TeleBlast news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews2
- Release dateOct 25, 2018
- DeveloperTim Veletta
- PublisherTim Veletta
Genres: Action, Casual, Indie, Early Access
Company pages: Developer: Tim VelettaPublisher: Tim Veletta
TeleBlast Steam news
TeleBlast news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- TeleBlast v0.15 Release Notes - 17 May 2019
You can view this post with images/videos on my development blog at https://www.timveletta.com/teleblast-v0.15-changes/ This update marks the first major update during Early Access and has been designed to make the game look and feel better to play. I’ve included a lot of feedback from the playtest events that we have been a part of and rewritten a lot of the logic behind the game. General Added new Music and sound FX by (Aaran) Insole Games (check out @InsoleGames on Twitter) Modified player colours. Here are the new colours with purple being added due to popular demand. Bugfixes Fixed issue that occurred whenever you died mid-explosion; it would make your explosion full size before imploding rather than just imploding from the size it was at the time of death. Fixed many issues around the scoreboard and scorekeeping. This should be more accurate and consistent now. Graphics Added tele…
- The Early Access release that should have been! - 16 May 2019
As of right now it has been over 6 months since the last and only TeleBlast update and it is with great excitement that I announce that a new update is coming tomorrow, the 17th of May. Firstly, I must apologise to the people that put their trust in me and bought the game in Early Access; I feel like I have let each one of you down by taking this long and I hope that I can restore your trust not only with this release but also the releases going forward. What I am releasing is not going to be a perfect game, nothing close to it but it is going to be a step in the right direction and I have a plan going forward that aims for an eventual 1.0 release later this year. While I won’t go into all the details of why it took me this long, I think it is important to recognise one of the reasons given it is a prominent topic around the game industry at the moment and that is crunch. I am forever g…
- TeleBlast will be at PAX Australia - 14 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33404697%2F326a015478d82a7d65e79f538e7fd40aa5b79f2e.png I am beyond excited to announce that TeleBlast has been invited to showcase as part of the indie booth at PAX Australia from October 26th-29th in Melbourne. For a game that started out development at Global Game Jam and became something I just wanted to finish to have at least 1 completed project; I would have never imagined that it would end up being showcased at an event as big as PAX. From now until the event, I am looking to get the game as release ready as possible including an entirely new look and feel along with brand new game modes, variants and maps to play on. If you would like to follow the progress of the game check out the game on Twitter, Instagram and Facebook. And if you would like to support the ongoing development of TeleBlast please follow and wish…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 17 May 2019 | TeleBlast v0.15 Release Notes | 2905297189251751282 |
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