- Big changes and closed beta - 12 July 2019
Hey everyone, Purple here. It's been a long time since there's been an update, and I know many of you have been itching for an update. There's no better way to phrase this, so forgive me for being so blunt: Abalyte is going to enter closed beta. That means not everyone will be able to play the game. People who request access and are granted access will still be able to play Abalyte. Expect the 2D version of Abalyte to be completely over-written by the 3D one around November. That means the current copy of Abalyte, the 2D one, will still be available to play for the next four months. Abalyte is going through changes, it could be for the worse, but it's most likely for the better. Here are some of my plans for the changes: Port Abalyte's entire system from Gamemaker 2 to Unity Change the gameplay from 2D-platformer to Third person RPG Change the game from 2D pixel art to 3D low-poly art s…
- Looking for team members / helpers! - 24 February 2019
Hey guys, Purple here yet again. Now that I've got a lot of the fundamentals and systems laid out, I'm going to start looking to create more content. The content could come by a lot faster with a few team members and helpers, so now I'm looking out for some team members! Potential Team Member Roles: -Concept Art Artist -Spriter -Animator -Level Designer -Sound Designer Volunteer work: -Moderator -Person who compiles a list of bugs and suggestions If you're a bored person who has not much to do at home or school, a student who would like something to put on your resume, or a person who would like to develop a game, please contact me on the Abalyte Discord server or email me at [email protected]! Payment, if necessary, can be settled and will come when Abalyte becomes a fully fledged game with a price tag.
- Build 08 Patch Notes - MAJOR UPDATE - 2 February 2019
Here it is everyone! The major update that's going to forge a path for even more updates in the future! Additions: - Portals - Levers - New room based gameplay system (This is a big change, one sentence doesn't do enough credit for the system) - Equipping weapons now utilizes the E and Q buttons instead of the menu - New tutorial room - New options room - New save system - Additional dialogue from the final boss - New forest theme from Audio Insurgency, a music producing group! Let's hope they'll be with us for a long way! - You can now find the shopkeeper sitting in his little stall on the right side of the hub. He doesn't sell anything, but he gives some pretty good yet generic advice. Changes: - Removed Main menu - Fixed monitor flickering white when changing from level to level - Dash now no longer gives invulnerability frames (unreliably) - Dash speed boost from 3 to 4.5 - Spawns h…
- Build 07 Patch Notes - 4 November 2018
For convenience's sake, I'm going to start calling them builds instead of 0.X.X- and there have been six builds prior to this one Additions: -Blood Bow -Blood Hammer -Blood Knife -Knife animation when stabbing an enemy -Knife passive: Slices the enemies when you dash through them -Spear: Very strong on the tip, very weak on the shaft Changes: -Fixed getting blood orbs when using a normal weapon and holding a blood weapon -Arrows fired by bows are now affected by gravity after a certain range! -Arrows that collide with walls stay Notes: Due to some situations, the shield weapon and two spells were unable to be finished before the end of the weekend. I'll try to put them in as soon as possible
- Patch 0.1.3 10/21/2018 - 21 October 2018
Hello players! This is going to be the last patch before the 0.2 series rolls around. The 0.1 series has been a great time for me to knock out bugs and problems in Abalyte! Changes: -Discord link is now the never-ending discord link -Options menu allows for windowed mode and full screen mode -Attacking keys are now also bounded to left,down, and right keys -Changes to weapon cooldowns! -Knife cooldown: 25 - > 15 milliseconds -Hammer cooldown: 100 -> 50 milliseconds -Sword cooldown: 75 -> 45 milliseconds -No bow changes (Sorry bow users!) -Slingshot cooldown: 75 milliseconds -> 45 milliseconds Notes: 0.2 series will focus on weapons and grand artifacts! If you guys have any suggestions or ideas for them, feel free to share them on the Discord server!
- Survey about Abalyte's progression system - 20 October 2018
Hey players! I've created a strawpoll regarding the progression system of Abalyte, and I've narrowed it down to three options. Other suggestions, of course, are still valid. You can find the strawpoll here: https://strawpoll.com/y72s2fr2
- 10/20/2018 Minor patch - 20 October 2018
More fixes at the request of players! Fixes: -Fixed bug where latest weapon equipped would disappear from inventory when pausing or transitioning into new level -Removed many softlocks by placing platforms to access the floors Additions: -Added buttons on menu screen leading to Patreon page and Discord server UPCOMING: -Windowed options -Alternate control scheme -The Stone Trader: A strange fellow that appears after each bossfight, offering you grand artifacts and gear in exchange for the peculiar stones that you find on your travels. Receive one grand artifact from a choice of up to three after each level for unique and strong abilities!
- 10/18/2018 HOTFIX - 18 October 2018
The feedback of the players has been received! Thank you for your patience! This hotfix fixes two bugs that result in softlocks: -Fixed bug where enemies would be knocked out of the stage -Fixed (very prevalent) bug of slimes teleporting/ disappearing Additional additions: -Changed portal to show behind all enemies -Added E key to the controls in the main lobby -Until the tutorial and options button have actual functions, they will be marked with a big red 'X' to show clarification
- Patch 0.1.2 - 2018/10/16 - 16 October 2018
This patch is more of a hotfix than a true patch- but still brings new content! -New level layout with 3 sets of levels -Each set of levels consists of one mob-infested level and is followed by a boss room -In order to progress to the next level, you must clear mobs until you are presented with the power crystal, which has a 1/20 chance to drop from mobs, or dropped when you kill the last mob in the level. -Removed outdated tutorial, control layout included in the main lobby! -Implemented the placement of artifacts, which currently have no function. In the next update, these artifacts will be used to give the player a choice after the player defeats the boss: for each artifact you have, you have one additional choice to choose a grand/legendary item, which each have different and unique effects.
- Patch 0.1.1 - 2018/10/16 - 16 October 2018
Abalyte Launch Includes: -6 Weapons -Dual wield capabilities -3 levels, 3 bosses -Final stage with final boss -One playable character, the Wanderer NOTES: -The tutorial is currently outdated, please keep in mind that its instructions are incorrect! (I'll remove this in the hotfix) -Speaking of which, the controls of the game include the WASD keys, left click, right click, shift, tab, and esc. -There will be another patch coming very soon!
- Abalyte Early Access launch - 15 October 2018
Hello there! Abalyte has reached its Early Access launch, which means players are free to play the game and provide feedback for the development of the game! The current state of the game is in a very early stage of development, meaning there's lots of room for improvement and content updates! If you enjoy this version of the game and wish for more, please consider supporting me on Patreon! https://www.patreon.com/purplestudios Thank you very much!