- INDIE RACER FEST 2023! - 31 August 2023
Metric Racer is taking part again this year in the Indie Racers Festival that is running Sept 1st to 4th! Hope on over to the Indie Racers Discord to check out all the games and streams! There’s some big additions this year with Metric being available on a new platform on itch.io! To coincide with the new platform launch, we’ve migrated the custom tracks from Steamworks to a cross platform backend which allows everyone to share their tracks using which ever platform they’d like! TRACK EDITOR JAM In honour of the new cross platform backend we’ll be hosting a track editor jam over the indie racers festival! Enter for a chance of your track being featured on the new site! https://i.imgur.com/Gwq93uZ.gif SEE YOU OUT THERE Keep a close eye as a new release is just around the bend! This is a passion project, and I’m grateful for everyone who has played Metric over the years and given feedback…
- V0.9.2 - Cross Platform Track Sharing Out Now + Indie Racers Fest '23 - 31 August 2023
Version 0.9.2 of Metric Racer is out now with an overhauled cross platform track sharing backend! Cross Platform Track Sharing With 0.9.2 players will now be able to share their tracks between any platform that Metric runs on. This means if you create a track on Steam you can share it with your friends playing on Itchio. Head over to the updated website and check out the currently posted tracks! I've migrated the custom tracks that are currently in Steam workshop over. Additional features such as rating and direct downloading will become available in the future, Steam Workshop Support This does mean that I'll be sunsetting the Steam Workshop support. This is so that players aren't segmented or walled off from playing and sharing with players on other platforms! Indie Racers Fest '23 Metric Racer is taking part again this year in the Indie Racers Festival that is running Sept 1st to 4th!…
- INDIE RACERS FESTIVAL 2022! - 26 August 2022
This weekend, Aug 26th-29th, the Indie Racers Festival is in full swing! Try out different fast paced indie games and check out some of the recent changes in Metric Racer! Streams Join the Virtex Discord or follow on Twitter to keep in the loop when some racing and dev sessions will be streamed this weekend through Steam and Twitch! Performance I re-wrote a large portion of the rendering engine and shader code along with a big addition of graphics settings to help with performance. After a lot of testing on un-plugged laptops running integrated gpus, I can now say Metric runs a lot faster on lower end machines. If you have any questions or are still hitting issues, please reach out through Discord! UI/UX Refresh The UI/UX was initially done for mouse and keyboard support, but with the release of the Steam Deck I've started porting systems over to work smoother with a controller. The fir…
- V0.9.1 - Steam Racing Fest, New Regions, Big Visual and Racing Improvements!! - 24 May 2022
Metric Racer is in the Steam Racing Fest and with it I'm releasing version 0.9.1! New Region, Big Visual Improvements and the first of many brand New Tracks! Steam Racing Fest To celebrate all the great racing games out on Steam, the Steam Racing Fest is going on now! Metric Racer is participating and is currently at 70% off! I'll be streaming through parts of this week as part of it! New Region, New Tracks A New Region is taking shape in the Outer Colonies. The first track released is Juno City, the first settlement into the Frontier of the Sol system. This track combines portals, city racing and terrain navigation into a dynamic and engaging race. The new enviromental flying cars, volumetric fog and improvements to glass and skybox shaders all add a new layer of detail and life to the tracks. Check out the first look here: Instead of dumping a number of tracks all at once I'm going to…
- V 0.9.0 RELEASE - Network Multiplayer, Track Editor Upgrades, Visual Refreshes - 8 March 2022
To celebrate the first anniversary release of Metric Racer into Early Access, we’re closing the chapter on version 0.8 and releasing version 0.9.0! So what is new, and what is there to look forward to! NETWORK MULTIPLAYER Network multiplayer is out now! Race with or against your friends either through multiple Dedicated Servers or locally across LAN. There are 4 sets of dedicated servers: Europe Asia North America – East North America – West Single Race and Survival modes are supported along with all Official Metric Racer tracks. More modes and custom track support is coming in the future. List of Dedicated Servers alongside a view of the Lobby VISUAL IMPROVEMENTS Along with the network support, Version 0.9 comes with a number of visual improvements and re-worked tracks: Building glow, particle effects, track themes and imroved Improved and re-worked Tracks Improved Building Glow Partic…
- [v 0.8.5.230] New Years Release! Editor upgrades, Improved Visuals & New Items! - 30 December 2021
This year has been big for Metric Racer! There's been a number of improvements in the experimental stream with improved editor gizmos, improved visuals and new track items in the Sandbox! These improvements were so good that I decided to throw them into the main stream as the last update of 2021! In the mean time, I'm working away at getting Networked Multiplayer working, so stay tuned for more about that! Thanks again for playing and providing feedback for Metric! It means the world to me! Happy Holidays and a have a very Happy New Year!
- V0.8.5 - Tournaments, The Rocks Region, Mac OSX Port! - 24 November 2021
Version 0.8.5 is out now with a new Game Mode, a new Region, a new Platform and more! New Region - The Rocks Welcome to The Rocks. The latest region in Metric Racer is the edge of the inner planets. Race through Icey canyons and between floating asteriods. Jump across through the new portal mechanics and race by new Sandbox Entities! Jump in and check it out today! New Mode - Tournaments Race across the system in the new Tournaments mode. Earn medals and out run the competition in new tournaments across each system. As this is the a new addition to the game I'd love some feedback of what you would like to see added in to tournaments, to make them more gripping and engaging! New Platform - Mac OSX With v0.8.5, Metric Racer is now available on Mac OSX! You can now race across the stars on any of the main platforms supported by Steam, be it Windows, Mac or Linux! All of your settings, save…
- Metric Racer - Feature Release Roadmap - 28 October 2021
Metric Racer has been out for a number of months now and has been getting great feedback on where and how it can improve. The game is developed by a single person in their spare time and so feedback on both design and quality is hugely appreciated in making this game as fun as possible. There are a number of updates planned for the upcoming months and so I wanted to share what that roadmap looks like. v0.8.5 - Portals, Tournaments and Achievements This update is almost ready and can be tried out now in the experiemental branch through Steam! Version 0.8.5 brings big gameplay improvements with Tournaments and Achievements, letting you race different playlists comprised of different gamemodes. Portals A new mechanic as well, Portals, will be part of 0.8.5 freeing racers to not just be contained in a loop. This has recieved a lot of positive love so far but there are still some performance…
- Metric Racer is on Sale! - 28 October 2021
With Multiplayer and Mod Support on the way, Tournaments and Achievements just around the corner and new updates coming in the experiemental stream, now is the perfect time to pick up Metric Racer and challenege the best in the system! https://store.steampowered.com/app/938200/Metric_Racer/
- Track Editor Patch - v 0.8.4.183 - 22 July 2021
This patch comes with a number of updates and bug fixes for the Track Editor: • Context menu added. You can access this through LCtrl + Right Mouse Click • Added Box Select to Track Editor. L Ctrl + Left Click and drag to select entities in bulk. • Added Track Node refresh button. This will re-connect any disconnected track nodes from editing. • Fixes a bug where old physics meshes could be duplicated when track nodes are modified, causing racers to randomly fly off. • Fixes null error when some nodes are deleted.
- Patch 0.8.4.174 - 13 July 2021
This patch has a number of bug fixes and stability improvements for the Track Editor Added a 'Play' tab to the Editor. This tab will have more settings and options when 0.8.5 comes out later this month such as 'Play Reversed' and 'Test Single Race / Time Trial/ Survival' etc... Fixed a crash where nodes could become null during multiple undo-redo's. Fixed a crash where Editor Entities could become null during a Track Editor session. Fixed a crash where Water size doesn't deserialize properly. Default sizes added as a fallback.
- Track Editor Level Creation Jam! - 9 July 2021
Join the developer of Metric Racer during the Track Editor Jam! Hang out on Discord, join a Stream or Stream your self Showing what you can make and give your feedback that can be brought back into the game for the track editor! Here's how it works Create a track (or multiple!) in the Metric Track Editor. You can get a breakdown of how to use the Editor in the Steam Guides section here. Check out some of the other articles about how to import custom models into the game. When you're happy with it, upload it to the Steam Workshop. Be sure to tag it with 'TrackJam' when you upload it! If you want to add any updates or iterate on some things you can re-upload your level at any time! Post in the Virtex Discord letting everybody know about your new creation!
- Patch v0.8.4.169 - 7 July 2021
This patch fixes a handful of issues: Fixes bug where racers may get stuck in a fall-loop when inverted in some levels. Fixes bug with Particle systems not spawning some particles properly. Optimization of racer ray-casting code. Optimization of game loading sequence.
- V0.8.4 - New Racing Teams, Upcoming Track Editor Jam & Soundtrack Release! - 18 June 2021
Keeping with the 4-6 week release cadence, Version 0.8.4 is out now with some pretty large changes to some noticable and not so noticable parts of the game. The bulk of changes and work is mostly under the hood to help support future updates, but there are still a number of visual and performance improvements along with a number of bug fixes. Racing Teams and Lore As you may notice, there's some added visual improvemnts and flow to the Ship Editor. Most ship components are now associated with a Racing Team or Sponsor such as 'Firefly Racing' and 'Skyline Extra Solar Research Group.' These teams are represented with new Holo-Banners available in the Track Editor as well. Along with this the Ship Hanger has had a substantial UI update and refresh to visually communicate the ship parts stats in a clearer way. There's lore available as well by right clicking on Ship Editor components. Track…
- V0.8.3 Update - Improved Visuals, Faster Loading Times, Editor & Gameplay tweaks - 12 May 2021
Version 0.8.3 is out now with Improved Visuals, 50% Faster Loading Times, and a number of Editor & Gameplay tweaks! Visuals Skyboxes now have selectable cube maps for each planet and level theme along with improved Crepuscular Rays, fog and sun rendering. This is the first pass at a larger rendering rework which will be fully rolled out in the next couple releases. https://www.youtube.com/watch?v=UNDsBuHsTwI Loading Times One of the main comments about Metric is it's long loading times. This update improves the loading times by upwards of 50%. This can be further improved though and v0.8.4 currently has a full rework of the content loading system and track generation which has improved loading times from 90 seconds in worst cases down to 25 seconds. Cloud Saves Are you playing on different machines, or cross platform on both Linux and Windows? Cloud Saves are now enabled which will sync…
- Linux Port Released! - 15 April 2021
As many of you have already noticed, Metric Racer is out now for Linux! Metric was even picked up by Gaming On Linux with a nice article written about it! Check it out over here! It has been tested on Ubuntu 18.04, 20.04, Arch and Fedora. The only prerequisite currently is that you have mono installed. There's a how to pinned post in the Discussions as well, so if you run into any issues leave a comment there or head over to Discord! If there's other platforms you want to see Metric on as well, Let me know and I will see what I can do! The main focus is to tune the gameplay, graphics and performance for the time being, but I do also want to get it out to as many people as possible through as many platforms as possible eventually!
- Fast-paced futuristic Wipeout-like racer Metric Racer adds Linux support - 8 April 2021
If you need a new fast-pacing racing fix, check out the promising looking Early Access game Metric Racer which has recently added Linux support on Steam. Read the full article here: https://www.gamingonlinux.com/2021/04/fast-paced-futuristic-wipeout-like-racer-metric-racer-adds-linux-support
- V 0.8.2 Update - Global Leaderboards, Nightly Builds & Bug Fixes! - 2 April 2021
Version 0.8.2 is out now! Global Leaderboards, Nightly Builds and a number of bug fixes have gone into this one! Leaderboards Now you can show off your best time for all to see. Global Leaderboards are now available for each race type and difficulty setting! At the end of each race your best lap time is shown compared to all those who've flown before you so you can see where you stack up against the competition! The entire list of top times are shown online as well, head on over to the revamped metricracer.com to check out the leaderboards page today! If you don't want to have your times saved it's as easy as turning the setting off in the new Profile dialog under 'Settings > Profile' from the main menu. Experimental Builds Don't want to wait until v0.8.3 tp try out the next set of changes?! Experimental Builds of Metric Racer of the the latest and greatest are now available. The build…
- V0.8.1 Update - Difficulty Settings, Import/Export Custom Models - 13 March 2021
Version 0.8.1 is out now! With it comes a series of updates, changes and bug fixes! Difficulty Settings A major comment with Metric is that there's only been 1 difficulty up until now, That changes today with the addition of the Alpha, Beta and Gamma leagues. Alpha is substantially easier than the current difficulty and the perfect spot for new players, Beta is slightly easier than the current state of the game, and Gamma is a step above all else for those who want to be the best! Import / Export Custom Models The sandbox now includes the ability to import your own custom models. This lets you bring in anything you can make in Blender or Maya into Metric. Check out the new guide over here that layouts out how to get your custom creations into Metric! Physics and Controls Another major item of feedback has been that the ships respond too rigidly and that the physics is too tight. 0.8.1 h…
- Metric Racer is Out Now in Early Access! - 23 February 2021
Metric Racer is Out Now in Early Access! Version 0.8.0 brings along new tracks, a new game mode as well as a number of improvements and fixes from the Alpha! Survival Mode In Survival mode only the fastest and most maneuverable make the cut. Launch missiles at your fellow racers to take down their health or out run them before the lap completes. The last place racer on each lap is destroyed. Keep racing until only one is left! New Tracks To go along with the new Game Mode, there are 4 new tracks that come along with this release: Earth - Neo Hong Kong A bright and winding track through the cityscapes and neon lights of a futuristic metropolis. Earth - Island Station A starship docking station situated amongst paradise, between rock pillars jutting out from Turquoise waters. Mars - The Outback A barren desert with space to open up and show what your racer is truly capable of. Mars - The…