Seraphims of Astraeus news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score57% positive
- Total reviews7
- Release dateJul 31, 2019
- DeveloperAlpha Virus Games
- PublisherAlpha Virus Games
Genres: Action, Indie, Early Access
Company pages: Developer: Alpha Virus GamesPublisher: Alpha Virus Games
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Seraphims of Astraeus Steam news
Seraphims of Astraeus news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Cumulative Fixes and Updates Log - 16 January 2020
This is a cumulative update from the last post. Updates are usually posted on discord however, once in awhile, I'll post an update on steam to show that the game is still being developed. This isn't as organized as previous posts and is just a listing of documented updates during development. added canyon map (texturing and decor needed) added arctic installation map (texturing and decor needed) added orbital elevator (water still needed) added new mecha testing arena fixed issue where screen stays black after cutscene for pvp (usually still persists if other players have not yet loaded properly) added end screen cutscene for pvp added bullet push back optimized menu to have better fps fixed passive mecha stats not displaying properly added button sounds fixed lighting mecha lighting colors when sent over network added crouching while hovering fixed some animations optimized animations…
- Early Access Issues! - 1 August 2019
It has been brought to my attention that multiplayer does not work 100% of the time. I will be looking into this issue. Please note that in early access answers it was already mentioned that multiplayer may be buggy and there is no multiplayer tag for this game simply for that reason. Recently the "save file" bug has been supposedly fixed along with game settings not applying on load. I do not have the means to confirm if some bugs are fixed as they only apply to unique users. Please post additional bugs and issues in the discussions, I will be focusing on those before attempting to work on general feedback and suggestions. Thanks
- POLISHING and REFINEMENTS - 1 November 2018
Major Features/ Improvements in Update v2.8: > Optimizations > General Updates > Multiplayer Improvements > Mecha Improvements > Weapon Additions > AUDIO! > Minor Tweaks and Adjustments/ Bug Fixes --- --- Optimizations --- --- Optimizations include: > Texture Sharing/ Atlasing >> Results in (hopefully) improve load times > Slow downed unnecessary calls on update() and tied it to framerate > Sent more mathematical computations to multiple threads These optimizations should help increase FPS. Optimizations that are being tested: > Multithreaded loading of assets >> Issue: Does not load all assets --- --- General Updates --- --- > Added Welcome Screen > Added Player info in top right > Some other stuff I don't remember :( --- --- Multiplayer Improvements --- --- Server Browser: > Added Filtering List > Added Search Feature > Increased Server List Size and Details (has some bugs in grabbing…
- Workshop Support! - 7 October 2018
Major Features/ Improvements in Update v2.5: > Steam Workshop Support > Improved Stats Display > Improved Multiplayer Features > New Test Mecha Map (w.i.p.) > Minor Tweaks and Adjustments/ Bug Fixes Steam workshop support is here! Now what exactly does it do? Steam workshop support allows you to export your mecha's design to steam workshop to share with others! (a much more efficient alternative to just exporting to local disk). Whats included in the export file? > The mech design (decor, limbs, weapons, and color) > Thumbnail of mecha taken from the cameras perspective upon clicking export Where can I find my subscribed files? > They should appear in the same place you'd find your local exports (in game) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33563377%2F515eda0df8544693cd3e9d190b4910a8e97a821e.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fcl%25E2%2580%25A6
- Upgrades to Customization! - 23 September 2018
Here's just a casual development update on the most recent features being implemented. Decor Parts Simplistic UI Graphs to display stats Exporting and Importing Designs Decor parts is a feature that allows for the user to mount any part to the mecha's body; allowing for unique customization options! Decor parts was created as a replacement for the tuning system, therefore adding decor parts will impact your mecha's stats (just by a little). Note that the part will auto mount to the closest detectable join on the mecha. That means you, as the designer, only need to worry about how you want your mecha to look with the tools that are relevant to you and no extra work required. Tools include: rotation, translation, resizing, and mirroring decor parts. In preparation for potential workshop support, a export and import system has been implemented. This system allows for you to easily export y…
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