- Hotfix 0.16.0.7893 - 3 February 2023
Fixed missing AI nav mesh
- Milestone Update 0.16.0 - 1 February 2023
Hello Revenants, This is our first major update in several months, so there are a LOT of changes (thousands, in fact!). We've overhauled the map, added a soundtrack, and reworked the jungle system. There will be a Beta Playtest Weekend this upcoming weekend, on February 3rd - February 5th. Join our Discord where we'd love to hear your feedback! REVN Discord: https://discord.gg/HctYwJa
- REVN Beta Weekend | February 3, 2023 - 31 January 2023
Hello Revenants, First and foremost, thank you to everyone who has supported REVN and Ambitious Games through the years - we are grateful for the amazing community that encouraged us to create REVN. We've worked incredibly hard for the last 5 years. And we’re thankful to all of the talented developers who made REVN what it is today. We can’t wait to show you how hard the Ambitious Games team has been working to develop REVN - with a new trailer dropping tonight (https://youtu.be/WoXGwRJAdAk). There will be a Beta Playtest this weekend (Friday, February 3rd through Sunday, February 5th) for you to play the latest version of REVN. We believe it is a truly remarkable game made with passion. Of course, it's still in Early Access, so please report bugs in the Discord to help us continue improving the game! We’re so happy to be able to share REVN with you and see what the future holds. The RE…
- Update 0.15.32 - 30 August 2022
New Content New explosion VFX on Wrist Rocket Added a “Play Again” button to the end of match screen Balance Changes Boring Rounds innate armor penetration reduced from (6/12/18/24/30) to (5/10/15/20/25) Wrist Rocket weapon power (WP) scaling increased from (100%) to (200%) Micro Rockets weapon power (WP) scaling increased from (35%) to (85%) Poison Dart base damage reduced from (200/300/400/500/600) to (200/250/300/350/400) Poison Dart ability power (AP) scaling increased from (40%) to (80%) Poison Dart weapon power (WP) scaling increased from (80%) to (200%) Bug Fixes Flamethrower visual bug introduced last patch fixed Fixes to text wrapping with new font Fixes to Angel and Hunter HP bars so they should no longer disappear
- Update 0.15.31 - 22 August 2022
New Stuff HUD styling update New Font (Technically made it in last patch, more adjustments to prevent text wrapping coming soon) Added input buffering to weapons (Should help clean up scenarios causing weapons to miss fire when tap firing) Balance Changes All guns now scale their physical damage with 10% of the players AP Cast time added to thermal vision Launch Pads should now launch players deeper into the lane R.I.P.uncturing rounds – Puncturing Rounds item removed from game Flamethrower – Energy cost reduced from (7) to (3/4/5/6/7) Heat Ray – Energy cost reduced from (5/6/7/8/9) to (3/4/5/6/7) Freeze Ray – Energy cost reduced from (5/6/7/8/9) to (3/4/5/6/7) Damage Coils – Armor pen reduced from (2/4/6/8/10) to (3/4/5/6/7) Lightweight Ammo – Armor pen reduced from (2/4/6/8/10) to (3/4/5/6/7) Boring Rounds – Innate armor pen reduced from (6/13/20/27/34) to (6/12/18/24/30) Medic Implan…
- Update 0.15.30 - A Small Patch - 15 August 2022
Hey Revenants, This week, we’re making some changes behind the scenes to decrease the number of bugs that get introduced in updates. As a result, this patch will be very small. Next week’s patch will be a regular sized update. The main changes in this patch are in the HUD – we’re about 40% finished with implementing the new HUD design, so let us know what you think! Look forward to next weeks patch being a bit larger as it will be combined with many of the changes made this week.
- Update 0.15.29 - 8 August 2022
New Content Friend referral program video tutorial New Rage VFX Small visual fidelity updates – more foliage in garden area and some oil spills in pipe lane Balance Changes Surefire Rounds – Ichor cost reduced from (700/800/900/1000/1100) to (600/700/800/900/1000) Surefire Rounds – Crit damage reduced from (15%/19%/23%/27%/31%) to (4%/8%/12%/16%/20%) Targeted Life Steal – Ichor cost increased from (600/700/800/900/1000) tp (700/800/900/1000/1100) Targeted Life Steal – Crit damage reduced from (10%/13%/16%/19%/21%) to (4%/8%/12%/16%/20%) Targeted Rounds – Ichor cost increased from (600/700/800/900/1000) to (700/800/900/1000/1100) Targeted Rounds – Crit damage reduced early from (8%/11%/14%/17%/20%) to (4%/8%/12%/16%/20%) Poison Dart – Base damage increased from (100/110/120/130/140) to (200/300/400/500/600) Healing Dart – Cooldown reduced from flat (12s) to (12s/10s/8s/6s/4s) Healing Dar…
- Update 0.15.28 - 1 August 2022
New Content New small prop models around the map – includes new trash, and new vines and foliage in garden area Delta Strike VFX (this time for real) Updated Shockwave VFX Heal Burst VFX Teleport channeling animation Energy Transfer VFX Balance Changes Incendiary Shot – Energy cost increased from (15) to (17) Assassin Edge – Passive WP reduced from (25/35/45/55/65) to (25/33/41/49/57) Core HP lowered from (15,000) to (12,000) Ongoing jetpack adjustments Bug Fixes Damage Coils item passive now works as intended Fixed a bug causing loadouts to not auto equip Several Bug fixes pertaining to the stats offered on life steal items Sentry Turret will now target training dummies in practice mode Status effects should properly disappear after their duration Assassin Edge intrinsic WP tier 5 value fixed
- Update 0.15.27 - 25 July 2022
New Content New (and improved) lobby music SFX for terminals captured by enemies Some new HUD elements including improved reload display and improved kill feed for readability Delta Strike impact VFX Balance Changes Weapon Power Gear Spec reduced from (1) to (.5) Increased player sprint speed from (1.93x) to (2x) Dash no longer allows vertical movements (not quite a bug fix more so patching an unintended interaction) Sniper Range reduced from (400m) to (300m) Minion waves – spawn 33% faster, HP scaling per wave reduced by 25%, Damage scaling per wave reduced 31% Lifesteal Augment – Cost increased from (450/550/650/750/850) to (550/650/750/850/950) Targeted Lifesteal – Lifesteal reduced from (3/6/9/12/15%) to (4/6/8/10/12%) Lightweight Ammo – Ichor cost reduced from (400/700/1000/1300/1600) to (400/500/600/700/800) QoL & Bug Fixes Improved toxin grenade VFX fading Jetpack SFX and VFX no…
- Update 0.15.26 - 18 July 2022
New Content Bunches and bunches of flavor text – view in the details of abilities in the Shop in Main Menu! Balance Changes Minion move speed increased from 400 to 425 Flamethrower energy cost reduced from 10 to 7 Flamethrower base damage increased from (50/55/60/65/70) to (55/60/65/70/75) Control Resist gear spec reduced from 2 per gear lvl to 1 per gear lvl – was (2%-80%) now (1%-40%) Jetpack no longer takes time to refuel and now instantly refills the fuel when the cooldown finishes Bug Fixes No more floating guns in the lobby Less wonky physics on skins when previewing them Fixed the typo in red camps buff Weapons should no longer just float around in the map
- Patch 0.15.25 - 11 July 2022
New Content New Menu Animations Balance Changes Targeted Lifesteal – Crit damage reduced to (10/13/16/19/22%) from (10/15/20/25/30%) Targeted Rounds – Crit chance reduced to (4/8/12/16/20%) from (5/10/15/20/25%) Targeted Rounds – Crit damage reduced to (8/11/14/17/20%) from (10/15/20/25/30%) Surefire Rounds – Crit chance reduced to (9/18/27/36/45) from (10/20/30/40/50) Surefire Rounds – Crit damage reduced to (15/19/23/27/31%) from (20/25/30/25/40%) Assassin Edge – Innate WP reduced to (4/8/12/16/20) from (8/14/20/26/32) Assassin Edge – Passive proc WP reduced to (25/35/45/55/65) from (55/60/65/70/75) Smart Gun – Cooldown increased to (27/26/23/22/21) from (22/21/20/19/18) Player HP growth per gear level increased to +50HP from +25HP Bug Fixes Weapon Icons will now refresh when you craft a favorited weapon Fixed ‘permanent incendiary’ effect Fixed bugs with Flamethrower, Freeze Ray, and…
- Patch Notes for Update 0.15.24 - 5 July 2022
New Content New “Ranked” Icons Balance Change Exo Plating – New Passive grants (5/6/7/8/9) temporary armor per enemy player hitting the user Energized Lifesteal – Energy Damage Lifesteal increased from (5%/10%/15%/20%/25%) to (7%/14%/21%/28%/35%) Reaper Clip – Lifesteal decreased from (6%/8%/10%/12%/14%) to (6%/7%/8%/9%/10%) Tower Armor – doubled to 20 before 10 minutes and 10 before 15 minutes Genesis – Weapon Power scaling reverted to 100% Scythe – Weapon Power scaling reverted to 85% Sentry Turret – Base Damage increased from (100/110/120/130/140) to (105/115/125/135/145) Flamethrower – Range decreased to 20 meters from 40 meters (range now matches the particle effect) Bug Fix Resolution downscaling should now properly work Copying friend referral codes now works Minions can no longer spawn in each other
- Update 0.15.23 - 27 June 2022
New Content New Recall animation Terminal Capture VFX New Tower shot SFX New Tower aggro SFX New Weapon swap VFX Balance Changes Targeted Rounds – Weapon Power increased to (6/12/18/24/30) from (3/6/9/12/15) Assassin Edge – Base Weapon Power increased to (8/16/24/32/40) from (5/10/15/20/25) Assassin Edge – Passive Effect WP increased to (60/70/80/90/100) from (40/45/50/55/60) Heavy Shields – Removed Shield Recycler – Removed Weapon Power (WP) Changes Assault Rifle “Genesis” – WP scaling reduced to (90%) from (100%) Carbine “Scythe” – WP scaling reduced to (75%) from (85%) Shotgun “Renegade” – Base damage reduced to (290) from (315) Shotgun “Renegade” – WP scaling increased to (115%) from (100%) Rocket Rifle “Lance” – Direct Hit damage reduced to (60) from (70) Rocket Rifle “Lance” – WP scaling increased to (115%) from (100%) Revolver “Rook” – Damage increased to (210) from (190) Revolve…
- Update 0.15.22 - 20 June 2022
New Content Spawn particles for sentry turret Turret Aggro VFX Balance Changes Weapon Damage changed to Weapon Power Incendiary Rounds – Weapon Power scaling reduced to (80%) was (100%) Emergency Shields – Cooldown increased to (50s) from (30s) Teleport – Cast time increased from (3s) to (4s) Chronostep – Movespeed reduced to (4/8/12/16/20) from (10/15/20/25/30) Lance (Rocket Rifle) – Direct hit damage increased to (70) from (20) Structure Damage decreased to (1.5x) from (5x) Towers – Ramping Damage increased to (60%) per shot from (30%) per shot Nano-Weave – Max HP reduced to (300/400/500/600/700) from (500/700/900/1100/1300) Minions – Move speed increased to (400) from (350) Scythe (Carbine) – Weapon Power scaling reduced to (85%) Spire (Sniper Rifle) – Weapon Power scaling increased to (200%) Halberd (Burst Rifle) – Weapon Power scaling increased to (115%) Bug Fixes Angel Hitbox Fix…
- Hotfix 0.15.21.4326 - 14 June 2022
Fixed bug with Angel hitbox. Fixed missing ramps from Angel Arena.
- Update 0.15.21 - 14 June 2022
Hello everyone, this weeks patch notes are a little different since we pushed a patch on Friday. We also released several hotfixes for the playtesting that took place over the weekend. As a result the 0.15.21 Patch Notes will include both the patch from Friday which we played on this weekend and the hot fixes from this weekends testing along with tonight’s hot fix. New Content The bodies of players now ragdoll if they are killed in mid-air Chilling Blast VFX Turret Spawn VFX Orbital Strike VFX Balance Changes Allied jump pads will no longer be able to launch enemy players (Jump Pads are not currently in the live version of the game, but re-introduction is planned after further testing) Anti Energy Vitality – was (45/65/85/105/125) now (14/28/42/56/70) energy resist Energy Resistor – was (65/85/105/125/145) now (20/40/60/80/100) energy resist Ionic Coating – was (40/50/60/70/80) now (8/1…
- Hotfix 0.15.21.4278 - 11 June 2022
Bug Fixes Fixed minions having an extra helmet floating on the ground behind them Fixed bug with Healing Burst locking weapons / being able to cast it multiple times in succession Fixed match history not saving Gameplay Changes Adjusted sniper recoil
- Update 0.15.20 - 7 June 2022
New Content Footstep SFX Angel Hover Animation Balance Changes Move Speed Gear – spec lowered to (.5) from (.8) Energy Resist Gear spec – lowered to (1.4) from (2) Incendiary Rounds – Weapon Damage scaling increased to (100%) from (50%) Super Minion – HP increased to (10,000) from (8,000) Super Minion – Armor increased to (90) from (60) Core – AoE attack damage reduced to (7% Max HP) from (10% Max HP) Hunter Boss – Ichor reward increased to (1,500) from (1,000) per player Respawn Timers – Respawn Timers will now max out at (60s) previously they would max out at (40s) Respawn Timers – will now increase at a rate of (2s per 1 minute) previously (1s per 1 minute) Player Move Speed – Player MS while aiming and crouching will be capped at (200) Player Move Speed – Player MS while walking or hip firing will be capped at (340) Player Move Speed – Sprint Speeds will remain uncapped Recoil Adjus…
- Update 0.15.19 - 30 May 2022
New Content Tower Shot VFX Burst Rifle SFX Smash SFX Terminal Capture SFX Sandwich vendor now has his own model Launch Pads (gameplay prototype) Match Found SFX Flavor text added: Chilling Blast, Shock Grenade, Barrier, Vanguard Plating, Toxin Dart, Orbital Strike, Shield Recharge Balance Changes Sentry Turret now dies 5 seconds after the caster dies Smart Gun now only targets players Riot Shield – Ichor cost reduced to (300/400/500/600/700) from (400/600/800/1000/1200) Armor scaling reduced to (20%/30%/40%/50%/60%) from (100% – flat) Item refunds now refund 50% of your TOTAL ichor investment (previously refunded 50% of the most recent upgrade) Emergency Shields – cooldown increased to (30s) from (20s) Gear Specs are now applied every single power level (Previously Gear Specs would be gained incrementally every 5 power levels – The difference between a power Lvl 14 and a power Lvl 15 is…
- Stress Test Weekend June 10th - 27 May 2022
REVN Account Creation will open up for all players on June 10th. During the weekend of June 10th-12th, there will be a stress test event in the REVN Discord server (https://discord.gg/HctYwJa). During the stress test, players will earn extra rewards. Developers will be actively playtesting, and will be available to hear your feedback in the Discord server.