- From Burnout to Breakthrough - 1 March 2025
My Development Journey Hello everyone! It's been a long time since I last posted about my game development journey. The past few years have been quite a transformative experience for me. I started working on Empire of Devil fresh out of college, with ambitious plans to create a complex medieval simulator with deep simulation aspects. As many experienced developers advise, don't try to make a AAA game as your first game, they are damn right. That lesson hit me hard, I used to work 14-16 hours on the game all 7 days. At one point I was so burned out that I just couldn't think or work on it anymore. Then I decided to take a break, make small games first and decided to see how it goes. I released two Tycoon games but both bombed hard but taught me invaluable lessons to make games "FUN" rather than overengineering them while chasing realism. Think what experience or what feel you want to giv…
- Future & New Game - 23 June 2019
Hello, It is the sixth month of the year, so I thought that it is time to give you an update. Where should I start? Whenever I write these posts I have a desire to write about things I added in Empire Of Devil, But past few months things were difficult for me. I was working on EOD since last year full time sitting in the home, cutting myself from the outside world and focussing only on the game. My parents were/are supportive but at one point I was completely burned out by developing game daily without taking any break. Well tbf that time was difficult for me, I never experienced such desired to run away from everything. After a month I recovered a bit and did a careful analysis of the game. Game is not bad but I was not satisfied with the result and understood that It will require more money, experience, time. Honestly, I lack the first two. So here's what I did. Got a Job Created a ne…
- Animation Update - 19 May 2019
Hello, Sorry for not making an update post last month. Last month was pretty hectic I did an internal beta testing and took a short break of 2-3 weeks. I am working on EOD since last August full time daily working on the game for 8-10 hrs exhausted me which result in burnout. Thatswhay I decided to take a short break in May to recharge my batteries. After internal beta testing results were not promising for me. The game feels rough around edges and consists of game threatening bugs. I could have released the game and with the label of "Early Access" made some excuses and promises update etc. but doing such things are not worth it. I set some standards and I am not releasing the game without matching it. I am well aware of my limitations and not expecting to release a masterpiece or something but releasing a broken game in the name early access is not something I want to do as it will no…
- Tactics Manager - 3 April 2019
Hello there, Sorry for the late update I am sick since last 2 days making hard for me to post announcement or even use computer. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33714142%2F09811742528398ad90e19f4f344baad678c88872.png With Tactics manager player can set tactics for every single soldier to whole group of soldier. Formation Here is small video moving 500 soldiers on battlefield to set formation First you need to set position of of whole unit like in Rts games. Each unit max consist 1000 soldier. For Ai after lots of research I set on five main formation according to which Ai sets Up his army. Hammer & Anvil Frontal Attack Flanking Double Flanking Single Bull Horn There are many things Ai consider before selecting any strategies but main is availablity of certain units like fast moving units for flanking or comparing army size of army for bull horn.From this…
- World and Trade System - 29 March 2019
Hello, Although I wanted to make a video blog to explain systems I cannot able to make one(My voice really comes weird also text2speech makes it looks robotic) SO I am writing this huge blog explaining many things. PS: I am attaching some videos at end of this blog so if you hate reading you could just skip this part. but It is important to read it. World https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33714142%2F78c4da734f1309a83d4ed448eb2ab11cd89c15c4.png I made this image to show power hierarchy in EOD. EOD simulates the whole country who is in chaos and player start from the bottom ladder with a goal in the mind to become emperor. The game allows you to micromanage things also possible to decide strategy based on many things. The Emperor controls the whole country with his province divided between counts, Counts manages province with every count has his separate cou…
- The Vision - 20 March 2019
Hello there, Beta seats are full now form will not accecpt further responses now About Game From tommorow I will upload series of video blogs daily for beta testers it contains gameplay and I will try to explain many things happening in the game. I do not want to make same mistake I made with my first game,It was too much complex and many things happens in the game world which player dont understood. I did poor job explaining how things works, why you need to do this etc. But I learned my lesson complexity of EOD is also too much like I added few more things like Population,Tarrifs,World-Trade,Different Laws. Population So now population of settlement is divided into 3 classes(Low,Middle,Upper) every class have different needs like low and middle class needs common items(Food items like Salt etc,Metals for workers like Iron,Copper,Bronze etc) while Upper class needs luxary items(Gold,Si…
- Beta-Testing - 9 March 2019
Hello, If anyone is interested in beta testing EOD please fills the following form (Google Form) Reason for beta As you all know I am one guy who is developing the game and at this scope of the game, it is very hard for me to test game in-depth, even if the game will be released as EA does not mean to release an unpolished or buggy version of the game. I will test by steam or via itch you will get an email containing a key for testing. Seats are limited if you are actively participating in the forum you will get an advantage. That's why I also asked for the steam user name.(It is okay if you dont want to share just give me email address where I can send key). I will create hidden sub-forum for all beta testers where they can submit their feedback. Contributing in beta testing will get your name in the credit section. Key will get expired once the game goes to full launch Please see Syst…
- New WorldMap and UI: Part 1 - 7 March 2019
Hello, I yesterday I made some drastic changes in world map it looks now like this. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33714142%2F5b2c8b72c67e8730db015bbacdb44dfb6592009b.png Earlier It used to look like this. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33714142%2F543c1ec65cbac4438218c8da0279605d2d1fd8ed.png Reason Even new map does not look as good as old one it changes whole game dramatically. In previous map there are total 20 provinances I cant place more as they are limiting map size and looks conjusted but with this map now 108 provinances possible every provinance contains one main City and depends upon size 5-40 villages. It also changes characters count as now more than 1000 characters are present consisting woman character and childrens. I will show Ui changes as clicking on tile it shows full details of character (Grandparent…
- Release Date and purposed HD update - 21 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33714142%2Fad1f8995de83112fc788effcc810588433970f65.png Hello guys, I am aiming to release the game on 7th March, Also One Good news I was testing for adding HD update in the game and my initial test results are successful you can see above screenshot. I am still testing many things but it is not possible to release it in 0.1v update as integrating it right now will break too many things and fixing them might take too much time also it will require even modern graphics card anyways still I am aiming to create a separate branch for HD pack in late early access schedule.
- Combat System - 12 February 2019
Hello, In EOD swordfight is direction based you can control sword by mouse means the game will track mouse movement and move sword accordingly. If the player moves the mouse to the right direction then the player will attack from the right side. If the mouse moves to the upper left corner then the player will attack enemy head from the left side, If low right corner then the sword is positioned to attack the right leg of the enemy. It is a straightforward system but my end goal is to make it more physics driven I am planning to complete it by 0.4 or 0.6 beta version. Enemies also have the same system implemented to them, Every part of the body have some modifier value what it basically does is If a certain part of the body is targetted continuously then it will increase damage done by the blow, So Ai will try to target already damaged part.
- Family:Wife - 2 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33714142%2Fa1ba4c68bb41120718e57ad13825ac3ad3bbcae7.png Hello, While developing EOD coding family feature was the most fun part for me it is not feature complete. In the old blog post, I said that player can marry up to 5 times and can have concubines etc. But while developing the game I noticed that capping limit to the only one makes the game much more challenging. Wife TO marry player must have a certain relation with woman While forging the relationship with powerful family through marriage helps a lot in diplomacy but managing such wife can be difficult as they gave birth to your heir and mothers traits are passed on to the child. So If you marry disloyal woman her child also have that trait which makes difficult to rely on him for future. There are also other things you need to do to keep your wife happy(good house,g…
- World Of EOD - 1 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33714142%2F4b67fce7f30c832cffa0bf27291dce9f6c4011c7.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33714142%2Fac231f7a34d2a0374f31c6b16d6c7c0d8cb8be2f.png Hello, In EOD main map is divided between provinces and each contains 20-30 villages. The town is the main centre of the provinces. Each town is controlled by the Lord and all villages in that region owned by him which he can distribute in his vassals. Every village/town requires food depend upon its population, If food requirement is not met than it will affect moral and reduces income. Taxation Every rular can decide tax to impose n his settlements but more tax more people becomes unhappy and can cause riots. Build Owner of settlement can choose what to build or upgrade existing buildings. Every building gave certain income and requires maintaince…
- Empire Of Merchant - 30 January 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33714142%2F133857794ee3ea3b7d382b060f83bb8d7d0426a8.pnghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33714142%2F114265645c34bca977a65c55f7d52620b56b013d.png Hello, In EOD Player start his journey as a normal man without any money or special skills he is just another man in the power-hungry world. To earn money player can become a merchant and travel across world selling goods. Price of goods depends on many aspects but the most important part is the ratio of supply and demand. Every city/village needs a certain amount of goods(Food/Metal/Luxury Items) their cost based upon the ratio. Best way to earn money is to buy low sell high easiest way is to reduce supply to inflate the price by threatening other merchants or bribing them or killing them. Also, other factors also count like war etc. PS: You can als…
- Animation Update - 27 January 2019
New Animation System Hello, Sorry for the late update. Last month I was working on many things but my main focus was to make wars bigger and batter. Many people were not happy with the animations shown in the trailer I worked really hard on that to make them run on GPU which makes them looks much better now. Also, battles are much optimized, On my rig(1050ti) I can easily render 20k-30k soldiers on the battlefield with better GPU the amount would be much higher. I am attaching a simple gif of 1000 soldier running with new animation system. I hope you will like it.
- Update - 17 December 2018
Hello, 1) The major challenge of creating this game is to render thousands of Ai soldier each with individual ai etc. Few games in a similar category as of this game gives the ability to the player to run riot with thousands of ai soldiers but not allowed to control a single soldier or player character In case of RPG games max count of the individual soldier is in few hundreds each with unique ai and physics. While making EOD I want to blend both things together to give player ability to control thousands of soldier and also kill enemy soldiers with his sword. In early build maximum amount of soldiers controlled by the player are 700-1000(30-45fps). Last month I spend the majority of time to solve this problem because king with an army of 500 soldiers is just idiotic. So I need to rewrite 80% my previously written code, trade-off many things and finally, I can render soldiers I always w…
- Tactics Creator - 19 October 2018
In Empire Of Devil Before going to war player have a variety of option to set the shape of the army and give specific instruction to each unit. The shape of the army is generally divided into three parts Centre, Flanks and Reserve. From Formation window player can divide army units in different formation. Player can also assign strength of unit as in one unit max amount of soldier is 250. With sorting option give choice of soldier included in unit by sorting with their Level andHealth. From movement, window player can give movement instruction to a specific unit. 1) Setting the target unit, 2) Attacking on flank 3) Rear attack etc. 4) Chain movements From Unit Order player gives instruction to ai what to do in various conditions like. 1)Outnumbered by an enemy unit. 2)Attacked by the ranged unit. 3)Enemy unit is routing.etc. With Advanced window, player can give instruction to individua…
- Marriages in Empire Of Devil - 6 October 2018
In Empire Of Devil, man can marry up to 6 times. Once the ruler died the oldest child inherits primary titles and other titles are distributed between other children. Once player character died the game will allow you to choose the character among his children you can also randomize this process by allowing game to select character for you. Wives like to see their children on the throne and plot schemes against the current heir. If they have enough influence on their husband they will force him to change succession order. Marriages are great ways to form Alliance with other factions. These factions also support the child by that marriage if succession war happens. Characters can also choose to elope, making an enemy with the faction.
- What is Empire Of Devil - 5 October 2018
Hello, Empire Of Devil is a hybrid of Rpg and RTS Genre. The main theme of this game is power corrupts. It gives you feel of being a king in the medieval era. You start your journey as a Nobel in the kingdom as with increasing influence your social and political standing increases. Empire Of Devil contains in depth diplomacy to tactics manager to control your forces on the battlefield. You can control thousands of troops like an RTS game but still need to lead in them on the battlefield for the glory. Over course of next few days, I will talk about the Inner working of features in the Empire Of Devils. Thanks