BlitzKeep Unleashed news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score86% positive
- Total reviews7
- Release dateOct 14, 2018
- DeveloperFlint Games
- PublisherFlint Games
Company pages: Developer: Flint GamesPublisher: Flint Games
BlitzKeep Unleashed Steam news
BlitzKeep Unleashed news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- BlitzKeep Unleashed leaves Early Access! - 30 July 2022
BlitzKeep Unleashed has reached version 1.0!!! Leaving Early Access It's been a long and sometimes bendy path, but BlitzKeep Unleashed has finally reached completion. Because it's a part time project, it was often difficult to dedicate the necessary time to it, but here we finally are. Sorry for keeping you waiting, but we hope you love it! Here are the changes since v0.9.1: Improvements Added higher res versions of the hero sprites so they look better on big monitors Added support to directly open Steam leaderboards from the game Added some additional iconography to make some things more clear Updated many of the art assets in the shop to remove graphical artifacts Re-balanced many of the costs of the items in the shop to make them more attainable and with a more even cost curve Added a new app icon for the 1.0 launch - he's got gold armor now! Improved art and graphics in many other p…
- Large v0.9.1 Update - 15 July 2020
As BlitzKeep Unleashed gets closer and closer to release, we're entering the final polish phase. Lots of quality of life improvements, balance changes, bug fixes and more. All known bugs are now fixed, which means you players reporting them is all the more important! Please use that button! New Features Achievements added to Steam. For ones you've already accomplished, you will need to do them again (for example, to get the achievement for buying a spell, you need to buy another spell). Save slots added so you can play multiple saves at once. Added a new 25 gold award for clearing rooms Added a "waypoint reached" notification after advancing in a stage Gameplay Changes Major audit of classes: Coward now retreats from enemies instead of bouncing off, but has hella boosts. Drunk is a bit easier to control and boosts a bit more, otherwise improved slightly. Dwarf is totally different: he's…
- Major v0.9.0 update - 2 March 2020
Hi there! It's been far too long since we've posted an update to BlitzKeep Unleashed. Fortunately, v0.9.0 is a good one, and is getting very close to the v1.0.0 release! Changelog Features Extreme balance pass – the entire game has been rebalanced. Previously, the stronger you got, the harder the game was (you would need to kill more enemies to level up). Although this was a nice curve, it caused unpredictable difficulty spreads (if you were diligent and killed more enemies in earlier levels, later levels would be especially difficult or even impossible). Changed the algorithm to have a predictable spread and difficulty. There is now an option to remove the game timer entirely Moved the delete user data feature to the options menu Overhaul of the Askar Bridge – there are no more double lasers since they were too difficult, the lasers now turn on and off with the wind, the wind now moves…
- v0.8.5 Update Live! – New Bridge level, major fixes and improvements - 25 January 2019
The BlitzKeep Unleashed v0.8.5 update is live! Get it while it's hot. This is the most major update we've done since going to Early Access. We took a lot of complaints and issues you all had and took major steps to improve them. Changes New Askar Bridge This was a major change. We completely threw out the scrolling level, the Askar Bridge, since lots of users had trouble with it and it wasn't really anything like the core of what makes BlitzKeep BlitzKeep. The new version of the level is much more like a traditional level, except a few unique changes: The level has no minimap. It's very very long, with no offshoot rooms or turns (perfectly linear). Wind blows throughout the level, at various frequencies. If you're moving around while the wind is blowing, then you will get blown with it. In some of the rooms, there are laser beams near the walls, so you have to be careful (use that Stop…
- Major v0.8.5 update coming soon! - 21 January 2019
The v0.8.5 update is finally in beta. Sorry it took so long, we had some major family issues come up that cost us an entire month of development. Plus, this is a major update! In v0.8.5, expect to see: A completely new Askar Bridge! The scrolling level obviously wasn't working well, for a number of reasons. The new level is more like a traditional BlitzKeep level, except it's got wind that blows you around. It's much more fun. New Verdantopia minibosses, and majorly tweaked boss. Expect this to feel much more fun. Lots of art improvements, better animations, etc. Major gameplay balance tweaks. A massive trove of bug fixes. MORE
- v0.8.1b Live – Bug fixes and improvements - 4 November 2018
Hello all! Here's the changelist for your weekly BlitzKeep Unleashed release. New extra life item in the shop for 1000g! Now if you die after purchasing this item, you will come back to life immediately. Great for those harder levels! Note that the extra life does not work in multiplayer, Verdantopia, or the Askar Bridge. The game gets slightly easier each time you die. This was already feature, but we tuned it up so it's actually noticeable now. Try enough times and you should be strong enough to beat every level... but your high score will be lower! For high score seekers, whenever you hit restart or leave a level, this handicap resets. When you go to Quit during gameplay, it goes to the level select. The Black Hole is *significantly* buffed. Its radius is larger, it really sucks enemies in now, and it kills every enemy, no matter how strong. The chain acid spell is also buffed. In Am…
- v0.8.1 Live – Askar Bridge hotfix + bug fixes - 27 October 2018
• Removed the boss from the Askar Bridge, since it's buggy and blocking some progress. We'll do a bigger update later when we fix it and add it back in. • When in The Abyss in multiplayer, you no longer need to go through the same door separately. • Removed The Darkness from all boss rooms – so you can't be attacked by it if you run out of time in a boss room. • Increased the time limit of several boss rooms. • Fixed hitbox issues with some laser shooters in Amphibia and Impopolis. • The exits in Mausolia no longer have Z sorting issues. • The attracted orbs in Amphibia no longer attract to projectiles. • Other minor fixes to pre-built rooms.
- Version 0.8p live - 25 October 2018
Hello! Version 0.8p is live. It adds a few features and several bug fixes. Features New intro popups tell you what level you're in, your character name, and your class. New boss intro animations! They should feel a bit more epic now. Audio levels support in Options! Turn that music down... Now click anywhere to start the selected level (previous UX was bad, had to click directly on that level). Actually added "Unleashed" to the intro animation. :-) New art work in lots of places: teleportation runes, character avatars (higher res), various icons. New art for the Malicious Maharaja. Animations are still a WIP. Now when you buy a new class, it's automatically selected. Fixes Fixed horrible bugs in the Askar Bridge that made it mostly unpayable and 100% unbeatable. Is playable and beatable now, but still needs work. Fixed major bug with the Malicious Maharaja (and other bosses, like the Am…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 25 January 2019 | v0.8.5 Update Live! – New Bridge level, major fixes and improvements | 2425653583387250879 |
| 2 | 27 October 2018 | v0.8.1 Live – Askar Bridge hotfix + bug fixes | 2403127338437445122 |
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