Dissolution news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score54% positive
- Total reviews197
- Release dateDec 13, 2018
- DeveloperGarage Studios
- PublisherGarage Studios
Genres: Action, Adventure, Free To Play, Massively Multiplayer, RPG
Company pages: Developer: Garage StudiosPublisher: Garage Studios
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Dissolution Steam news
Dissolution news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Build 0.2.8.5 Is Live - 29 September 2020
Build 0.2.8.5 is now live, this version includes a bunch of hotfixes and improvements to the game. The main points are: -Capital Ship Defense mode should now pay out correctly -There is now a $200 DIS reward for destroying enemy AI drones in space. -The glitch with not receiving payouts for completing multiple mining runs in one session should be fixed. -Improved the AI for enemy and allied space craft. hopefully they are more intelligent now. -Various small tweaks and fixes.
- Dissolution Overhaul - 11 August 2020
Dissolution Overhaul is Live! Our overhaul relaunch is now live! CTO Adam Macdonald is here to give more details as to what players can expect to find inside the Dissolution universe! https://www.youtube.com/watch?v=0OoHAOGJS7E&feature=youtu.be To sum things up: Dissolution has been completely overhauled. Instead of being a multiplayer FPS, we’re focusing on a solo experience. However, there is a new overarching metagame, and it allows players to interact with each other in a whole new way. Essentially, there are corporations that fight over territory, which can give players money in the form of tax revenue. Players are now fighting to capture territory so they can capturing tax revenue from players asteroid mining in their territory. The two main benefits of being a faction are the tax breaks you receive when you operate and mine in an area that you control, and the dividend payout you…
- Version 0.1.5.1 Is Live - 19 March 2020
We've been busy here working away on the latest update for Dissolution. Our biggest new feature addition is Singleplayer. Only the Prologue chapter is currently released, and we'll develop more if there is demand for it! The singleplayer mode should help players get into the game and learn the basic mechanics, as well as shed some light on the backstory of Dissolution. We also have the usual slew of bug fixes and tweaks. See below for the full change log: Change Log Added the Singleplayer game mode and first chapter (Prologue) to the game. Reduced the zombie speed and health by about 10%. Reduced zombie wave complete payouts. Fixed a bug where the Origin Gold skin showed as purchasable in the Armory screen. Reduced the waves you can skip through, the highest wave you can start at now is 3. When you start on a later wave you should now start with the proper amount of zombies instead of i…
- Build 0.1.4.6 Is Now Live - 24 December 2019
Hello everyone, and happy holidays! From everyone at the studio here, we hope your holiday is going well. We've just set the latest version of Dissolution live as an early Christmas present, so go check it out! Check out the change log below and have a great holiday season. Cheers! Change Log Reworked the Origin model and included Bronze skins as available for purchase in the Armory screen. Added in the new Silver and Gold skins for P1 Pistol, Origin, MAR-4, and Surge. Added decals and bullet holes to the list of decals that are affected by BrassLifetime. There is now a Decal Lifetime slider in the main menu that lets you customize the lifetime of these effects. Flashbangs no longer blind you when you're dead. Skins now show in third person for other people (replication issues solved). Fixed a bug with the specator HUD where Oxygen didn't work and the grenade indicator appeared even whe…
- Build 0.1.4.1 Is Live Now - 26 November 2019
Over the weekend I've uploaded two updates, one was 0.1.4.0 and today I released 0.1.4.1, a hotfix that fixed an issue some people were having where they would spawn without their VEC-45. Check out the full change log below! Change Log Fixed a bug where equipping the VEC-45 or 1911 could cause you to spawn with no weapons. Rebalanced the Scorpion and Origin to be more useful, their penetration power and mag sizes have been increased. Added MAR-4 bronze skins in New feature: lockable servers. Players with 500 or more DFT's, or admins can now lock servers with a password. Overhauled the spotting system so it is more easy to spot enemies and you can spot multiple at once. You can also spot through shields now. Reworked the way flashbangs detect if you're looking at them or not. Fixed the collision box on SS lucidity in the stairs over the vacuum. Fixed a bug in Arena where you could spam s…
- Build 0.1.3.5 Released - 12 November 2019
The latest version of Dissolution brings a whole host of new gameplay tweaks and updates. A lot of focus was put into general stability, performance, and optimization. This build should run noticeably better and provide a smoother experience to our users. Also, we have Bronze skins for 2 of our items, the P1 Pistol and Beowulf armor now have 6 bronze skins each that players can purchase with in-game currency. These can also be ascended to the blockchain if desired! Check out the full change log below. Change Log Added SFX for live frag grenades to make them more noticeable in combat. Fire from friendly forces no longer adds suppression to your character. Added a third person firing animation into the game. You can no longer sprint in reverse and strafe speed is reduced when sprinting. Fixed a lot of zombie exploit spots. Worked on the replication code for landmines and grenades, they sh…
- Build Version 0.1.3.0 Is Live! - 31 October 2019
Hey all! After over a month of work, I'm proud to give you all the latest version of Dissolution. 0.1.3.0 introduces two new game modes (Team Deathmatch and Deathmatch), as well as a new frantic CQB map "Arena". There is also a remodeled version of the MHI P1 pistol. Of course the usual slew of tweaks and fixes are also present. The update is rather large in size because it also contains the foundation for our new ship combat and also singleplayer content. None of that is playable at the moment, but the next update will probably contain at least one of the two. As always, let us know what you think in the comments! If you want to, check out the change log below for the full scoop! Change Log Added a new close quarters combat map; Arena Added a Deathmatch game mode where players fight in a free for all until one player hits the set kill count and wins the match. Added in a Team Deathmatc…
- We're Public Again! Build 0.1.2.1 Released - 23 August 2019
We're back, baby! Due to the early state of the game and the community reaction, we moved Dissolution to a closed alpha at the start of this year. Now we're comfortable that the project has matured to the point where there is enough content for the community to enjoy, we're moving back to a public alpha. The game is still early in development, and the end goal of an awesome MMO is still far away, so do keep in mind there will be lots of bugs, crashes, placeholder content, and the usual early access fun. We're a small team of five people, and only 3 of them are core development staff, so we can only do so much. That being said, I think most people will be pleased with the progress. Without further ado, here is the change log for the latest build. We hope to see you online! Added in radial menus that allow you to select your equipment (hold 3), select grenades (hold h), and also for verba…
- Build 0.0.9.4 Released! - 5 July 2019
-New feature: you can now cancel reloading by melee attacking, throwing a grenade, or switching weapon. -Removed the bug/unintended feature that allowed you to fly around zero gravity in the inside portions of the ship. -Fixed an issue where you'd get a new inventory when you were revived, and your armor would be reset. -Reduce the recoil significantly, and made it a lot less cancerous. -Added weapon lag in. -Fixed a bug where the character in the Armory would lock up and refused to turn. -Added a green tint for your name on the scoreboard, so it's easier to see your ranking on the fly. -Removed the ability to spot enemies through walls and objects, sorry Shara. -Fixed the spawning in the vacuum bugs that were so annoying. -Fixed a bug where you couldn't spawn at Processing on the Reactor level. -Made it so that guns dropped on death disappear from the game world after 1.5 minutes. -Fix…
- Build 0.0.9.2 Released! - 2 March 2019
We’ve just released build 0.0.9.2 which adds several customization features as well as minor bug fixes and more prototype mechanics. Special thanks to our very dedicated testers for helping us find new game breaking bugs, and for everyone following and supporting our development: we couldn’t have done it without you. If you haven't done so already, please join our discord community: https://discord.gg/NBuzgar For anyone who is in the San Francisco area, we are going to be attending GDC from March 18th to 22nd. Look for us at booth NR3225 in the GDC play area, we look forward to seeing you there! Patch Notes: -Added a lobby customization tool in to allow players to customize their game lobby when hosting. -Removed collision from lights in the elevator shaft. This should stop you from getting knocked through the elevator floor if you stand to close. -Fixed the revive spawn bug where reviv…
- Public Pre-Alpha Closed - 21 February 2019
Thank you all for being a part of our public Pre-Alpha! We've received many good suggestions, bug reports, feedback, memes, etc. Moving forward, we will be temporarily disabling new downloads of Dissolution until we feel that there is enough content to support a larger player base. Seeing that you are all an integral part of our game development, we will be distributing the game through steam keys, meaning that ANYONE WITH A STEAM KEY CAN STILL PLAY. We'll also be hosting dedicated play-test sessions every Monday and Saturday from 4pm to 6pm PST. If you'd like to get involved in closed testing, please join our Discord server and reach out to us: https://discord.gg/NBuzgar
- Build 0.0.9.0 Is Uploaded! - 8 February 2019
Hello everyone. Apologies for the delays on getting this one live for you. I've been trying to wrangle the annoying "kick on round restart" bug, but have yet to get the best of it. That being said, I fixed a slew of other issues, so test it out and let me know what you think. Check out the full change log below: -The cap zone for barracks was way too small, fixed now. -Added a developer only feature that allows customizing the amount of AI drones present in the level and the spawn rate. This will be exposed to average players after more testing. -Fixed the tilt on the way your player holds the VEC-45. -Greatly reduced the brightness of the weapon-mounted flashlights. -Upped the light mapping quality significantly. -Fixed an issue where the door UI popups didn't appear for two outer doors on L2. -Fixed a bug where you could pistol whip people through objects. -Fixed some small geometry e…
- Build 0.0.8.9 Is Uploaded - 1 February 2019
Hello everyone, I have a new patch live now. We had some trouble getting the servers setup for this one, so apologies for the longer than normal down time. Check out the change log below: -Attempted to allow players to create more than one server per region. -Added a new feature where you can now melee attack enemies (default binding is E, but you can customize this). More damage is dealt the faster you're running. The animations are placeholder and will be improved later. -Lowered the volume on the start videos by 50%. -Added 4 more controls to the key binding page so you can customize them easily to your liking. This should now cover the majority of the controls. -Added some new first person animations into the game for locomotion. -Added a sound effect for the defibs being used. -Tweaked the background images of the inventory and main menu so they stretch to fill the screen properly.…
- Build 0.0.8.5 Is Live! - 25 January 2019
Hello everyone, I hope ya'll have had a good week! Build 0.0.8.5 is now uploaded and ready to roll! This one has quite a lot of tweaks, fixes, and updates to make the game feel like a more solid experience. Also, there is now a defib item issued to every player in team based modes that allows you to revive a dead team-mate. Use them! Check out the change log below: -Attempted to hide the "Texture Streaming Pool" over limit message. -Made it so you no longer have to manually rejoin servers after a game ends, it should reconnect players properly. -Attempted to fix a bug where if the IPDF lose in Assault, the game doesn't actually end. -Nerfed the drones so they have about 30% less health, 40% worse accuracy, and slightly worse target acquisition times. -Added a new item to the game that can spawn in the world. Also you spawn with two of them: Defibs. These allow you to revive a fallen com…
- Build 0.0.8.4 Is Uploaded! - 23 January 2019
Hello everyone, a new build is live! This build has many tweaks and changes to increase the polish of the Assault game mode, check them out below: -Killing your teammates with doors will now punish you with a TK penalty. -The Assault level has been overhauled and has a much darker theme, following the backstory of the ship being attacked by AI, and your IPDF squad being the backup. -AI couldn't capture or defend points previously, but they can now. -Drones now display damage by emitting smoke or lighting on fire as their health gets low. -Customized the Assault map to have more enemy spawns near the airlocks. -Tried to fix the collision on the door frames in the elevator. Hopefully players won't be knocked off as easily anymore. -Attempted to change the spawn system for the AI so the last few objectives shouldn't be so impossible to cap. -You can now switch weapons and sprint at the sam…
- Hotfix 0.0.8.1 Is Uploaded! - 21 January 2019
Hello all, I've uploaded a hotfix to address several glaring issues. The change log is below! -Attempted a fix for the crash that happens in assault mode quite frequently. -Made it so you can't hear the drone alert SFX no matter where you are in the level, it's not spatialized. -Made the engines much louder on the Kamikaze drone. -Made some changes to the drone spawn rate, it should now be easier to capture the last few points. -Added a warning sound to the Kamikaze drone just before it gets in detonation range. -Change the redistribution of enemy AI, should be less camping on the Bridge now. -Fixed a bug where you couldn't spawn on the Outer Deck as IPDF when playing Raid game mode. -AI should be able to shoot through glass now, hopefully! -Allowed more server instances in a region than just 1. -Fixed a bug where you could no longer change teams in Raid game mode.
- Build 0.0.8.0 Is Live! - 20 January 2019
Hello everyone, I know it's been a while since the last update, but we've been busy at work hunting down a few of the biggest bugs and also most importantly, adding a new PvE gameplay mode in where players battle against AI drones. This mode is still a work in progress and can be activated by clicking the Mode select button in the middle of the lobby screen before you create a lobby. A better system and new map will be coming soon. For the full change log, see below! -Added a new game mode where you have to capture the ship back from AI drones. It's still a work in progress and I'm sure there will be bugs, also the AI are not very smart. However, it should allow players to have fun even if there is only 1 or 2 other players online. -Attempted yet another fix with the bug that kicks you out of a server as soon as you join. Let me know if you guys see it any more. If it happens you should…
- Build 0.0.7.2 Is Live! - 8 January 2019
Hello everyone, got a new build for ya'll! Lots of big bugs have been patched this round, so hopefully everyone has a smoother experience. -Redid the animation for firing rifles, it has much less vertical kick now and should hopefully be useful to aim down sights. -Increased the weapon switch speed by 50%. -Fixed a bug that allowed you to change teams regardless of the current amount of players on either team. -Worked on the autobalancer system further, it should now account for players appropriately and balance properly. -Fixed a bug where binding certain input to jump wouldn't let you jump (such as mousewheel). You're welcome, Shara. -Fixed a bug which would show your first person arm set in third person if you respawned after dying while in third person mode. -Overhauled the way all energy weapons work, the Scorpion and Origin should now actually be decent. Mag sizes, fire rates, fir…
- Build 0.0.7.1 Is Uploaded - 4 January 2019
Hello everyone, welcome to 2019 and the latest build of Dissolution. Check out the change log below for all the details! Have a great new year. -Changed it so that if a team has no capture points they lose 25 points for tick so the game ends quickly. -You can no longer use you shield when you're dead. -Killing an enemy now subtracts a point from their score. -Fixed a typo in the main menu. -Muzzle flashes are now attached to the muzzle of a gun instead of being detached. Not particularly realistic, but looks better, particularly if you have high latency. -Applied character limits to the player name tags so that you can't have more than 15 characters displayed (RIP Shara). -Reworked all the muzzle flashes to be much more realistic and less annoying. -Tried to fix a bug where fall damage would count as TK damage to your team mates. -Attempted a fix for a bug where you could "surf" on gren…
- Build 0.0.7.0 Is Now Live! - 29 December 2018
Hey everyone, got a new build here with a few important tweaks and changes. Check out the readme below and I hope everyone has a great new years celebration! -Fixed a bug where the two side airlocks were pressurized even though the door was open, this was kind of goofy. -Fixed a bug where you had two white boxes showing in your inventory on spawn as IPDF. -Changed the autoshield hotkey to a button the will use a medkit from your inventory if you're injured and have at least one in your inventory. -Gave the M1911 an extended mag so it now has 10 rounds instead of 7. -Added sidearms to the loadouts for both IPDF and Mercs. IPDF get P1 pistols and the Mercs get M1911s. -Made the glass on the outside of the ship bulletproof, but any glass inside the pressurized areas should be easily penetrated by small arms fire. -Fixed several issues in the level where doors could clip through walls, you…
Patch notes and updates
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