- Need Your Advice - 26 February 2020
Hey guys, I know the community is tiny and most of you may not even care, but I've got a very important question for you. When we took the game down we din't wipe the old scores. This is a big oversight on our side, because the scoring system has been changed a little bit and ideally we should've wiped it all before re-releasing the game. But there was so much stuff on our hands that we, honestly, forgot about it. There are two possible solutions, but both aren't ideal. The first is to wipe all the leaderboards. Easy to do, but not very fair to those who have got medals and are at the top right now. Besides the number of players is so small that the leaderboards may stay empty. The second one is to delete the abnormally (old scores) high scores that hold the number one position at several leaderboards. There is only a handful of those and can be easily deleted, but again it's not very f…
- IT'S OUT! - 14 February 2020
Hey! Mist Hunter is finally out! Thank you all for your support and patience. We hope that you'll like this little game as much as we do. Have fun and a great weekend, Alex and Anton
- New Release! 14th February - 3 February 2020
First of all, we'd like to thank everyone for your support. It's been a rough time, and to be honest is still is, but your support helped us stay positive and focus on the work. So, in the last two months we've made a lot of changes to the game. Firstly, there is only one mode left - the summoning. The game had been started with this mode and we felt that the core fun laid in these quick, frantic battles. That's why we concentrated our effort on it. The mode was slightly re-imagined thematically, but in its core remained the same. We've added two more enemies to fill the empty niches, created 6 new arenas, made a quick tutorial that should help you get into the game's flow much easier. The waves and enemies were re-balanced. A ton of under the hood changes and optimization. We're also working on the post for the SW Now to the main topic of this update. The new release date has been set…
- REFUNDS! - 16 December 2019
We’ve been told by Valve that everyone who bought the game prior its removal is eligible to request a refund through the normal steam refund procedure, regardless of the play time. We strongly encourage you to request a refund, as you won’t be able to play the game even if you decide to keep it. This is because the game will change its internal status to “unreleased”. If you want to help with future testing or just want to through your ideas at us you can join our discord. We also would like to thank you for your support and understanding. It does mean a great deal to us. Cheers, Alex and Anton
- This is the End - 13 December 2019
As you may have noticed the game is no longer available to buy. Not the best way to end the year. And to be honest, our current mood is far below the ground zero, but we've made a tough decision to stop selling Mist Hunter and refund all the purchases. The reason why we did it is simple the Nexus mode isn't fun in its current state. It has some design issues that will take significant time to address. Some of those issues may not be solvable at all without redesigning the whole thing from the ground up, which will take a significant amount of time. We will take a short break and focus on the mode that the game has begun with - the Summoning. It will be a much smaller game but we'll do our best to make it as fun and as polished as we can. We've requested Valve to issue refunds to everyone who bought the game. We don't know yet whether it's going to be automatically refunded or you might…
- Rebalancing Patch - 8 December 2019
For the last few days we've gotten a fare amount of feedback and we decided to focus on re-balancing the game, in order to make it more accessible and less frustrating. There is a ton of small under-the-hood changes: - the enemies have longer pauses between states, - the number of enemies on the normal difficulty was slightly reduced and became more consistent throughout the levels - the number of prisms that you can find was significantly increased. - certain enemy types became less aggressive. - many more tiny tweaks If you still find yourself struggling with the pace we added an aim assist feature that can be activated in the settings. Cheers, Flox Team
- It's OUT! - 5 December 2019
It happened, the game is finally out! Hope you'll enjoy it as much as we are. However, for us it's only the beginning. We look forward to your feedback and ideas. It's absolutely fine if you didn't like something in the game. Just let us know and we will try to improve it. Have a great time, Flox team
- 1 Day LEFT - 4 December 2019
The release is tomorrow (5th December) is 13.00 p.m. EST. It's less than a day left before Mist Hunters will be released and we are extremely excited about it! As the first pieces of feedback begin to trickle in we are trying to adapt it and improve as many things as we can. A new patch will go live in a couple of hours and it has a few big changes. First of all, the normal difficulty has become easier. We re-balanced enemies health pools and their damage. The game will be less punishing for the new players. If you wan't more challenge jump to the Hard, but we strongly recommend starting with the normal difficulty. Secondly, we added visual and audio effects when Mist Hunter takes damage. It should improve the feedback from being attacked, as it wasn't always clear before and led to sudden death. We also added effects to the death state to smooth out the transition between the game and…
- Progress Update and Release Date Announcement - 29 October 2019
We've got a very exciting news! Mist Hunter has finally gotten a released date. Just slightly over a month from now, on 5th of December you will be able to play full game and join the development process. By that time we will prepare a pretty detailed road map with planned content and estimate release windows. We will be listening to your feedback and make changes to the road map accordingly. If you haven't wishlisted Mist Hunter yet, it's the perfect time to hit that button) Right, with this out of the way, let's talk about the progress and all the new stuff that's been made since our last update. Those of you who have tried the demo and finished the first levels of Nexus already had a glimpse at the very first boss. But it's just the beginning. At launch you'll face two bosses and this the second one. Priestess Nimh https://i.imgur.com/4gPsY4v.gif Another very substantial part of the…
- Update and Leaderbords reset - 19 September 2019
https://i.imgur.com/XffsWtI.png Hi all, We had to change the scoring system, multipliers and reduce the number of points each enemy can give significantly. Unfortunately, to make sure that the new system is working properly we will have to reset the leaderboards. One of the reasons we had to make such a drastic change is that one of the players has almost reached the maximum number that the table can hold. The other one is a miscalculation in the way some of the multipliers used to work, sometimes the points could be multiplied several times. It's all been fixed and should work properly. We've also fixed a bunch of small bugs, added a new set off weapons (not available in the demo) added a crit chance to some of the weapons and many other small changes. The Mirs' Box https://i.imgur.com/D2BwvXM.jpg Vega Tool https://i.imgur.com/FKAw9Nh.jpg The Crawling Eye https://i.imgur.com/c1vHpwF.jp…
- Super, Mega, Huge Update - 23 August 2019
https://i.imgur.com/UCSGnjl.png The new demo is available to download and it has lots of changes. You should really try it! First of all, the primary mode that we've been working on all this time is now in the demo and it's called Nexus. It contains the first three levels and should give a pretty good idea of what the core experience is going to be like. Each mode has several difficulty levels from the get go. If you think the game is too easy, just crank the difficulty up before you start the run. Also, don't forget to check the settings, we've added a bunch of new stuff you can tweak. The Nexus mode has elite type of enemies, as for now, they are just slightly tougher than their normal versions, but they'll get additional set of traits and attacks on release. Both modes have received a dozen of new trophies and three new power ups. Unlike in the Summoning mode, in Nexus each power up…
- Weapon Showcase : The Bone Crusher - 30 July 2019
https://youtu.be/mWQ7eHBI_6E The Feru Mist is infamous for its devastating effect on flesh and bones. The Bone Crushers used be quite popular in the times of the Mist Inquisition. Can save your life if you suddenly got surrounded by angry, Mist-high mages.
- Weapon Showcase : Igo's Camera - 17 July 2019
https://i.imgur.com/s5tIlzR.gif Igo's Camera - the camera of the reporter who documented the First Mist War. Focuses Ingu Mist into unstable clumps of energy that can be detonated with a direct hit of the same mist. https://youtu.be/2mxS1Uf8TE0
- Weapon Showcase : Gauntlet of Fury - 10 July 2019
https://i.imgur.com/F5tVl2N.gif Gauntlet of Fury - accumulates the Anbi Mist and spits out multiple corrosive charges with devastating force. https://youtu.be/7IBn0N3IqCc
- Weapon Showcase : Wild Cards - 2 July 2019
https://i.imgur.com/ksGzHCx.gif The Wild Cards of Larog imbued with Ingu Mist. Allows the wielder to pull an infinite amount of cards from thin air with incredible speed. https://youtu.be/iAEgdht0fAE
- Weapon Showcase : Gamma Scythe - 25 June 2019
https://imgur.com/K9KioX2.gif Gamma Scythe emits crystal Feru discs at high speed that cut flash and bones like a hot knife slices butter. https://youtu.be/asLybgxsQls
- Weapon Showcase : The Book of The Ancient - 18 June 2019
https://i.imgur.com/XZ2V0qZ.gif The Book of The Ancient - one of the very few volumes that have survived till this day. The true purpose of this particular specimen is unknown, but it radiates the Anbi Mist. Some believe they trap souls of anyone who reads them. https://www.youtube.com/watch?v=9CJwFXoxOL4
- Weapon Showcase : Singing Hatchets - 13 June 2019
https://i.imgur.com/J17vZl6.png The Singing Hatchets - tempered with Juji Mist, each hatchet must strike at least a thousand hearts before the blades start scream with the voices of the slain. https://www.youtube.com/watch?v=rIkFgwsyDpc
- Demo update #2 Build 1295 - 3 June 2019
https://i.imgur.com/XffsWtI.png First of all, we want to thank everyone for playing the demo and all the feedback you sent us. Also thanks for joining our discord. Because the game and the demo is one inseparable entity and we are actively adding new stuff the demo can and will be affected. Some things might be out of place or don't work properly. We could've just stopped updating the demo, but we want you to see as it's getting better. In this update we've fixed the Xbox controllers, so you should be able to play with a PS4 or Xbox controller without any issues. The most noticeable change is the soundtrack. We've been playing around with a fancy thing called - dynamic soundtrack. To put it simply the music changes based on the number of enemies to highlight the intensity of the fight. The new soundtrack is from another mode and a very different visual style, so it's slightly off stylis…
- Known Issues with Xbox controllers (DEMO) - 30 May 2019
Hi there, The current demo build has an issue with Xbox controllers (360 and X1). We know about this bug and will fix it very soon. PS4 controllers work fine. Please use them if you want to play with a controller. The Switch pro controller might work too, but we haven't tested it. Sorry for the inconvenience, Flox Team