- Changelog v1.10.1 - Minor fixes - 19 February 2023
Changes and additions: Changed bonus seasonal area information text from "Unlock items to help on your journey." to "Unlock items to make your journey easier. Only recommended if you are struggling." This information also now only displays when tooltips are enabled. Bug fixes: Pause menu white outline is now aligned with the "Pause" text. The intro level fountain displays now don't show the tooltip if tooltips are disabled. Fixed issue with jump buffering not working in the overworld. Fixed issue where profile selected item wouldn't update upon creating a new profile (meaning if you created a profile, then went back to profile select, the selected profile wouldn't be the profile just created).
- The True Slime King leaves Early Access After 6.5 Years of Development - 4 February 2023
Wow... the full release is finally here. I'm not really sure what to think. It's both awesome and terrifying. It's been a great 6.5 year journey making the game, and an awesome 5 years with you all during Early Access! I can't express how much your support and feedback has meant to me throughout this time. I originally only started out with the mindset of creating a game I would enjoy, so I'm glad to see there are some other people out there who also enjoy it. Before I get into anything else, I just want to be clear that I'll continue to provide support and any performance / bug fix updates as needed (and add extra content if the game gets enough fans -- read more at the bottom). For those interested, I'm going to take the space here to talk a bit about the development journey, what I learned, what my hopes are, and what I plan to do next. What does Slime King mean to me? I've been maki…
- Changelog v1.10.0 - Tying Up All The Loose Ends - 29 January 2023
This update brings The True Slime King out of Early Access and into Full Release! The official full release is February 3, 2023. However, no updates are planned for that time, so this is effectively the full release update. Look forward to another announcement on the 3rd with more info. This update mainly just adds the cover art to the game when it first launches. All the other changes and fixes are just to give a final polish to the game before full release. Don't worry, I'll still be around to update things if any issues arise. :) Changes and additions: Added cover art display when the game first launches. Added slight darkness around edges of the menus. Cycle object times now reset for the instant replay display after beating a level. This makes the cycle object line up with the timing of slime king's movement so you can accurately see how slime king moved around those objects. Amule…
- Changelog v1.9.3 - Minor improvements and bug fixes - 3 December 2022
Change and additions: Saved passwords are now stored more securely locally. Users who have enabled the "Remeber Me" option will need to retype their password in order to log on. Made slime king hitbox more consistent. The hitbox when slime king is on a wall is squished, allowing the player to not be killed by things like lasers. However, in the past, when the player slid off the bottom of the wall, the hitbox would instantly expand and splat the player on the laser that the player was just able to dodge (providing an inconsistent experience). Now, slime king retains the squished hitbox while the player is in the air until the player presses in the opposite direction. This will result in new routes opening up in some levels. Added 'Bonus' text above pink zone bonus doors to convey to the player that they are optional levels. Added 'Bonus Seasonal Area (unlock items to help on your journe…
- Changelog v1.9.2 - Minor improvements and bug fixes - 23 October 2022
Changes and additions: By default, replays and deaths no longer display. Most people play with them disabled entirely, as it is hard to play with them enabled. By default, replays and deaths are no longer saved. This helps provide a more streamlined experience by reducing level loading times. Removed the 8 minute limit to levels. Previously, after 8 minutes, the player would be killed; this was implemented to avoid large replay files and slow replay loading speeds. Note: replays will still only save up to 8 minutes in length. The way replays are handled, the array that holds their data will produce an error if the array is longer than 8.8 minutes worth of data. Reworked lvl_4_14 to require the player to get the green key to finish the level. Improved key blocker wall glow tiling to be more visually cohesive. Mouse cursor no longer hides when controller is plugged in. The pause menu now…
- Changelog v1.9.1 - Minor bug fixes - 26 September 2022
Changes and additions: Teleporting via the pipe system now updates Slime King's respawn point to the door associated with the pipe you teleport through. Bug fixes: In-game level timer now matches the server level times in the level exchange. The in-game level timer used to be one frame slower. Fixed issue with game sometimes freezing when completing a level in the level editor. Fixed issue with background not being preserved between playtesting and editing. Fixed issue with the Hide Other Layers button/function not being preserved between playtesting and editing. Fixed issue with redo history getting removed when switching between playtesting and editing.
- Changelog v1.9.0 - Final Content Update - 22 August 2022
Last chance to get the game at its current price! At full release (in the coming months), the game will increase from $14.99 to $19.99. The reason for the price increase is due to the amount of content that's been added to the game since the game was first released into Early Access, mainly the in-game level exchanges, which requires servers to operate (and servers aren't free to operate). Wow, guys! It's been 6 years since I started working on The True Slime King, and it's been 4 years since the game has been available for purchase. The game has progressed so much in this time, and I've learned a lot along the way. I want to give a huge thanks to everyone who supported the game by buying it during Early Access. You all have provided me with so much motivation to finish this project. I also want to thank everyone who provided feedback on the game during Early Access! Having people care…
- Changelog v1.8.0 - New Story Mode Intro Level - 29 July 2022
If you want to experience the new content yourself, you might want to avoid watching this update video. Instead, you can create a new profile and play through the introductory area until you get to the overworld. https://youtu.be/Y0owgpbR3-s Changes and Additions: Completely reworked the introductory level with more lore and 2 new songs (Epic Quest and No Crown). Added achievements display area in home level. Added level name display to teleporter minimap. Level editor file browser now defaults to displaying the last saved/loaded file. Switched rotation direction on flicked blocks. Added cosmetic spores that burst from the wall sin the Echoing Entrance overworld area. Added cosmetic bugs that walk around on the walks of the Mushroom Mantle overworld area. Added cosmetic crystals that grow on the walls of the Metal Mines overworld. Made overworld route to lvl_3_2 easier. Improved large b…
- Changelog v1.7.0 - Full Controller Support - 17 May 2022
Changes and Additions: Added full controller support Quick Play and Level Editor can now be navigated with controller and keyboard. Quick Play and Level Editor used to only be navigable by mouse. For the Level Editor, this included building an in-game file browser. This comes with the benefit of allowing the game to stay in full screen mode when browsing for files to load/save levels. Level Editor revamp: All settings (including undo/redo history) are now saved between editing and playtesting, allowing you to playtest a level and quickly resume editing from where you left off. Added more tools on the topbar. The rotate tools allow you to rotate objects to their different variations instead of needing to select the specific rotation on the sidebar. This saves time and declutters the sidebar. Select tool to Level Editor - Allows for multiple objects/tiles to be selected, moved, and delete…
- Changelog v1.6.2 - Smooth camera option and bug fixes - 24 October 2021
Changes and Additions: Added smooth camera movement options. There are 8 different setting that determine how fast the camera catches up to the player each frame: 100%, 40%, 32%, 25%, 19%, 15%, 12%, 10%. Before, this was effectively set to 100% (and could not be changed), as the camera would always be perfectly caught up to the player. Now, the default is 32%, but this can be changed in the options. Smoother camera movement helps create immersion when exploring. Less smooth camera movement helps the game feel more responsive (but doesn't actually affect responsiveness at all). Quick play filter and page options now only display after the user has logged in to the level exchange. Added button sounds to all Quick Play buttons. Moved level exchange dropdown menu to the right to not obscure the back button when the controller is plugged in. Changed default sound volume from 0.6 to 0.85. Cha…
- Changelog v1.6.1 - Performance improvements and bug fix - 16 October 2021
Changes and Additions: Added background plaque around the filter and page browsing section of the quick play. Performance improvements: Dart spawners now deactivate when outside the view (this has no noticeable effect, since darts would destroy themselves if outside the view). Purple on/off crystals now deactivate when outside the view. Changes to make the game deterministic: Darts spawner blocks now use a global timer to determine when to fire darts. Red and yellow lasers now use a global timer to determine when to fire the laser. Purple on/off lasers now use a global timer to determine when to turn on/off. Bug fixes: Fixed bug where game would crash when pressing the last page button in Quick Play before logging into the level exchange.
- Changelog v1.6.0 - Quick Play Story Mode Levels - 10 October 2021
This update brings the final major feature to the Quick Play with the re-introduction of Story Mode levels. You can now race each other for fastest times on 120 of the Story Mode levels. The bonus levels and boss levels are not available in Quick Play because they aren't really time-based levels. https://www.youtube.com/watch?v=YOEvNbUuIRk Additions and Changes: Story Mode levels (that have been beaten in Story Mode on any profile) can now be played in the Quick Play area. Like with the community levels, the Story Mode levels also have fastest time leaderboards. Added Quick Play filter option for "Last 7 Days". Added Quick Play filter options for "A-Z" and "Z-A". Added pages to Quick Play level select, including the ability to jump to any desired page. Added sprites for the wall mushroom when it is in the air and when it is touching two walls. Quick Play "Easiest" and "Hardest" filters…
- Changelog v1.5.1 - Heart Achievements - 30 August 2021
https://www.youtube.com/watch?v=7fM3xqjWRNQ Additions and Changes: Overworld doors now have a heart display that lights up if you beat the level without using extra lives. Added 6 achievements for beating all levels in each zone (and one for beating all levels in Story Mode) without using extra lives. I apologize for those of you who have already beaten Story Mode levels without using any extra lives; you will have to beat the levels again in order to get these achievements. Before this update, I hadn't implemented any way for the game to determine whether a level was beaten without using extra lives, and so there is no way to grant these achievements after implementing this feature. Fixed shading on all overworld locks. Changed shading on some of the foreground tiles. Also added a 1 pixel buffer around the edge so the tiles don't leave gaps between the tile and wall when the screen is…
- Changelog v1.5.0 - Seasonal Content and Amulets - 24 June 2021
I meant to get this update out 2 months ago in the spring, but I had some other stuff come up, and also I also moved. This update brings the final big update to the story mode, with new seasonal areas that hold 20 additional levels. There are also now amulets that are not only fun to collect, but they grant the player bonuses to make the story mode easier. You don't have to collect the amulets (and I've added an achievement for beating story mode without collecting any amulets), but the amulets are there to help level the playing field for all players. This video shows off a lot of the new features in this update. For a full list of features, see the changelog below. https://youtu.be/cSXzCCG7cpk Additions and Changes: Added spring seasonal objects: Storm clouds, storm plant pots, beehive, honeycomb. Added stellar seasonal objects: Directional fans, meteor spawner, meteor blocker. Added…
- Changelog v1.4.0 - Expanded Options Menu - 1 March 2021
I started on this updated as soon as v1.3.4 was released (on January 9, 2021). I knew it was going to take a long time and that I was going to break a lot of things that would take a significant amount of time to fix, but it's all been worth it. I cleaned up a lot of the backend systems in the game to make development and bug fixing easier. This allowed me to fix a few bugs I was battling with for quite a while. I've also continued to increase performance and managed to find a solution to the Windows update issue that plagued some users causing the game to run at about 45 FPS instead of 60FPS (more details on this below). As stated above, I made a lot of backend changes in this update. I've thoroughly tested the game as much as I feasibly could and haven't noticed any remaining bugs, but I'm sure there's something I missed, so please let me know if you notice anything weird! That said,…
- Changelog v1.3.4 - Story Mode Cosmetics and General Bug Fixes - 9 January 2021
I did a lot of code restructuring in this update. I tried to thoroughly test everything, but I might have broken something somewhere that I didn't catch. If you come across any issues, make sure to let me know so I can get it fixed as soon as possible! Here are some videos of a few of the graphics improvements in this update: https://www.youtube.com/watch?v=gRsE7njGJoY https://www.youtube.com/watch?v=Mw2aWAOy5ow https://www.youtube.com/watch?v=pLgAatq9b9g Changes and additions: When you reach the end goo in the level editor, it now completes the level and takes you back to editing. The metal mines outer walls and cosmetics are now darker to make it easier to distinguish them from spikes. Reworked the sprites for Acetal's legs to be slightly more forgiving (2 pixels extra wall space on each wall section). This better matches the areas it looks like you should be able to land on. Made exp…
- Changelog v1.3.3 - Level Editor Improvements - 22 December 2020
The level editor is nearly complete! There's only one more feature left that I want to implement (being able to select multiple instances and move them around). I'm super happy to introduce an undo/redo system to the level editor in this update! This is something I've wanted for a long time, but because of the way instances in the level editor work, it's been quite the task to get the undo/redo system fully working. I also managed to find a bunch of small bugs and squash them in this update :) Level Editor Improvements: Added undo/redo system to the level editor. Note: playtesting a level resets the undo/redo history. Added "New" button for creating a new blank level without having to exit and re-enter the level editor. If trying to create a new level or load a level and there are unsaved changes, the level editor now warns the user. Information display now has a transparent black backg…
- Untitled - 19 November 2020
Additions and Changes: Added dripping go to menu system. On lvl_1_3, reduced number of deaths needed to trigger tutorial text from 3 to 2. Performance Improvements: Fixed issue (introduced in one of the last patches) where objects at the edges of chunks could continually activate/deactivate. This was due to object deactivation boxes being set incorrectly. This fix should help bring back stable performance for anyone that was still experiencing issues. Slightly increased performance of chunk loading. Slightly increased performance in the player object's code. Bug Fixes: Fixed issue where the tutorial object in lvl_1_3 would cause the game to crash. Fixed issue introduced in v1.3.1 where the view variables wouldn't get set correctly when returning from the level editor to the menu, which could cause some of the wall objects to not be displayed. Bat deactivation boxes now follow the object…
- Changelog v1.3.1 - Halloween Bats & Performance Update - 29 October 2020
The main focus of this update is to bring performance improvements throughout the game. In addition, the game is on sale for Halloween and bats have been added to increase the possibilities for Halloween-themed levels. A new level "Bat Cave" has been added to the level exchange to showcase the new Bat enemies. Changes and Additions: Added Bat enemy to the game (can be found under Seasonal Blocks in the level editor). The audio data files have all changed to omit spaces. Since local profiles save the filename of the currently playing song, when entering story mode for the first time after updating, no audio will play until moving to a new zone or subzone (since the game will be trying to play a nonexistent file). Performance improvements: Slightly improved performance of code that deactivates objects outside of the view. This code affects many of the objects in the game, and should provi…
- Changelog v1.3.0 - Level Exchange - 21 September 2020
This update brings the much anticipated online level exchange (for sharing and playing community-made levels directly in-game). There has also been a big update to the story mode, with the addition of faucets that let you teleport between any completed levels. This teleportation system should alleviate frustrations of having to navigate through tricky sections the overworld, since you now only have to navigate these sections once. https://steamcommunity.com/sharedfiles/filedetails/?id=2235416932 In order to access the level exchange, you will need to create a slime king account. https://steamcommunity.com/sharedfiles/filedetails/?id=2235337169 Once logged in, you can browse through endless pages of levels (well... there are only 7 levels on the level exchange right now, but you get the idea). https://steamcommunity.com/sharedfiles/filedetails/?id=2235334743 Use the left and right arrow…