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Death Trash

Death Trash Steam news

Crafting Legends | Aug 5, 2021 | game

Released

1players observed · 25 September 2026 - 09:24:30 UTC

ActionIndieRPGEarly AccessPost-apocalypticSteam Store

  • Latest observed players1 · 25 September 2026 - 09:24:30 UTC
  • SteamPulse tracked peak33
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive

Death Trash news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 25 September 2026 - 09:24:30 UTC
  • SteamPulse tracked peak33
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive
  • Total reviews3,666
  • Release dateAug 5, 2021
  • DeveloperCrafting Legends
  • PublisherCrafting Legends

Genres: Action, Indie, RPG, Early Access

Company pages: Developer: Crafting LegendsPublisher: Crafting Legends

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Death Trash Steam news

Death Trash news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 0.14.6 - 11 June 2026

    0.14.6 - add in-between tiles for two tilesets connected via door - minor level design changes throughout the game to accommodate for the new tiles and improve door situations - updated some art assets: adding details and fixing some angles - minor level design fixes throughout the game - adding and updating some visual "punching" of scene objects on interactions - fixed some issues with quest messages - fixed ammo count in gameplay UI sometimes not getting correctly updated - fixed veganism trait not getting applied after permadeath restart - fixed health being full instead of original starting value after permadeath restart - co-op: fixed a few issues with location and quest messages in shared screen mode - co-op: fixed issue with dialogue display in co-op when using multiple monitors - fixed issue with vignette fading when entering levels - fixed rare issues with Inventory - fixed is…

  • Update 0.14.5 - 26 November 2025

    Update Notes 0.14.5- fixed spawned Fleshworms being passive instead of aggressive- fixed not being able to finish quest "Lessen the Pain" (regression)- fixed issue with additional inventory space acquired from city merchant- fixed some pathfinding issues- updated FMOD audio plugin- additional minor bug fixes and improvementsSmall Development UpdateWe continue working on the next content update. It's a big one and will cover the Northern part of the world map. In the meantime we are also doing some design work for the final locations of the game.We plan to look at the balancing of the game before the next content update, so if you have some feedback concerning that, we are listening. Best to send it via the F1 in-game feedback tool with the game data attached (enabled by default) so we can take a look at your character build, equipment etc.If you want to get a bit more insight into the d…

  • Update 0.14.4 - 27 October 2025

    Update Notes 0.14.4- fixed some explosions not making any damage- fixed certain NPC in city having quest item he should not have- fixed NPC in Tower talking about key challenge despite player having key already- fixed regular scene actions be usable through walls while standing outside house with open door- fixed being able to backstab target through house walls- fixed Lessen the Pain quest not finishing when killing both targets directly- fixed characters continuing investigating action despite entering combat- fixed failed quests not getting reset when returning to main menu and starting a new game from there- fixed crash in character command on irregular pathfinding setup- fixed crash when raising attention causes another raising attention event indirectly (happened when hitting a wall with weapon while NPC was puking)- fixed NPC conversation getting interrupted when player uses weap…

  • Update 0.14.3 - 24 July 2025

    - added further quest and character handling for later stages of Perished City - fixed a few issues with quest progress in the Perished City - added and updated some dialogue - added a few pre-existing crafting recipes to the market in Perished City - various other minor improvements to the Perished City - added fix for granting access to mind items if missing due to old savegame - restrict implants etc. to buying once (singleplayer) - when accessing permanent player storage, show player inventory Items and Body Items instead of Resources - improved checking for dialogue option freshness - co-op: fixed Seneschal spawning multiple times in later area - co-op: allow delivering field unit to Ira from other character without item - fixed not being able to deconstruct a few items - fixed some dialogue options not showing as fresh despite quest consequences - fixed some internal asset handlin…

  • The Perished City - 26 June 2025

    Welcome to the Perished City! In a city marred by time a searching woman found a place, infested. Her ailing body took root and healed, and soon she began providing. The people, accepting her offerings, built a temple in her honor. She became what was heralded, a beacon of care, a mother. This major update brings you new locations, new quests, new characters, new enemies, and more. We hope you'll enjoy this. Your old save games should be compatible with this update. For convenience there's also a shortcut from the main menu that lets anyone jump straight into the city content. If you stumble over any issue, please let us know, preferably via the F1 in-game feedback tool which helps us with some additional info from your current game situation. What's next?Next we’ll be focusing on the major content update covering the northern part of the wasteland. This will take some time and we plan…

  • Beta Release: The Perished City - 13 March 2025

    Hey. We put the content update “The Perished City” on the beta branch and would appreciate some feedback. Our design goals for this and the further content updates are to improve the writing, especially the variety in how NPCs talk, add more depth to the narrative elements, add more player decisions, and have more visual variety among the locations. It would be good to know if we’re on track with that. The update needs more work in some areas, including balancing and itemization, and it’s currently separated from the main game still. There’s a separate entry for it in the “New Game” menu. So I wouldn’t recommend it for a regular playthrough just yet, but if you want to help out with some feedback while it’s especially useful for us to see if we are meeting our design goals, then this is a good moment. Here’s how to switch to the beta branch: https://steamcommunity.com/app/941460/discuss…

  • Update 0.13 - Mapped and Packed - 10 February 2025

    If you're looking for the content update: This isn't it. See "Current state of things" -> "1. Content update" down below. Patch notes New Features - map overview has multiple tabs now if level hub has multiple sub areas, including walk commands between areas (mouse only) - inventory: moved gold to fixed slot - inventory: moved a few passive items like ammo from main to resources inventory - inventory: resources inventory is infinite now - inventory: mind inventory is infinite now - merchant UI: highlight "trash" items on selling screen - added toggle for headwear visuals via item slot context menu - implemented thorough check for displaying multiple choice option as new/fresh or old/obsolete Gameplay and content changes - split extra crit damage by amount of bullets - trigger puking when trying to eat at full infection - updated hitting multiple targets in combat and backstabbing: incre…

  • Roadmap Update - End of 2024 - 23 December 2024

    I am sorry. We made progress this year, but not as much as I had hoped. The projected dates for the next updates did not work out as planned. We are focusing on the content of the game at the moment. That is slow work, as we are still somewhat inexperienced in this. (And it seems to me that working on story-based content will never be a straightforward process to begin with.) I appeal here to your understanding of the situation, and therefore will lay out what this current situation consists of. Situation We are a small team. Two core members at the moment, working full-time on Death Trash. We will look at potentially getting additional help after the city content update is done. This is our first game. We are still learning and mistakes will be made along the way, but we are willing to learn from them. Our main goals with this project are the following: 1. To create a game with soul an…

  • Cosmic horror post-apocalyptic RPG Death Trash has a teaser for a new update - 21 June 2024

    Death Trash features a world where cosmic horrors long for humanity but meet punks with shotguns. Influenced by post-apocalyptic, horror, and cyberpunk classics. Death Trash is certainly promising, and it's finally gearing up for a content update. Read the full article here: https://www.gamingonlinux.com/2024/06/cosmic-horror-post-apocalyptic-rpg-death-trash-has-a-teaser-for-a-new-update

  • Teaser: The Perished City - 20 June 2024

    A small peek at our upcoming content update, which covers the Perished City, located at the center of the game's world map. We expect this to be on the beta branch in the next months. For more info and tentative dates about our future updates, take a look at our roadmap: https://store.steampowered.com/news/app/941460/view/4186732260752603133 - Stephan

  • Roadmap - 28 March 2024

    Welcome. This is the roadmap for the final phase of the Death Trash Early Access. We have avoided communicating concrete dates in the past. Working as a small team on a complicated game has been notoriously difficult, especially in regards to timely estimations. The Early Access took longer than we initially anticipated. For that we are sorry. But during the Early Access we have improved the game and, equally important, our tools, workflows and knowledge. We are more confident now about handling the rest of the game and what time we’ll need for that. Note: These dates might still change. If one of the milestones takes longer than anticipated, all the later dates will be influenced by that, too, of course. And at the end of the day we won't call it final (1.0) if we are not happy with the state of the game and will instead put more work in. But the important thing here is, I hope, to see…

  • Update 0.12 - Staggering Blows - 21 December 2023

    Patch notes Combat improvements - added some of the new melee weapons (see last update) to game locations - updated handling of player hitting enemy with melee: will always lead to mini hit stun and interruption now (formerly first hit lead to hit stun, but then NPC resisted further stuns for some duration) - decreased hit stun duration for NPCs - some NPCs might try to circle back a bit after a stun (to evade stun lock) - boosted damage for all melee weapons - updated range on some weapons - added eventual weak and tired melee attack when consecutively melee attacking (depending on weapon) - introduced different melee attack speeds for different humanoid and mutant tiers - humanoid ranged enemies don't shoot 100% accurately anymore - adjusted humanoid enemy stats, mainly boosting health for higher tiers - replaced a few later mutant enemies with stronger variants - slight decrease of p…

  • Update 0.11 - Tools of the Trade - 20 November 2023

    Patch notes Additions - added new melee weapon variants (for now only via Shift+F10 -> Playtest -> Combat) Improvements and changes - improved some dialogue - experimental: added experience points progress bar above health when in inventory etc. - improved pathfinding through multiple rooms and fixed some other pathfinding issues - autosave when closing merchant screen and having bought or sold something - tutorial area: make combat puppets destructable - a few other minor level design improvements - lots of underlying framework changes and additions Bug fixes - fixed rare issue of character visuals flickering while standing still - fixed some pathfinding issues - fixed rare issues with point and click commands on loot container - fixed not being able to loot item partially at least on almost full inventory - fixed being able to replace locked equipped item via drag and drop - fixed mis…

  • Update 0.10 - Specimen - 24 October 2023

    Patch notes Additions - added test level with new combat enemies (Shift+F10 -> Playtest -> NewEnemies) Improvements and changes - increased default speed on world map - map overview: added some NPCs to the map after having spoken to them - made equipping weapon and armor slots take a bit of time - improved UI while equipping weapons and armor and fixed a few usability issues related to that - scroll wheel selection of weapons: added short delay before actually equipping (due to new equipment durations) - updated NPC look directions: patrolling characters will turn around for a moment before beginning to walk in other direction - updated some mutant animations - updated some weapons Bug fixes - fixed healing over time getting discarded when leaving location - fixed a few quest tasks not showing the relevant location name - fixed PS4 Controller showing Xbox icons by default - Steam Deck C…

  • Update 0.9 - Serenity - 20 September 2023

    Patch notes Improvements and changes - improved quest handling and dialogue of priest quests around New Delphi - updated mutant runner behavior: two charges instead of three, added cooldown, prevent multiple charging runners - set shotgun and automatic weapon bullet speeds to the same value as rifle bullets - quest inventory has unlimited space now (and added UI for handling this) - improved perma-death mode: on death directly restart at gameplay start of game, keeping original character creation decisions - make 'Usable Parts' stackable Usability improvements - overview map: mouse click on exit will lead to character using that exit after having walked over - overview map: allow click to walk commands also for control schemes using keyboard movement exclusively - improved handling of point and click commands in combat - fixed point and click commands with some destructible objects - ke…

  • Update 0.8.7.10 - 14 July 2023

    Improvements and changes - make player get XP for enemies that are guided through mines - infection: introduced max time until throwing up gets triggered to prevent potentially never getting triggered - added max target count to Legion of Flesh - UI: updated a few notifications like "new item" for clarity and better compatibility with localization - UI: improved handling of damage numbers above head - improved some visual assets - memorizing items: added entry to popup display in intenvory - additional framework features - minor performance improvements Bug fixes - fixed a few issues with local co-op - fixed using abilities through action bar bypassing cooldown checks - fixed Fire Circle not hitting some static targets - fixed a few issues with fire propagation - fixed pathfinding setting a course straight through poisoned water - fixed some cases of enemies attacking player after vanis…

  • Update 0.8.7.9 - 5 May 2023

    Improvements - improved character pathfinding: walk directly towards target nodes now instead of zig-zagging - fixed a few other pathfinding issues - slightly reduced movement impact of walking backwards while targeting - added option to disable random player character comments (e.g. on looting); at character creation and later through "Current Game" settings - adjusted alert distance for some human enemies - fixed some issues with idle NPCs cancelling their paths - fixed triggering ability from action bar deleting main item or ability selection - when using Next and Previous Ability and no ability is selected, select most recent that was in that slot instead of selecting first from list - exclude Puke Ability from Next and Previous ability shortcuts - fixed some offensive abilities not causing threat on NPCs as weapon damage would do - world map: show dotted target path towards cursor…

  • Update 0.8.7.8 - 21 February 2023

    - give experience points for unlocking doors (skill or key) similar to other skill actions; adjusted xp for these skill actions - player movement: slower movement speed when walking backwards while targeting (experimental) - fixed minor delay in ranged enemy red pointer warning - fixed stealth attacks sometimes missing target - fixed additional issues with point and click commands for stealth attacks - hard difficulty: made ranged warning duration more generous but increased melee attack speed for enemies - don't cancel point and click walk commands when opening inventory - show 'Stealing' headline on loot container if appropriate - local co-op: allow walk commands through map UI similar to singleplayer - local co-op: fixed a few issues with using the shortcut travel markers - fixed a few pickpocketing issues when targeting walking characters - fixed some NPC reactions to stealing - imp…

  • Update 0.8.7.7 - 11 January 2023

    - dialogue stat checks: show text for multiple choice even if not being able to select that option due to stats - removed Animalism skill for now (under consideration / redesign; catching Fleshworms is still possible) - fixed pull ability not pulling - fixed slowdown from spider web not getting removed immediately when web vanishes - Glutt boss fight: fixed Glutt not eating worms - fixed end of Early Access message triggering even if not having finished Oracle - fixed ground dirt and grass in bunker areas sometimes drawn outside grid or on top of objects - fixed skills tooltip or description not reflecting currently assigned but not yet applied points - fixed crash when level loading was initiated shortly after a script sequence triggered a delayed action - fixed crash when door gets destroyed while lockpicking it - fixed a few more rare crashes - fixed visual issues with action bar - f…

  • Update 0.8.7.6 - 6 December 2022

    - updated Buzzer weapon: less damage, reduced range, charge up triggers automatically after some time, increased energy ball speed, diminished punching through additional targets - updated Shock ability: removed target stun, use pushback, added slow movement debuff, slightly increased damage - updated Freeze ability: reduced stun duration, increased energy usage - reduced critical hit bonus (to reduce randomness in gameplay in later game stages) - co-op UI: fixed a few issues when using the large UI setting - co-op UI: fix healing target marker for second player - added icon for block ability - fixed pathfinding through multiple doors failing when first door was open and later one was closed - fixed character changing look duration during melee attack when holding manual melee attack mode key - fixed being able to attack hologram character - minor UI improvements regarding memorized ite…

Patch notes and updates

S.noRelease datePatch nameGID number
111 June 2026Update 0.14.61835236783560574
226 November 2025Update 0.14.51817483467033862
327 October 2025Update 0.14.41814309641572617
424 July 2025Update 0.14.31806064758612885
516 November 20220.8.7.54789043687470355856
62 November 20220.8.7.44732747437198590049
725 October 20220.8.7.34714731755430121482
821 October 20220.8.7.24714731755415620920
923 September 20220.8.7.14589754330735537305
101 July 2022Update 0.8.4.14474904295759221460
1131 March 2022Update 0.8.1.34347669995460472495
128 January 2022Update 0.7.354224939386884160999
1331 December 2021Update 0.7.344224938027329330074
1419 November 2021Update 0.7.284227186657144944935
1513 November 2021Update 0.7.274971405952708903690
165 November 2021Update 0.7.264186652991113728451
1729 October 2021Update 0.7.254186652357028182640
1822 October 2021Update 0.7.244103335143109364546
1916 October 2021Update 0.7.234698935641762471802
209 October 20210.7.224069556867211468619

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