- 11th Dream Is Now Free To Play - 14 August 2025
Hi! As promised, 11th Dream is now free to play! Everyone can now add the full game to their library. Experience a story-driven campaign. Enter the 11th Dream sequence, meet the malfunctioning Minemaster, the mysterious Brownbot or become friends with Zoe. Climb up the stairs of Duration. Obey or maybe disobey ID MASTER. Repair malfunctions within the system and prevent it from restarting. Try to beat the story on extreme difficulty.Play a skirmish map against horde of angry bots! Or join the battle in multiplayer, play with or against your friends! Create your own maps in the editor and share them on Steam Workshop!11th Dream is waiting for your input.Best, Filip, Michal, Vojta 11thdreamgame.bluepulsar.cz Follow us on instagram and ask us anything on our discord server. https://11thdreamgame.bluepulsar.cz
- 11th Dream Goes Free To Play in August - 12 July 2025
Hi! Development of 11th Dream began eight years ago. Two years later, we published the game in Early Access, featuring single-player skirmishes and story driven campaign. Later, 11th Dream received various map updates, multiplayer mode and modding support. Four years ago, we've released version 1.0 and left early access. We knew that it was impossible to reach perfection, there would always be something we could possibly improve, and that we had to call our work finished one day. Today, we would like to announce, that four years after 1.0 and eight years after first pixels have been painted and first lines of code have been written, 11th Dream becomes free to play on August 14th.See you in the arena!Best, Filip, Michal, Vojta 11thdreamgame.bluepulsar.cz Follow us on instagram and ask us anything on our discord server. https://11thdreamgame.bluepulsar.cz
- Play 11th Dream with Devs - 16 November 2021
Hi! We are playing 11th Dream live on Wednesday November 17th, 22:00 CET. Join us in multiplayer matches and show off your skills! See you in the arena! Best, Filip, Michal, Vojta 11thdreamgame.bluepulsar.cz Follow us on twitter or instagram and ask us anything on our discord server. We are also happy to invite you to join our new mailing list, so you stop missing all those 11th updates!
- Version 1.0 Hotfix - 22 September 2021
Hello, today we are releasing a set of small fixes for released version 1.0. Enjoy! fixed: long map names could corrupt game's filesystem fixed: terrain reload in editor did not refresh ground clutter coil bonus now has beam above as other big bonuses death zones now deal damage over time instead of killing instantly
- 11th Dream Release - 17 September 2021
Hi! With today's game update, 11th Dream transitions to full release! We've added the last promised feature - support of Steam Workshop, place to share and download custom maps. Let us share our journey from the early development up to this point. Development First Lines of Code, Triangles and Pixels In summer 2017 we started experimenting with retro shooter game. By that time, pixelart retro was very popular (and in our opinion still is up to this day) but we wanted to create a game which resembles 90s 3D graphics limited by poor performance and also a one win. For better or worse, we chose to build our own technology. 11th Dream ows it for its unique look and overall the creative process was quite refreshing. On the other hand, we spent lot of time developing core engine features which we take for granted in well-established engines. Seemingly simple import process and management of m…
- Crash fix - 20 March 2021
We've just released a crash fix update! Full changelog: Fixed crash in multiplayer when number of players changes. Voting system changed, absolute majority of votes is not required anymore to pass the vote. Better readability of voting Best, Filip, Michal, Vojta 11thdreamgame.bluepulsar.cz Follow us on twitter or instagram and ask us anything on our discord server. We are also happy to invite you to join our new mailing list, so you stop missing all those 11th updates! https://11thdreamgame.bluepulsar.cz https://store.steampowered.com/app/949450/11th_Dream/
- Map Editor Out Now - 12 March 2021
We have just released Map Editor Update! We are opening the map editor for everyone, so you can create your own levels and play them with your friends in multiplayer mode. We realized that creating first map is not straight-forward process, so we implemented a map generator. This article uncovers how the generator was implemented. You can find the full changelog at the end of the article. Result of the new map generator without any further edits. Terrain Representation Let’s uncover first how the terrain is represented, so we can explain the generator later. Terrain is grid of small quad polygons, shaped and shaded by several bitmaps – distance between adjacent pixels correspond to one meter in the game. In addition to bitmaps, terrain makes use of several JSON config files linking other resources (like textures). Height map shapes the terrain. Lighter the pixels, higher the location. T…
- Winter Update - 28 December 2020
Hi! We've just released Winter Update! We are releasing Verticality, new skirmish map which makes use of our previous update! Use walls to rapidly slide up and surprise your opponents! New weather effect was added - on some maps, Verticality included, it is snowing now - is the system freezing down? We have added in-game settings to alter mouse sensitivity, sound volume or field of view without need to exit back to menu. For full changelog please scroll down. Full changelog: new skirmish map: Verticality added snow effect added dust effect skirmish map Heat: reduced fog intensity skirmish map The Dam: simplified geometry added field of view setting added ingame setup - FOV, master volume, mouse sensitivity moved campaign recap to score key (default: Tab) fix: suicide in MP fix: flamethrower corrupted accuracy stat fix: pause character animation on pause See you in the arena! Best, Filip…
- Movement Limits Hotfix - 11 November 2020
Hi, time has come for a quick bugfix, before we are ready for another big update! We've introduced movement limits per playable character and thanks to this we save friendly bots in Taking Apart from falling to death. Changelog: Added: Movement limits per playable character. Fixed: Friendly bots falling down in Taking Apart. Fixed: Bots AI confused when attacked by multiple opponents. Tweaked: Id Master's hitpoints. See you in the arena! Best, Filip, Michal, Vojta 11thdreamgame.bluepulsar.cz Follow us on twitter or instagram and ask us anything on our discord server. We are also happy to invite you to join our new mailing list, so you stop missing all those 11th updates!
- Vertical-Slide Update - 8 November 2020
Hi! We've just released Vertical-Slide Update! Being able to slide up when pushing against the obstacles, that is something we introduced by mistake. But it felt so good! Later we discovered that it was (of course) the support resolution which caused this funny mechanic. With today’s update, we reforged it from a bug to consistent behavior. In you are interested how we designed and implemented the collision system, Michal describes the algorithms on our blog. Full changelog: Collision system reworked Vertical sliding reworked Added decal effects when sliding up Fixed issues in AI navigation, preventing NPCs were getting stuck Fixed: Timing of shooting sounds Fixed: Late announcement of First Blood Fixed: Resetting settings did not reset BW mode Tweaked: Difficulty of Taking Apart decreased Tweaked: Friendly bot behavior in Taking Apart Tweaked: Projectile impulse zero in inverted gravit…
- Sun Update - 18 October 2020
Hi! We have just released Sun Update! Lighting can be now customized per map, including the sun position, size and its color. Full changelog: Sun in the sky Customizable lighting in maps New rotation of Daily maps Fixed: Instant victory in skirmish map Tweaked: Difficulty of Taking Apart decreased Tweaked: Order of skirmish maps See you in the arena! Best, Filip, Michal, Vojta 11thdreamgame.bluepulsar.cz Follow us on twitter or instagram and ask us anything on our discord server. We are also happy to invite you to join our new mailing list, so you stop missing all those 11th updates!
- Voiceover Update - 10 October 2020
Hi! We've just released Voiceover Update! Zoe, the only campaign character which is able to speak as a human, gets a full voiceover for her lines. We are also releasing two new skirmish maps inspired by in-game campaign: Rapture and Apart. Full changelog: Voiceover for Zoe in campaign Voiceover for in-game announcements New skirmish map: Rapture New skirmish map: Apart Difficulty tweaks in campaign Fixed: In campaign, sniper rifle and flamethrower ammo are now carried from map to map. See you in the arena! Best, Filip, Michal, Vojta 11thdreamgame.bluepulsar.cz Follow us on twitter or instagram and ask us anything on our discord server. We are also happy to invite you to join our new mailing list, so you stop missing all those 11th updates!
- Multiplayer Update - 31 July 2020
Hi everyone! Today we are releasing a multiplayer update for 11th Dream! Players can compete in 22 arena maps in three classic game modes: Deathmatch, Team Deathmatch and Horde. The game offers multiplayer experience for up to 20 players against each other or cooperatively against bots. You can play the game in Early Access here on Steam. Watch the multiplayer gameplay in the new trailer: At the beginning of the match, players choose from three basic and three additional specializations. The resulting mix affects the style of play - speed, damage and endurance of the character. Players compete for blue crystals from destroyed bots. By collecting crystals, specialization increases exponentially. Changelog Synchronous multiplayer 3 game modes Max 20 players In-game commands (selection of map and game mode, drawing of teams, cooperation against bots) In-game chat Four new maps: The Dam, St…
- Domain Update - 6 April 2020
Hey, The long wait was worth it! We have just released one of our biggest updates so far. Reworking the game to prep for upcoming multiplayer build. Firstly you may notice new level mechanics - bots are dropping purple crystals on death which level up your character during the match or in campaign. We have been playtesting all weapons extensively in multiplayer for the last couple of weeks and we decided to rework them as a whole, we hope the current shooting experience is far more enjoyable and balanced. Multiplayer also calls for new map layouts and we are happy to supply them. Try out new Crossroads, Tube and Needles which brings very different experiences from the classic maps. We want to add a few more in upcoming weeks and we are open for suggestions. And yes we are talking about this MULTIPLAYER all the time and yes it’s coming! And we are excited to invite you to our closed beta…
- Bullet Speed - 19 January 2020
Hey, We have just released an update tweaking number of minor bugs in campaign and motion, but mainly tweaking the bullet speeds and thus making shooting feel "natural". You may notice that we had also updated In-game menu. It should be easier to navigate now and also it is up-to date with current game graphics. With new menu and updated visuals comes new game website: We are happy to invite you to join our new mailing list, so you stop missing all those 11th updates! https://11thdreamgame.bluepulsar.cz Lastly you may notice flashes when you shoot other Bots! Check the full changelog below: Changelog: Increased bullet speed Lowered bullet push energy Shooting now emits light Rockets now emit light Added pick-up effects on ammo and health Improved text contrast on health bars Improved text contrast in menu, menu scene redesigned We have small teaser for upcoming multiplayer: It certainly…
- Motion 2.0 - 20 December 2019
Hi, We have just released one of the most important updates from the start of Early Access. Changelog is immense, but tl:dr we spiced up motion! The secret ingredient to any good old shooter out there. Try out new rocket-jumps and blast your way anywhere, or fly through maps with our brand new bunny-hopping motion! The feeling is really different and all controls work way better now. But even if you liked our old motion system you can still move around the old way and retain control. Sounds! The next big novelty is adding new flavor to the world, you can listen to approaching drones or get feedback from your steps. The jump sound is really important for planning your bunny-hopping around the map. There are also some new tweaks to animations and minor changes across the skirmish and campaign maps. The new motion system also solved a number of issues we were encountering in multiplayer de…
- Artificial Intelligence in 11th Dream - 1 December 2019
When doing AI in shooter games, follow a simple rule: Don't make it too good. Nobody wants to play against an aimbot with 100% map knowledge. On the other hand, bots must be still challenging and the behavior must be interesting. Here is how we approached it. The artificial intelligence has several levels. Topmost level makes decisions based on the stats and signals from the system below, for example: Gear up, find enemy, eliminate enemy. Next layer breaks the strategy down to simpler tasks. It does all the path finding and target movement prediction. Finally, the instructions are given to the navigation layer and targetting layer, which simulate pressing keys like human player would do. Let's talk about the movement first. Our bots follow hidden waypoints, which help them to reach their target and also contain information about bonuses. We place these waypoints manually, so we have fin…
- New Map: Mountain Core - 29 November 2019
Hi! Today we are bringing new map called MT-Core to measure your skill against malfunctioning bots! We've also tweaked the difficulty of the final boss. Repair / Eliminate them all!
- Daily Update - 24 November 2019
Hey, Today we are finally releasing Daily, the feature we have been promising from the very beginning of the Early Access. Daily mode adds the first competitive element to 11th Dream. You can try to beat scores of other players in selection of daily maps. For the best score you have to survive the longest time possible and "repair" as many bots as possible. If you win daily event or at least place on top position in daily ladder, you get score points in all time hall of fame. Climb the ladders bots! ːsteamhappyː Along with the daily updates, we are again releasing number of minor tweaks for smoother gameplay. With Daily Update we are finally moving to stage 2 of Early Access. We are working hard on Multiplayer mode and on integration of Steam Workshop into editor. Stay tuned in the next months! Best, Blue Pulsar Team
- Fulfillment Update - 17 November 2019
Hi! This week we are releasing update with the biggest changelog so far. We've tweaked campaign difficulty, added outlines to characters, improved the game UI and more. This update is focused mainly on campaign, we have polished level design in general. We are also introducing character outlines which change both visuals and gameplay. Outline colors are based on the faction of the character. See the full changelog below. Introducing character outlines. Outlines can be turned on/off in advanced settings. Campaign time limit was unified to 60 minutes regardless difficulty. Stronger Minemaster in Connection campaign level. ID MASTER has a new boss strategy in Wanderer campaign level. Minemaster able to cast shield on itself in Wanderer campaign level. Chess map redesign. Desert map redesign. Stone model updated. Introducing screen for Campaign Game Over and Campaign Victory. Enhanced contr…