- Our New Game: Red Mist is out now! - 1 May 2020
Our new game "Red Mist" has just been released in Early Access on Steam! "Red Mist" is still a roguelike deckbuilding game, “Red Mist" and "Blood Card" have many similarities but many differences as well. There are a lot of new mechanics and content that I believe will provide a smoother gameplay experience. There is bound to be a lot of problems in the Early Access stage with bugs and balancing. I hope you can give us your feedback and suggestions. We will adjust and add new content hope to see you again! https://store.steampowered.com/app/968760 Buy DECK = HP BUNDLE (complete the set) to save 20%! https://store.steampowered.com/bundle/14891
- Blood Card has launched on the App Store and Google Play! - 14 December 2019
- v1.04 - 21 September 2019
Attack and defense modifiers no longer carry over to equipment. Equipment card adjustment
- v1.03 - 25 June 2019
In endless mode, buying cards in stores gets more and more expensive. Monster: Self Cannibal: start to attack by less than 30 health -> start to attack by less than 50% health. Bugs: Fixed an incorrect description of Bloodwitch's retrace skill. Fixed an issue where the Dark Warrior attacking 0 at the start of combat in endless mode. Fixed an issue where you could not enter the game after exiting the game while deleting cards. Fixed an issue where scientists did not copy card when playing card too fast. Fixed an issue where scientists' skills did not work properly when playing card too fast. Fixed an issue where scientists could click the skill button when there was no duplicate card. Fixed an issue where destroyed cards showing incomplete display at some screen resolutions.
- v1.02 - 19 June 2019
v1.02 Endless mode options have been added to the custom mode. When you win, you keep your current deck and go back to first floor. You have fewer card choices and stronger enemies. Bloodwitch: Retrace: Use 3 Blood Power -> Use 2 Blood Power. Monsters: Cult Witch, Pharmacist, Ghost Bride: won't give you ATK-1 debuff anymore. Glacier Beast: HP 105 -> 75. Score: Kill Death on the first floor:100 -> 300. Kill Death on the second floor:60 -> 200. Kill Death on the third floor:40 -> 100. Cards: Greatsword +: “Talent” -> "Innate". Miracle +: Damage: 99 -> 55. Replication: added keyword “Destroy". Reinforce: Cost 2 -> 3. Bugs: Fixed a problem with the hero power of scientists. Fixed some card effect errors caused by birdman dodging. Fixed problem with achievement collector and Boss FTK not unlocking properly.
- v1.01 - 30 May 2019
Come join the Blood Card discord, and talk about the game with fellow players and/or other games. https://discord.gg/5gyh2ya Cards: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33565149%2F55ae45d614a2a529aee84ee9add3042cf2bebbf8.png Custom mode: Doomed: Start the game with 1 "Doomed" curse cards in your deck. -> Start the game with 4 "Doomed" curse cards in your deck. Third floor portal event: Give 1 "Doomed" curse card -> give 6 "Doomed" curse cards. Second floor elephant event: Give 1 "Paranoia" -> give 6 "Paranoia". Monster: Fallen One: No longer causes damage when it dies. Birdman: Bounces 5 damage when attacked -> Gain a 50% chance of dodging attack. Snake trainer: Deal 4 damage twice at the time of death. -> Shuffle 8 Poison cards into your draw pile at the time of death. Glacier beast: Damage 16 -> 12. Optimization: All cards in your hand card will change if t…
- v1.0 Released! - 24 May 2019
Thanks to all the early access customers, thank you very much for your support! Thank you so much for everyone who has helped us get this far! Thanks for the help from the community! We want to thank all those players who left their feedback, comments and suggestions, we accept all the criticism modestly. We know that there are still many problems with Blood Card, our goal is to continue to improve the game in the following updates, we'll try to fix any issues as fast as possible!
- Hotfix! - 24 May 2019
Adjusted the difficulty rule of daily challenge, the sum of difficulty and Death level will not be greater than 9. Fixed a problem where the challenge mode only uploaded the first challenge score (now shows the highest score you have challenged in a day). Fixed an issue where the speed of returning cards was different when canceling play cards at different positions on the screen. Fixed an issue where items in a scene did not vibrate together when the screen was vibrating.
- Update 33: Daily Challenge Mode - 23 May 2019
Added daily challenge modes and rankings. Bugs: Fixed an issue where card sometimes slowly into the hand. Fixed an issue where some monster action hint could not be displayed under certain circumstances. Fixed UI display problem at specific resolutions. Fixed some language localization issues.
- Support new language: Deutsch - 21 May 2019
Thanks to Furst von Motz!
- Full Release Announcement - 20 May 2019
Thanks for your support and feedback during our EA version! The full release version will be published on 5/25/2019 What we did from EA to now: 1. Added 1 character and 3 challenge character. 2. A unique power was added to each character. 3. Added 50 cards. 4. Added 13 monsters. 5. Added 13 events. 6. New Death level has been added. 7. New difficulty levels have been added. 8. Added custom mode. 9. Added daily challenge mode (the update will be submitted on thursday). 10. Added new achievements. 11. Seven new languages are supported. 12. A lot of balanced adjustments have been done. 13. A lot of UI optimization have been done. 14. A lot of game optimization have been done. 15. A lot of bug fixes have been done. What full release version will have: We know that there are still many problems with the blood card, and we hope to get more players' attention and feedback by releasing the offi…
- Update 32: Balance Adjustment - 16 May 2019
The screen will vibrate after you and the monster attack. The higher the damage, the greater the vibration. You can turn this off in settings. Event adjustment: Second Floor: scientist: 300 gold. Choose 1 card and get 5 copies. -> 200 gold. Choose 1 card and get 3 copies. Card adjustment: Paranoia: All enemies have +50% HP. -> All enemies have +25% HP. Spike Armor +: Whenever you take damage: Reflect 6 damage back to the attacker. -> Whenever you take damage: Reflect 4 damage back to the attacker.
- Hotfix! - 10 May 2019
Fixed an issue where Voodoo Doll + resulted in an error in the game under certain circumstances. Fixed an issue where the Seconds Counter had a chance to cause an error in the game during automatic selection Fixed an issue where the count display was inaccurate during card movement. Fixed an issue that caused the pass button to disappear when using Holy Grail and Pyroblast in a war against Bloodwater Feaster. Thanks for your feedback!
- Support new language: Русский. français. Português-Brasil. 한국어. 繁體中文 - 9 May 2019
Thanks to the community, and special thanks to: Donke60. KoT. Targus. Leto BR. Warachia. MrOrochimaru. eidolon232. 벙튀기. 哥吉拉.
- Update 31: Special Card: Red Gem Card - 9 May 2019
The Boss bonus was changed from 3 common card selections to 2 common card selections and 1 red gem card selection. Added an enhanced red gem card version of the following cards. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33565149%2Fb2df6bc7ae651987feddaadcfe850f7baa35d545.png Cards: Center the card description. Talent cards play faster. Bookmark: added keyword “Destroy", cost 2 -> 1. Treasure Bag: added keyword “Destroy”. Patience: In order to prevent special situations from causing crashes, up to 200 Backfire cards are now shuffled into the library at a time. Bugs: Fixed an issue where the Golem did not properly acquire armor under special circumstances. Fixed an issue where killing both cannibal bears and werewolves did not win. Fixed an issue where equipping two Amulet of Incantation at the same time sometimes resulted in an inability to use Attack cards. Fixed…
- Update 30: Balance Adjustment - 2 May 2019
Cards: Fireball: Deal 8 damage. Recycling. -> Deal 10 damage, Put a copy of this card into your hand. Destroy. Stone Wall: Gain 8 block. Recycling. -> Gain 10 block, Put a copy of this card into your hand. Destroy. Flash Heal: Shuffle 8 random cards from your discard pile into your draw pile. Recycling -> Shuffle 10 random cards from your discard pile into your draw pile. Put a copy of this card into your hand. Destroy. Attack Cards: Sweep: Damage: 8->9 Sonic Blade: Damage: 4->5 Hamstring Cut: Damage: 2->3 Balanced Strike: Damage: 5->6 Double Attack: Damage: 4->5 Flash Blow: Damage: 4->6 Throw: Damage: 4->6 Quick Punch: Damage: 4->6 Psionic Missiles: Damage: 4->6 Blood Blade: Damage: 12->16 The Sixth Sense: Damage: 8->9 Thunderclap: Damage: 12->16 Light Strike: Damage: 4->6 Pyroblast: Damage: 16->15, Destroy to deal another 8 damage. Drain Life: Damage: 14->16, Premium Card -> Normal Ca…
- Update 29: New Monsters - 25 April 2019
Added 5 new monsters: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33565149%2F315dc3a092c9636104ba82ec35e183096388035f.png Blue Demon、Red Demon、Cult Witch、Robber、Crazy Crossbowmen. Card: Sword of Destruction: Add keyword “Talent”. Immortal Shield: Add keyword “Talent”. Mirror of Truth: Add keyword “Talent”. Sonic Blade: Deal 4 damage. Burnout: Draw 2 cards. -> Deal 4 damage. Draw 1 cards. Jump Back: Gain 4 block. Burnout: Draw 2 cards. -> Gain 4 block. Draw 1 cards. Bugs: Fixed an issue where Double Attack and Set Ablaze attacks were sometimes incorrect. Fixed an issue with Outbursts Buff indicating 0 and not disappearing. Fixed an issue where Skeletal Mage did not attack in the first round, but showed intent to attack. Fixed an issue where the Guiding Light would cause the top card of your draw pile appear outside of combat under certain circumstances.
- Update 28: New Monsters - 18 April 2019
Added 3 new monsters: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33565149%2F2f4aa29e183c69cca998f38baa17253d7bc9c933.png Dark Warrior: First floor, elite. The lower the health, the higher the attack. Bloodwater Feaster: Third floor, elite. Every time a card enters your discard pile, it restores the same amount of life. Variant Injector: Second floor. When this enemy attacks you will receive an equal amount of curse cards to the damage.
- Update 27: Bug Fixes - 12 April 2019
New options have been added to the custom mode: Absent Death: Death will not appear in combat. You cannot unlock Achievements, Difficulties or Death Levels in custom mode. When Killer Instinct kills the last monster, it will no longer open the graveyard. Fixed a bug that game get stuck if exiting immediately at the end of the combat. Fixed a bug that the combination of custom options "Destiny" and "Come back" would cause the cost of the card to not recover after play. Fixed a bug that the custom option "Death" caused Death to appear before the talent card disappeared. Fixed a bug that the custom option "Card Select Start" had no effect on Monster Challenge Characters. Fixed a bug that the custom option "Lockdown" prevented scientists from automatically playing cards. Fixed a bug that the custom option "Lockdown" resulted in the destruction of all hand cards Fixed a bug that when game ov…
- Update 26: Custom mode - 4 April 2019
Steam Trading Cards has been added. A scoring rule has been added, and the score will be counted after the game is finish. Custom mode has been added. Fixed some bugs. Since the content was not finished last week, it was not updated on time, so it was updated together this week. Custom mode: Card selection start: Replace your starting deck with 10 card rewards. Select carefully: There will be no Normal cards as card rewards Discount! : Shop 50% off. Recovery: The effect of heals are doubled Destiny: Pick 1 of 3 cards at the beginning of each turn. Buy buy buy: Gold dropped from enemy encounters is increased by 50%, and the number of shops increased. Come back: After using a card, it enters your draw pile. Suppress: Enemy damage is halved. Tired: Unable to retain energy. Thin-skinned: Block is not retained between rounds Silenced: Unable to use character's blood power. Brute: There will…