- Just 24 more hours in the Steam Summer Sale! - 7 July 2021
The Steam Summer Sale is quickly coming to an end, so we wanted to give a quick "last chance" reminder to everyone that Nauticrawl will be 50% off for another 24 hours. If you haven't had the chance to pick it up yet, now is the perfect time! We wanted to take a brief moment to thank everyone who has supported the game. Whether you've left us a Steam Review, joined the Nauticrawl Discord, or just left an appreciative post on the Steam Forums—the feedback we've received on Nauticrawl has been incredible and it means the world to us. Thanks again.
- A Rogue Escape is Available now - 10 June 2021
I'm beyond excited to write this announcement, even if the launch of my previous game, Nauticrawl, almost feels like yesterday, the development of this re-imagined VR-exclusive has felt like a completely different journey from the very start. One of the hardest things about this new adventure has been to try and convey through 2D images, what it really feels like to learn and pilot this giant machine we still call Nauticrawl. Well, today I can finally say it: please put on your headsets, and get ready to step inside a house-sized crawling machine... ...A Rogue Escape IS OUT NOW! For those that already jumped on board and purchased A Rogue Escape, thank you! Please let us know what you think by leaving a review, they really help us developers a lot and allow us to make new content for all of you in the future
- Nauticrawl Adds Russian and Simplified Chinese Localization - 7 May 2020
Hello everyone! It's been a while since the last update, which doesn't mean I haven't been cooking up some new things. I have! I'm just not quite ready to talk about them yet. In the interim, though, there have been some requests for additional languages and I'm happy to announce that Nauticrawl is getting 2 new ones today! Simplified Chinese Russian I'm super excited to be able to support these new communities. If you're a native speaker of either of these languages and notice something that looks wrong, please let me know. I'm a solo developer and I don't speak either of these languages, so it's tricky testing new languages but I do want to get it right! If you have questions or just want to introduce yourself, please drop me a note on the Steam forums or pop into the Discord and say hello. I'd love to hear from you! Steam Forums: https://steamcommunity.com/app/922100/discussions/
- Introducing: Spare Parts Oasis - 22 April 2020
I've been thinking a lot about the importance of community lately and not just because we've been asked to remain so far apart in recent months. I'm fortunate enough to have communities developing around each of my active projects (Nauticrawl and Clayxels), both of which have been tremendous sources of energy for me as a solo developer. So first off, thank you for keeping me going! Until today I had a Discord server focused solely on Nauticrawl and Clayxels enthusiasts scattered across Twitter and itch.io, just to name a few. With these projects in the wild and more on the horizon, it seemed appropriate to rename the Discord to include everyone while also serving as a new heading for my varied endeavours. I landed on "Spare Parts Oasis" which is a moniker that accomplishes a few key things: First, it's a callback to Nauticrawl. This is how the existing Discord community knows me so for…
- Nauticrawl Gets Honorable Mention in IGF’s Excellence in Game Design - 8 January 2020
It’s been a little while since I’ve dropped by with an update and what better way to return to it than with news like this? Nauticrawl has received an Honorable Mention from the Independent Games Festival for Excellence in Design. Though it may sound cliche, it really is humbling to be mentioned alongside such an amazing group of games and developers. You never know what to expect when you throw your name into a pool of the best of your peers and this is such a wonderful outcome for us. Many thanks to the IGF judges who gave Nauticrawl a fair play and congrats to all the nominees. What a great boost of energy to start off 2020… what do you suppose is next for Nauticrawl? Stay tuned :) You can read more about this year’s nominees on the IGF website.
- December Sale & Trading Cards! - 5 December 2019
Ahoy to everyone who’s been waiting for the best moment to jump on our highly pressurized and mysterious Nauticrawl! This might very well be it, Nauticrawl will be cruising through our biggest sale yet, and that’s not all of it. Our very own set of Steam Trading Cards is now available! We also want to take a moment to thank all our rogue pilots who have supported us so far, leaving the most amazing reviews, finding hideous little bugs as well as helping other users on our forums. Thanks to your continuous support we’ve been hard at work after launch to further polish the game. Here’s the list of improvements done to date: - Better performance on low quality setting, especially aimed at Mac Os X users to enjoy the game on low-spec computers. - Improved the discovery of some hidden achievements. - Fixed text sizing issues to maintain better consistency between different platforms and moni…
- Nauticrawl game-design Deep Dive on Gamasutra - 13 November 2019
I’m so happy to share this news, Nauticrawl has a game-design Deep Dive post on Gamasutra! If you’re not familiar with Gamasutra’s series of Deep Dives (admittedly, that’s the most fitting name that could have ever hosted anything related to Nauticrawl!), here’s the official description: The Gamasutra Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game, in order to show how seemingly simple, fundamental design decisions aren't really that simple at all. Nauticrawl’s development was one heck of a journey because of its experimental mix of many diverse gameplay elements, so I’m just very happy whenever I get an opportunity to dissect some of that process and how it led to the final result. A big thank you to Gamasutra for the opportunity to share some of this journey with you all. The journey is not over thoug…
- Patch #3 released! - 28 October 2019
This is not a big one, but it addresses a couple of annoying things: V 1.169 - Field Note #8 and its achievement is now easier to unlock. - Improved performance on Low quality setting. Mac Os X users should stick to the default Low quality setting on mac, it won't impact quality of lighting, but it will disable some of the camera-filters that tend to be slower on this platform. - Bug fix: Game intro text size could sometimes appear very small on Mac OS X, depending on monitor configuration.
- The Roguelike Celebration Day presentations are now online! - 23 October 2019
Earlier this October I was scheduled to participate in the Roguelike Celebration Day by giving a talk on the game-design iterations that went into Nauticrawl. Though I couldn't be there in person, the organizers were kind enough to let me send them a recording of my presentation. Today that presentation is available online along with all the other awesome talks that happened at the celebration! My talk covers all the headaches that went into designing Nauticrawl as a mix of real-time and turn-based gameplay elements. Coming up with this game has been an amazing journey and I’m happy this video gave me a chance to document some of that process. I hope you’ll enjoy it! For the full list of talks, please head to the Roguelike Celebration youtube channel, you can take a look at my talk straight from this page. If you haven’t but are interested, please wishlist so we can let you know about s…
- Ghames with Ghoastus: Nauticrawl - 11 October 2019
Ave, Citizens! As October sweeps onto the calendar, like a crowd of yokels breaking into a condemned theme park, the barrier between the human world and that of the Romans grows thin. With a rustle of laurel the veil is parted, and I, Ghoastus, manifest among you! Be not afraid, however, for Ghoastus is a friendly spirit. And this month, I aim to be more friendly than ever. My human friend Nate, you see, has been quite unwell, and while he recovers, he has ended up with a backlog of games which he quite liked, but has had no time to write about. Luckily, a Ghost Writer haunts his desk – and I intend to clear it for him! First on my list of games, we have Nauticrawl . And it s a hard one to describe. Let us imagine, citizen, that David Lynch, fresh from making Dune in 1984, decided to make a game. And that his premise for said game was a sort of escape room, controlled by a cantank…
- Nauticrawl Receives European IndieCade Nomination Too! - 25 September 2019
Hi everyone, we’re back with some more exciting IndieCade news! Nauticrawl has ALSO been nominated for IndieCade Europe. Since I (Andrea, developer… hi) live in Italy, I’ll be able to hop over to Paris for this one to man the booth myself. Yay! Here’s the recently released trailer showcasing all the nominees. Congrats to everyone! IndieCade EU The European festival takes place October 18-19 in Paris, France. I will be personally attending this event and showing off Nauticrawl. Please come say hello if you’re attending. For tickets and more info, check out the IndieCade EU website. All EU IndieCade nominees Nauticrawl’s EU page If you’re just joining us, you can read about our IndieCade US nomination in our previous announcement.
- Nauticrawl Receives US IndieCade Nomination - 23 September 2019
We’re excited and humbled to announce that Nauticrawl has been nominated for the US IndieCade festival. It’s a cliche to say that it’s an honor just to be nominated but really there’s no more fitting way to put it than that. Nauticrawl is in almost every way a leap of faith taken in hopes that people would appreciate this unique experience all dressed up as a game. To be showcased along so many other wonderful creators and creations fills us with pride, joy, appreciation… the list goes on. We can’t express enough how appreciative we are that people seem to be “getting” Nauticrawl. IndieCade US The US festival takes place October 10-12 and will be held this year in Santa Monica, CA. A local representative from Armor Games Studios (publisher) will be running our booth at this event. You can find out more info, buy tickets, or make press inquiries on the IndieCade US website. All US IndieC…
- Patch #1 - 20 September 2019
It didn't take long before some rogue pilots managed to find one way to really wreck a Nauticrawl, this is our fist patch with the following changes: Version 1_165 Bug fixes: - Switching the computer off while a radio message was waiting to be dismissed on screen caused the radio and the nethook to lock. You can read more about that on our forums. Changes: - The gate terminal icon on the radar now has collisions and you can't walk over it anymore. That is a hard lesson learnt soon, but it will make sense as you progress through the game and learn how to interact with these objects. This patch will go live shortly after this announcement.
- Your Reviews Matter - 17 September 2019
Reviews have a bigger impact on the success of an indie title that most players realize. Having reviews on your page sends out a signal that others are playing it. This is often the thing players wait to see before picking up a lesser known indie title. Certainly the goal is to get a good score, but having a score at all is a very close second. If You Enjoyed the Game - Consider Leaving a Review If you loved it, liked it, or just found it unique and interesting please let other players know it’s worth their time. They may be waiting to hear from you … Reviews can be left at the bottom of the Steam Page and don’t have to be lengthy. If You Didn’t Enjoy the Game - Start a Conversation with Us Before you take to the reviews, please let us know why you weren’t happy. With games being digital goods we’re always tweaking and fine tuning, adding features, and fixing bugs. Know that we are list…
- Atmospheric UI-twiddler Nauticrawl clambers out - 17 September 2019
You’re on a hostile alien planet, in a machine you don’t know how to work. You’ve jumped into this device in a desperate bid for safety, wanted for crimes unknown, with the cops at your heels. The actions of the entities outside (yep, definitely entities outside) can only be gleaned through your scanners, once you’ve turned them on. You don’t know how to turn them on. Or how to move. Or how to stop the pressure from crushing everything. Nauticrawl , previously 20,000 Atmospheres, has one of the most intriguing pitches I’ve ever read. It’s out now, but you won’t catch me in that machine until someone tells me I won’t cry. (more…)
- Wireframe Magazine Developer Spotlight - 13 September 2019
Howdy folks, we’ll keep this one short because, well, there’s TWO whole pages filled with Nauticrawl curiosities now available in the latest issue of Wireframe Magazine! In this solo-dev spotlight, Andrea goes back to the very beginning of the project and tells the story of how a vintage tram ride in Turin sparked the whole idea of being stuck in a mysterious machine full of buttons and levers. Also inside are insights into the challenges of designing a real-time cockpit controlling a turn-based system. With the release now just a few days ahead of us, we think this is the perfect read to whet your appetite, or shall we say *flood* your imagination?!? Wireframe Magazine issue #22 is generously available as a free download here. But if you feel like supporting this wonderful indie publication, a physical copy is also available for purchase from their website for only 3£. Support your fav…
- On Closing the Design Loop - 11 September 2019
After roughly 2 years, launch day is nearly upon us and on September 16th I will finally get to share Nauticrawl with you all. This moment for me is one of nervous excitement. Of exhaustion and anticipation. As I look back on making this game, I realize the road to launch eerily parallels what I hoped you as the player would feel experiencing it for the first time. It’s a wonderful loop closing I’d not intended but am delighted to have discovered. I didn’t always know where the game would take me, how to solve the problems it presented, nor exactly what the right answers were. But I always trusted that the game would pull me where it needed to go. If in playing Nauticrawl you afford it the same trust, I believe you’ll find it will give you just enough to keep you going. When you succeed, it’ll repay you with a sense of accomplishment that can only come from a goal hard fought and well e…
- Nauticrawl will be playable in 6 languages! - 28 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34698670%2Fd860af996969adab234b4a141221f256047659e0.png Something we’ve not talked much (or at all) about during development is that Nauticrawl will be playable in multiple languages. At launch you’ll be able to play in the following languages: English French Italian (evviva!) German Spanish for Spain Spanish for Latin America This localization covers all in-game text and menus as well as the Steam page and achievements. We’d love to support more languages in the future but as a small team we have to take manageable bites. As an Italian-born developer I’m truly excited to be able to bring Nauticrawl to you in my native language. If you don’t see your language of choice above, please let us know in the comments what language you’d like to see in Nauticrawl. No Dothraki, please. Wishlists and word of mouth make a bigger diff…
- Nauticrawl @ the Roguelike Celebration! - 21 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34698670%2F03cb5792a56f82205cb43841850e120d31d408e3.png Buongiorno! Andrea here, dropping by with some exciting news. I’ve been selected to speak at the Roguelike Celebration 2019 this October in San Francisco. What’s the Roguelike Celebration? It’s community-organized event centered around fans, makers, and admirers of the roguelike genre. For two days in October designers, artists, authors, and others will give talks, play games, and have discussions about all things roguelike. Undoubtedly there will also be heated discussions about what a roguelike is or isn’t. If you’ve got thoughts on the subject - please drop a comment below. I love a good roguelike debate :) Why am I Going? That’s a great question. I’m glad you asked. Though we’ve steered away from calling Nauticrawl a roguelike because it conjures very specific exp…
- New Trailer and Launch Date Announced! - 15 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34698670%2F74a8bc410eff298f394b761908463c896387566d.png We’re excited to announce that Nauticrawl will be coming to Steam on September 16th! To mark the occasion, we’ve put together a brand new trailer which you can watch below. https://youtu.be/UC-8UAAE7mc We began our final push toward launch this week and have started seeing some outlets already picking us up. Please excuse us while we attempt to restart our hearts after hearing PC Gamer say “it looks fantastic." If you’re the curious type interested in a unique, challenging experience please consider telling a friend about Nauticrawl or wishlisting the game. It makes a big difference and would mean the world.