Nibû news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score70% positive
- Total reviews23
- Release dateJan 17, 2019
- DeveloperEnki
- PublisherEnki
Genres: Action, Adventure, Strategy
Company pages: Developer: EnkiPublisher: Enki
Nibû Steam news
Nibû news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Nibu: The Sequel - 25 December 2021
A sequel for Nibu is coming. The release date will be in Q1 of 2022. Stay tuned for more info!
- A New Horizon? - 13 December 2021
Greetings loyal fans of Nibû! I know you are few in numbers, but hear me out, if you genuinely liked the game, you might be in for a treat. Something grand will be announced in a few days! That is all I can say for now. Have a great day!
- Update HERO Released! - 3 September 2019
Hello everyone, Update HERO has been released and should be live any second. Its comes with new and unexpected gameplay changes including: Self-building structures. You don't have to assign villagers to buildings anymore in order to construct them, you start by placing them on the ground and they'll auto build. Assignment for production buildings such as the lumber, blacksmith, fruit garden, etc. can now be purchased at the cost of 1 free population and 15 gold. They'll start producing the moment the free population gets assigned by clicking on the worker icon. Rework of structure collision. This was a large problem for a number of reasons: Buildings couldn't be placed in close distance and that led to a lot of space issues on almost every map. This has now been dramatically improved: Height and slope calculation for building detection has also been improved. Unit AI has received its la…
- Update "Hero" Coming.. - 2 September 2019
A large update will be coming this week. Various reworked areas including the game modes, enemy AI, basebuilding logic and combat! Next time on Nibû... https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33942207%2F9ac29782d941bc7d3eb15f5b03d90d6a735d5c77.png
- Hotfix for Previous Update - 7 July 2019
Greeting! The last update brought a few new problems that are inherent to some of the changes to the buildings and units, therefore I've reversed parts of the update until I address all the issues! The hotfix should be live in a couple of minutes. Have Fun
- Update and Sale! - 28 June 2019
Greetings! I've decided to work on a smaller update to fix the few remaining imbalances and bugs. Additionally, Nibû will join the Steam summer sales for a 45% discount! Here is a short rundown of the upcoming changes and fixes: Rider bug fixed, double hits are not possible anymore Resource gather rates modified, villagers collect more in a shorter amount of time No more villager collision problems in their pathfinding for resources, there were some minor issues which have finally been resolved Lumberjack crash has been fixed, no more villagers assignment crashes Wall costs reduced and building rate doubled (they have high amounts of HP which makes it tedious to build them in the first place) Warlords, Archers, Rangers and Uruks buffed. Collossos, Warhorses, Lion Riders nerfed. Building costs have been modified to a varying degree. Enjoy the game! According to my Steam Stats, there is o…
- Update 2.3 - 27 April 2019
Hi! To anyone who is still playing and enjoying the game: Here is the Update 2.3 This update features some more fundamental changes to the construction system, resource delivery, and resource management. There were some complaints about resources only being delivered to a specific location of the building. This issue has been resolved. The villagers now gather resources at a higher rate by default. The rate increments from upgrades are not flat values but percentages. All factions build rate has been increased. Stable cost modified Archery cost modified. Tower HP modified. Sight Tower attack and armor modified. Swordsmen of all levels: higher attack rate Enemy Skirmish AI has been significantly nerfed. Spearmen and Nobles have more HP. Babylonian Knights: more HP, higher ATK stat Warlords: more HP, more armor All projectiles in the game travel faster and hit with higher accuracy. Hope y…
- 2.21 Hotfix - 26 March 2019
Hotfix for the recent 2.2 Update. Drag selection bug with multi-unit selection is fixed Enemy wave appearance bug on map 2 & 3 fixed Multi-selection each time you selected military units fixed UI scaling bug should be fixed in some areas of the game Enjoy!
- Update 2.2 - 25 March 2019
Update 2.2 will go live in a few hours. Additionally, as always, a short rundown with all the changes. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33942207%2F9c09e30d5ad09cbcb1d29a9f9d48b0c64f5ee2ed.png Drag-selection is finally bugfree and feels really smooth. I've tested this numerous times on multiple machines. Classic Mode Waves have been changed. The game now ends at 35 waves and is therefore much shorter and more playable for those who don't want to sit through the single game for more than 2.5 hours. Classic Mode now features the 2 new units that were exclusive for the skirmish game mode: until now. ENOURMOUS Performance improvements. The game runs at a solid 93 FPS (avg) (previously 74) on my machine (Tested from Wave 1 - 35) Reduces draw calls from grass, foliage and terrain surface objects. Improved AI Performance in tight spots around buildings and enemie…
- Hotfix 2.01 - 10 March 2019
Just a small hotfix for some of the minor problems with 2.0 Fixed villager being stuck at your capitol Fixed map 2 not being accessible on the second platform Just a hint for unit movement. If units are stuck not attacking because their target is not accessible, just right click to move to a location close to that and they'll start acting as usual. Hope you enjoy!
- Update 2.0 - 9 March 2019
Juicy Update: Announcement! It's finally here, Update 2.0 has arrived and is going to be live any minute. This update is fundamental on many different levels as it adds 2 game modes, fixes a lot of the game's problems and brings back some of the weaker units to be useful again. Skirmish A New game mode is available now! Fight against one of the five main factions in skirmish battles. Try to defeat your enemies in a different matchup. 2 different maps will be available to play. Both of them feature a well-rounded balanced 4-plateau base. Each one of the playing sides will get one of the corners of the map. Map slots are dynamic and can be changed in the menu by clicking on the "team" number button. All Skirmish enemies have unique abilities, strengths, and weaknesses. Find out what to use against whom and who to dominate all of your foes. You can select 3 difficulties for your AI as well…
- Upcoming Update! Codename: Juicy! - 5 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33942207%2F425f0f97d373a82c895cfed15e52d3027f8bd1a5.png Greetings, As some of you probably know, there is a very large update on its way, probably at the end of this week. Also known as the juicy update. There is a huge amount of changes to a lot of existing gameplay functions and a dozen new ones. Here is a rundown of the changes: New Gamemode: The Skirmish game mode is on its way: Challenge the Maggot, Crow, Tyrant, Pharao and The Talesteller in multiple Skirmish scenarios. All the factions have their unique characteristics and tactics. Endless Survival Mode: Another new game mode suited for those who love to see how far they can get with their skill in Nibû. Be challenged by hundreds of waves and try your best to survive as long as you can. This mode will feature it's own Leaderboards! Better villager AI: Finally after…
- Youtube! - 25 February 2019
Hi, I've set up a youtube channel to showcase future updates and add game-related video content. Check it out! https://www.youtube.com/watch?v=52obDJGZEPI
- Update 1.2 - 24 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33942207%2F6ef7f58d8dbc14e8108a57b85e0f7ca919d0390f.png Update 1.2 is live now. Here is a short rundown on all the changes in 1.2! Idle villager selection is now available as a key-shortcut, accessible with , this has proven to be very useful to find idle villagers on the map. New unit type: The Militia, relatively weak support unit that is available for recruitment in the city center. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33942207%2Fde07b614dbf765beeaffe42b592e1252c66ffa15.png All selection difficulties and various deselection bugs have been fixed. No enemies colliding with walls anymore Enemy AI is more rational, as the troops now prioritize smaller more vunerable targets. Slow default navigation without tweeking the settings: Fixed Units stuck in a tavern bug: Fixed Villagers not constructing…
- Update 1.17 - 21 February 2019
Greetings! Update 1.17 should be live any minute, Here are some of the important changes: Deselection bug in late game, sometimes the active selection would deselect automatically without any reason: fixed Trade interaction improved: Marketplace had a bug that wouldn't allow you to call the trades if you had an active trader that was on the way with a different load (gold for instance): fixed Technology costs for various research trees reduced Towers now have higher attack rate and are more precise with their shots. Especially the watchtowers. Watchtowers HP increased. Some units buffed: Spearmen attack rate, damage, and speed increased. Selection bug fixed when selecting enemy units that were in front of your units. Enjoy the game!
- Update 1.16 - 18 February 2019
Greetings! Update 1.16 should be live any second, here are some of the major changes: New Introduction level (smaller scope, 10 waves, basic game mechanics explained etc.) It will move the player through the major steps, building orders and some of the mechanics that most people seemed to have missed. Another building order change: Barracks is available by default Tourist difficulty is now slightly easier Fixed drag selection bug when selecting buildings and units at the same time End game performance improved Some of the very intensive unit physics impacts have been fixed Another Announcement: Nibû will be on sale for this week beginning from 18.2 - 25.2 And as always, Have fun!
- Update 1.15 - 15 February 2019
Greetings! Update 1.15 has just been released, it should be live any minute. Some of the major changes: New build orders, the retail center, palazza and all the buildings that derive from these don't require the marketplace anymore Tavern is now unlocked by districts Enemy attack behavior slightly modified, they don't get irritated by previously destroyed buildings Some of the core buildings that are required during the major phases of the game are now outlined in the build section. Global Rank displayed in the main menu Multiplier system reworked, they should now correctly display the actual values they will multiply by during the end score calculations. Deselection bug fixed. (Buildings tab would sporadically deselect Vegetation grass visibility bug fixed Balance changes: Spearmen cost reduced, Archers cost reduced, Nobles cost reduced Enjoy the game!
- Eucyd Studios - 6 February 2019
Hello, my name is Enki and I'm the lead developer of Nibû. Eucyd Studios has suffered huge financial losses after the launch of Nibû. The earnings could not even out the budget for the game, nor pay for the work of the devs. Eucyd Studios has officially been dissolved. As a solo-dev, I will continue the development of Nibû and furthermore work on future projects for you! I'll keep you guys updated! Stay tuned for more!
- Update 1.14 - 1 February 2019
Update 1.14 should be live in a few moments, Some of the major changes: Reworked point system, the modifiers work in a more logical way. Ratios affect score correctly now: The higher the amount of population you have to recruit to defeat enemies, the lower this specific modifier No more buggy spawns, ALL SPAWNS from all structures work in 100 percent of the cases. Lion Rider bug fixed. Mounted units bug fixed Update for the ranking system Enemies targeting priorities improved The functional radius of catapults and siege towers have been reworked New cursors for all the interactions available in the game! Faction bonuses have been slightly modified And as always, have fun with the game!
- Update 1.13 - 31 January 2019
Greetings! Update 1.13 is live now! Some of the important changes: HUGE updates in regards of graphical quality Better performance + new shader for the buildings Ground texture quality on the map borders improved Higher quality foliage Realtime Global Illumination 22% Performance improvement (7-11 fps) Correct values for various metals used, better looking metallic objects Bugfix: Archers can now attack camps with no problem Difficulty fix: Demigod difficulty had a glitch where the last wave would not be last wave but a random one. Tyrant Guards: nerfed Hoplites: nerfed Skirmishers attack faster now Siege Towers don't shoot buggy stones anymore -> fixed Catapults shoot on sight, previously you had to manage this sometimes in case they miss their enemy Notification UI improved Fort in the middle is fixed Weapon drops from the hostile camps are fixed Loading Screen was black bug -> fixed…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 3 September 2019 | Update HERO Released! | 2415540140472428801 |
| 2 | 2 September 2019 | Update "Hero" Coming.. | 2415540140470515747 |
| 3 | 7 July 2019 | Hotfix for Previous Update | 2436926440601444279 |
| 4 | 28 June 2019 | Update and Sale! | 2436926440568610441 |
| 5 | 27 April 2019 | Update 2.3 | 2432417221742099535 |
| 6 | 26 March 2019 | 2.21 Hotfix | 2543878145190549338 |
| 7 | 25 March 2019 | Update 2.2 | 2543878145187724957 |
| 8 | 10 March 2019 | Hotfix 2.01 | 2530366080604726831 |
| 9 | 9 March 2019 | Update 2.0 | 2530366080602490492 |
| 10 | 24 February 2019 | Update 1.2 | 2480825216198265525 |
| 11 | 21 February 2019 | Update 1.17 | 2480825216189379605 |
| 12 | 18 February 2019 | Update 1.16 | 3702426087252879839 |
| 13 | 15 February 2019 | Update 1.15 | 3702426087240016931 |
| 14 | 1 February 2019 | Update 1.14 | 2462808987394006020 |
| 15 | 31 January 2019 | Update 1.13 | 2462808987389877796 |
| 16 | 29 January 2019 | Version 1.12 | 2425653583401727504 |
| 17 | 28 January 2019 | Update 1.11 | 2425653583395097614 |
| 18 | 27 January 2019 | Update 1.1 | 2425653583391505225 |
| 19 | 20 January 2019 | Update 1.05 | 2426778849026588975 |
| 20 | 19 January 2019 | Update 1.04 | 2426778849021793642 |
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