SPSTEAMPULSELIVE ANALYTICS
Tiny Battle Simulator

Tiny Battle Simulator Steam news

vidiludi games and entertainment | Sep 10, 2018 | game

Released

0players observed ยท 26 September 2026 - 01:38:39 UTC

ActionAdventureCasualIndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive

Tiny Battle Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive
  • Total reviews46
  • Release dateSep 10, 2018
  • Developervidiludi games and entertainment
  • Publishervidiludi games and entertainment

Genres: Action, Adventure, Casual, Indie, Simulation

Company pages: Developer: vidiludi games and entertainmentPublisher: vidiludi games and entertainment

Top Steam chartsTop 100 gamesGame directorySteam Store page

Tiny Battle Simulator Steam news

Tiny Battle Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Retry Mode and Declining Enemy Force - 16 October 2019

    Today's update changes the gameplay to the better, based in your suggestions and wishes (Thanks to Wolf Michael). Changelog: - If you lose a battle the enemy force will also lose their fallen soldiers. The enemy doesn't refill soldiers to full strength, like it was before. - If a battle goes horribly wrong, you can now retreat/retry while in battle, to try again. - Integrated new art style. I hope you like it. :) Have fun & Cheers, Gabriel

  • Bugfix/Balancing Update - 25 September 2018

    Update 1.0.7: - Fixed bug where the game didn't save an improved highscore in the statistics. - The loot and recruit chances of liberated sectors will now recover slowly. Thanks for your feedback. :) Have fun!

  • Balancing Update - 19 September 2018

    Update 1.0.6: - Increased minimum loot and recruit chance - Increased recruit chances in mid game - Changed enemy equipment slightly in mid game - Made inventory bottom note more visible - Achievements should appear while playing now, instead of after closing the game - Added info popup to remind you of save games Thanks for your feedback. :) Have fun!

  • First Update: Bugfixes and Improvements! - 13 September 2018

    Update 1.0.4: - IMPROVED DRAG AND DROP SOLDIER PLACEMENT - Fixed bug where you were able to rest without spending days - Fixed bug where the "Day" counter wouldn't reset after you press "New Game" - Game now runs in background - Reduced waiting times at the end of Rest screen by 1 second - Your current soldier count now also shows the maximum amount possible. Like "Soldiers (12/24)" - The currently selected soldier is now underlined - Some game balancing Thanks for your feedback. :) Have fun!

  • Tips and Tricks to Liberate Kekanda! - 12 September 2018

    Fellow Rebels, The trick to success in Tiny Battle Simulator is to recruit as many soldiers as possible in the early game. Losing soldiers in battle will bite you in the backend in the mid/late game. Use save games or the auto save slot to retry battles if you lost soldiers. Only fight if your squad has more soldiers than the enemy. Make sure your recruits have weapons with long enough range. If they stand in the second line they might not reach the enemy. If they only have a knife or short range weapons, put them on the front line! Ranged units can attack the enemy from a distance. Make sure they can attack from the start and make sure to protect them. That way you can give your good armor to the front troops. Hope that helps! Have fun and thanks for playing. :)

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