SPSTEAMPULSELIVE ANALYTICS
River Relaxation VR

River Relaxation VR Steam news

Christopher Haag | Feb 18, 2019 | game

Released

0players observed · 22 September 2026 - 05:08:49 UTC

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score55% positive

River Relaxation VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score55% positive
  • Total reviews11
  • Release dateFeb 18, 2019
  • DeveloperChristopher Haag
  • PublisherChristopher Haag

Company pages: Developer: Christopher HaagPublisher: Christopher Haag

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

River Relaxation VR Steam news

River Relaxation VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • River Relaxation VR Leaving the Steam Store - 9 December 2023

    Several years ago, River Relaxation VR was released on Steam to provide an outlet for users to enjoy a calming, visually appealing experience. In the years that followed, new headsets have entered into circulation and the visual and immersive qualities of VR simulations has reached incredible new levels. River Relaxation VR however has not kept up with these new technologies and quality bars, nor has it had any new content added to it these past few years. It has thus been decided to remove River Relaxation VR from the store for these specific reasons: In its current form, it does not meet the minimum bar of quality that I believe modern VR simulations being distributed on the Steam platform should have. There is no guarantee of compatibility with any VR headset released in the recent past. It is no longer in development or being actively supported, and there are no plans to change that…

  • Seeking Testers For New Title "Beach Relaxation VR" - 10 December 2020

    In early 2021 the creator of River Relaxation VR plans on releasing a new VR experience called Beach Relaxation VR. It is an escape to your own private island in virtual reality where you can relax, paint and build sandcastles from the comfort of home. Listen to the soothing waves from your beach chair as you watch the seagulls play near the water. Lie in a hammock as the palm trees wave in the gentle ocean breeze. Paint a beautiful sunset on a canvas that you can take anywhere with you. Build a sand castle, or even your own little sand house on the beach that will never be ruined by an oncoming wave. Gaze at the moon and the stars from a hidden tropical enclave. In exchange for a few hours of your valuable time, you will receive a FREE beta key to immerse yourself in the experience for as long as you like. If your feedback is detailed and helpful, you may also receive a key for the ful…

  • River Relaxation VR Leaving Early Access! - 12 February 2019

    Thanks in no small part to the wonderful feedback from the Steam community who purchased it in Early Access, River Relaxation is about to go into full release mode! It is however with some regret that I STILL have not been able to pin down that bug where sometimes looking at a configuration soda can does nothing. As soon as I figure out the steps to duplicate it, it's only a matter of time before I fix it. The plan is to take the app out of Early Access this Friday night and apply a discount on it for a very short time before the price goes up to a level higher than it was on Early Access. So if you have any friends who have RRVR in their wishlist or are sitting on the fence undecided on buying it, let them know!

  • Early Access Update Jan 17th - 18 January 2019

    Today a minor patch was released with these improvements: When the kayak reaches the end of the river, it stops for one minute and then restarts at the beginning of the river. Fixed issue where the little white dot wouldn't appear on the big main menu buttons. I thought about having the simulation return to the main menu after finishing, but based on user feedback I decided it would be more convenient to just repeat the river. Remember, you can always quit the simulation immediately by pressing the Escape key, or looking at the "Exit" soda can in the kayak's cooler. Meanwhile I'm still trying to duplicate the neverending bug where sometimes looking at the soda cans does not bring up their corresponding menu options!

  • Early Access Update Jan 14th - 15 January 2019

    It's the new year, and with it comes a big surprise change I promised everyone: NIGHT MODE!!! That's right! From the main menu you can now toggle between morning and night by looking at the new button on the top right corner of the main menu sign. Night mode features include: Moon and stars Moonlit foliage Cicadas and crickets Fireflies Here's the best part: Night mode comes with the simulation at no extra charge. No DLC! No fees! I hope you all enjoy it. What's next? Two things. First, I'm going to make it so when you reach the end of the river, the simulation will return you to the main menu after a minute. Second, I still have that pesky bug where you can't change configuration settings to chase down. Remember: If you can't leave the game by looking at the Exit soda can in the cooler, you can always press the Escape key and it will instantly shut the game down.

  • Early Access Update Dec 6th - 7 December 2018

    Aside from bug fixes this will be the latest update for a little while. Changes are: The kayak now "cuts" through the water leaving a thin trail Reduced the breeze volume by another 20% The "Cancel out of the Exit Menu" button is now a checkmark instead of a confusing round arrow The second waterfall height has been cut in half The turn before the second waterfall has been eased up Before I take this out of Early Access there are two more things I'd like to do. First is do lower the ground level in the last quarter of the map because it just doesn't look right to me. The second is a big feature which I'm saving for a surprise :) As always, your feedback is welcome!

  • Early Access Update Nov 28th - 29 November 2018

    It's been a while, but a new update is available with the following changes: New water material: Should look a little less flat, less transparent, have some sparkling near where the sun is and discretely rise and fall periodically. Fixed issue where sounds would abruptly stop Reduced master breeze background audio volume Fixed an issue with kayak turning where the user is nearly thrown into a tree branch and then steered away hard Added foliage in some bare spots I'd like to get some feedback on the water. I think it's better than before but not ideal. In the next update I'd like to try to fix the bug where you can't interact with the menu cans, make more water improvements, patch up more barren, ugly coastal spots and lower the ground level in the last quarter of the river.

  • Early Access Update Nov 6th - 7 November 2018

    This is a big yet little update with the following changes: The underlying engine upgrade has been updated to improve performance Removed "mist" behind the first waterfall Increased kayak turn speed so as not to drift so much Made the kayak sail in a more centered path between the coasts in some areas The "big" part corresponds to the engine itself. I just upgraded the app from Unreal Engine 4.19 to Unreal Engine 4.20 to get performance improvements. It works fine for me but engine upgrades are always big under the hood, so if this suddenly stops working for anyone I need to know ASAP. After upgrading the engine I noticed the mist cloud that existed behind the first waterfall encounter about two minutes in the trip looked really bad, so I took it out entirely since it otherwise added very little value to the experience. Further testing showed some problems with the kayak floating where…

  • Early Access Update Nov 1st - 2 November 2018

    This update has the following changes: The kayak no longer turns on a dime, but rather glides and slightly tilts toward the predetermined path The kayak now slightly bobs up and down The ripples are slightly more visible and the water slightly less transparent The changes are designed to be subtle but still experience enhancing. I think the water is still too transparent, but if I make it more solid then it turns into an ugly gravy textured flow. It will be a real challenge to improve the water to look more realistic without hurting the frame rate, but I'll see what I can do.

  • Early Access Update Oct 17th - 17 October 2018

    A new update has been submitted with the following changes: Floating rocks have been grounded Audio "dead zone" has been populated with sparse bird song to reflect sparse trees Breeze base volume has been increased by 50% There are now four distinct bird flock chatter sound areas along the river rather than just one Additional leaves no longer fall into the river and disappear; but rather drift past the river or otherwise fall elsewhere out of sight Don't forget to post suggestions and bug reports in the Discussions board! Also subscribe to my Twitch channel at https://www.twitch.tv/drgndeveloper to watch real-time development when I'm online!

  • Early Access Release Weekend Update - 15 October 2018

    River Relaxation VR's first update is now available with these changes based on user feedback: The main menu is now closer to the camera You can now actually jump to other parts of the river from the main menu Hollow boulders and artifacts around the arch have been cleaned up The sun ray intensity has been significantly decreased More changes are expected before next weekend; including more immersive ambient sounds where there is currently no sound at all, "floating rocks" on the water, and falling leaves will no longer land and disappear in front of you (but instead drift past you or elsewhere). Oh, and check out the replay of my livestream from earlier today where I actually fixed the issues! https://steamcommunity.com/sharedfiles/filedetails/?id=1539479956

  • River Relaxation VR Now On Early Access! - 13 October 2018

    I'm happy to announce after months of work that my first VR Experience is now available on Steam! River Relaxation VR is a calming hands-free simulation of a kayak slowly gliding downstream developed using the Unreal Engine. A balance of realistic and quickly rendered assets were used in putting together the vast landscape of trees and rocks. Sound effects were carefully chosen and positioned in the world to make it seem there are flocks of birds within the trees, and that you can both see and hear approaching waterfalls. RRVR will be in Early Access while I make changes based on user feedback, performance improvement discoveries, and other ideas I have. I won't promise to get them all in, but I will promise to try to fix crashes, visual artifacts and other problems that may come up. So relax, open a window, put a comforting drink in your hand and enjoy the ride!

Patch notes and updates

S.noRelease datePatch nameGID number
118 January 2019Early Access Update Jan 17th2426778849017642804
215 January 2019Early Access Update Jan 14th2711631078229896753
37 December 2018Early Access Update Dec 6th2416641943174144515
429 November 2018Early Access Update Nov 28th2415515408467107905

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.