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Rectifying Zion

Rectifying Zion Steam news

Quasistellar Game Development | Dec 15, 2020 | game

Released

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AdventureRPGEarly AccessSteam Store

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Rectifying Zion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
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  • Release dateDec 15, 2020
  • DeveloperQuasistellar Game Development
  • PublisherQuasistellar Game Development

Genres: Adventure, RPG, Early Access

Company pages: Developer: Quasistellar Game DevelopmentPublisher: Quasistellar Game Development

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Rectifying Zion Steam news

Rectifying Zion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Dev Diary 9 - Town Generation Tool - Part 1 Recreating 450BC Jerusalem - 24 June 2024

    In this Dev Diary I'm showcasing a look at a generated version of Jerusalem that, after hundreds of iterations, I am more satisfied with. I've been developing a Town Generator Tool that could be used to semi-automatically generate the 52 towns that will be featured in Rectifying Zion. While its not possible to have the process completely work hands-off, it will definitely decrease the amount of hours to spend on each town. For this version of Jerusalem, the generation process took less than 2 hours and no further editing was done afterwards. What the generator tool does: - Randomly place Buildings (Sectors indicate which buildings to use in a specific area). - Manipulate the terrain below and around each building to conform to it's doors and mesh. - Calculate a Walk-ability Map (for painting paths on the Terrain; can also be used for NPCs). - Calculate paths from Door to Door and Paint…

  • Open World Build 4 - 10 May 2024

    For our in game mini-map the idea was to create a seamless transition from the game world to a 3D overview map - zooming out from 3rd Person to the overview map and then zooming back in to 3rd person when closing it. In Build 4 the zooming out works pretty much as I would like it to be. The zooming back in is still WIP but I decided to move on as it's a bit less important right now. Here you can see the zoom out to mini-map. https://www.quasistellar.co.za/api/file/71?style= Then in the Mini-map you can use the mouse to zoom in and out and pan around the map and click on a town to fast travel to it. https://www.quasistellar.co.za/api/file/73?style= And then, next up is the creation of Villages/Towns/Cities. Here's a quick look at a generator I started working on. I'll give some more details on the next update. https://www.quasistellar.co.za/api/file/72?style=

  • Dev Diary 7 - Open World Build 3 Preview - 6 April 2024

    Our new Open World build is live. Here's a quick in game preview (spoiler) of the new real world Jerusalem and Israel open world. Not perfect yet, but getting there (towns/villages not added yet).

  • Dev Diary 6 - Generating Regions - 14 February 2024

    Hay everyone! Thank you to all those who purchased a copy, end of January, during our sale! For this Dev Diary I decided to just write a post instead of recording a video. Needed to save some time but still wanted to give an update. Progress is being made on the generation of the specific regions. There are multiple regions mentioned in Nehemiah to indicate where the different builders/helpers lived from around Jerusalem. I definitely want to include some quests that require the player to travel to these areas in order to recruit these people or handle issues that keep them from working. Here are some comparisons of the generated regions with their locations in Google Maps: Jerusalem Jerusalem area in Google Maps Jericho Jericho area in Google Maps Town of Zanoah Zanoah area in Google Maps Next is to get the player and horse into this, and then a Steam release!

  • Development Road Map - 24 January 2024

    See Road Map graphic:

  • Is this project dead? - 12 January 2024

    Yes, its been over a year since I was able to touch on it but this year looks much better. What's changed? As I am only able to work on Rectifying Zion part-time, all other work has kept me crazy busy since about November 2022. A lot of stuff that I had to tend to after hours has been cleared out. Unfortunately I still cannot work on it full-time but the extra time slot, that I had to use for other projects, is now open. Are you the only one working on this project? At the moment, yes. I am hoping to get help this year. Some of the tools and integrations that I am developing will be made available to the Unity community and hope to get contributors for testing and possibly also for development through there as I'm sure they will be handy to more developers out there. When do you expect to complete Rectifying Zion? My goal is to have it done this year. Probably near the end of the year.…

  • Dev Diary 5 - Heightmap Finalization - 10 August 2022

    In this dev diary I'm going through the process of finalizing our real world Jerusalem and Israel heightmap and also showcasing a bit of the terrain generator that I'm working on. Help us out by purchasing early access! https://store.steampowered.com/app/939610/Rectifying_Zion/ Join our Discord server: https://discord.gg/WXbg9RHcXQ Or join our Steam Community forum: https://steamcommunity.com/app/939610/discussions/ You can also donate or get involved through our website: https://quasistellar.co.za/get-involved Game website: https://www.rectifyingzion.com

  • Early Access update (Build 11.2) - 25 June 2022

    Hay everyone! Build 11.2 has finally been uploaded. For this update we've added an in-game character creator and graphics settings menu to the game play test build. Please test and give us feedback/comment on our Discord server or here in the Steam Community HUB. We are more active on Discord though and may take a while to reply on Steam. Join our Discord server: https://discord.gg/WXbg9RHcXQ Or join our Steam Community forum: https://steamcommunity.com/app/939610/discussions/ Help us out by purchasing early access! You can also donate or get involved through our website: https://quasistellar.co.za/get-involved

  • Early Access update (Build 10.2) - 25 September 2021

    And we're back! When you think things are gonna go as planned they just don't. And here we are 4 months later... Finally we have the Open World test build uploaded and ready to test for the first time. This update is big. The Open World terrain assets are just about 15GBs alone. While there's not much you can do yet, its 470 square kilometers, chunked up, and streamed from your hard drive. This opens the way for a whole lot. I'll be adding some GPS functionality to it in a next update so you can see or go to a real world location in game. Also in this update I've added a launcher from which you will be able to open up each test build. This update now includes the Game Play build (Jerusalem area) and the Open World build. You can also view our News feed and Send feedback directly from the launcher. The Game Play build has also been updated with minor changes with an updated character/com…

  • Dev Diary 3 - Open World - 27 May 2021

    Our 3rd Dev diary for Rectifying Zion. We are showcasing the first working prototype of the final open world that we want in the game. The map shown at the end of the video is approx. 450km square of an actual height map of Israel. We also have an update coming this weekend ːsteamthisː Please support us by purchasing Early Access!

  • Early Access update (Build 9) - 18 January 2021

    Hay everyone! Build 9 has been uploaded and we have a whole bunch of changes for this one. You can now play test some weapons with new attack combos at the new Armoury area or explore the region from the Kidron Valley and Valley of Hinnom. The day and night cycle has also been enabled and improved. Here's the list of all changes: Horse and character animations improved Horse cloth hair added Added pike and rock weapons Added attack combos Fixed bow and arrow Enabled day/night cycle (was never enabled! ːsteamfacepalmː) Added moon and improved shadows during sunset/sunrise All menus updated Added day/night cycle and day number in HUD display Added 3 fast travel locations and menu (press T or M to access) Added character stats menu (press C to access) Added controls menu Please test and give us feedback/comment on our Discord server or here in the Steam Community HUB. Join our Discord serv…

  • Dev Diary 2 - Weapons, Horses and Walls - 5 January 2021

    Was hoping to have a new build ready for Steam by now but its taking a bit more time than expected. So I decided to create a Dev Diary so long to show what I've been up to. Please support us by purchasing Early Access or get Involved here!

  • First Early Access WIP update (Build 8) - 18 December 2020

    We are so excited to see people have started supporting us and many have added Rectifying Zion to their Wishlist as well. We have been working on a few minor updates that we decided to upload (use of the Unity GUI is a shame). The game is still raw and in early stages but we hope to progress faster as more people show their interest and support. Here's what's changed in Build 8: - replaced the default Unity GUI - added a travel distance tracker (see in pause menu) - and added some ambient sounds to the different regions (not final) We have a few 'Play-ground' areas planned for later updates which we would love the community to play around in, test and then give us feedback and comment on our Discord server or here in the Steam Community HUB. Join our Discord server: https://discord.gg/WXbg9RHcXQ Or join our Steam Community forum: https://steamcommunity.com/app/939610/discussions/

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