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Project Cybertronic

Project Cybertronic Steam news

Redhead Game Society | Jul 4, 2019 | game

Released

0players observed · 23 September 2026 - 02:04:58 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed playersNot available
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  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
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Project Cybertronic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJul 4, 2019
  • DeveloperRedhead Game Society
  • PublisherRedhead Game Society

Genres: Action, Indie, Early Access

Company pages: Developer: Redhead Game SocietyPublisher: Redhead Game Society

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Project Cybertronic Steam news

Project Cybertronic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update and Hotfixes 5.37 - 23 June 2025

    Recent gameplay tests have resulted in the following improvements:Improvements:Player crosshair design improved.General game volume settings in the main and in-game menus.Big Ship's second exterior camera can now be individually adjusted using keybindings to the bottom right corner of the screen.Fixes (currently in testing):Character footstep volume reduced.Laser gun shots netcode fix.Player spawn points no longer visible.Background bug when another player joins has been fixed.

  • Hotfix 5.26 - 30 May 2025

    Hotfixed Big Ship movement control switch in private game.

  • Update 5.25 - First Mission - 29 May 2025

    Basic update provided for public testing purposes. Space Soldiers: Relative walk mode on moving objects such as flying spaceships. Lower body procedurally animated (follow delay, inverse kinematics). Jetpack engines, wings, and stabilizers procedurally animated. Switchable third-person and first-person view. Physical ragdoll animation upon elimination. Weapon recoil. Laser rifle with semi- and fully automatic fire modes. Rocket launcher added with homing missiles. Flak gun added with explosive projectiles. AI-controlled enemy. Spaceships: Big ship with automatic turrets (lasers, missiles, flak). Big ship with configurable user or AI mixed control. Big ship is hackable to convert it to your side. Gunship with rockets and anti-aircraft cannons. Individually destructible ship elements with weak points. AI-controlled spaceships as enemies and allies. Targeting Systems and Radar: All space t…

  • Price adjustment - 11 November 2020

    Hello Indie Gamer, Due to the development of the current freely available new prototype, the price of the Steam sales version will be reduced by half. One day this version will be improved by an upcoming alpha update and the price will be increased again. You might be wondering why not free ?! The current version that is being worked on is available for download free of charge from our project website, because it enables easy access for interested test players. Once this test phase has been completed, the Steam version receives the update. Since your support should be rewarded, when you buy the game you secure the upcoming full version as a bargain. The income goes directly into project development, such as paying for a helping hand or special tools. In practice, you are the booster. Project Cybertronic is independent and continues to develop non-stop through intellectual resources, pas…

  • Gameplay and graphic come together. - 8 October 2020

    From now on 6 years are past since i started the project and its time to bundle everything that exists. The graphic content known from the Steam version and other available assets will now be integrated into the stable multiplayer prototype. It can be assumed that the Steam version will not be updated this year, but the prototype that is available for the public test phase will receive these updates first. As long as the most important assets such as character, vehicle and level design have not been integrated into the new prototype, it will be available and remain free of charge. You can find the download link for the test version on our project website. You can watch me work and chat with me on Twitch. Stay tuned Anton

  • Project Cybertronic Dev-Stream - 23 August 2020

    I have been working on Project Cybertronic for 5 years and since there are times like now when I am too focused on realizing the project, I will sometimes put my work live so that you can see that it is currently being worked on. Cybertronic is a challenging project and as the only leading force in the project I luckily have friends from time to time to help me with my work. I assume that I will complete the project in this lifetime, to be sure I need your support too. Watch In-Game Videos, Concept Art and more on the Project Website Twitch Channel

  • Test Phase started! - 26 June 2020

    Hello Gamers, the public Test Phase of the new Project Cybertronic prototype has started! As announced, the current work on the Game is focused on a new foundation that will one day replace the current retail version on Steam. The new prototype is freely available for download on our project page The Test Phase runs until the most important wishes of the players have been integrated and all Bugs have been eliminated. Since different efforts are required for different new features, we have to set priorities. First, the Framework will built and then the Facade will painted. Therefore the game looks very primitive frankly but for those who want to explore the inner values of the game it is sufficient. The following included features differ from the current Steam sales version: Character relative locomotion on moving objects (physical debris and flying spaceship). Character independent view…

  • Next update in progress - 6 August 2019

    Dear supporters and gamers, It's been a month since we released Project Cybertronic and we're grateful for your support and interest in Project Cybertronic. This energy is fuel for us. We are currently working on the new character mechanics and network function. In order for these new features to be future-oriented and reliable in the new basic version, there is still a lot of work to do for a two-man programmer team that still uses their free time. The new character mechanics already includes a new Snap-Slide Move and an IK system all over the body. To show you this, we made a video: https://www.youtube.com/watch?v=dAmcwqd5TlY

Patch notes and updates

S.noRelease datePatch nameGID number
123 June 2025Update and Hotfixes 5.371802893906848261
230 May 2025Hotfix 5.261800991756328422
329 May 2025Update 5.25 - First Mission1800991756325338

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