SPSTEAMPULSELIVE ANALYTICS
Gladio

Gladio Steam news

4188 Studios | Sep 20, 2018 | game

Released

0players observed · 24 September 2026 - 18:28:12 UTC

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  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score54% positive

Gladio news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score54% positive
  • Total reviews50
  • Release dateSep 20, 2018
  • Developer4188 Studios
  • Publisher4188 Studios

Genres: Action, Indie

Company pages: Developer: 4188 StudiosPublisher: 4188 Studios

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Gladio Steam news

Gladio news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • - Final Note - - 17 May 2021

    Hi everyone, It has been a while since we've shared anything. We wanted to give an "official" announcement that Gladio will no longer be worked on. We just wanted to be clear in case there was anyone who was thinking about purchasing the game but waiting for more updates first, and in general for those who already own it. The game wasn't a huge success, but we had fun and learned a LOT in the process. It just doesn't make sense to continue investing time and resources into it further. Thank you to everyone who has supported the game over the past 2+ years and for all of your feedback. - 4188

  • 2.0 Update Patch #2 - 20 August 2020

    Hi everyone, I've put out another patch that addresses a few issues. We apologize to those who have been experiencing technical issues, but everything should be cleared up now. Changes & Fixes Resolution setting will now successfully save upon exiting and starting up the game Enemies will not get stuck on dead bodies Tweaked the dodge window Tweaked the deflection window Set default Total Enemies in Custom Survival to 50 Lowered the frequency that the Grunt will use the combo attack Thank you for your patience, as always continue to let us know your thoughts and if you experience any issues! Strider

  • 2.0 Update Patch #1 - 19 August 2020

    Hi everyone, I just released a patch that fixes some issues and addresses some early feedback. For those of you who have been having crashes upon trying to launch the game, check to see if you have a file called "Video.sav" located at (yourname)>AppData>Local>gladio_v2>Saved>SaveGames>Settings>Video.sav. If that save file does exist, delete it. When you go to launch the game, it should launch in a window. You can then change your window options in-game from there. Apparently this is a known issue with other Unreal Engine 4 games. As for the rest of the changes, they are as follows: Added option for corpse lifetime Added option for blood decal lifetime Added option to turn off low-health screen effect Added "Victories" stat Added separate options for Invert Mouse Y and X Added separate options for Invert Controller Camera Y and X As always, if you have any questions or any type of feedba…

  • 2.0 UPDATE - 18 August 2020

    Hello everyone, The 2.0 Update for Gladio is finally ready to download! In this update we have redesigned the majority of the game based on player feedback and our own. New Gameplay We have completely redesigned the combat to feel better and overall be a lot more fun. We used to have a directional attack system that, while interesting, was neither reliable nor intuitive. We have replaced this with a Single and Radial system that is based off pressing or holding attack. We find this to be much more fun and definitely more consistent. We have designed the Health system to be a bit more dynamic than usual. Attacking and/or utilizing a mobility mechanic will use some of your health. However, landing hits on and killing your enemies will give you back health. This means you will have to manage your health carefully. We have also added in various Crystals which add a layer of difficulty to th…

  • 2.0 UPDATE - 15 August 2020

    Hi everyone! We wanted to let you all know that we have just about finished our work on the 2.0 Update! We have been testing everything to make sure it is ready to go for you guys once we publish. Aside from any unforeseen issues, which we may yet encounter, we plan on publishing the update in the next few days! We are extremely excited to see what you guys think. I will be making an official announcement at the time of the update's release, so stick around! Thank you as always, Strider 4188 Studios

  • Twitter - 28 May 2020

    Hi everyone, 4188 is now on Twitter! Be sure to follow us there! 4188 ON TWITTER

  • 2.0 Update Progress - 21 May 2020

    Hello everyone! It has been some time since we’ve shared anything in regards to GLADIO. We have been hard at work and we’re excited to share a new trailer with you all! We also wanted to share some general info with what’s been going on and what to expect in the future: Why the Radio Silence? We weren't completely sure what the game's identity was until recently We didn't want to mislead people and promise features or mechanics that we couldn't deliver on What Took So Long? The first iteration of GLADIO was buggy, performance heavy, and not very much fun so we chose to remake the entire game and old mechanics from scratch There was a lot of iteration and prototyping before the game became fun to play A lot of new assets had to be made and new gameplay mechanics programmed What is the Current State of the Game? Most of the game's combat mechanics have been completed and are being tested/…

  • Gladio: Sentinels | Mobility Trailer 2 - 2 October 2019

    Check out our latest trailer for Gladio: Sentinels! SUBSCRIBE TO OUR YOUTUBE CHANNEL FOLLOW US ON INSTAGRAM

  • Summer Sale - 27 June 2019

    Hey everyone, If you haven't already checked, Gladio is currently 50% off as part of the Steam Summer Sale! Keep in mind that our next major update (and any other future content) will be free for everyone who owns the game, and the purchase price will increase once this next update rolls out. This will likely be the lowest price for the game for a while, so if you are interested now would be a great time to jump in! As always, be sure to follow us on Instagram and subscribe to our YouTube Channel to stay up-to-date. Thank you, -4188

  • Future Price Change - 5 May 2019

    Hey everyone! As you all should know by now, we will be releasing our next major update soon. When this happens, the purchase price for Gladio will increase. We are not 100% certain on the total price increase yet, but it will be more than its current price of $2.99. This is more aimed at those of you who have the game wishlisted and do not yet currently own it. I would highly recommend you buy the game before the update so that you get it for the lowest price. I will be posting announcements here periodically until the update is released to keep everyone current on our progress. Thank you.

  • Gladio: Mobility Trailer - 23 April 2019

    Hey everyone! The new trailer for our next update is out! Be sure to check out the link below and tell us what you think! Gladio: Mobility Trailer Thank you again for your patience as we continue to finish this update. We think it will be worth the wait!

  • Instagram - 19 February 2019

    Hey everyone! I just wanted to let you know that we have made an Instagram account! Be sure to follow us there for more news and updates! -4188 https://www.instagram.com/4188_studios/ https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33518456%2F904912c4663e594584f0789b9324197c3e27932a.png

  • Checking In - 10 February 2019

    I just wanted to let everyone know that we are working hard on more content! We are very excited for what is to come, so be sure to stick around. We apologize for not being very active lately, but know we are working towards something big! Thank you again to those who have supported us so far, we appreciate all of you. I'll be sure to keep you all up to date on our progress! -4188

  • Looking Ahead - 2 January 2019

    We hope you all had a great holiday! We took some time to recharge and prepare for what is to come next. Thank you to all who have supported us so far since September. Hopefully you have seen the potential this game has and are willing to stick with us into this year. Many of you are probably wondering what direction we are going in from here, if in any at all. At first we were not exactly sure either, but we always had a few ideas. We began working on the next phase of Gladio last month. You can expect this to be a vast improvement from where we are currently. We have been learning constantly since the very beginning, and have been using that knowledge moving forward. We are going to retain our overall vision of the game that we have had since day one; a mechanically-engaging, challenging, and rewarding experience. We are going to be creating new mechanics for you to utilize and new de…

  • Minor Update 1.3.1 - 2 January 2019

    This is just a small update to fix the enemy getting up from the ground. It will be a lot smoother now. Both of us were a little busy with the holidays, so it was slightly delayed. As always, let us know if you are having any issues by either posting in the Bug Report thread or sending us an email at [email protected]. Thank you again for your support!

  • Update 1.3 - 10 November 2018

    Our next update is here! We have been hard at work since Update 1.2 and are excited to share this with all of you. New Features New Weapon - Mace Corresponding Damage Model for Mace Custom Armor for Player Stats for Player Armor (see in-game) Custom Waves Player Can Perform Counter after Well-Timed Block Option for Inverted Attack Input Option for Blood Amount (will affect performance either way) Option for Blood Lifetime (will affect performance either way) Option for Body Lifetime (will affect performance either way) Animation for Block Idle (used to only be contextual) There is more detail on these new features in my guide, so be sure to read through it! https://steamcommunity.com/sharedfiles/filedetails/?id=1518331904 https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33518456%2F017f6ce055013a935182ed3c890f0cfbdb82d7c0.png Bugfixes/Improvements AI Improvements More In-…

  • Update on the... Update - 4 November 2018

    We apologize that the next update is not out yet, as we previously indicated it would be by now. There are some pretty big new features that are coming your way, some of which have taken a bit longer to figure out than we planned. We are almost finished with everything though, and will be getting the update out soon. We think you all will really enjoy what is to come. Thank you for your patience and understanding in regards to this. -4188

  • Bug Report Thread - 16 October 2018

    I have created a Bug Report thread in the Community Hub. If you experience any bugs, please let us know there! -Thank you https://steamcommunity.com/app/918990/discussions/0/3397295779081449979/

  • Update Soon - 13 October 2018

    We just wanted to let everyone know that we have been working hard on our next update. This will be the biggest update yet, including some major bug fixes and some new content as well! Thank you for your support so far and for your patience in between updates. Gladio is a constant work in progress, and we are excited to roll out this update soon! Expect this update to occur in the next couple weeks. Until then, please continue to let us know how your experience has been, both positive and negative. Thank you -4188 https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33518456%2F017f6ce055013a935182ed3c890f0cfbdb82d7c0.png

  • Update 1.2 - UI Overhaul - 3 October 2018

    Thank you for your patience since the last update, we have been hard at work mainly overhauling our entire UI! General Improved UI Interface More Settings Field of View Depth of Field Player Helmet Visible Reticle Cooldown Indicator Volume Now Has a Slider Settings should now save successfully when clicking the "APPLY" button Settings should now load successfully upon starting the game Bug Fixes "WAVE ONE" should no longer remain on screen after the wave is completed Attacking is less buggy now Kicking is less buggy now Looking Ahead Our second team member has returned and has already begun working on some of the major gameplay/mechanical improvements on our list. We do not have exact dates yet, but expect those updates to begin taking place towards the middle to the end of October. Please let us know how this update has improved your experience! Post in the community hub, leave a revie…

Patch notes and updates

S.noRelease datePatch nameGID number
120 August 20202.0 Update Patch #23670950880876880738
219 August 20202.0 Update Patch #13670950880873331085

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