SPSTEAMPULSELIVE ANALYTICS
Idle Space Raider

Idle Space Raider Steam news

Coconut Shavers | Feb 5, 2019 | game

Released

18players observed · 24 September 2026 - 10:45:23 UTC

CasualFree To PlayStrategyFree to PlayClickerSteam Store

  • Latest observed players18 · 24 September 2026 - 10:45:23 UTC
  • SteamPulse tracked peak50
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive

Idle Space Raider news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players18 · 24 September 2026 - 10:45:23 UTC
  • SteamPulse tracked peak50
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive
  • Total reviews245
  • Release dateFeb 5, 2019
  • DeveloperCoconut Shavers
  • PublisherCoconut Shavers

Genres: Casual, Free To Play, Strategy

Company pages: Developer: Coconut ShaversPublisher: Coconut Shavers

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Idle Space Raider Steam news

Idle Space Raider news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Updates 1.4.4 - 29 July 2019

    Fix legendary ammo mod combine x9 Add more levels for automation upgrades. Interval and levels per interval for weapons, researches, auto mission completion, mining contracts and squads Fix curator captain bonus from +0.9 to x0.9 Add time limit for fire rate debuff of tazer to be limited to 10 seconds (i wasn't able to repro that bonus not completely cleared, so added this limit as possible fix) Fix extra turret chance ammo mod Fix possible crash on ability swap Properly update levels to buy for shipyard upgrades on shipyard lvl up Fix void lab bonus active even when not purchased Some minor fixes in ui and logic i don't remember :)

  • Updates 1.4.0-1.4.1 - 31 March 2019

    Stargate has max level now (20): 1 Mythic ship per race 1 Crew member per race 1 Mythic module per race 5 Mythic ammo mods per race. 2 Minor and 3 Major (some are higher tier versions of existing and some are new) More upgrades Max module augment level increase Void lab access and void upgrades (any race lvl 20 needed + some upgrades require specific race lvl 20) Other changes: New module augments Max level of crew memebers increased Max level of modules increased New automation: weapon tiers New automation: ammo mod refill New automation: shipyard Automation UI layout changed list -> grid Reduced ammo drop rates and duration bonuses (+ reduced duration increase per rarity) Added scaling of max level based on TARL for SP upgrade that boosts ammo mod duration and sp on reset Valorians Particle Accelerator now addes bonus to crit damage instead of projectile speed (becase of great increas…

  • Update 1.3.1 - 17 March 2019

    Starting game speed up. Higher damage, less required completions, buffed starting auto-cannon and increased speed of all projectiles. Attention! 1.3.1 have a freeze problem, so if you updated to it already tehn please check for updates again, version is same but with freeze is fixed.

  • Update 1.3.0 - 17 March 2019

    Max race level upped to 12: new ships, weapons, researches, ship upgrades and bonuses New Automation: Auto finish mission (limited by % of max level all time or max level in current stargate) Some performance optimizations Small decrease in price for sp damage/xp/scrap/mr KP amount bound to max level per stargate reset and not current Enemies spawn closer to each other (for 6+ enemies and spawns from enemy abilities) Post Raid buffs shown in HUD Add Queue All button to Bounty Hunter Guild Previous changes that were not posted here (1.2.2 - 1.2.5): New SP upgrade: Gold in mining contract unit Move weapon mount points on player and merc ships in balanced way (l-l-r-r -> l-r-l-r) MJR marker on icon for major mods Ability to accept and queue bounty from guild page + rework it to table view 'Buy Max drinks' first buys automated drinks Shipyard upgrades are grouped Increased max level for ast…

  • Update 1.2.1 (SP debuff removed) - 4 March 2019

    SP debuff removed Item names are highlighted with rarity colors too Fixed instant show/hide of ship upgrades Improved formula generation - reduced amount of brackets Ability respec price value is properly updated Increased max level for auto reset automation params

  • Stargate is OPEN - 2 March 2019

    All space travellers unite! 6 races with specialization in different weapon types and abilities New modules, weapons, researches and ship upgrades Higher level cap based on total race level Changes in balance to be able to reach 5000 level more easily UI/QOL improvements based on feedback Good luck and have fun! P.S. RIght now max race level is 7. In future updates I'll increase it to 15-20.

  • Latest updates (up to 1.0.9) - 17 February 2019

    1.0.9 (17 February 2019) - New ability: Corrosive cloud - New Difficulty D-5 (raid only, 3k+ level) with special boss - Some fixes - Balancing 1k+ (will be harder) - Mission modifiers are scaling now to current level - All mission difficulties have chance to get additiona modifier after level 2500 1.0.8 (16 February 2019) - Added one time reset for cash shop permanent items (dmg/scrap/etc mults) because of latest changes - Some small fixes that were pushed earlier without version change - Possible fix for rare autoreset freeze - Possible fix for very rare manual reset freeze - Error log rotation (now logs will stay even if you restart game before sending them, rotation is limited by 10 files) - Slow weapons now have higher dps than fast weapons (fire rate) 1.0.7 (14 February 2019) - Buffed black market bonuses (xp/dmg/scrap were useless at all) + adde tooltip for bonus with formula - Ch…

  • Small fixes and suggestions ater release - 6 February 2019

    Fixed some typos Buy mult is saved Add ability info tooltip for icons in HUD Add 'Drag and Drop' notice for empty slots Fixed steam achievements Fixed invisible steam inventory with coins and purchases Fixed ability tab

  • ISR is LIVE! - 5 February 2019

    Game is finally ready to play. And it's just a start. Development will continue: 2nd layer of resets is already in works (stargate section) new events new items (weapons/ships/mods/upgrades) may be even new systems Good luck and have fun! P.S. Have an idea/bug/problem? Join discord and discuss it with other players or with me (IDNoise) :)

Patch notes and updates

S.noRelease datePatch nameGID number
129 July 2019Updates 1.4.43364670677192337543
231 March 2019Updates 1.4.0-1.4.12465065785308163184
317 March 2019Update 1.3.13140604542252998678
417 March 2019Update 1.3.03140604542251244151
54 March 2019Update 1.2.1 (SP debuff removed)2534869043319200402
62 March 2019Stargate is OPEN2534869043311008712
717 February 2019Latest updates (up to 1.0.9)3702426087246867676
86 February 2019Small fixes and suggestions ater release2461683368382223805

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