- Update #18 - 7 May 2021
Conversations and Fixes - This update makes the game a bit more chatty. Villagers will now make random comments about their situation (will say if they're hungry, if the day is nice, etc), and also start dynamic conversations with other villagers. They'll talk back and forth a bit before saying their goodbyes and going back about their business. Over time the depth of these conversations will continue to grow and reflect each villager's personality, and impact their relationships with other villagers. There have also been a tremendous amount of fixes made. I took a lot of time going from the beginning of a game to the end to see what needed to be fixed, tweaked, etc. The last few playthroughs seemed to go pretty well, but of course something can always pop up. For a list of all changes, see below: Additions: Added ability to use "R" to dump the contents of a basket of blueberries. Added…
- Update #17 - 18 March 2021
The Blueberry Update - We now have a method of farming blueberry bushes, as well as gathering blueberries much quicker. Currently, you can build a seed extractor at the farm which can turn cut tall grass into fiber and a seed. There's currently a chance to extract a blueberry seed when doing this, although eventually the remains of an empty wild blueberry bush will need to be processed in the seed extractor to get their seeds. The seeds can be planted and watered the same way tall grass is grown. Over time the bush will grow until eventually generating fruit over time. Using the basket on a blueberry bush will now automatically extract as many blueberries as can fit in the basket. Eventually the basket and other contains will be able to do the same on other objects containing many items, such as gathering ores from the quarry. Many new tooltips have been added to the game, such as on th…
- Update #16 - 18 February 2021
Storage, Oven, Pottery - The majority of this update is the storage system overhaul. The town carpenter will now create wooden storage chests in all of the buildings (except the temple since it has no used items yet), and these chests will hold an infinite supply of items related to their building. Once a chest is created, villagers will organize any loose items in their previous storage areas into the chest, and utilize items from the chest as needed. You can access the chest by standing over it and clicking it or pressing "E", and then clicking the necessary item or using 1-9 to remove an item. As more items are added, Ctrl + 1-9 will remove further items. You can place items in the chest by standing over the chest with the related item and pressing "E" or clicking the chest. You cannot place items in a chest that do not belong. For example, you can't store rocks in the carpenter's ch…
- Update #15 - 22 January 2021
Metal Forge, Iron Ingots, Ash and Realistic Lighting - One of the main tools of a blacksmith is now ready, the metal forge. A town carpenter will construct it using stone bricks, and it will be used to burn ores, pellets and more into more refined materials. The forge first needs a coal brick, which then can be crushed down into finer coals using a stone hammer. After that, you can add either 4 iron ores or 5 iron pellets to start the refining process which takes about a minute. After, the coals will burn to ash and you'll be left either with an iron bloom or an iron ingot. Four iron ores burn into one iron bloom, which can be cracked open with a stone hammer to reveal three iron pellets. Five iron pellets can be burnt into one iron ingot. You can then extract the remaining ash using a basket. Iron ingots will be used to craft many different metal items, such as the anvil, iron tools an…
- Update #14 - 22 December 2020
Mining, Coal, Stone Bricks and more - Mining has been added. You can now craft pickaxes and an iron quarry. Using the pickaxe on the iron quarry will produce iron ore, which will be used on a forge to create a bloom of metal. With enough metal pellets, an iron ingot can be crafted on an anvil, which will be used to craft many different tools, weapons, etc. Coal has also been added, which will be the primary source of heat on a forge to create metal blooms among other things. A town carpenter can create a coal forge, and when used with a log, will start cooking the log into a coal brick. Stone bricks can be crafted as well at the stone mason shop. A carpenter will create the mason workbench, which can hold a rock. If a stone hammer is then used on it, a stone brick will be left. Stone bricks will be used to craft many things, starting with the coal forge. There are also now more conversa…
- Update #13 - 23 November 2020
Clothing, Machines, Borderless Mode, Drinking - So we finally have some clothing for our naked villagers. The town tailor can craft squirrel skin robes on a sewing table by using squirrel skins and twine. The robes are currently only cosmetic, but will eventually function as armor and resistance vs the elements. As for the method of creating clothing, a few machines were added to accomplish that. The first is the sewing table, which currently lets you add squirrel skins and twine to create a squirrel skin robe. Other recipes will be added over time, such as hats and backpacks. Another machine that was added is the spinning wheel, which currently turns fiber into twine, but will eventually be used to create other materials. The next machine is the loom, which will take twine to create a weaving, which will be used eventually to make bedding, carpets, etc. The last recent machine added wa…
- Update #12 - 13 October 2020
Farmer, Stone Mason, Tailor, Blacksmith, Priest, Barkeep, Family Lines, Volume Sliders - Lots of new content has been added towards the town progression. We now have 6 new professions and buildings, now totaling 8 buildings and a road system that covers the current town layout. Eventually the town will expand to 16 buildings to include more specific shops, housing and more farms. The farmer will grow food and resources such as tall grass, the stone mason will craft stone related objects, the blacksmith will craft metal related objects, the tailor will craft clothing and bags, the priest will pray for blessings and utilize magic and the barkeep will brew alcohol that provides buffs. As time goes on, more content will be developed around these professions and more will be added. Family lines are also now kept track of. Eventually there will be an interface where you can view your brothers…
- Update #11 - 18 September 2020
Talking, Personality, Relationships, Old Age, Chat Bubbles, Achievements and Image Optimization! - You can now talk to NPC villagers. Currently, you get their attention by using their name (names can be toggled with CTRL + N) within about 5 tiles from them. After that, they'll greet you, stop and face you while waiting for the conversation to continue. Currently you can only ask them a few things such as "Where is camp", where they will then tell you the general direction of the town's center, but over time more conversation options will be added. If you walk away from the villager during conversation or stop talking for about 10 seconds (will vary once the patience trait is added), they'll give a farewell and go back to what they were doing. Some of the other current commands are "Kill yourself" to force the villager to die (will be removed eventually), "Drop that" to force the village…
- Update #10 - 2 September 2020
Character Customization, Town Emancipation, Childhood, Genetic Inheritance, Major Optimization and more! - Character customization has arrived! There are now 20 different hair styles, 10 different skin colors, 4 different eye colors and 2 different mouth styles. As time goes on, I'll be adding many more to this, but for now this is a good variety while I focus on other content. Villagers (adults only for now) will also blink their eyes from time to time. You can also emancipate yourself from your current town and form your own empire. By pressing "T" you can open the town menu, where you can now hit the "Leave Town" button to leave your current town. This will only work if you aren't the last surviving member of your town. Once you leave your town, you can form your own town by creating a campfire at least 100 tiles away from all other towns. You can do this by pressing "P" to access th…
- Early Access Release! - 25 August 2020
Hello everyone! Survive Together is now available to purchase! Please keep in mind that this is very early access and a lot is planned to be added over time! You can check current updates here: https://steamcommunity.com/app/940020/discussions/0/1638675549005335371/ Thanks, and have fun!
- Update #9 - 14 August 2020
Server Browser, Gameplay Trailer, Testing Environment, Performance Optimizations and more! - This is a smaller update than usual, but it's to prepare the game for early access release which is coming up in a few weeks (hopefully). However, a few interesting things have been added and fixed. A server browser was added to the multi-player menu. If you host a server, it will now be visible on the server browser which other players can click on to join your game. I haven't had a lot of time to fully polish out the recent changes (such as enabling or disabling automatic play mode) in the multi-player environment for one, so there may still be bugs. But this is a start, and over time I'll polish things up to work as flawlessly in multi-player as it does in the single-player modes. A gameplay trailer was also added to the store page. It's a very basic video that highlights building, exploring,…
- Update #8 - 25 July 2020
Saving & Loading, Sound & Music, Hunter & Carpenter Professions, First Building & Twitch Chat Integration! - You can finally save your current game in one of 9 available slots, and also load that game again later on. Your settings will also be saved, which include things such as saving whether you selected to use night time or not in your last new game, and default to that choice in the next game. You can save your game by pressing esc or the gear icon on the top left during a game, and then clicking save, and then holding left click over a slot that you want to save. A green progress bar will appear and once finished, the game will begin saving. After a second or two, it should complete and let you know. You can load a game from the load screen at the main menu. Sound effects have also been added, although only a few and will likely be tweaked. The closer you are to the sound, the loud…
- Update #7 - 31 May 2020
Item Guides, Roads, Full Screen Mode, HUD Update & Helpful Tips Menu! - The item guide is finally complete. You can now hover the mouse over any object and press "G" to bring up a detailed menu about the item. These menus will explain how to create the item, what the item is used for, it's stack limits, etc. You can also navigate to other item guides by clicking on the images within an existing guide. Hovering over the items in a guide will also show you the name of the item. You can also access this menu by pressing "H" while holding an item. Roads are also now working. By using a stone hammer on a rock, you can turn the rock into rubble. Then you can collect the rubble with a basket, and place it over a road blueprint to create a road. The road blueprints will appear in phases, and dropping rubble on a non-blueprint tile will simply drop the rubble to the ground. Later on as player to…
- Update #6 - 25 March 2020
NPC AI, Pregnancy, Night Cycles, Monster Attacks, Twitch Integration, Hair Styles & Hover Information! - NPCs have been added to the game who can be part of your village, a friendly neighboring village, a random wanderer or even an enemy village. If the NPC is a member of a town, they'll look for work to do in the town such as collecting resources, organizing the town, building structures, crafting tools, etc. Little by little they'll build up their village to the best of their ability. We also have pregnancy, which allows existing players or NPCs to develop a baby bump and give birth to another NPC and eventually players. The settings are a bit wild for testing purposes, and so a baby grows into an adult within seconds. There will eventually be a gradual improvement where a baby becomes a child before becoming an adult. But for now, one villager can repopulate via this method. (note th…
- Update #5 - 4 January 2020
Combat, Farming, Screen-Resizing, and more - The combat system is finally live! If you encounter a person or animal that's not part of your town, and either of you are ready to fight (war mode enabled via tab), you'll be locked in a fight to the death that anyone else can join in on. If you die, you'll become a ghost with the option to respawn at your town center. Damage done is based on the item held on hand, so bare fists do 1 damage per hit, and a stone hammer does 15 damage per hit. Eventually armor ratings, RNG events like crits, blocks, disarms, etc will be implemented to keep things interesting. The farming system is also live! You can now extract seeds from grass, extract dirt from the leftover wild plant with a basket, create a row of soil (need 4 to grow), plant the seed, water it, and well you get the idea. Over time, grass will grow into a new stage every minute over 14 minu…
- Update #4 - 19 December 2019
Primitive Well, Traps, Animals, Steam Integration, Tools - The second town mission is now live! The leader of the town can now place the mission objective to create a primitive well. Currently the leader uses "P" to open the mission selection screen, and then selects a mission with the number keys. Once a mission is selected, the leader can place the mission objective by traveling to the desired tile and pressing "B". This will place the blueprint to create the primitive well (and other missions in the future), which requires someone to dig with a hatchet until it's ready for rocks. Then rocks are places around, and over time the well will fill up with reusable water. The water source will later be used for many things, the first being farming. Now a user can use 8 sticks and 3 twine to create a squirrel snare, which can be placed on a tree. Once placed, over time a squirrel will slowly…
- Update #3 - 26 November 2019
General Update - As I'm working towards adding the next town mission (the well which provides water) I've added some of the tools needed to get there, such as twine and the hatchet. See below for details. Update 11/25/19 Added Sticks & Sharp Rock. Added Stone Hatchet. Added Sticks & Rock. Added Stone Hammer. Update 11/23/19 Added 22 Water Well images (will be the town's first supply of fresh water). Added Sticks & Rock, Sticks & RockPick and Sticks & Sharp Rock images (used with twine to craft tools). Added Stone Hammer, Stone Pickaxe and Stone Hatchet images. Update 11/22/19 Added the ability to stack sticks to 20, up from 1. Right click dropping items will now properly exchange with the item on the ground, provided an exchange can be made. Created 30 twine images (will be used as a rope-like item in game, made from fiber). Twine now in the game, can be made by using a rock on fiber (s…
- Update #2 - 19 November 2019
Death - Players can now die! If either your hunger or thirst drops to 0, you'll start losing health over time. If your health reaches 0, you die. Eventually other ways to lose HP will be added, such as fighting and drowning. Upon death, the player's body is dropped to the ground. After a few minutes, the body will decay into a pile of bones, and a few minutes after that will completely disappear. While dead, the player will become a ghost (invisible to all other players, except a town shaman which will be added later) that can move around and spectate what's going on. As a ghost, a respawn button will remain at the bottom of the screen which currently respawns the player at the town center (will eventually tie into the pregnancy/birthing system). Update Notes Update 11/17/19 - Death mechanic now appears to be working, also enabled death upon 0 health. 0 hunger or water will cause 1 heal…
- Update #1 - 12 November 2019
Town System Foundation - The start of the town system is now ready. Players enter the world assigned to a town (currently all go to the first town of 10) with the first objective of creating the stone campfire. This structure will be the center point of the town as it grows. It requires 9 rocks to build, sticks for fire fuel (which can be obtained by using a sharp rock on a dead sappling), and then a sharp rock to start the fire. More sticks can be added to keep the fire going longer. The length of the flame will change as things are balanced, but for now the fire lasts 30 seconds per phase (with phases being a full flame, small flame, just sticks and an empty campfire). Next patch the flame should last 5 minutes per phase. By bringing rocks to the campfire, the one needed pile of sticks, and by starting the fire with a sharp rock, the player is awarded points. Whoever has the most poin…
- Official Discord - 8 November 2019
Official Discord: https://discord.gg/U53W3UD The discord will be used to take votes for future changes, organize some of the tribes, ask questions about the game, etc. Please feel free to join us!