Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 916940 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Dec 20, 2018 |
| Developer | ECool Game |
| Publisher | 拇指游玩 |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Mixed |
| Positive review percent | 59% |
| Positive reviews | 40 |
| Negative reviews | 28 |
| Total reviews | 68 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
"Blade" is a next-generation action fighting independent game independently developed by ECool Game, developed with Unreal 4 engine. The role played by the player needs to explore the search for various resources in order to survive the resources, and launch various fights.
About this game
"Blade" is a next-generation action fighting independent game independently developed by ECool Game, developed with Unreal 4 engine. The game background is the end of the Ming Dynasty, when the smoke is everywhere, in the East, all kinds of rangers, chaos, gangsters and Western mercenaries, pirates, etc. in this troubled world for the survival and interests. "The Blade" uses the form of the binding of weapons and action skills to reproduce the various desperate people in the world of the late Ming Dynasty. Players can play Chinese knights, or Japanese rogues, or Western knights, in order to survive and materialize all kinds of fights. The game's action fighting elements are very hardcore and cover all the elements of all hardcore ACT games. Attacks are divided into melee and remote, and there are operational elements such as tumbling, block, bounce, and grabbing and geography. The powerful expressive power of the Unreal 4 engine has greatly improved the atmosphere and effect of the game, allowing players to be immersed in it and experience a gorgeous and exciting killing feast. Fighting system Melee: Close combat by cold weapons, weapons include knives, swords, sword shields, double holdings, long handles, other odd weapons, etc. Each set of weapons corresponds to the relative movement. Combat actions are divided into light, heavy, block, dodge, and rush. Each action consumes a certain amount of physical strength, and the exhaustion of the physical strength does not release the combat action. Wait for the physical strength to return to a certain value before releasing the combat action. Remote: Use a bow, squat, fire, throw, etc. for a ranged attack. Right-click to switch the aiming angle and click the left button to release the attack. Damage Judgment: The weapon's attribute is the attack power, which corresponds to the damage reduction of the armor. The character HP is constant at 100 points. The damage factor of the tap is determined to be 1 times the attack power, the critical damage coefficient is 1.5 times the attack power, and the headshot damage is 2 times the weapon attack damage coefficient. Armor reduction reduces the damage based on the percentage…
Supported languages
Simplified Chinese, English * * languages with full audio support
