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Thibalryn

Thibalryn Steam news

CoolJosh3k | Jun 13, 2019 | game

Released

0players observed · 24 September 2026 - 18:26:58 UTC

ActionAdventureIndieFree To PlayFree to PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive

Thibalryn news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews34
  • Release dateJun 13, 2019
  • DeveloperCoolJosh3k
  • PublisherCoolJosh3k Games

Genres: Action, Adventure, Indie, Free To Play

Company pages: Developer: CoolJosh3kPublisher: CoolJosh3k Games

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Thibalryn Steam news

Thibalryn news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Steam overlay button added - 7 September 2023

    1694061868 Pressing controller platform specific home button now opens Steam overlay. Previous players will need to reset controller configuration for this to work.

  • Parity Update - 22 July 2022

    In preparation for a wider multi-platform release, I have the latest version to share. Here are the changes: 1647385972 Extended lift distance in Stage 1 Area 22 to allow for bidirectional travel through the shaft 1654230439 Added additional Korean characters to font data 1655268457 Changed the term "settings" to "options" for some languages Fixed some mistranslated German terms in the pause menu Fixed some mistranslated German terms in the item pickup screen Fixed misaligned loading text for German due to extra space character

  • Possible Null Reference Occurance fix - 15 March 2022

    Becuase of how Unity tries to make development easier, this resulted in major issue. Unity will automatically assign an order for how soon some code will run. While this can be manually overridden, it should not be required unless automatic assignment fails to generate a desired result. In the upgrade to a new engine, it appears that a particular case, that would be game breaking in several places, has been introduced. Hopefully no one encountered any issues, but the fix is here just in case. Changelog is as follows: 1647329462 Branding and version text offset towards screen center Fixed an issue where title screen tiles would no longer animate Added the use of any right-hand face buttons in menu actions Fixed a vertical alignment issue with stage to stage load bars Changed Xbox button layout to indicate it is also the Steam layout Fixed an execution order oversight which could lead to…

  • Major Update! Updated Engine! - 1 March 2022

    Because of future plans, I ended up making quite a few changes to Thibalryn for everyone. ːwinter2019coolyulː Most notable are: Upgraded engine from Unity 2017 to Unity 2019 Scripting backend changed to improve performance Intermediary loading scenes to reduce memory usage Build compression changed to decrease game size Add saved indicator Sealed away most flip discs Here is the full changelog: 1646153617 Removed debug output of SFXSlider value Fixed skull blocks being too high in Stage 3 Area 81 Added gating blocks to Stage 4 Area 61 so a player does not potentially waste thier time going to Stage 3 too soon Added extra skull blocks to Stage 4 Area 63 to prevent a player becoming stuck in a pit Added skull blocks to both areas on the sides of Stage 5 Area 13 as a hint Sealed away most flip discs Added unreachable coloured flip discs above Stage 1 SpawnArea 5 Culled some leapers from St…

  • Thibalryn on macOS! - 10 December 2021

    I finally saved up for and bought the nessecary hardware to verify full compatablity with macOS, including for those with newer M1 devices. As a result, Thibalryn and my future games will be made available for those who prefer to play certain games on their Apple machines. Yay! I have also made some other changes for monetary supporters: Not only will you have the golden player ball, but now you will see golden explosions on both player spawn and death events. In the process of updating a few things, I am transitioning from using Steam's DLC feature to the Steam Inventory Service for future Support the Developer implementation. If you are one of those who used one of the original monetary support methods, such as an outright purchase or DLC, you will still have all the same benifits plus the new effects. The major reason for me doing all this is to better prepare for my next game's rele…

  • Fixed unicode character ★ missing from font file - 14 September 2021

    1631587931 Fixed unicode character ★ missing from font file Updated default ranking text to ★★☆☆☆

  • Multilingual Thibalryn! - 23 August 2021

    To help with reaching more players and to allow me to share Thibalryn with more people around the world, I have taken the days required and performed the necessary work to add an additional 8 languages to Thibalryn. 1629123665 Updated ability names in the bindings menu to be less generic Updated font rendering to fix some issues Added Pixel Font Converter to credits 1629705341 Updated font rendering of stars and total time Removed display of milliseconds and seconds from timer to account for new font width "Press Start" text now blinks Removed directions for controls menu Added 8 languages

  • Tiny "Secret Kode" Fix - 6 August 2021

    1628240182 Fixed a case where the button passkode secret would not activate Added placeholder version number incase version number cannot be loaded Hint: enter the "kode" while paused. It will actually use the correct input sequence now, including from the joystick.

  • Minor Tweaks - 4 August 2021

    1627979551 Reduced duration of splash screen 1628078916 Changed default screen mode to full screen

  • Linux! - 3 August 2021

    Couldn't get Thibalryn to run via Wine, Proton or other means? Well now you can just run it natively! Please experiment and let me know if you find any bugs in this new Linux port.

  • Thibalryn is now FREE! - 2 February 2021

    A huge thank you for everyone who bought Thibalryn while it was on sale. For everyone who previously own Thibalryn or those who puchase any "support the developer" DLC, your in game player ball will be turned to gold in recognition.

  • Going Free To Play Soon! - 25 January 2021

    I am very thankful for every single person who purchased Thibalryn while it was a paid app. In order to pay thanks and respect, once Thibalryn goes free to play, all previous owners will find there player ball has turned gold. That right, Jerry, gold! Another announcement will be made when the transition has occured and I do hope to see a rush of new players.

  • Rebinding Menu Fix - 7 January 2020

    1578393758 Fixed a issue where some players could not access the key rebinding menu Added Unity branding to splash screen

  • Stage Maps Released! - 5 January 2020

    The colours indicate where the stage it is, where the transitions are and where they go to. https://steamcommunity.com/sharedfiles/filedetails/?id=1961068974

  • DYK? Features of Thibalryn! - 4 November 2019

    Baddies can change between difficulty modes when you spawn. Whether it is loading a new area or just coming back to life after a death, there is a chance for each type of baddie that they will switch to a different difficulty mode. This can be a simple as moving faster, or a combination of different attributes. The texture used on each tile is randomly selected using a custom, procedural noise algorithm. The first tile is chosen at complete random, then the next in a row is decided based on the outcome of the previous tile. This is then done for the first row. Finally after we have the initial tiles laid out around the left and top edges, we can iterate through each other tile based on the neighbors. When an adjacent tile is absent, it simple wraps back around to find a comparison. The appearance of darker tiles is actually just random though. It is possible to jump after only just havi…

  • Repaired the Walls and Build some Pipes - 27 September 2019

    Just a small patch. 1569579616 Fixed a missing wall in Stage 1 SpawnArea 5 Fixed a missing pipe in Stage 1 Area 50 Thanks to Skittles for reporting!

  • Free Demo now available! - 13 September 2019

    A love letter to classic NES games! Explore an ever-expanding, challenging maze filled with countless secrets. You'll need true skill whilst fighting various baddies each with their own unique AI. Master what skills you have to unlock new possibilities while you search for mores. You will find that this game feels amazing to play with never-seen-before game mechanics. Features: Many, many hours of gameplay! Immersive Binaural sounds! No boring tutorials! Non-Linear! 90+ pickups to obtain! Many Easter eggs! Pixel Perfect mode included! Most controllers supported w/ no setup required! Time yourself! Earn your rating! 4K UHD support! Up to 240fps! DRM Free! This is a game lovingly crafted over 2 years. Designed for speedrunning and easy streaming.

  • Preparation for a Demo - 6 September 2019

    Here is the changelog: 1567737721 Created DemoManager Stage pipe teleports will no longer occur if set to a stage destination of 0 Stage pipe teleport game objects are now set as enabled in the dev stage Game objects modified by demo mode now are automatically added to a list Readded name branding to title screen Demo tiles added to block stage pipe teleports when running in demo mode Stage pipe teleports will become disabled if running in demo mode Steam achievements will not unlock while running in demo mode Demo branding message appears on title screen if running in demo mode

  • Framed with Pride - 20 August 2019

    With a small update, those playing in full-screen mode will now see a fancy border instead of just blackness. 1566338661 Created frame art and object Frame objects become inactive when in pixel perfect mode I decided to not animate the frame in a clever way (modifying render offsets randomly in the shader) as it may impact those trying to record footage.

  • Cosmetic Tiles - 14 August 2019

    Just a small update to fix some tiles: 1565765838 Slightly modified the tile placement in Stage 5 Area 47. Corrected the y-offset for some of the green leapers in Stage 5 Area 51, 52 and 53. Added the missing tiles to the pipe in Stage 5 Area 69. Added the missing tiles in Stage 5 Area 51 and 52.

Patch notes and updates

S.noRelease datePatch nameGID number
17 September 2023Steam overlay button added5159491482908054597
222 July 2022Parity Update4598755821867127096
315 March 2022Possible Null Reference Occurance fix5631194088576021346
414 September 2021Fixed unicode character ★ missing from font file4020014731811589633
56 August 2021Tiny "Secret Kode" Fix4032396530943790972
64 August 2021Minor Tweaks4032396459855857916
77 January 2020Rebinding Menu Fix2592316573915761194
827 September 2019Repaired the Walls and Build some Pipes2422298078086757690
96 September 2019Preparation for a Demo2413288973191139797
1020 August 2019Framed with Pride2416665403763767415
1114 August 2019Cosmetic Tiles2412161173660318939
128 August 2019Now with a little extra gold!2412160539855395255
1327 July 2019A new way has opened!3364670677185059764
1415 July 2019Lava. Lava, lava. You don't treat me so bad no more!2436927798963974115
157 July 2019A Feedback Fueled Update2436926440601937791
164 July 2019QoL Update Part 22436926440593411362
173 July 2019Major QoL Update!2436926440588099747
1823 June 2019Now With More Sausage!2415533798140798485
1917 June 2019Timer fixed!2408777766651432256
2014 June 2019Game is now LIVE!2408777766638998621

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