An Adventurer's Tale news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
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- Units sold (VGI)No data available
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- Total reviewsNot available
- Release dateMay 23, 2019
- DeveloperEpic Works
- PublisherNot available
Company pages: Developer: Epic Works
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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An Adventurer's Tale Steam news
An Adventurer's Tale news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Game Removal From Steam - Existing Owners Not Effected - 7 August 2022
Hi everyone. Quick update here, after internal discussion, we decided to remove this game as well as one other of our older titles for sale on Steam. Existing owners are not effected and can keep the game in perpetuity. All in all we didn't feel like these titles represented the quality of the brand or were fair to continue to sell to consumers, as represented by their public reviews and very low sales. These were games developed as amateurs at the time around half a decade ago, and we don't feel they were good enough titles to continue to distribute. We have no plans to remove any other titles from sale.
- We made a mistake, let's make things right - 9 April 2020
Hi everyone, This is a post seemingly out of nowhere, but we wanted to address some stuff about the game since it's release. First off, we realize we made a mistake in how we rolled out this project. It's something both us (as the publisher) and the developer themselves really deeply regret. We were excited to release the game coming off of the last project we had worked on, and in that excitement, we obviously missed a lot. A lot doesn't cover it. We amateurishly tried going through a 3 day QA prior to the original release, but that clearly wasn't even remotely enough; we made a big mistake in how we released it. We had pushed back the game several times, and we rushed to get it out after receiving a wave of criticism for having trouble determining a release date. We know the game has gotten a lot of negative feedback since release (as of now, the game sits at mostly negative, or mixed…
- 9/20 Patch Information - 20 September 2019
Hello everyone, We are aware from our Discord server that some people where experiencing odd behavior with saving and roll-back. We recently rolled out a patch today, 9/20, aimed at addressing this behavior. It will not require a new game for games created after the last overhaul update or anything as well. Most of these effects will not be noticeable, but a significant amount of code behind the scenes has been overhauled so save/load rollback will not cause data to be lost. Part of this was mainly because of how scene calls were initiated from the Quick Maps menu, but this was observed with at least 1 other interface. This should now be fixed.
- Overhaul Patch Update + Trading Cards - 2 September 2019
Hello everyone, We're very happy to say the overhaul patch is now live. Below you will find a changelog detailing every we've changed in the game (it's quite a lot). (there is a pop-up in game that says this, but for those who clicked it without reading, old save files DO NOT work with this newest version! YOU NEED TO START A NEW GAME) (Steam Only) - Added Trading Cards Added "Easy Mode" in options to skip battles. Added version indicator + indicator for if patch is installed Adding ability to sell items at most vendors Added "bulk" selection for both banks & for the new sell option when selecting items Vendors now have a "sell rate" which determines item & sell pricing. Some vendors are better than others! Changed navigation ability, instead of defaulting back to tavern, you can now go to the worldmap, or when retreating certain areas ask to go back to the tavern or area hub Fixed noti…
- Overhaul Patch Update Info - Coming Next Monday - 27 August 2019
Hello everyone, First and foremost, we are very sorry for the lack of updates on our part regarding the overhaul update. We wanted to say that we have not abandoned the project and are sorry for the lack of communication. We have still been very active in our Discord server in regards to inquiries, as well by email. During this period of time, we have been working on this update, fixing as much stuff as possible. We are very happy to say there has been an extremely significant overhaul to many interfaces, mechanics, and lots of other miscellaneous fixes during this time. We do feel we made a slight mishap in not communicating better during this period that things were still being worked on, so you our sincere apologies. With that said, we are happy to say that we are planning to release the overhaul update (for free of course) next Monday, September 2nd. While the update is mostly done,…
- PSA: Steam messing with save data + upcoming feedback-based overhaul/changes - 31 May 2019
Hello everyone, Two updates today. First off (and most importantly), we're not fully sure what happened but Steam seems to have had an issue for some people which has caused files to incorrectly download; this has resulted in save file corruption for certain people, as its been reported to us. If this happens to you, go to the game in your games library, right click, click properties -> local files -> verify integrity of game cache. We're not sure if this'll fix things for everyone, but for some people it seems to have. If this does not fix it, you may need to start a new game. Secondly, we wanted to announce that we will be releasing an update soon which fixes a number of things and balances the game better, based off of feedback from players. This will be entirely free. We realize many people - ourselves included - are not happy with the state the game launched in. We agree with the a…
- Hotfixes / Patch Information - 24 May 2019
Hello everyone, IMPORTANT: YOU WILL MORE THAN LIKELY NEED TO START A NEW GAME TO SEE THE EFFECTS OF THE MOST RECENT PATCH. Over the past 12 hours or so, a decent amount of bugs have been reported to us, as well as some feedback. We try our best to address and fix all feedback within 12 hours of receiving it; this often means that we will get multiple bugfixes out in the same hour, which would explain why there's been so many hotfixes / updates today. We are hyper-attentive to all bugs reported to us and try our best to fix them as quickly as possible. You can report bugs to us (or just talk with us in general!) in our discord channel: https://discordapp.com/invite/tophat Today we have fixed a number of crashes, bugs, and some QoL tweaks. We keep a full list of these updates categorized by date here: https://steamcommunity.com/app/942580/discussions/0/1653297026033061568/ Please check to…
- An Adventurer's Tale - Now Live on Steam! (w/ Free 18+ DLC Patch) - 23 May 2019
Hello everyone! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F12668505%2Fd2233e344baa4bda97b4475505472111cba9c83f.jpg Happy to say that our latest project, VN/RPG hybrid An Adventurer's Tale, is now live on Steam!!! You can pick it up here for 15% off for the next week: https://store.steampowered.com/app/942580/An_Adventurers_Tale/ and also grab the free 18+ mature patch if you're over 18: https://store.steampowered.com/app/1060520/An_Adventurers_Tale__Mature_Content_Patch/ Happy adventuring!
- WE'RE APPROVED - OFFICIAL LAUNCH TOMORROW 5/23 - 22 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33969839%2Fbced6b18604b55e77bd348a879713c8ddfbddac4.png Finally, FINALLY our release build has been approved by Valve. Our official release will be tomorrow, 5/23 at 12 PM EST / 9 AM PST. Mark it down! We will be launching with a 15% discount. We're very excited to finally be launching. We hope you all will enjoy the game!
- Early Launch on Itch - 21 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33969839%2Fa3effca884c425ea7009e7a76e780f4016f2e06e.png Hello, We are happy to say we have launched a pre-release copy of the game on Itch while we wait for Steam. Please note that the game is currently full price on Itch. It WILL launch with a 15% discount on Steam once Valve approves everything. The sale will then be mirrored to Itch during the same timeframe the sale runs on Steam. As a note, this build does not feature Steam-exclusive things which are going to be in the Steam build (i.e. Steam Achievements). That said, we are also still going over and QAing/Balancing up until Valve approves the build, so the game can be as balanced & bug-free as humanly possible. With that stated, however, we are confident in the current build of the game, so wanted to upload it for those that really can't wait any longer (which we don…
- Game's Finally Done!; Good/Bad News + Release Info (On & Off Site) - 19 May 2019
Hey guys, Finally, finally the saga that has been the tumultuous (to say the least) development of the project is about done. With this, however, comes good and bad news. A lot of people were wondering why the game hasn't been approved yet - this is partially our fault, so we'll explain. So bad news first, then good news. Basically, first off as a precursor, you'll notice the screenshots we've uploaded to the store page are almost entirely new. You might be wondering why. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33969839%2Ff524366ed9805efaec198f9502662482d9c57746.png The above is an excerpt from the last Steam review we did. Basically, there was an oversight on our part and that was, from what we can assume, leaving screenshots up from pre-alpha builds of the game with nuances from the final build (i.e. there was a different font, and certain events were worded s…
- Quick Update While We Wait For Approval - 7 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33969839%2Fa234febf99cbf1158e24f869b26b1b13fde3129f.jpg Hello everyone! Just dropping in for a quick update. We are still waiting for build approval right now, however we have good news! The mature/adult patch for the game has been approved, and will launch free alongside the game. While we're waiting for Valve's approval, we're just doing some QA/balancing and editing. Hopefully Valve will get done soon. Honestly, we have no idea how the mature patch was approved before the main game, but we're glad that we won't have any content issues there. Anyway, we expect Valve's review to probably be done before the end of the week or so, so we'll keep everyone updated. If they get it done by Friday we can maybe even launch before the end of the week. We're really just waiting for them at the moment, so it's a bit out of our contro…
- Submitting for Review... - 29 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33969839%2F170fe7448c85775ab311163239e4714016e5324f.jpg Hello everyone! Just a quick update to let everyone know that we're submitting the game (and the free Mature Patch DLC) for review on Steam this week. We probably expect the review time to take about 5-8 days on Valve's end (unless, there's issues with the review, knock on wood). Once the review period is over we'll be able to release right away. Thank you for your patience and onward to the release!
- Issues With Release Date - April Release Date Still Likely - 9 April 2019
Hello everyone, As we said in our last post, we originally wanted to put out An Adventurer's Tale on April 15th, and we were progressing well toward that goal. However, a very unexpected adversity has come up in one of the developer's families, which has interrupted our development schedule with the additional content we wanted to implement in the game. This adversity has essentially come out of nowhere, and for the time being has essentially disrupted the life of the developer involved. While the developer himself is fine, the situation requires some attention and figuring out on their end. He is not taking a break from development or putting the project on hiatus, but the amount of time he can put into the project is going to be severely limited for at least the next week or so. While we could attempt to go for an Early Access release with what we have now, we don't think Early Access…
- Slight Delay for Release - 17 March 2019
Hi everyone, Just letting everyone know we're pushing back the release slightly to April 15th, which is our new tentative release date. We had originally planned to release the game in march, but we feel that the game in its current state could use a bit more work; we're going to work on balancing, QA, and adding a bit more content in the meantime. Feel free to let us know if you have any questions! Our twitter is: https://twitter.com/TopHatStudiosEN and our discord is: https://discord.gg/yy7javF
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 20 September 2019 | 9/20 Patch Information | 2406534841130427508 |
| 2 | 2 September 2019 | Overhaul Patch Update + Trading Cards | 2415540140469971748 |
| 3 | 24 May 2019 | Hotfixes / Patch Information | 2408775863521466392 |
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