SPSTEAMPULSELIVE ANALYTICS
Infommi

Infommi Steam news

WarWolfWorks | Sep 14, 2018 | game

Released

0players observed · 25 September 2026 - 16:01:04 UTC

ActionCasualIndieEarly AccessZombiesSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score58% positive

Infommi news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score58% positive
  • Total reviews12
  • Release dateSep 14, 2018
  • DeveloperWarWolfWorks
  • PublisherSA Industry

Genres: Action, Casual, Indie

Company pages: Developer: WarWolfWorksPublisher: SA Industry

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Infommi Steam news

Infommi news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 2.0 Progress Update and Major Changes Announcement! - 4 August 2019

    Hello everyone! Today we will be announcing all planned changes to Infommi with it's 2.0 update; Keep in mind that these are only the planned changes and additional major changes might come in the future. Overall gameplay changes: Difficulty is no longer a "On/Off" switch; Instead, you can activate numerous Relics right before starting a game, which change difficulty in different ways: Some change raw stats (reducing your starting health, decreasing your movement speed, etc... ). These relics have multiple levels, usually from 0 to 3. Others change the gameplay entirely, ranging from disabling your ultimate until you win or die, to bosses randomly spawning outside of boss rooms. You can now enter any boss room at any stage of the game, which means that you can go to the top room first and bottom room last if you want to, however every boss increases in difficulty the further down the ga…

  • Infommi V2.0 to be released this winter! - 20 April 2019

    Hello everyone! Infommi is currently in a playable and stable state, but the game internally hinders our ability to update it, so today we are proud to announce that Infommi is getting an internal rework with tons of quality of life changes and new content! The update will be free for everyone who already owns a copy of Infommi, and it will make the game much more stable when it comes to FPS drops and a better compatibility with Mac and Linux. The update will also greet the 7th Infommi fighter! We hope you like counter attacks. Lastly, the game will feature more difficulty options, versus the current one which only has Beginner Friendly and Insanity...Oh, and more bullet hell focused bosses, because people for some reason love dying repeatedly on the same frustrating boss pattern, and you know what, we don't judge, we embrace. We are hoping to release this update before the end of Octob…

  • Update V1.0! - 14 September 2018

    Hello everyone! We are happy to announce that Infommi is now in version V1.0, and is out of early access! Here are the patch notes: Teeth Upgrades: General: - Updated all descriptions that refer to characters as Character 1, 2, 3 etc... to their respective names. Valkina: Added two teeth upgrades - Safe and Sorry; Stops your stacks from decaying and removes their negative effect on defense, but doubles stacks required for your revive passive. - Fast but Furious; Reduces Rejected Agony's cooldown to 2s, however, it's damage is reduced by 50%. Other additions: - Added lighting to the map. Balancing: - Reduced slimes' health from 250 with 2x defense to 100 health with 1.5x defense. - Reduced Boss:Viking's axe attack damage from 20 to 5. - Increased opacity of Boss:Eye-San's Ultra Lazer Attack danger zone significantly. - Changed the defense augmentation from Beginner Friendly difficulty fr…

  • Infommi will come out of early access this week! - 12 September 2018

    Hello everyone! We are proud to announce that Infommi will release it's V1.0 patch this week and exit it's early access state! We expect to release it Friday, September 14, but this is due to change.

  • Update V0.9.1 - 5 September 2018

    Hello everyone! We have released an update focused on atmosphere and decorations; The next large update is going to be focused on adding all missing features to some characters and make more decorations & lighting. Character Changes: Valkina: - Increased the time it takes for stacks to decay from 5 seconds to 10. Other additions: - Added randomly generated debris to the map. - Made car spawns look more "Natural" in terms of their rotation. Bug fixes: - Fixed a bug that didn't stop the walking sound when pausing the game. - Fixed IzerFeuer's unintended massive damage towards bosses using his Shift ability while in fire mode. If you want to report any bugs, you can go to this discussion: https://steamcommunity.com/app/916910/discussions/0/1733210552675195049/

Patch notes and updates

S.noRelease datePatch nameGID number
120 April 2019Infommi V2.0 to be released this winter!2434668385554593571

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