SPSTEAMPULSELIVE ANALYTICS
REDO!

REDO! Steam news

Robson Paiva | Aug 20, 2019 | game

Released

0players observed · 7 October 2026 - 19:33:05 UTC

ActionAdventureFemale ProtagonistMetroidvaniaPixel GraphicsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

REDO! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews235
  • Release dateAug 20, 2019
  • DeveloperRobson Paiva
  • PublisherRobson Paiva

Genres: Action, Adventure

Company pages: Developer: Robson PaivaPublisher: Robson Paiva

Top Steam chartsTop 100 gamesGame directorySteam Store page

REDO! Steam news

REDO! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • new library art - 29 August 2024

    new library cover here's the old old if you prefer it. well... that's it! see you guys later! btw, SESSIONS(sequel to REDO!) is still being made, don't forget to wishlist it and follow me on social media.(you can find all the links in the SESSIONS store page)

  • REDO! OST - 7 January 2023

    REDO! ost and unused tracks for you! Feel free to upload on youtube or whatever... https://www.dropbox.com/s/ekrboae2t9sksyb/REDO%21%20Music%20by%20rpaiva.rar?dl=0 Cya!

  • HAPPY NEW YEAR! - 1 January 2023

    HI there! Did i ever say that i'm forever grateful for all the support you guys gave me? No? well, THANK YOU, FOR REAL. THANK YOU SO MUCH. Sometimes life is hard, sometimes life is easy, but no matter what i'll continue to make games for you all. Maybe some of my future games will suck, but don't worry, i'll always try to improve and do better. I'm rly glad to have this small but amazing community of followers, this rly makes me want to continue to create new games, and its much more important than money to me. So, whats in store for 2023? Well, the sequel to REDO!, of course! Here is a not-so-precise roadmap for SESSIONS 2023. Jan - dev Feb - new trailer, dev mar - dev apr- Demo, dev may - dev Jun - Updated demo, new trailer, steam fest jul - dev aug - dev set - Final trailer,dev oct ~ dec = full release. btw, happy new year! bonus: New image of SESSIONS.

  • SESSIONS - 24 December 2022

    SESSIONS is my upcoming game and it's the sequel to REDO! https://store.steampowered.com/app/2241660 Itch page > https://redo99.itch.io/sessions Discord > http://discord.gg/fAEm6Sfzc8 Become my patron > https://patreon.com/rpaiva Youtube > https://youtu.be/ctcg3T1QlgM Twitter > https://twitter.com/REDO_99

  • Untitled - 9 November 2022

    Hello guys, i just want to say sorry for the radio silent. I'm waiting for the right moment to show something big that i've been working for a while. I'm not ready to show it yet, that's why i've been silent. But i think i should at least talk about the enhanced edition. REDO! the enhanced edition is not coming anymore. Why? I worked for more than one year redoing all the original game, in the end, I felt that I had changed lots of things and that players would not like this new version because of it. on top of that, I would need to work even more fixing bugs, and listening to feedback... for a game that was already finished and ppl liked it(Original REDO!)... in the end, I just didn't have the motivation to keep working on the same game again plus I was deeply depressed because of things in my personal life. So, all the work on the enhanced edition is going to waste? Hell no, in fact i…

  • Quick question about the Riot Shield - 12 January 2021

    Do you use the riot shield? is it useful for you? how you would improve it?

  • REDO! - 1 January 2021

    Hello my friends, happy new year! 2020 was a complicated year, lots of problens for everybody. I had planned to release the enhanced version of REDO! Q3 last year, but life got in the way and... here we are. it's not quite finished yet, but it's close. in the begining of last year, i had the chance to start working on a port to consoles, so i took that chance to improve the game. I think of each single one of you while doing this, and i hope i can deliver something that will bring emotions to your heart. next time we meet, i'll have a release date. until then, keep safe. enjoy 2021. for you, from the cutest developer on this earth.

  • Question about input buffering - 23 September 2020

    hey guys, what's up? i have a question for you! i need to know what you think about the input buffering in REDO! input buffering is when you save a input to be used after another action take place. ex: you roll and in the middle of the roll you press the attack button. When you finish rolling, the input(attack) will happen. do you think: a) It's ok the way it is right now b) less input buffering c) more input buffering d)no input buffering at all(you can only do another action, after the actual action is over)

  • REDO! - Enhanced Edition - 27 March 2020

    REDO! The enhanced edition is coming as a FREE update. There will be a lot of good changes, here some of them: -Improved backgrounds graphics -improved sound effects -improved visual effects -New gameplay elements and more! stay tuned for news. release date: Q3 2020 some images: https://imgur.com/a/3m9hEiB

  • Full release! - 20 August 2019

    Hello, it's me again, the cutest dev you know. REDO! is finally done(I think). I think I fixed all the bugs, but I wouldn't be surprised if I forgot something. But don't worry, I'll continue to give support to the game. there are some things that I would like to implement, like more save slots and gamepad remap, but unfortunately, some of those systems are very old when I began to make the code of the game, and changing it would break a lot of things. I know, it's my fault, but I learned a lot and will not do the same mistake again in future games. I choose to not change some of the unpopular mechanics because I didn't want to deviate too much from my original intentions. I'm kinda ok the how the game is, it could be better in some aspects of course, but I think it's ok for a first game done by one person. I already started a new project, so keep an eye open for news. Again, thank you f…

  • News! - 12 August 2019

    REDO! will be leaving early access and launching on august 20th! I'm not done yet tho, i'll drop another update before 08/20 with some changes and bugfixes. Thanks for all the support. also updated trailer : https://youtu.be/S1MJeKhEaOg

  • update - 1 August 2019

    -Italian translation for ng+ is complete -fixed some objects of ng+ appearing in ng

  • update - 13 July 2019

    -fixed some collision issues in the new mode -some changes in enemy position and weapon location in hard mode -fixed the damage of that creature with big tentacle hands

  • new update! - 8 July 2019

    Hey! the new mode is finally here! There will be some bugs, but i'm working right now to get things fixed. To access the new mode, first you need to finish the normal campaing, then the "new game+" option will be available. The main point of this mode it to offer a "second run" with a different level design and some few dialogues and enemies. It's nothing mind blowing, but if you liked the normal campaing, well now you have something "new" to play haha. It's something i would like to see in more games, to be honest. With some changes in the level design and enemy position you can create a lot of interesting new situations. I'm still balancing things, so you may find some sections almost impossible, but i'll keep working on it. what next? now, i'll keep polishing this mode and fix some old bugs that i ignored until now. you can expect daily updates. Next thing will be the full release. A…

  • hey - 7 July 2019

    I'm just doing some final tests, the update should be up in a few hours. Thanks!

  • Next update : 07/07/2019 - 3 July 2019

    Hey! the new mode will be available 07/07(next Sunday). It took more time than I initially thought but yeah, that's it. Some new bugs will probably appear, but you guys will help me to fix it. the update notes will be available 07/07 as well. Thank you for the patience and see you Sunday ~

  • Progress! - 1 June 2019

    Hello! The extra content is not finished yet, but it's close(around 70% done). I need to finish some late game areas, add an extra cutscene and work on some new dialogues for a few npcs. I know that i'm late, but this kind of creative work is complex and need to be redone a lot of times, and that's very time consuming for one person. But i will do it, don't worry. I don't want to set a release date yet, but it's close. some screens: https://imgur.com/a/gVhXfsw Love you ^-^

  • Progress - 7 May 2019

    Hey! I want to share some progress! here you can see the kind of changes i'm doing for the level design. It's nothing mind blowing, but you can expect a lot of small changes that will provide new challenges. Normal mode : https://imgur.com/Dxj619H hard mode(ng+): https://imgur.com/eyHZYEE I'm doing this in all rooms, changing some dialogues, enemy placement, new shortcuts etc etc. well, that's all for now. thanks for the patience. ^-^

  • Some words. - 17 April 2019

    Hey! I'm taking a little more time with the next update and dedicating the rest of this month plus a week or two to the new mode. The initial plan was to leave Early Access this month but to do that I would have to rush things. I try to do things fast, but this sometimes can lead to a lot of stress and pressure and my productivity drops a lot because of that. So I'll try to be a bit slower and work with more calm to ensure that I can deliver the best product I can. Thank you so much for all the support and feedback, and let's continue the work! One of the new enemies(spoiler) i'm working on: https://imgur.com/EuJ967K

  • Hotfix - 2 April 2019

    Two small hotfixes. >fixed a small bug with electric switch resetting after you leave a room. >fixed a small issue related to move/crouch priority.

Patch notes and updates

S.noRelease datePatch nameGID number
11 August 2019update2412159905927388319
213 July 2019update2436927798956099436
38 July 2019new update!2436926440605106062
42 April 2019Hotfix2465065785314139317
54 March 2019New update2534869043319096280
624 February 2019Update2480825216200030244
721 February 2019New update2480825216188893633
813 February 2019Update2465061982068518380
913 February 2019New update2465061982067315992
1012 February 2019more bugfixes2461683368403851351
1112 February 2019more bugfix2461683368401870997
1211 February 2019Fixed a bug with the orange gates.2461683368400838703

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