an auto-restart (if possible). When choosing "Abort game" you get back to the main menu without furt…

  • Explosives mainly - 23 April 2020

    Sawgun As you know the original single sawblade has been replaced by 3 sub-blades. Each of these sub-blades deals half the damage of the former single sawblade. This results in 3 x 0.5 = 1.5 times the original damage. But this was unnecessary. The sawgun should be a beginners panic weapon. Its main purpose is to keep the attackers at bay, nothing more. So I reset the damage according to the following equation: 3 x 0.33 = 1.0 Grenade launcher & shrapnel launcher The particular role of these weapons should be to deal much damage in short time. It can be dangerous but you can get rid of drillers quite fast. Changes: damage increased (x 3.33) range of the explosion increased (x 1.6) clip size reduced (from 20 to 12) Flame shotgun This weapon is suitable against groups or bigger enemies (driller, welder) but it lacks range (and power). Changes: higher range (approx. x 2) less spread in order…

  • Sawgun & Co. - 1 April 2020

    Dear space scavengers, I balanced some lower level weapons because the chiselgun was way too dominant. The chiselgun is ok but the other weapons don't have clear advantages or they are even dangerous to you. Sawgun I always wanted the sawgun to be a real beginner's weapon. Just spamming saw blades in order to keep all the attackers at distance, no skill needed. - The fired saw blades don't drift endless any more. They loose their momentum quite fast. - Let's assume that the saw blades are fabricated three-layered. Now when firing, the sawgun splits the original saw blade into three sub-blades, the actual projectiles - Let's say that each sub-blade deals half the damage of the former saw ammo. This results in a new damage factor of 3 x 0.5 = 1.5 - The sawgun got a higher rate of fire allowing us to really spam saw ammo This ratio of one saw blade to three projectiles only applies to the…

  • Game update #3 - 25 March 2020

    Many item descriptions have been edited in order to turn them into helpful statements. This applies to weapons, devices, single-use items and consumables. Also the class of the selected item (single use item, consumable etc.) is displayed in a separate line. In addition the crafting warnings have been edited. Each craftable item which is tagged with an exclamation mark (!) displays a warning in a separate line. For now there are 3 possible warnings: 1. Device already present or included If you have a tactical scanner for example then you don't need another one. You don't even need a separate seismic scanner. 2. Weapon stack already full You can use maximally two sawguns at the same time for example. You will get this warning if you want to craft a third one. 3. Ammo not available (ingredients missing) If you want to craft a plasmoid launcher for example but you don't have the ingredient…

  • Game update #2 - 15 March 2020

    Crosshair camera When playing fullscreen on a 16:9 monitor the view range circle extends the top and bottom boundaries of the screen. I suppose this issue somehow applies to all window dimensions. The view flipping mechanism (F key) is intended to compensate that in special situations. Alternatively you can use now a dynamic camera. You have to turn it on under Settings > Other > Camera. The camera is attracted to the crosshair to some extend. The effect gets stronger with increasing distance to the player ship which is meant to prevent dizziness. So you will hardly notice it when moving the crosshair within the wider middle of the screen. Backward smoke Fixed: The MGs of guards and turrets emitted smoke particles which in parts moved backwards. This only occured when vsync was turned off. Loot with wrong image Fixed: Some bigger enemies drop various loot when exploding (trucks, driller…

  • Game update - 9 March 2020

    Vsync issues It's possible that the vsync option doesn't have any effect on your PC. When using a tool to detect your FPS you would see no difference between the 2 modes (on/off). Until now I ignored a third possible mode: adaptive vsync. This is involved now. So when turning vsync on the game tries to enable adaptive vsync first (which is available on some systems). If this fails then the game enables common vsync. And if this fails too then vsync remains switched off. Hotkeys for inventory slots Some of you struggle with the mouse wheel and require hotkeys. The 10 number keys (1-0) now select the corresponding inventory slot. Scrolling boundaries There is a new checkbox option which stops the cursor at the inventory's top and bottom entry. Adjustable screenshake Now there is a slider and you can adjust the screenshake effect. Weaver webs more durable In pre-release phase I modified th…

  • Wot I Think: Savage Vessels - 4 March 2020

    Developer: KPas Publisher: KPas Release: Out now On: Windows From: Steam For: 10.29 / 10.80 / $13 I did level four on my first go. That’s my crown and none of you can take it. Level three was a bastard’s hump and I struggled to get through it for hours, before I realised that I already had the supplies I needed to repair my ship. Those same supplies are also a requirement for the best weapons. That’s just mean , man. Savage Vessels is a top-down roguelike survival game that’s openly inspired by Teleglitch, 2012’s harrowing pixelly survival horror, but it’s doing enough differently do stand out. In fact, I prefer it. (more…)

  • Savage Vessels is live and playable - 2 March 2020

    Big thanks for your inspiration, feedback, suggestions, bug reports, questions, encouragement, excitement, rage, previews, demonstrations and so on! That's one small step for any gamer, one giant leap for the dev. ;)

  • Extended Intro, brightness control and optional screenshake - 25 February 2020

    1. Intro The second scene of the intro showed the wreck of your carrier and you could read the text: And every scavenger makes an unexpected find. This has been replaced by a longer scene which shows how your carrier is trapped by the void and when you discover the freak accident site. 2. Brightness Now there is a slider for the brightness of your display (see settings > video). Please let me know if you encounter issues with this feature! 3. Screenshake Now there is a checkbox for screenshake (see settings > other).

  • Loot and Rage - 18 February 2020

    1. Loot You may expect loot now dropped from killed opponents. The bosses always drop flotsam (orange marked rubble) containing 2 or more items. You can pick it up later unless the void collapses on the spot. The common attackers only drop loot rarely. Rule of thumb: The bigger the more often. If they drop anything then it's one drifting item. They drop it as soon as the ship starts to show signs of explosion. It's up to you to grab the item before the shockwave will push it away, perhaps into the void. 2. Rage Some of your opponents (the original drones) are now able to express their rage. When spotting the player their AI light starts to flare and they emit a corresponding sound. You might be scared but it helps you to spot and classify the attacker. 3. Tactical scanner The tactical scanner is a powerful tool which even has an impact on the game's feeling and atmosphere. If you want t…

  • Screen Shake and Punchy Sounds - 7 February 2020

    Screen shake a) Getting hit Note: screen shake affects zoom (z-coordinate) increased by factor: 3.3 b) Recoil, depending on weapon Note: screen shake effects position (x/y-coordinate) Increased by factor: 4.0 Sound adjustment Ok, this is not an "ears bleeding update". I kept the overall soundscape and only edited carefully selected sound sources which felt weak. So I increased the volume of those sounds by various factors and also increased the range in rare cases. List of cases: Projectile explosions (grenade, shrapnel, plasmoid, unfolding net) Impacts (all) Player shooting (salvage ram, sawblades, chisels, bolts, ball-lightning gun and variants) Enemies shooting (chiseller, bolter) Mouse Sensibility There was an issue with marginal mouse movements regardless of configured mouse sensitivity. Should be fixed now. So far for now! Introducing loot and extending the intro will take more ti…

  • Measures Planned Concerning Game Feeling - 5 February 2020

    Meanwhile the closed beta test is over. The game runs stable, as far as I know. Almost all known device issues have been sorted out. That's really nice! Recently two previews have been published: https://www.youtube.com/watch?v=ZStmHSkpvgs&t=2s https://www.youtube.com/watch?v=jSgLxyFDYwc All the comments that have reached me since december make me think: gameplay is fine! But the feeling of the game could be better. According to gathered feedback, there seem to be 4 points which need editing: 1) Gunshots, impacts etc. are underwhelmingly puny I will fix this in two ways. First by increasing the sound pressure for all the crucial shooter sounds. By the way, this is not a matter of overloading sounds within an editor. This has to be done by adjusting a sound's output parameters. No problem. And secondly, screen shaking has to be increased significantly for both cases: when you take hits a…

  • Rock Paper Shotgun - 15 January 2020

    I got in contact with the gaming press. That turned out to be a very nice experience. But read for yourself on Rock Paper Shotgun The author is Sin Vega. For the Reviews section on the store page I picked the following quote: I like the plinky planging sounds when you fire big metal spears into the robots, and the saw blades and strange tentacular missile thing. And on this occasion I added another quote from one of the Teleglitch devs. I got this feedback on my devlog on TIGSource, back in 2017. One thing that bothers me is that the ship propulsion jets look like glowing plastic things glued to the ship Other than that, it looks really good and it seems to get better with every update. Furthermore I started a Teleglitch Let's Play ... https://www.youtube.com/watch?v=MQnlVcNe-N8

  • Savage Vessels looks like Teleglitch with spaceships - 9 January 2020

    Savage Vessels is a top-down roguelike shooter with “physics and hard survival”, in which you fight hostile robot spaceships and scavenge parts to improve your own vessel. It looks rather promising, as you can see in the below trailer. (more…)

  • Announcing Release Date: 2 March, 2020 - 8 January 2020

    Release is less than 8 weeks away! In the meantime you can watch the final gameplay trailer. Music by Sweeppah

  • Stories from the Closed Beta Zone - 4 December 2019

    Watch the twitch.tv video from TheWoadRaiders -> Closed beta for Savage Vessels!

  • Wanted: Pilots for Closed Beta Test - 28 November 2019

    "Count me in!" Sign up here

  • Taking shape - 19 August 2019

    Impressions from recent work on the higher levels. https://i.imgur.com/wrpZ8hz.gif Surfacing sub-warp-artillery https://i.imgur.com/RI2FPyc.gif Using up to 3 weapons of the same type https://i.imgur.com/9NkYp5z.gif Mine launching turret https://i.imgur.com/UemTz53.gif Torpedoes

  • Reaching the higher levels - 20 May 2019

    The levels 7-9 are in the works. We're leaving ore and ice behind. The new environment is stone, and the robots are trying to fortify the area. Watch some impressions: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33365494%2F650d9fe072acb94344a8ab4a499552bc99aa340e.jpg We encounter minefields and plating https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33365494%2F2024ed74ce43c14c8abc143636dda953078cf5fc.jpg Beware of bigger guards! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33365494%2Ffb88667915905f372da5a9c30d4dcb04da3a4c78.jpg You launch ball-lightnings which strike everything on their paths https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33365494%2F8587dcf52efc4da1dba20ef37dcea237ac78f211.jpg You launch plasma-nets which throw back, tie and burn attackers

  • Intro & Lore - 16 February 2019

    I want to pass lore to the player in order to create background, atmosphere and a story. I'm not quite sure how to do it best. But this intro is a first step. https://www.youtube.com/watch?v=sxrYMmlZT_Y

Patch notes and updates

S.noRelease datePatch nameGID number
125 March 2020Game update #32984138620240576331
215 March 2020Game update #23893864668620429452
39 March 2020Game update2579938650937457195
425 February 2020Extended Intro, brightness control and optional screenshake2578811485610440554
57 February 2020Screen Shake and Punchy Sounds2582187916839593723
619 August 2019Taking shape3556075649733119511
720 May 2019Reaching the higher levels2905297189261348188

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID912550
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$12.99
Free to playNo
Discount0%
Original price USD$12.99
Current price USD$12.99
Release dateMar 1, 2020
DeveloperKPas
PublisherKPas
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent82%
Positive reviews36
Negative reviews8
Total reviews44
Steam recommendationsNot available
Achievements17
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/912550/

Short description

Rogue-like top-down-shooter with pixel-art, physics and hard survival.

About this game

Savage Vessels is a rogue-like top-down shooter with pixel-art, physics and hard survival. Within fields of asteroids and fragmented freighters you scavenge and fight against drone vessels while a strange void surrounds you making your escape difficult. You are a scavenger fortunate enough to have managed to acquire an automated carrier and a one-man destroyer. Without warning your ragtag fleet dropped out of hyperspace into this threatening region where somehow it is merging with real space. Apparently a freak accident occurred. A freighter fleet, traversing hyperspace, has been disassembled by a mysterious force and then rematerialized in real space merging with asteroids. The attendant drone vessels survived this incident but are out of control. Seemingly they are still following their primary directive, protection of the property of their owner: the Taiko Mining Corporation. In order to escape you must triangulate your location repeatedly. It is rather simple: leave the carrier, check navpoints, land again and move on. But the drones will not let you. So by necessity arm yourself against them by scavenging and crafting materials. Savage Vessels is a spiritual successor to Teleglitch. The levels consist of handmade regions which are procedurally combined and populated with enemies and items. Your view is obstructed and your ears constantly alert you to danger. You must deal with permadeath and some levels can be unlocked as entry levels as headstarts into each run. Features top-down pixel-art dynamic field of view 10 levels, handmade regions, procedurally combined crafting weapons, devices and consumables - all makeshift inertia + collision, based on pixel shapes sound with striking Doppler shift hard + permadeath + fair

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência Medo
steam germany12Gewalt
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $12.99
  • Highest observed: $12.99

Savage Vessels's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $12.99, the highest is $12.99, and the first visible tracked price is $12.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Savage Vessels's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $12.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $12.99. The latest run records $12.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $12.99
  • Current list price: $12.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Savage Vessels at $12.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$12.99$12.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $12.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$12.99$12.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $12.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$12.99$12.99No discountSteam Store

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