- Huge Refactoring for Co-op (preperatives only) and improvements + new guns & map - 6 February 2024
V2.9 ✅ 0 - Fix Emissive Saber kill enemies ✅ 1 - Fix hitmarkers replication ✅ 2 - Player camera shake replication ✅ 3 - Update button menu styles and fix 'Reset' buttons positions ✅ 4 - Grenade kill replication ✅ 5 - MPS_Drones replication damage (HUD), same as grenade issue ✅ 6 - Partially fixed (improved but not perfect) closing multiplayer session ✅ 7 - Multiplayer main menu interface updates like logs and table of sessions ✅ 8 - GameOver Multiplayer 🟩 9 - Flying Bike MP ✅ 10 - Fix MP arms replication visibilty ✅ 11 - Fix PG1 gun arms overlapping camera (FOV) ✅ 12 - Fix - Remove Sprint while aiming ✅ 13 - Fix buttons on EndGame screen (win/loose) ✅ 14 - Temporary added a gun for character for MP 🟩 15 - Fix smoothness client character animation while sprinting ✅ 16 - Fix landscape texture packaged game ✅ 17 - Re-added gun fire animation after refactoring ✅ 18 - Optimizing Room level…
- Game Development Update - 22 December 2023
I'm working on a Multiplayer Co-op version at the moment. This implies a significant refactoring of the game to prepare everything, with additional optimizations along the way. I appreciate your patience as you wait for the next version update. Follow me on X or join my Discord from here: emittersgame.com Check some Beta version action of that multiplayer here:
- V2.7 - 4 June 2022
Maintenance: - Refactoring some part of FirstPersonHUD for better workflow on toggling UI when possessing other actors, like drone, computer, hook, etc. - Refactoring Possession system (possess hook, drone support, doors, turrets, etc.) - Refactoring All Weapon systems - Load specific gameplay settings for social media post gameplay recording - Load last wave and godMode for better action gameplay footages for social media posts - Load random weapon social media post gameplay recording - Created handy UI to debug actors - Created handy function to cam focus any objects - Clean some Internal errors - Created a Spawn Point Location system (a system to spawn Airstrike and Helicopter at point transforms) - Created Projectile System for better workflow - Created handy HUD toggle for Actors - Added drones projectile settings Fix: - A internal macro for debugging - Hook re-catch objects - Cine…
- V2.6 - 13 September 2021
- Maintenance reusable wave system for other game modes - Maintenance added maps states for menu/unlockable levels display (Demo, Released, NotReleased) - Creation of new map "The Unknown" (WIP) - Creation TheUnknown Hook Object (puzzle system) - Optimize maps - Optimize EscapingTraining - Optimize Sounds overlapping priorities EscapingTraining - Improvement jetpack mod HUD and mechanic/gameplay - Improvement WeaponBench camera get closer to screen - Improvement Window type/resolution screen selection in the graphics settings menu - Fix Turrets stop shooting when enemies die (TRTZ V5) - Fix player still taking damage (UI only) after dead - Fix EscapingTraining code errors - Fix internal error compromising audios - Fix save gameplay settings for sprint toggle - Fix Missilerz internal warnings - Fix wave number hud after new wave system implementation - Fix audio priority on the Undergrou…
- v.2.5.1 ============== - 30 June 2021
v.2.5.1 ============== - Fix level transition for "Final Test" - Remove "The Escape" wall dev testing - Added cheat code menu panel for Dev testers
- V2.5 - 30 June 2021
v.2.5 ============== - Level Transition menu screens workflow (steps of unlocking guns, continue button, loading next map and thanks messages for full or demo) fix - Metropolis enlightenment post process - Industry map lighting - updateting some fences and stairs on Industry map - Reduced car crash damage from 15 to 10, and ghost mode after crash set for 2 seconds - Industry map smoothing roughness aliasing + style - Jetpack Mod https://emittersgame.com/ https://twitter.com/Emitters8 https://www.instagram.com/emittersgame/ https://www.facebook.com/emitters/ https://soundcloud.com/mickael-morgado/sets/emitters-ost https://www.youtube.com/channel/UCK0Ax0jYjQ5rGpiZHbl-yHw https://mickaelmorgado.itch.io/emitters
- Linux full game update v2.4 - 19 June 2021
Linux full game update v2.4
- V2.4 - 19 June 2021
v2.4 ============== - Teleport inner frame portal size fix for UE5 - Reduced size of teleport particles - Fix multiple spawn on AITraining map - Fix Drone Stuck on Adaptation - Update Events Trigger for mods - UI Slider style update - Increased Rain collision distance to 70000 - Sway weapon movements for lateral movements - Crosshair subtle style - Barrel Explosion particle update - Drones now can follow and attack DroneSupport - Player slide ability - DroneSupport projectile increased damage - WeaponBox primary / secondary gun switch - Fix unlock levels after unlocking weapons
- V 2.3.7 - 8 June 2021
v.2.3.7 ============== - Drone Performance enhancements - Temporary removed drone random speech/noise sound (uses timer function instead soundCue) which can affect perf. - Remove glitch low health effect
- V2.3.6 - 24 May 2021
v2.3.6 =============== - Correct French keyboard movement layout - Shortened version of tutorial video for TV screens - Digital Glitch bigger effect for low health - Added Tutorial explanation TV on Underground - Added Explanation text near Charger - Batteries location HUD show indication at proximity
- Linux Setup - 10 May 2021
Implemented new Steam Depot for Linux
- v2.3.4 Hotfix performance - 8 May 2021
v2.3.4 (hotfix) ============= - Adaptation optimization - Remove all maps lighting build - Remove level transition delay on training
- V2.3 - 7 May 2021
v2.3 =============== - New Drone Fly system plugin (Major update) - Hit Camera Shake - higher flyby projectile noise - Fix music randomly restart when too many sound effects occurrences - Difficulties - Fast throw grenade - Fix call Metropolis elevator from 3rd floor - All maps update (style and lighting) - New song: Emitters - In The Fight - AK new Sound Effect - Cam shake update - Maps style update - Update Credit menu - Chargers new activation sound - Camera dirt screen effect - New low health screen effect Note: some level performances will be updated (especially the "Adaption" map), and I will try to rebuild the game with backed shadows and the Fix Raytracing/RTX option. If you have any problems or just want to share your experience, please give me your feedback in the following media: https://emittersgame.com/ https://twitter.com/Emitters8 https://www.instagram.com/emittersgame/ h…
- hotfix beta validation - 2 February 2021
fix beta branch validation on main menu for default release
- V2.2 - 1 February 2021
v2.2 =============== - New Level (The Escape) - Reduce overall sounds when dialogues - Update overall health system - Update gameWin/Over screen for better and easier backend workflow - When voices sound reduce other effects SFX - Remove Stats from gameWin/Over screen - Update Muzzle flashes for all guns (effect and backend structure) - update player HUD with weapons thumbnails - update room map style - Player HUD toggle visibility of WheelSelection when player has perk - Wheel Selection release key message - Working on new overall voices - Update GlassBreaker Sound from @Josh Bak - Added @jojo drone model as DroneSupport perk - Crafter Interface Update - Same close button for crafter and weapon bench - Prevent pause menu on interactable elements like crafter and weapon bench - Barrel Outline Removed (temporary to prevent to much glow on low end pc) - Confirmation Notification on Weapon…
- V2.1 - 23 December 2020
- Testing Raytracing + toggle setting option - Cleaning project for faster builds - Set some other sounds to SFX and UI audio slider settings - Music Player for menu with artist and song names - Added Josh Bak Songs - Increased FinalMap difficulty - Health system update - Player Impact effects update - FinalMap larger stairs for Androids navigation - FinalMap Reduced lighting for optimization - Player Dead Ragdoll instead of teleporting to DeadZone - Black background fade In when Game Win and Game Over UI shows - Fix Drone Support collisions - Hide first person FOV arms when controlling drone - Smooth Blend between player and DroneSupport - Fix and update Elevator Triggers on FinalTest - Fix Gameplay settings like "Cam Shake" and "Motion blur" on load - Added Dynamic Weather to FinalMap - Update website url on Credits - Optimizing FinalTest map - Added Ambiante SFX on FinalTest map - In…
- V2 - 7 December 2020
- FinalTest Level optization - Better sway weapons effect (vertical and roll to give better feeling) - AK aiming dot and dynamic FOV - Darker Shadows for Industry map - Switch Oblivion drone on Garden And Industry map - Update pathfinding spots for drones navigation on Industry map - Spawners Arms noise set as SFX slider audio on settings - Added Invalidate Sound effect on turret and set as SFX slider audio on settings - Man Breath and heartbeat set as SFX slider audio on settings - Switch cloth sound set as SFX slider audio on settings on handgun reload - Fix skip cinematics black screen on industry - Reduce Muzzle Flash for guns - Updated drone colors to red - Barrels material update - Weapon Box v2 - New Menu style (flying drone) - AI Boss smoother rotation movements - Weapons FOV while not aiming - Waves Drone Oblivion replaced - Bullet Trail particle - Impact Particle LOD - Beta ve…
- V1.9.6 - 11 September 2020
v1.9.5 =============== - New assets on maps - Underground cinematics update - Fix Level Unlock - Remove cinematic mode for Default game - Hints Update - Camera Shake fix - Gameplay Musics v1.9.6 =============== - Replace Doors by Room and Tunnel Transition - Changed show Door Exit Sign from key and not Tothem (can be usefull for multiple keys and multiple doors on same level) - Set Actors or HUD (Hint Message, Elevators, Invalid Interaction, Intro Dialogues) with audio SFX type volume - Outside room Decorations - Switch gun progression unlock order - New Skies - Map assest update - Input key Interaction hud's
- V1.9 - 5 August 2020
v1.9 =============== - Advertisings on map - Batteries remodeled - Drones remodeling for better hit - Cinematics and Skip cinematics button - Footstep sounds updated - Fix control player on map initialize - Crafter with active and passive abilities - Weapons saved with steam cloud - Control settings update - Prevent switch weapon while aiming - Fix player controller after underground elevator animation - Update some SFX - Fix buy sniper - Update dificulties - Fix hint controller messages after controller settings - Fix androids pathfindings - New Advertise - Added explosive barrels - Update map thumbnails If you like the game feel free to give a feedback/review/share it. See you arround!
- V1.8 - 27 May 2020
v1.8 =============== - Drone AI v4 (shoot at predicted player location, faster shoot trigger) - UI impact and hitmarker sound update - AK lower gun damage - Bigger stones catch trigger - Story cinematics - Update levels to be more forest like - Airstricke awesome animation - Updating the texts interaction - Unlockables levels system - New song: Cyberpunk v2 - Accept health perk on