Metropolisim news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID937450
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperSolo Dev Games
- PublisherSolo Dev Games
- Parent gameNot available
Genres: Indie, Simulation, Strategy
Company pages: Developer: Solo Dev GamesPublisher: Solo Dev Games
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Metropolisim Steam news
Metropolisim news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Development Diary #5 - An Education in Education - 15 September 2019
Note: This development diary covers functionality present in the pre-alpha version of the game. All information provided is subject to change as development continues. Welcome to development diary #5 for Metropolisim - The Deeply Complex City Building and Management game. Today I want to talk about the education system. Providing access to quality educational opportunities is one of the fundamental aspects of taking care of the citizens of your city. As you will read below, educating the citizens of your city is critical to advancing your city from a small town to a large metropolis. Neglecting education is a certain way to doom your citizens to eternal misery. And maybe that's your thing? Education System Overview Every citizen in the game has an education rating that starts at 0 and goes up to 100. Within this range are education levels like "low", "medium", and "high". I promise I'll…
- Development Diary #4 - Zoning & Building, Oh My! - 21 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33547695%2Fc90c6702aea1e36f43b9afffdaf7183a208529af.png Welcome Hello everyone. Welcome to the 4th Development Diary for Metropolisim: The Deeply Complex City Building and Management game. Before I start off I want to address what unfortunately seems to be a common concern about the game that keeps popping up. There have been a lot of questions about whether development is still underway, has the game been cancelled, abandoned, etc. I assure you this is not the case. I have a timeline for how I want to release information and I am following it to the best of my ability. Solo developing a game of this scale is hard work. Please don't read too much into it if there are no updates for significant periods of time. I will still be working on the game behind the scenes and will share as much information as possible when the time…
- Development Diary #3 - Traffic & Pathfinding - 15 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33547695%2F3f79a6837901691b4c4aed98826e2e0e227b1b26.png Hello and welcome to Development Diary #3 for Metropolisim. I am really thrilled to be writing this and to be able to share new information about the game with you. I'd like to once again thank you for following and supporting the game. A special thank you to everyone who has Pre-Ordered the game. It is amazing to see the reception the game has already received even in it's early stages. I am eager to show you as much as possible in the coming months as we move towards Early Access release. Today I am going to be covering a lot of in-depth information surrounding the traffic and pathfinding systems in Metropolisim. For those who have been following my development diaries you will know that initially I planned to have a narrated gameplay video uploaded to YouTube to co…
- Happy New Year! - 1 January 2019
Hello all you Metropolisimers? Metropolisimites? Metropolisim-lovers? Hmm..need to work on that. Open to suggestions. :) First of all - HAPPY NEW YEAR! I hope you all had a fantastic night to ring in 2019. I will be honest, I was at home working hard on the game, but I did get up at midnight and give the family a kiss and take a moment to reflect and be thankful for a great year in 2018. 2018 will be a hard year to beat, but I'll be darned if 2019 isn't going to be amazing too. 2019 is the year Metropolisim will launch into Early Access and you will all get a chance to play it for yourselves. I am still working on an exact date when that will be happening, so more to come on that. But before we get to that point I still have lots more development diaries planned with information to share about the game. The next development diary will be coming in the next two weeks (mid January or so)…
- Metropolisim Development Diary #2 - So. Much. Progress. - 14 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33547695%2F6858d8244abeabed7c68381fe4baf1312e350296.png Hello and welcome to Metropolisim Development Diary #2. It's been over a month since I posted the first development diary for the game. A lot has happened in the past six weeks. I have been working at a feverish pace developing new functionality for the game, testing and fixing bugs, and interacting with the awesome community that has started to form around the game. First and foremost I want to address that our Steam community has grown exponentially and I want to say "welcome" and "thank you" to everyone who wishlisted and is following the game in our community. It really is amazing to get to interact with you all and I've answered several really great questions so far. I'm happy to answer more so keep them coming. Before I get into a recap of what I've been working…
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