Blue Time news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
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- Total reviews1
- Release dateApr 14, 2020
- DeveloperTabula Rasa Game Studio
- PublisherSelf
Genres: Adventure
Company pages: Developer: Tabula Rasa Game StudioPublisher: Self
Blue Time Steam news
Blue Time news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- December 2020 Update - 13 December 2020
It has been far too long since the last update. The new Streamer Friendly recommendations have taken a lot of time to figure out and extra planning involved for the next steps. This update, I'm happy to say Blue Time is now streamer friendly with Music being OFF by default. The Main Menu has the toggle buttons to set music to be on or not. Old Save files may no longer be compatible with the game and you may need to delete previous save game files to enjoy this ne option. Voice acting is still a priority but it has been delay further with making sure options for content creators are fully functional before adding in content. No additions to levels in this update however we are still working on content. Have a happy and safe holidays. Next update in early 2021. Regards, Tabula Rasa Game Studio
- October 2020 Update - 10 October 2020
Changes for October 2020: *Engine Migration to UE4.26 Preview 2. *Optimizing levels to improve performance. *Environment changes adding location markers to levels *Lighting rebuilt across all levels. *Bugs fixed: Return to Kepler portal not streaming level in correct with missing landscapes making level unplayable.
- SALE!!! (Ended) Update for September 2020 - 5 September 2020
We have noticed a lot of players still confused with the first manual time travel puzzle within the Tutorial area so the Tutorial area has been adjusted. Changes to the Tutorial Area are: Added Wormholes to show players how to time travel to explore more areas. Added more signs and signals to guide the player where to go next. Added barriers attached to trigger events to keep players to a single puzzle at a time.
- August 2020 Update - The Future is looking... Busy! - 23 August 2020
August 2020 Updates: *Beginnings to new level "The Mines" started with active level portal in hub world. Portal can be found around the containers of the future area of the Hub World (Kepler). Player to help reopen the Mines or blow up the only chance at getting back in. * Hub World - Changes to the environment and static objects in the future setting for added world building. *Engine tweaks to settings to provide smoother cutscenes with less visual tearing. *Removal of engine plugin Switcheroo. Now handled with variables within the blueprint of the main player character.
- July 2020 Update - Lasers! - 19 July 2020
July 2020 update. Progress update towards the final version. New assets added including laser tarps. levels modified to incorporate new assets. Changes to the environment to give players more clues to objectives. More coming in future updates. Regards, Tabula Rasa Game Studio
- Weekly Update 6 - 31 May 2020
The migration to 4.25 has caused some small background issues. Some play testing has uncovered a number of small issues that had to be addressed. Some of the issues fixed this week are: *Level design in tutorial. Players getting lost after store / drone. players unaware of tutorial button after time machine. *Landscapes not loading material correctly and applying default material only. *lighting from spotlight sources too bright and dimmed down. *blocking volumes in hub world not loading at start of level, allowing enemy robots to fire at player during the opening cut scene leading to extras death count. New items this week. *Hub World: extra cinematic scene to show player the time machines location. *Hub World: old assets from previous scrapped builds on UE 4.12 being brought over. First asset being the hologram robot in the hub world for the player to interact with. Dialogue and anima…
- Weekly Update 5 - 24 May 2020
Weekly Update 5: New enemy Type. This week was more about making changes to the blueprints for the new UE4 4.25 engine to reduce warnings during the build process. A new enemy was introduced in this update. The future Security robots. They are faster, takes more damage, faster firing weapons, can't target themselves and once they detect the player will chase you through time. You are no longer safe to swap time to avoid an enemy as they also have the time travel ability. With a more advanced AI running them, they are also more difficult to sneak up on and chase the player for a longer period pf time before searching and returning to patrols. Bug Fix Report: A boot loop was discovered in last weeks update and was causing some users reporting the game would not load the main menu and crash. This issue has now been resolved.
- Weekly Update 4 - 17 May 2020
Massive changes to the back end of Blue Time this week. The Blue Time project was migrated over to the new UE4 4.25 Engine. While users may not notice much of a difference at first, there is a lot of engine changes. From lighting to physics, this engine upgrade was a lot of work but will be worth it. Other changes: *Tutorial: Wall and targets added at Store to help navigate players as the drone to the secret tunnel. *Tutorial: Rocket Turret coding changes to avoid firing early that was destroying the power box for the player early. *Kepler/ Hub World: Invisible walls added around player spawn point to avoid damage during opening cutscene. Walls removed at end of scene. *Coding changes to the possesion system for the player. If the player does not press the return key before the character robot is destroyed then the player is now automatically returned at point of the enemy units destruc…
- Weekly Update 3 - 10 May 2020
Week 3 update and plenty of more content being added. This weeks breakdown: *intro cutscenes added to levels: -Tutorial -Kepler -Pegasi -Gliese -The Unknown -Satellite *Materials on enemy robots altered to dissolve over time to free up memory to avoid performance issues. *Objectives menu information changed. Objectives menu now shows Level name at the top as well as current amount of Power Cores the player has found in a level. *Kepler: Level bounds modified as players were able to hover out of bounds if the player had enough speed to fly out past the sky dome.
- Weekly Update 2 - 3 May 2020
Another week of hard work completed. Breakdown of this weeks completed work: *A.I behaviour changed to allow enemy's individual inputs and outputs. Easier for player to hack older slower robots and harder for the future robots. Delineates robots to class and model. Will allow for infighting in future updates. *Added material detected footstep sounds to characters. Player can now hear others walking around. *Added new character type with new ability. *Modified attack so player can now be grabbed with instant death as a consequence. *Projectiles damages modified for balancing. *Adjusted project details to display correct information within windows and display correct icon. *Adjustments to level design in Pegasi. *Pegasi: Elevator replaced to allow time travel bypass of area. *Pegasi: Level added Mini Boss to area. *Pegasi: aligned Past and Future level sections in certain areas better to…
- Weekly Update 1 - 26 April 2020
First Weekly Update Breakdown: *Objectives Menu now loading correctly with selected objective turning yellow. *Objectives reload when player spawns. *Objectives turn to Completed Status in Menu when Completed. *Added extra text to sections in Tutorial level *Target Practice shooting of targets added to Tutorial Area. *Time Slow Mechanic added and explained in Tutorial Area. *Tutorial Area has demonstration A.I robot performing the Time Travel Jumps just after the player first finds the Time Machine to Help explain how the Mechanic works. *Main Menu's Delete Save Function now also reset current players variables. *Hub World / Kepler - Known Bug of enemies de-spawning know has a workaround and enemies now appear. *Drone robot now explodes when touching water and returns control to player robot. *Returning to player will now also cause the drone robot to explode. *Player can respawn drones…
- Day 4 Update - 19 April 2020
Day 4 Updates: *Minor Bug Fixes to the options menu on the Main Menu. *Added extra Text Hints to the Hub World / Kepler to help new players understand the World of Blue Time. *Modified the objectives in Hub World / Kepler to different transporters *Extra targets added to hub world for more things to shot at. *Shifting to Weekly updates to add more details to levels.
- Day 3 Update - 18 April 2020
Updates to Main Menu area to avoid accidental deletion of save file. Updates to Main Menu area to prompt new players to avoid skipping tutorial stage. Updates to Options Menu to be compatible with controllers instead of requiring keyboard and mouse. Removed all Developer Print Messages. Not disabled messages but actually went in to every script and removed all dev text and test functions.
- Day 2 Update - 17 April 2020
Day 2 Update: Graphical Updates to Tutorial Area. Added in graphical assets to improve Tutorial Area.
- Day 1 Update - 15 April 2020
Day 1 update. *Tutorial section: has updated coding adding controller type detection. *Tutorial section: explanations in 3D text added to the world. *Tutorial section: Red Buttons coding fixed. *Kepler / hub world: Lighting rebuilt to remove error message. *Gliese / Level 1: Lighting rebuilt to remove error message.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 13 December 2020 | December 2020 Update | 3879252510640917014 |
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