SPSTEAMPULSELIVE ANALYTICS
Colette's Sugar Madness

Colette's Sugar Madness Steam news

Mark Hill | Oct 5, 2018 | game

Released

0players observed · 25 September 2026 - 00:31:50 UTC

ActionIndiePlatformer2DSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Colette's Sugar Madness news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews4
  • Release dateOct 5, 2018
  • DeveloperMark Hill
  • PublisherMark Hill

Genres: Action, Indie

Company pages: Developer: Mark HillPublisher: Mark Hill

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Colette's Sugar Madness Steam news

Colette's Sugar Madness news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update #7 adds Casual Mode! - 19 June 2019

    CSM has been updated to version 1.0.1.1. Changes: -Increased ground acceleration by a small amount. -Added casual mode, in which you lose candy instead of dying when touching spikes or falling in pits. You also have unlimited lives. -Made it so you can continue in both casual and normal modes. -Fixed a Game Over Menu glitch. -Made adjustments to a few level layouts -Made various adjustments to HUD/Menus. -Other miscellaneous changes and polish. --Mark (filling in for Daxter the Dachsund, who has decided he just feels like sleeping all day instead of fulfilling his role as business manager)

  • Update #6 adds Trial Mode! - 17 May 2019

    CSM has been updated to version 1.0.1.0. Changes: -Trial Mode has been added. Practice or go for high scores in individual levels. -Other miscellaneous changes and polish --Mark (filling in for Daxter, who is hard at work coming up with more alliterative titles)

  • Update #5 Keeps track of high scores for individual levels! - 21 November 2018

    CSM has been updated to version 1.0.0.5. Changes: -A level's score, broken down by candy collected and time remaining, is displayed at the end of each level. -The high score for each level is kept track of and displayed at the end of each level. -Adjustments to Pirate's Mark Level 3 and Crystal Caves Level 2. -Title Screen Music was changed. -Added sound effects, including ambient sounds before the start of each world. -Various adjustments to the HUD/UI. -Sparkles. -Other miscellaneous changes and polish Bark bark! --Daxter the Dachshund, Business Leader and Hierophant of High Scores

  • Update #4 Adds miscellaneous adjustments and polish! - 10 November 2018

    CSM has been updated to version 1.0.0.4. Changes: -Adjustments to menus, including sound effects. -Adjustments to the Title Screen -Added a fix for a rare glitch where the player character's head could get stuck in the ceiling. -Other Miscellaneous changes and polish. Bark bark! --Daxter the Dachshund, Business Leader and Paragon of Polish

  • Update #3 improves menu control. - 7 November 2018

    CSM has been updated to version 1.0.0.3. Menu control has been vastly improved! It behaves more like a menu should behave. Changes: -Menu input changed to be more user friendly. -Other Miscellaneous changes and polish. Bark bark! --Daxter the Dachshund, Business Leader and Minister of Menus

  • Update #2 is now live! - 2 November 2018

    CSM has been updated to version 1.0.0.2. Player Control has been slightly adjusted to make things more accessible for new players. This should be especially helpful for players using keyboard controls. If you want Colette to control closer to how she did in the initial release (which allows more precision but is a little less beginner friendly), you can play in Classic Mode. Changes: -Can now choose between normal mode and Classic Mode when starting the game. -For normal mode, how jump input is handled has been adjusted. -Classic Mode removes the option to continue and enables precision jump height, which makes Colette start descending the moment you release the jump button. -Slightly adjusted the timing when releasing the hook. -Level adjustments to Pirate-3 and Castle-1. -Minor adjustments to menu input. -Other Miscellaneous changes and polish. Bark bark! --Daxter the Dachshund, Busin…

  • First update live! Can now continue your game (or disable the use of continues). - 27 October 2018

    CSM has been updated to version 1.0.0.1. Through the wonders of modern technology, you can now continue from the beginning of the last world you reached if you get game over or close and re-open the game! There is a sharp candy penalty, but if all you care about is finishing the game this should make it a little easier. For purists there is also an option to enable Classic Mode, which disables the use of Continues, for a more retro experience. To enable Classic Mode, select Options --> Gameplay Options from the Title Screen. Changes: -Continues added to the game -Classic Mode added, which disables the option to use Continues. -Octopus bopping hit boxes adjusted -Other Miscellaneous changes and polish. Bark bark! --Daxter the Dachshund, Business Leader and Master of Mystery

  • Leaderboards - 6 October 2018

    Don't forget to check the Steam Leaderboards after you finish the game to see how your high score stacks up with everyone else! https://steamcommunity.com/stats/938170/leaderboards/2990414/ Bark bark! --Daxter the Dachshund, Business Leader and Chief of Cuddles

Patch notes and updates

S.noRelease datePatch nameGID number
119 June 2019Update #7 adds Casual Mode!2415533798127444409
217 May 2019Update #6 adds Trial Mode!2905297189250479922
321 November 2018Update #5 Keeps track of high scores for individual levels!2415514774163442529

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