SPSTEAMPULSELIVE ANALYTICS
Cities: Skylines II

Cities: Skylines II Steam metadata

Iceflake Studios, Colossal Order | Oct 24, 2023 | game

Released

7,386players observed · 22 September 2026 - 07:43:22 UTC

SimulationCity BuilderBuildingSandboxSingleplayerSteam Store

  • Latest observed players7.4K · 22 September 2026 - 07:43:22 UTC
  • SteamPulse tracked peak61,047
  • Units sold (VGI)2,800,000
  • Revenue (VGI)$106,800,000
  • Review score56% positive

Cities: Skylines II metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players7.4K · 22 September 2026 - 07:43:22 UTC
  • SteamPulse tracked peak61,047
  • Units sold (VGI)2,800,000
  • Revenue (VGI)$106,800,000
  • Review score56% positive
  • Total reviews91,885
  • Release dateOct 24, 2023
  • DeveloperIceflake Studios, Colossal Order
  • PublisherParadox Interactive

Genres: Simulation

Company pages: Developer: Iceflake Studios, Colossal OrderPublisher: Paradox Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

Cities: Skylines II Steam metadata

Cities: Skylines II metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/949230/metadata
Steam Storehttps://store.steampowered.com/app/949230/
Steam Communityhttps://steamcommunity.com/app/949230
PCGamingWiki search
IGDB searchSearch IGDB for Cities: Skylines II

Reviews, pricing, and metadata

Review summary

Mixed

56% positive, 51,172 positive, 40,713 negative

Price and discount

$49.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Cloud, Family Sharing

Achievements

44

Platform releases
  • Steam 24 October 2023
  • Xbox 31 December 2023

Latest Steam announcements

  • Expansion Pass 2 Out NOW! - 15 September 2026

    https://store.steampowered.com/app/3579840https://store.steampowered.com/app/3725980Iceflake's first Expansion Pass is here!With the continued development of Cities: Skylines II, we have reached an important milestone: our first official Expansion Pass, and our first expansion: 'Park Adventures'! After a long time of patches, it is time to breathe some new life into your cities with this newest addition, while our team continues working on improving your experience with Cities: Skylines II.Together with 'Expansion Pass 2' comes our latest patch, Autumn Breeze, which includes improvements to the gameplay, visuals, and much more! The Patch is available now, and you can read the Patch Notes here: ...And if you get the Expansion Pass, you'll get your hands on the 'Downtown Market' instant unlock, available for you for free!'Downtown Market Set' brings street-level energy to your city! This…

  • Patch 1.6.2f1 - Autumn Breeze - 15 September 2026

    Hello Mayors!Patch 1.6.2f1 is now live, bringing a number of improvements to gameplay mechanics, such as garbage truck logic, citizen financial behavior, and company renting priorities, with the addition of small adjustments to the UI, Asset Editor, and Paradox Mods. This update also brings enhanced visuals with improved tree LOD quality, fixes for water flow, and more! This patch updates the UI framework, which can cause side effects to a limited number of mods. Loading of old save games is supported.Gameplay:​Improved garbage truck logic: Trucks are now smarter at reserving capacity for their intended destination and skip more buildings with very small amounts of garbage. This makes them more likely to reach their intended target before filling up on the way.Garbage now has more effect on citizens’ happiness.Adjusted company renting priorities: Companies producing the most-needed reso…

  • Official Q&A Thread | 2026 - 9 September 2026

    You asked, we answered, and will continue to answer! Our official Q&A Thread is now open in the Paradox Forums! Whether you're looking for answers or want to ask a new question, this thread is the place to be! Whatever it might be, feel free to hop in and post your questions in the thread, and we will answer as soon as we can. Roads and Infrastructure​Q: How can the game provide more flexibility in road design, such as varied road widths and default restrictions for pedestrians on highways? What about road naming? A: We haven’t looked into how feasible it is, but something like the road builder mod included in vanilla Asset Editor could be a possibility. Live editing in-game is probably out of scope, though, we would need to look more into it to give a definitive answer. Pedestrians on highways are a fallback, and if it happens, then something else already went wrong. If the recent fixe…

  • City Corner #12 - Collected Questions - 3 September 2026

    Hello Mayors!Previously, in the world of City Corners, we talked about our next patch and what kind of changes you can expect from the upcoming update, which will arrive in mid-September. Naturally, City Corner #11 was followed by a bunch of questions from you, and after seeing some of the same questions pop up, we thought: “Why not put the answers somewhere where everyone can easily find them?” So, that’s what we are doing today! While we wait a little longer for the release of our next patch, we have gathered some of the hottest topics and questions in one place, along with the answers to help clear things up. This time, we are mostly focusing on general improvements and simulation, but if there is a specific area you would like to hear more about or have questions on in the future, let us know! Now, this is a chunky one, so let’s dig in! How do we decide what to fix? As many of you m…

  • Уютные кубики для градоначальника: Наши первые впечатления от LEGO Skylines - 2 September 2026

    История позора серии Cities: Skylines для Paradox Interactive не менее болезненная, чем неудача с Vampire: The Masquerade — Bloodlines 2 . Оно и не удивительно, ведь специализирующийся на различных стратегиях издатель не смог уследить за контролем качества.

  • Забыть про Cities: Skylines II: Paradox Interactive анонсировала LEGO Skylines - 26 August 2026

    В рамках gamescom Opening Night Live издательство Paradox Interactive анонсировало LEGO Skylines . Дата релиза игры пока не раскрывается, но заявлены версии для ПК , PlayStation 5 , Xbox Series X|S и Nintendo Switch 2 .

  • City Corner #11 - Autumn Breeze - 20 August 2026

    Greetings, Mayors!Our next update is on its way, and in this City Corner, we will take a closer look at some of the changes coming with the upcoming patch. We will go through a number of gameplay adjustments, including changes to citizen behaviour and how some of the systems in your cities work, as well as some visual improvements. There are also a few smaller tweaks to go through, so let’s dive in and talk about what’s coming in the next update!Improvements to GameplayIn the upcoming patch, we have put a lot of focus on improving the behaviour and logic of the game. For example, we have worked on adjusting the Garbage Truck’s logic so that trucks now reserve enough capacity for the waste they are expected to collect at their intended destination. Previously, garbage trucks sometimes collected small amounts of garbage from buildings along their route, causing them to fill up before reac…

  • City Corner #10 - Expanding the Modding Tools - 11 August 2026

    Hello Mayors!It’s time for another City Corner, and this time, we will be talking about an aspect in Cities: Skylines II that hasn’t really been touched upon in our previous updates: the Asset Editor. We have started working on improving the modding tools, and there are a number of quality-of-life improvements we want to highlight in this City Corner, like smoother workflows, asset localization, and placement overrides. We will also take a look at the mod support and what our plans are when it comes to managing your mods. Let’s get started, shall we!Smoother Workflows in the EditorLet’s begin with the Editor. For our upcoming patch, we have started working on improving the tools in the Asset Editor, aimed at reducing repetitive clicks and making it easier for creators to navigate and edit their assets. First, we have added a new launch parameter -startEditor to open the Asset Editor on…

  • City Corner #9 - Happy Six Months! - 23 July 2026

    Hello Mayors!Six months ago, we at Iceflake Studios took the mantle of development of Cities: Skylines II. Since then, our primary goals have been to improve the game, address long-standing issues, and build a stronger foundation, so we can optimize and develop the game well into the future.Working on this game for the short time that we have has been very satisfying. We have been very busy, but the rewards have made it all worthwhile. Taking on a big project like Cities: Skylines II might have been daunting at first, but all the great feedback we have received, along with the kind words and communication from the community, has made the experience even more enjoyable and rewarding. In this City Corner, we are taking a look back at what we’ve accomplished during these first six months, and highlighting some of the biggest improvements that have made their way into the game.Overview of t…

  • Patch 1.6.0f1 - Summer Solstice - 22 June 2026

    This patch can affect some custom maps, but loading of old maps and savegames is supported.Gameplay:​Fixed a bug where citizens would always travel to the shop with the most stock, completely ignoring distance.Households now re-evaluate moving home less often, improving performance in large cities.Tourists, commuters, and vacationers now walk along highway shoulders less often when entering or leaving the city.Fixed citizens taking absurdly long trips across the entire map. Pathfinding limits are now tailored per trip type: work, school, shopping, and leisure each use a sensible range rather than a shared near-unlimited cap. Citizens who can't find a viable route now handle it gracefully: move-outs teleport off-map, workers drop their job, and leisure-seekers idle at home before retrying.Note: there is at least one known remaining issue where students may still walk too far.Office goods…

  • City Corner #8 - Transforming the Terrain - 11 June 2026

    Summer is here, Mayors!Welcome back to another City Corner, where we will be going through the upcoming changes that will arrive with our next patch, Summer Solstice! This patch introduces improvements to gameplay, especially to citizen pathfinding, as well as a major overhaul to terrain texturing.Without further ado, let’s paint a clearer picture of what’s new in this update!Gameplay UpdatesFor this patch, we have made adjustments to the gameplay and citizen behavior, especially when it comes to pathfinding. In our upcoming patch, the citizen pathfinding has been adjusted in a way that they will make more sensible decisions when choosing stores and leisure activities, and going to work or school, which reduces the excessively long trips across the city. Pathfinding limitations are now tailored per trip type, and each type uses a more sensible range rather than a shared, almost unlimite…

  • Hotfix - Patch 1.5.10f1 - 1 June 2026

    This patch should not affect mods, and loading of old savegames is supported.After our previous patch, we received a lot of reports about being unable to save, or receiving ‘NotSupportedException’ error. We want to thank everyone who participated in testing out the open beta branch that we released related to this issue!We have prepared a hotfix that addresses the symptoms of this saving bug. Our research suggests that the actual issue was introduced by the addition of Asset Editor last year, but it stayed hidden until our recent change. We are still looking into the root cause of this issue and plan to release a complete fix for the bug in our next patch! However, in the meantime, the current fix should be enough to keep your game going and saves functioning. Misc:Fixed issue with saving old save games.Fixed issue with saving custom maps.

  • Update to Saving Bug - 29 May 2026

    Hello Mayors! We are currently working on a fix for the saving bug, so if you're experiencing an issue with your save action getting stuck, please try launching the save with this new branch!We have opened up a Steam-only Beta branch where you can test out the hotfix. If you have been experiencing the bug where you're unable to save, follow the instructions on how to change your game version in the image below and choose the 'saving_fix' beta option. This will start updating the game and will enable it. If you're still having issues with saving your game after testing this branch, please go to our forum and fill out a form so that we can get more data points on how to fix this.Link to our Bug Report boardWhen you want to disable the branch, you simply swap back to Default Public Version in the same menu where you enabled it.

  • Patch 1.5.9f1 - Morning Dew - 27 May 2026

    Hello Mayors!Patch 1.5.9f1 is now live, bringing improvements to the vehicle pathfinding and fixes to some of the bugs you have reported through PDX Forums! There is also a significant update to shadow rendering that aims to mitigate various visual artifacts occurring at both short and long distances, and we implemented updated localization after a lot of feedback from the community (especially for Simplified Chinese). This patch should not affect mods, and loading of old savegames is supported. If you have anything that you want to report to us after trying this new patch, please share it with us on our Bug Reporting board. Gameplay:Vehicles now make fewer unnecessary U-turns.Vehicles now choose their turn lanes earlier when approaching highway exits or intersections.Fixed bug where citizens and companies used the electricity fee instead of the water fee when calculating electricity co…

  • City Corner #7 - Morning Dew - 26 May 2026

    Hello Mayors! It’s that time again, where we look at the things that are in store for you in our next patch! This time, the focus has been on vehicles and their pathfinding. We mentioned in our City Corner #4 - A Peek into Performance, that we were working on improving the vehicle behaviors, and we are finally ready to tell you about the first implementations we have made to make traffic more manageable! We have also completed our shadow improvements we started a few patches ago. These improvements fix obvious visible issues, especially when you’re playing around with different camera angles.Patch 1.5.9f1 - Morning Dew will be out tomorrow at around 10AM CEST!Shadow improvementsAs a continuation of our earlier shadow improvements, we have prepared changes in the upcoming patch that further polish the way they behave within Cities: Skylines II. You might have noticed before that when you…

  • City Corner #6 - Community Chat - 21 May 2026

    Greetings Mayors!Sini here, the Community Manager for Cities: Skylines II. In this City Corner, we will be talking about all things Community and really get into how community feedback continues to help shape the development of Cities: Skylines II. Over the past few months, we have been exploring new ways to communicate more directly with you through our new streams, social media, and community events. At the same time, we’ve been paying close attention to discussions happening across different platforms, like Paradox Forums, Reddit, Discord, etc., to better understand which topics, features, and improvements are currently the “most wanted” to you!Now, let’s dig in, shall we!StreamingLast month, we had our first official stream, hosted by Toadie and me, where we went through some of the changes and improvements included in our latest patch, Spring Cleaning! Ever since starting this proj…

  • Hotfix - Patch 1.5.8f1 - 5 May 2026

    Hello Mayors!This patch should not affect mods, and loading of old savegames is supported.After our latest patch, we received a lot of reports about the long loading times that occurred when starting the game. Thank you again for your comments and patience while we were working on a solution! We have now prepared a hotfix that addresses this issue, which you can read more about below. Paradox Mods:Fixed long loading times when mods are loaded at startup. Misc:Info and Warning level logging no longer print callstacks to log files.Fixed a crash when loading a save game.Post-mortemWhen you started the game after the recent patch, you might have noticed that the startup loading times were a lot longer than in previous versions, especially if you had large amounts of mods active. Due to changes in the PDX Mods SDK, the way mods were loaded by the game added an unintentional side effect. To b…

  • Update for Loading Bug - 4 May 2026

    Hello mayors!We have worked on a fix for the long loading times if you play with mods, and we would love your help to get more data points. We have opened up a Steam-only Beta branch where you can test out the hotfix that we are working on.To opt in, you need to own the game on Steam, and follow the instructions on how to change your game version here and choose the 'loading_fix' beta option. This will start updating the game and will enable it. If you want to disable it afterward, swap back to the Default Public Version in the same menu. If you have any more feedback after you have tested the branch, we would ask that you share it on our forum!

  • Spring Cleaning - Patch 1.5.7f1 - 29 April 2026

    Hello Mayors!Patch 1.5.7f1 is now live, and we’re excited to get your feedback. As always, if you have anything that you would want to report after playing 1.5.7f1, then you can submit a bug report over on our forum! Big changes are also coming to Paradox Mods! Previously, all actions in the in-game Paradox Mods required the mod downloads to be completed before moving on to the next step, like browsing and adding more mods. In this patch, this behaviour is changed so that actions and mod downloads are no longer dependent on each other. The tracking of mod downloads has also been made more precise and consistent, with the addition of parallel downloads and a queueing process. You can read more about the changes for Paradox Mods from the Dev Diary - Updates for Paradox Mods that we posted last week.With this update to the SDK, script-mod creators will have to recompile their mods so that…

  • Cities: Skylines II Merch is here! - 27 April 2026

    Cities: Skylines II merch is here! We teamed up with ‪@tilt_gaming‬ to make it happen. Mouse pads and phone cases are available now! 👉 https://pdxint.at/48ZQ8zv

Patch notes and updates

S.noRelease datePatch nameGID number
11 June 2026Hotfix - Patch 1.5.10f11833968530897543
25 May 2026Hotfix - Patch 1.5.8f11831432155579880
326 February 2026Hotfix - Patch 1.5.5f11825727806706895
410 December 2025Hotfix - Patch Notes 1.5.3f11818752592120113
529 October 2025Bridges and Ports - 1.3.6f1 Patch Notes1814942955106515
63 October 2025Unity Hotfix1811772772506255
711 June 20251.3.3f1 Patch Notes1802261838707487
822 January 2025Hotfix 1.2.3f11789580505267261
911 December 2024Detailer's Patch #2 - 1.2.0f1 Patch Notes1785774543486255
1026 November 2024Patch Notes 1.1.12f11783872412137106
1124 October 2024Patch Notes 1.1.11f16212245217911817625
1223 October 2024Patch Notes 1.1.10f16212245217911781718
134 September 2024Patch Notes 1.1.8f1 - Decorations Patch6242640076592292214
144 July 2024Patch Notes 1.1.7f1 - Hotfix5842939267335111599
1524 June 2024Patch Notes 1.1.5f15759622039989983313
1625 April 2024Patch Notes 1.1.2f15759616966663768236
172 April 2024Patch Notes for patch 1.1.1f1 - hotfix5749481331455153268
1831 January 2024Patch Notes for 1.0.19f1 hotfix5582843074937166614
1914 December 2023Winter Treat and Patch Notes7585814657460475189
201 December 2023Patch Notes for 1.0.15f1 hotfix5395937983664680990

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID949230
Live current players7,386
SteamPulse tracked peak61,047
Live count (today's peak floor)7,386
Price$49.99
Free to playNo
Discount0%
Original price USD$49.99
Current price USD$49.99
Release dateOct 24, 2023
DeveloperIceflake Studios, Colossal Order
PublisherParadox Interactive
Owners estimatedNot available
SteamSpy owner estimate minimum2,000,000
SteamSpy owner estimate maximum5,000,000
Review typeMixed
Positive review percent56%
Positive reviews51,172
Negative reviews40,713
Total reviews91,885
Steam recommendations64,353
Achievements44
Average playtime forever27,035 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/949230/

Short description

Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.

About this game

Expansion Pass 2 - Roadmap About the Game Raise a city from the ground up and transform it into the thriving metropolis only you can imagine. You've never experienced building on this scale. With deep simulation and a living economy, Cities: Skylines II delivers world-building without limits. Lay the foundations for your city to begin. Create the roads, infrastructure, and systems that make life possible day to day. It's up to you – all of it. How your city grows is your call too, but plan strategically. Every decision has an impact. Can you energize local industries while also using trade to boost the economy? What will make residential districts flourish without killing the buzz downtown? How will you meet the needs and desires of citizens while balancing the city's budget? Your city never rests. Like any living, breathing world, it changes over time. Some changes will be slow and gradual, while others will be sudden and unexpected. So while seasons turn and night follows day, be ready to act when life doesn't go to plan. The most realistic and detailed city builder ever, Cities: Skylines II pushes your creativity and problem-solving to another level. With beautifully rendered high-resolution graphics, it also inspires you to build the city of your dreams. AI and intricate economics mean your choices ripple through the fabric of the city. Remember that as you strategize, problem-solve, and react to change, challenges, and opportunities. Cities: Skylines II lets you create without compromise. Now you can build sky-high and sprawl across the map like never before. Why not? Your city is you. Your decisions shape each citizen's life path, a chain of events that defines who they are. From love and loss to wealth and wellbeing, follow their life's ups and downs. Pick a map to set the climate of your city. These are the natural forces you'll negotiate to expand your city amid rising pollution, changeable weather, and seasonal challenges.

Supported languages

English, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Spanish - Spain

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbeNot available
pegi3Not available
usk0Not available
oflcgNot available
nzoflcgNot available
kgrballNot available
dejuslNot available
csrrGNot available
steam germany12Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $49.99
  • Highest observed: $49.99

Cities: Skylines II's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $49.99, the highest is $49.99, and the first visible tracked price is $49.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Cities: Skylines II's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $49.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $49.99. The latest run records $49.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $49.99
  • Current list price: $49.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Cities: Skylines II at $49.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$49.99$49.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $49.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$49.99$49.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $49.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$49.99$49.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2590,35022 September 2026 - 08:49:34 UTC1,818,368
2Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
3Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,271
4下一站江湖Ⅱ9522 September 2026 - 01:22:30 UTC4,637
5Dota 2456,91422 September 2026 - 08:49:35 UTC1,291,328
6Party Animals6,10222 September 2026 - 08:07:21 UTC57,806
7Gems of War - Puzzle RPG63422 September 2026 - 01:32:17 UTC2,965
8Once Human15,24422 September 2026 - 07:06:46 UTC231,343
9Conqueror's Blade1,48022 September 2026 - 07:57:37 UTC18,921

Related Steam games by tag and genre

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
War Thunder36,15222 September 2026 - 08:30:50 UTC125,317781,076Gaijin Entertainment
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Escape from Tarkov18,36822 September 2026 - 08:37:58 UTC46,24962,122Battlestate Games
Mount & Blade II: Bannerlord17,72222 September 2026 - 07:58:17 UTC248,034297,199TaleWorlds Entertainment
EA SPORTS FC™ 2617,48722 September 2026 - 06:36:42 UTC159,35063,186EA Canada, EA Romania

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