- Server Update - 1 May 2019
- Fixed an issue where at certain cases, lobbies self-destruct, making other players unable to join after certain time periods.
- v0.922 and Roadmap - 29 April 2019
Hello! Below are the patchnotes for v0.922 followed by our roadmap and some exciting news: Bugfixes - Online players button is now functional and can be used to invite players to party/whisper - Fixed various issues about the chat window QoL - Players can no longer spam party invites, only 1 instance of the party invite will be visible to the players. Menu - In the main menu, players can now see the marbles of their party members and their player levels. Stability - Improvements to server stability Upcoming Leveling/Progression/Rewards We have setup the back-end requirements for leveling/rewards system. With the following updates, we will be slowly building up the entire system and determine the rewards. New maps Finally we also started working on new maps. These maps will be Capture the Point maps and they will be similar to the already existing Playroom map. As always, join to our dis…
- Server Maintenance - 18 April 2019
There will be a maintenance starting at 12:00 Berlin time today for approximately 4 hours. During this time, multiplayer games will not be playable.
- v0.921 Emergency Update - 17 April 2019
Hey everyone, I woke up to no internet, meant the servers were down during my sleep. The ISP seems to make some changes and this affected the WAN IP address of the servers. To preserve the games playability, here is v0.921, which is a stable build that fixes some of the bugs mentioned before, however there are certain things that are non-functional or non sensical, which all are placeholders for the new content to come. Online players button does not show the online players, instead shows the player options menu without a player. Some Marbles in the main menu are gone. I am planning to update the game within the day to eliminate these (And actually implement them fully, not just disable). Sorry for the inconvenience. Best regards, Kaan
- Roadmap post v0.920 - 15 April 2019
Alrighty, After fixing a few bugs in the server by paying the cost of getting some negative reviews (Which were justified I think), the current build is in somewhat a stable state. There are a few bugs that I will list below that will be addressed, and I will follow with the pressing stuff that will soon to come. Currently known bugs: - Lobbies do not display the current Game Mode and player count - Players leaving a game stay in the lobby (Intended) but do not have a way to reconnect back (Start Game button will be replaced for disconnected players to Join Game for this) - Some more getting stuck in the wall issues (Yes still) - Chat not being active in-game on certain niche cases If there are more that are not listed here, you know the song (Discord and discussions board) Upcoming - The only item that could not make it to this update that was previously announced is online players lis…
- v0.920 - 14 April 2019
Hello! After lines of codes and bunch of weeks, the patch is now out. Given we could complete the backend implementations, now more rapid patching can take action. I personally do not expect a flawless execution given there are a lot of sequences something might occur and testing it as a single person with limited amount of machines just does not cut it. As always, if you find any bugs, please write them on discord or Steam discussions page. And here are the changes: Revamped Social Interactions - You can now whisper to other players - You can join to a persons game via chat (Join game button) - You can now access to global chat during gameplay (Single or multiplayer) - You can ignore messages from a person. With this, the manual moderation of the global chat no longer will be applied. All players that were previously chat banned no longer are banned. https://steamcdn-a.akamaihd.net/ste…
- Upcoming Patch Announcements - 3 April 2019
Hello everyone! It has been quite some while since the last update, however the workload was immense and we are trying to make the patch ready in a week. Before giving out the changes, I would like to address some of the reasons why these are the contents for this patch: Over the course of the game, it has been getting quite positive reviews, apart from the undeniable lack of player base, whether the review itself is positive or negative. This is a bitter fact, that we obviously know, however the possibilities we have aren't enough to create one. Say it is about giving out ads, influencers and so on. However, we can address this in a different way, making the lack of playerbase less impactful on those who would like to play the game. So this patch pretty much is an attempt of addressing these and here they follow. Lobby/Party Changes Lobbies and parties are now moved to server side. Thi…
- v0.919 - 19 March 2019
Helloooo. 0.919 is out and below are the patchnotes: Abilities - New Ability: Schrodinger's Cat - New Ability: Jet Pack Time Attack - New Parkour: Hit the Six - Ghost Player: The game now records your best run and shows you as a Ghost Player. The previous runs obviously are not recorded so you should beat your score to be able to have a recording. Achievements - New Achievement: When there's grass on the wicket, lets play cricket! Complete the Time Attack parkour - Hit the Six Also would like to remind you that this is the last week for Evil Eye. We decided to include both abilities with this patch and then change the Time Attack after it to give you enough time for preparation. This also meant the mentioned Unstoppable Force change is not in with this patch to keep the Time Attack abilities the same. Soon, there will be a new announcement that gives you where we are standing and where…
- Upcoming Patches 0.919 and 0.920 and Exclusive Rewards - 14 March 2019
Hello hello! Patch 0.919 is almost ready and here is what will arrive with it: Time Attack - Time attack now records your best run at each parkour and displaying you your previous actions taken. We have plans to make these sharable with your friends, but this will not be ready until the lobby changes. There is a manual procedure that this can be shared, which we will include in the patch notes. - New Time Attack Route: Hit the Six Abilities - New Ability: Schrodinger's Cat. Launch a quantum replica of yourself towards the direction you are looking by pressing and holding the button. If you release the button within 3 seconds, you take place of your replica and you consume the entirety of your dash power. If the 3 seconds expire, nothing happens. The replica cannot interact with the objects like mouse traps or other balls, cannot be targeted by abilities, however can be affected by AoE a…
- v0.918 - 10 March 2019
Bugfixes Fixed goals registering multiple goals on consecutive ball passes through (Via abilities, predominantly Hurricane)
- v0.915-0.916-0.917 - 10 March 2019
Hello. Below are the bulk patch notes for the versions 0.915-0.916-0.917. Bugfixes - In-game chat is now enabled (0.915) - Fixed an issue that makes players be unable to control their marbles under certain host configurations (0.915) - Fixed an issue where marbles are uncontrollable in Marballs game mode due to the above change (0.916) Balance Tremor - Tremor intensity multiplier changed from 1500 to 5000 Hookshot - Hookshot now pulls you to the object instead of the location, meaning if you use hookshot on a moving object, you will move to it instead of where you targeted. - Hookshot can no longer pull you to empty-mid air locations - Hookshot Gyro Power cost increased from 50 to 65 Explosion - Explosion no longer gives immunity to the user from Explosion-Like effects (Explosion, Hammer, Blinding Light) - Explosion Gyro Power cost increased from 50 to 70 Thunder - Thunder initial durat…
- v0.914 Fixes and some walls of texts - 7 March 2019
Hello everyone. After a rough few days, iteratively the mess of 0.912 is gone. There are still a few bugs, known or unknown, hence the chanting of please report them comes in. Basically in the state of being a small studio, not having the number of people to test the game extensively and being unable to create every situation replicable, we released the game in early access, given we knew Marble Combat is fun, but it is not achievable without the help an outer force. We also made it Free to Play so the gamble element which is paying money and getting nothing in return falls upon us, those who made the game, not you, the players who want to enjoy their time instead of regretting giving the hard earned money and ending up with nothing. Below are the patchnotes from 0.911 to 0.912 Gameplay - New Game Mode: Marballs: It is a 3v3 gamemode that takes on a foosball board. - Games that already…
- v0.912 Marballs Update - 6 March 2019
Before anything, I f*****d up. I have to accept the responsibility and clean the mess I have created. You will find a lot of bugs with the build, especially when joining an already started game. This being said, creating a lobby with "Allow Joining Mid-game" option and playing the game with the old fashion way should give the same taste as the previous build. After I am done with fixing all the issues, I will be posting a blanket announcement with all the changelogs and fixes that were cleaned from the previous build. My sincere apologies. Kaan
- v0.911 and plans for the next patches - 28 February 2019
Hello. Below are the patchnotes for v0.911 Gameplay - Cancel button in ability selection menu is now functioning and pressing it will take you back to main menu - Rematch button in the end-game is now functioning. When all remaining players vote for a rematch, the game will start again - Games can now be joined midway. It currently lacks the frontend implementation, however you can join the games of your friends with Steam Presence. We will be adding frontend functionality for this with the next patch. - Target finding is now more accurate Bugfixes - Fixed multiple issues where widgets would get stuck on screen (Like tutorial or Single Player tutorial) causing players to be unable to proceed. - Fixed occasions where quitting the game in the middle of a game causing crashes. This might still happen occasionally but the frequency should be significantly culled down. Performance - Several…
- Feb 27: Community Day - 27 February 2019
Hello. Today, at 8:00 pm to 00:00 am PST and CET, the community day starts. Those who login in these time periods will automatically receive the exclusive item: Number 10: Discoball We will follow-up with these special events in the future with more rewards and we aim to bring people together for better games! From 6:00 pm to 7:00 pm CET, the servers will go for maintenance and during this period, the global chat will not be usable. Spread to your friends and join us on Marble Combat!
- v0.910 - First Major Update - 26 February 2019
Hellooooooo! Below are the patch notes for our biggest update so far: 0.910 Single Player - New Time Attack parkour: Drop the Mic - Time Attack opening cinematic can now be skipped with Q. - Time Attack now has a tutorial Multiplayer - Abilities now have cinematic tooltips that preview how the ability works - Abilities that have their description missing are now fixed UI - Main menu arrangement changed in preparation to the additional game modes - Menu items now have descriptions, located on the bottom of the screen - Scalability of some UI elements changed for better viewing in aspect ratios different than 16:9 Options - Added an option to change motion blur amount (Located under Video) Maps - Various changes are made in Playroom map. Achievements - New Achievement: I can't hear you over the ringing sound of my big brass balls: Complete the time attack parkour: Drop the Mic Bug Fixes -…
- v0.904 - 25 February 2019
Hello. Below are the change notes for the patch v0.904 Multiplayer - Players who press ready now stay on the ability selection menu until everyone does so. Those who press ready will be marked with a checkmark next to their names. You can still use the chat in this state. Cosmetics - Your selected cosmetics are now visible in Single Player Mode too. Pause Menu - Pause menu now contains all options in the main menu (Although it still cannot be interacted with keyboard/gamepad) Main Menu - You can now use ESC button to navigate back in the main menu Bugfixes - THAT ANNOYING SOUND - Fixed the point indicators in Single Player pointing to the starting checkpoint instead of finish - Removed some weird stuff lying around in the map
- v0.903 - 22 February 2019
Hello hello! v0.903 is out and below are the changes: Gameplay - Time attack mode can now be restarted with the R button at any point - Time attack targets now use a point indicator similar to multiplayer scorezones - Point indicator for scorezones are now more precise UI - The server can now inform players if they are running an outdated client (You should download this patch to be able to see it first) - In-game announcements section is now added to inform players about patch details, server maintenance etc - Slight UI changes to fit the newly added elements Bugfixes - Fixed marbles being unable to control via W or S buttons in Try mode in customize Improvements - Loading times are reduced slightly
- Server maintenance - 22 February 2019
Hello. The servers currently are in maintenance (And this does not affect the playability). The estimated duration for the servers to be back on is 1 hour. This will be followed with a client update and the details will be posted as an additional announcement.
- Lag Issues and Matchmaking - 21 February 2019
Hello. The servers are now up and can be used to communicate with people via the global chat. Talking to a few people there, there are some issues that needs addressing, to understand where we are and where we are heading. The lobbies use Listen Servers, meaning, if you create a lobby, you will be the host for your game. However, if your connection is not stable/strong enough, the game can be unplayable for other people (Or for you if you did not host). This comes down to the following: Connection of the host Connection of you Distance between you and the host Since you can get no clue from any of this, we will be modifying the lobby search system to include the Countries of people. If you do not prefer your country to be visible, you will be able to reduce it to continent. We will be observing which regions people tend to play the most over the course of 1 month and we will be deployin…