- Optimization Update and General Status Update - 12 November 2025
Hey Guys! Sorry for the delay, I've been working on a small game called Neural Tanks that uses Neural Networking for the AI. This game will eventually become a game that can be played in The Desert's Rose (in the arcade). This update includes optimizations to the Player's house to attempt to get better FPS. I will be working on these optimizations for the rest of the world since VR needs at least 90 FPS. Thanks again guys, and sorry for the delay!
- Multiplayer Improvements and Multiplayer Inventory! - 2 December 2023
Hey Guys! Sorry its been a minute (about a year) since the last update! I've been working hard on getting more things with Multiplayer working. I also started a new job at Red Storm Entertainment! I've been hard at work improving the foundation of The Desert's Rose and making it a multiplayer game. Part of the reason it has taken so long since the last update is because I've been working on some of the more tricky parts of multiplayer such as the Inventory. Player inventory now works in multiplayer! This took a lot of work because when you are making something for multiplayer, you have to specify what you want "Replicated" to the clients. For an inventory, you only want some things replicated to clients such as the item in the world. But for some things, you don't want replicated such as the inventory icons for the individual player. The good news is, its working! And this is a big step…
- October 14th 2022 - 14 October 2022
Hey Everyone! I hope you had a great summer! Since we last talked, I've been working on multiplayer for the game. Thee progress is actually going good, I've been able to join the game and interaction seems to be working. Currently, the multiplayer implementation is still in progress so its not really ready yet but you will see its about 75%-80% there. Once I have multiplayer working over Local Area Network (LAN), I will then implement Steam and other platforms so the multiplayer will work using those applications and it wont be restricted to just the local network. Here is an official list of what is in the update: Implementing Multiplayer/Replication (Still in progress) Fixed return button from multiplayer on main menu. Fixed left hand menu interaction component to work with main menu. Made Steel Drums non-breakable. Fixed various placement of items in Level 1. Changed lighting for Lev…
- July 23rd 2022 News - 24 July 2022
Hey All! I've been working hard on implementing multiplayer. Its required me to rewrite how the hands work so I'm currently fixing all that at the moment. Its mostly working but I have to fix a couple of things then I can resume work on multiplayer specifically. If you are curious about the details; its because the way I was handling hand movement needs to be done differently for VR and multiplayer. I had the hands as their own things they would get attached to the player once you spawn in. However, for multiplayer it requires the hands to already be a part of the player. To fix this I basically had to merge all my code for a single hand into the player and handle both left and right hands inside the player class. Long story short, I'm making good progress and I didn't want to leave you guys hanging. At the moment I have two players able to join and enter the same world but the hands fo…
- June 19th 2022 - 19 June 2022
Hey All, I tested and got the game working with the Oculus Quest 2! It simply requires live link/air link to play. I also fixed a couple of random bugs.
- July 15th 2022 - 15 June 2022
Hey All and Happy Summer! I've been working hard on some updates for us: Implemented OpenXR; This should allow for other headsets to be used. Fixed issue with hand placement on bow and arrow. Fixed issue with bow being added/removed from inventory Made it so wrist watch is hidden when grabbing things with the watch hand. Added Gameplay Options menu for adjusting things like reach distance, watch hand, etc. Reduced the amount of flicker for menu button highlight. Adjusted hand placement for two handed weapon. Fixed issue where arrow from bow would sometimes disappear in hand. Re-enabled physics for doors and adjusted the wrist watch door. Added logic to close menus when watch door is closed. Fixed issue with widget interaction arrow was not disappearing. Fixed issue with modular weapons not being saved to inventory. Fixed issue with sprint not triggering. You can keep track of what I'm c…
- Febuary 27th 2022 - 28 February 2022
Hey All! How is everyone doing? Hope you're having a fantastic new year. I come bearing the gifts of updates! Added NPC's to weapon store. Quests and NPC interaction coming soon. Expanded internal editor for western stuff. Basically allowed me to add western dressed characters. Offset idle animations for NPCs so they don't look like their in sync. Improved overall fidelity of button pressing on the wrist watch. Added Saving and Loading. Created pause menu and added saving and loading buttons. Added inventory and inventory button. To add items to the inventory drag a grabbed item to the bottom slot of the inventory menu and it will be added when overlapping. Fixed issue for pressing the buttons accidentally, it now requires the hand overlapping the button in order to press. Fixed vibration issue with rifle. You can keep track of what I'm currently working on The Desert's Rose Trello Boar…
- November 12th 2021 - 12 November 2021
Hey All! Hope you guys had a spooky Halloween and are having a good day, I come bearing the gifts of updates! Added Weaponmaker! You can now make and use your own custom sword using the weapon maker. Added Secret passage and Weaponmaker room, see if you can find it :D (using Level Streaming). Fixed issue where loading back into a Streaming Level would re-spawn the intractable components. You can keep track of what I'm currently working on The Desert's Rose Trello Board here!: https://trello.com/b/ejbu9xEy/the-deserts-rose
- Update September 6th 2021 - 6 September 2021
Happy Labor day weekend my Dudes! Here is another batch of updates I'm happy to get out to everyone :D Calibrated additional items and made pictures grabbable. Fixed issue with collision boxes not following destructibles and staying up when destroyed. Fixed issue where bow couldn't be dropped. Significantly increased fidelity of Whiteboard and Marker accuracy by changing the collision channel and removing the cast on tick. Added collision boxes to Whiteboard's Eraser and Marker's for easier pickup. Fixed the issue with the media texture not working in streaming levels. Added Televisions! You can cycle though the channels and see different videos. This is just version 1.0 so much more to come. Fixed issue with hands not detecting overlapping Actors, this significantly increased fidelity and accuracy of grabbing items. You can keep track of what I'm currently working on The Desert's Rose…
- Update August 19th 2021 - 19 August 2021
Hey All! Here with another update with mostly bug fixes for weapons. Here are the patch notes: Fixed grip and drop for weapons. Fixed bullets not hitting items. Fixed collision for the round cafe table. Fixed vibration for weapon hits. Fixed bow and arrow collision. Fixed vibration when opening/closing doors. Fixed frequency of sparks when hitting enemies. You can keep track of what I'm currently working on The Desert's Rose Trello Board here: https://trello.com/b/ejbu9xEy/the-deserts-rose Stay tuned for more updates, fixes, and content!
- Update July 20th 2021 - 20 July 2021
Hey Guys! I've been working on going through each item in the game and calibrating them to be more/less breakable. Along with that I also changed the damage threshold of some items. I'll probably have to do another round of calibration but for now its working much better. Here is a list of the things included in this patch: Added new main menu! Fixed issue with items floating away sometimes when grabbing. Refactored BaseItem and BaseHand (fixes general grabbing issues and more organized) Modified weapons to enable CCD on pickup (this fixes issues with the weapons sometimes going through items) Changed some items to use static mesh (some items did not break anyway so this is much more efficient). Implemented grabbing static mesh items. Fixed issue where items would sometimes break when colliding with yourself. Fixed issue with level transitions. Adjusted item on item collision to work be…
- Update May 18th 2021 New Interiors - 18 May 2021
Hey All! Hope you're doing well, I come bearing good news! I added new interiors to the Weapon Store, Arcade, Saloon, and Police Station. (I'm having fun just hanging out in the Arcade lol). The AI is also getting a little better. I have a lot more planned such as improving body collision and movement, updating the code base with new grabbing, adding more to the story, adding more game-play, etc. I also have a new PC! It's fantastic, and It's allowed me to get some things done quicker so hopefully the next update will be soon. Thanks again Guys! Stay Tuned :D
- New Update (January 24th 2021) - 24 January 2021
Hey Guys! I've been hard at work on the game. This next round of updates includes AI improvements, weapon handling, and general performance enhancements. Stay tuned for more :D
- New Update (June 4th 2020) - 5 June 2020
I added more to the town along with new Guns and Weapons. There is now a Weapon Store where you can find new weapons. This update also changed some things behind the scene that you might notice. For Example, I added Level Streaming which allows the game to unload levels you leave and load levels you are entering. For example, when you leave the main house and walk into town, it unloads everything inside the house. This improves performance significantly and will allow us to create more detailed levels and interiors. I'm continuing to work on the town and I've recently found some tools that will help with this. I really want to focus on some bugs or general querky-ness however I think AI and enemy spawning should probably be next. I want to implement good AI logic which involves using this system called "Blackboard". It allows the AI to do things like: retreat, run, hide, hunt, etc. Also…
- New update (3-17-2019)! - 17 March 2019
Hey all! I've been working on building the town, decided to release what I have thus far and the Arcade. Much more coming soon. (Note: I noticed an issue when uploading the build and it was playing slow, I'm currently rebuilding the project and will push the update shortly)
- 1-12-2019 Lighting and Level Streaming - 12 January 2019
Making good progress on the Arcade however I need to fix the lighting of the main house. I'm adding more realistic lighting to the main house and other places and thus I need to implement level streaming to improve the frame rates. Stay Tuned, the next update will be quite large.
- 1-5-2019 - 6 January 2019
I'm working on making an arcade and a weapon store with new weapons, here is a screen shot: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33596770%2Fe9cab6815efe02128dd55c837c38a77e3aa9be45.png
- 11-29-2018 Update - 30 November 2018
Hey All! I'm currently working on adding an Arcade and a Weapon Store in the game. The weapon store will have real guns and many other swords and things I can think of. The Arcade is going to be a fun place to hang out in and play some VR mini games I'm also working on. One of the things for the arcade I want to do is get the lighting right so it feels like an arcade, same thing for the weapon store. I got hired by my first VR company in October! I love working on VR and I love the company, I'm really enjoying the work. This is why I haven't had the time to push updates as often as I'd like. I've been reading any and all feedback I'm getting and making notes. Updates will be coming regularly so stay tuned and keep the suggestions coming ːsteamhappyː