SPSTEAMPULSELIVE ANALYTICS
INFILTRIA

INFILTRIA Steam metadata

sectuZNET | Mar 3, 2020 | game

Released

0players observed · 22 September 2026 - 06:00:52 UTC

ActionCasualIndieRPGEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)240
  • Revenue (VGI)No data available
  • Review score86% positive

INFILTRIA metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)240
  • Revenue (VGI)No data available
  • Review score86% positive
  • Total reviews7
  • Release dateMar 3, 2020
  • DevelopersectuZNET
  • PublishersectuZ.NET

Genres: Action, Casual, Indie, RPG, Early Access

Company pages: Developer: sectuZNETPublisher: sectuZ.NET

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

INFILTRIA Steam metadata

INFILTRIA metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/950490/metadata
Steam Communityhttps://steamcommunity.com/app/950490
PCGamingWiki search
IGDB searchSearch IGDB for INFILTRIA

Reviews, pricing, and metadata

Review summary

7 user reviews

86% positive, 6 positive, 1 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Full controller support, Family Sharing

Achievements

25

Platform releases
  • Steam 3 March 2020

Latest Steam announcements

  • v0.19.39c - 16 May 2020

    v0.19.39c DESCRIPTION: Im currently maintaining INFILTRIA alone, so future patches can take a bit time, but I will do my best to bring frequent updates. GAMEPLAY: - ranged enemies now can walk to patrol and they can wander all over the floor (based on feedback) - overall a bit more enemies on floors, elites have a bit more HP, bosses even more - bosses can now appear on usual floors (not only boss floors) - automatically set character default attachments in attachments screen - LeDieux has now Holosight as default attachment - nerfed invunaerable talent (from 1, 2, 3 secs to 0.1, 1, 1.5 secs) - better animations for enemies - nerfed shotgun - game is overall a bit harder BUGS: - fixed bug in tutorial when player could get beyound extures through pallete - fixed strange blur that sometimes happend

  • v0.19.8c - 9 May 2020

    v0.19.8c = = = DESCRIPTION = = = Patch brings option to destroy enemies supplies in abandoned hospital with new objective to destroy certain amount of supplies (Based on feedback). Also weapons and attachments and their costs were rebalanced. Patch contains also internal improvements. = = = PATCH NOTES = = = GAMEPLAY: - added cross above player that indicates immunity to damage - added new objective - destroy upply crates in abandoned hospital - added bomb planting (awards XP and talent point), requires 1 grenade to plant bomb - objectives rewards randomly 1-2 talent points - now always player receive objective on floor enter - rebalanced all weapons (damage, bullet speed, scritical and accurcy were changed on all weapons) - rebalanced grenade attachments (reduced FROM +100% / +200% TO +50% / 100%) - rebalanced attachment costs of all attachments - boss floors are a bit harder - ingame…

  • v0.18.44c - 3 May 2020

    v0.18.44c DESCRIPTION: Some significant changes were done on engine side to get rid of some strange bugs that were definitly not on ours code side + some more fps. We got rid of some bugs, but due to this change, some unexpected bugs may occur so dont hesitate to report bugs in forum. Except bug fixes patch also brings changes to gameplay. Also we started working on new map. = = = PATCH NOTES = = = GAMEPLAY: - reworked Wrath (stun talent) and now works properly and has higher chance per rank - Motorola (russian guy) has now Wrath (stun talent) as character default talent - added 2 new ground visuals to hospital and 1 to office - objectives in hospital now reward randomly between 2-3 talent points - slightly more xp gained by killing enemies - player spawns with a bit less ammo on floor start (escept LeDieux) - nicer visual of medkit and ammo pickup objects - red medkit (50 hp) was remov…

  • 0.18.4c - 26 April 2020

    v0.18.4c DESCREPTION: Patch brings ingame and steam achievements and changes to player experience gaining, overall ingame ligthning and bug fixes. Achievements that have progress (for example gather certain amount of credit or weapons), have their progress visible in main menu achievements UI. We will add more interesting steam achievements later like Complete floor without taking damage, etc. We prepared big patch but this is half of it, since we want to test achievements now and second half will be added later. = = = PATCH NOTES = = = GAMEPLAY: - added ingame and steam achievements - achievements button in main menu now shows progress of achievements that has actual progress - revamped player experience gaining, now player should reach max level 20 on higher floors (no more level 6 on floor 1) - most experience is now gained by doing objectives, defusing, rescuing hostages.. - elites…

  • v0.17.9c - 16 April 2020

    v0.17.9c This content update brings new game mode - CASUAL and unlocking weapons and attachments. CASUAL mode should be completable without problems, but if you find it still hard, give us know in the forum. Also there are new changes to gameplay so read notes below. We wanna test new stuff now and in next patches we gonna implement ingame and steam achievements. Looking forward for feedback! GAMEPLAY: - added CASUAL mode - all weapon and attachments are unlockable from now (character specific weapons and attachments are always available and are free) - completing CASUAL mode player can unlock new attachment, completing NORMAL mode player can unlock new weapon - difficulty modes are scaling: enemies damage, enemies HP, spawning of dark spots, overall credit gain, reinforcements call duration, credit saving on death (we can add more based on feedback) - player can spam grenades and can s…

  • v0.16.1c - 6 April 2020

    v0.16.1c This patch brings new roll ability (walking ability was removed). Also changes to characters unique abilities. Characters have more diversity. Character unique raw stats such accurcy were removed so chcek character abilities now. We gonna add 2 new game modes: casual and survival. Thanks to this we can better balance game and now its possible only to select normal mode yet. We also fully released LINUX support ! FULL NOTES: gameplay - player now can roll by pressing . Good for quickly evade from explosions or dodge bullets - walking input was removed and player walks while aiming, but walking is a bit faster then previously - removed accurcy and firerate bonus while enraged - removed grenade launcher explosion damage split talent, and now explosion always do 100% damage to all targets - immunity to damage to own explosion talent requires now 1 character level (previously requir…

  • 0.15.4c - 29 March 2020

    v0.15.4c Bratislava map unlocked! Plus changes to reinforcements and other stuff. FEATURES: - Bratislava is now unlocked from start (previusly needed to complete Vienna). Hospital has more credit and more elites. Look location info in map selection screen. - Updated level selection screen with unlocked abandoned hospital. - added RETRY button ! - Now there are marked enemies that can call reinforcements. They have icon below them. - Reinforcements includes machete guys. - Improvements to machete guys. - all explosions (player's and enemy's) deal significiantly (cca 50%) less damage. - grenade launcher attachments are significantly stronger. - HMG weapons deal more damage overall - Schirman is a bit faster but still slower than others - Sobieski has unlocked health talent from Tactical tree instead Patriot tree - nicer icon above heads. - nicer spawned loot lights - elites no longer spri…

  • v0.14.107c - 21 March 2020

    patch brings some changes to talents, limit to maximum enemies on floor and some features down in notes: talents some talents are swaped and have different requirements now max health talent in patriot is stronger bullet damage in tactical is stronger damage by talent health is stronger critical chance talent is stronger radiance aoe damage talent is by 1 meter stronger ghost talent is nerfed by 1 meter per rank removed stamina talents added movement speed talent better explained some talent descreptions gameplay now there is limit for alive enemies and cant call reinforcments if limit is reached smoother player crossing over objects on ground more gore nicer enviroment blood machete guys are more agressive some enemies have flashlight some new office map variatons nicer player camera nicer reflector lamp nicer starting cam optimizations bugs fixed bug with dead hostage

  • v0.14.97c - 16 March 2020

    This patch brings gameplay audio enhance, enemies health nerfed and bug fixes AI: - all enemies have nerfed health - new shooting sfx Audio: - better music master - new weapons shooting sounds Bugs: - fixed lightning bug when grenade is fired - fixed traits select bug with Ukrop character - other minor bugs

  • v0.14.92c - 13 March 2020

    This patch brings complete implementation of Unlocked talents, that each character has. Patch also includes many bug fixes, improvements and visual effects enhance. v0.14.92c patch notes: Gameplay: - stealth kill is improved and is more smoother now (better checking if kill is possible) - player can now loot credit from dead body - fully implemented character specific unlocked talents - nicer player grenades, all explosions, detection particles - use Silencer SFX option works only if player has silencer attachment - "fast click" glitch when choosing traits is no more possible - show hint when: full of grenades, full of HP - dead text is DEAD instead KIA - optimizations and other improvements Characters: - Schirman has now free attachment Doubled Magazine - Moved "Avoidness" talent from Prizrak to Schirman UI: - nicer active objective UI - updated characters info due to talents - better…

  • v0.14.88c - 10 March 2020

    patch notes Gameplay: - player heals 50hp on level up - weapon no longer spawns in exit room - smaller chance to find weapon in floor - player can no longer switch weapons during enrage - there is chance you will not receive objective on floor enter - visual enhance of gameplay - nicer dark - some UI enhace Characters: - Sobieski (grom) receives no heal on level up bugs: - fixed bug with instant complete objective on floor enter - fixed bug when crosshair was pointing a bit lower than actual aim point - fixed death effect bug when died druing nightvision on - health gain talent now applies correctly on medkit pickup - heal effect now shows always when healed

  • v0.14.87c - 8 March 2020

    v0.14.87c patch notes Gameplay: - added new ability to Motorola - increased base target lock distance - all weapons have reduced damage - nicer doublekill slowmo - nicer bullets - music ducking when AI calls reinforcements AI: - reduced elites health - reduced damage by enemy bullet bugs: fixed Prizrak ammo gain small bug fixes

  • 0.14.82c - 6 March 2020

    We wanted to bring bigger patch containing this, but for now we push these changes now amd bigger things later. pacth notes Gameplay: - improved lock system, you can see lockable targets even during aiming state, in gray - no more crosshair going out of screen - more fps - removed old unequip weapon ability Weapons: - shotguns, SMGs and HMGS are less accurate than now - AR weapons deals a bit more damge - shotguns deals less damage UI: - added video settings UI - better UI scale with 4k bugs fixed strange carpet jitter fixed character stuck

  • INFILTRIA is available in Early Access now ! - 3 March 2020

    We are happy to annouce, that INFILTRIA is now available to you. Please write us bugs and ideas in community discussions. Thank you! sectuZNET

  • FINAL BIG UPDATE - 25 February 2020

    This is final big update. INFILTRIA will be released 03.03.2020 (7 days from now). We tried to give u the best possible and most stable Early Access build. Now, we will focus more on fixing bugs and implementing new ideas. We also thinking about adding another agent (from European country). We are looking forward for feedback.

  • v0.12.7b - 7 February 2020

    Many bug fixes, controlelr support. Some brief notes: player: added full controller support no ammo spending while enraged kill streak properly refill magazine fixed boomeks endless novichok dot better bullet collisions at higher bullet speed fixed lifesteal from walls overall more credit on pickup UI: added game options added circle that shows lock distance better HP bars added UI showing weapons details added level selection europe map added UI showing character stats between floors bigger update comming

  • update 0.10.2b - 25 December 2019

    v 0.10.2b patch notes: PLAYER: added Ukrop - Ukraines mercenery aiming revamped, now its without lerping delay better camera shake normalized damage when firing more then 1 bullet better laser PRIZRAK has better look added grenade launcher detector no more infinite reduction of explosion damage, now devides max by two killstreak camera revamped better explosions, radius, damage etc only sometiems u can loot body now added special abilites for every character TALENTS: nerfed armor talent nerfed life steal talent nerfed actually almost every talent ENVIROMENT: updated office map, added new biomes added particles to lootable objects revamped tutorial revamped C4 model AI: reduced damage from terrors grenades better AI animations fixed double AI spawn on reiforcments call AI now calls reiforcments, higher floor has mroe reinforcments more variations of enemies models less damage by bullets…

  • INFILTRIA v0.8.8a giant update - 29 July 2019

    Update v0.8.8a is here and its biggest one yet. = = = v0.8.8a = = = Major features: - Grenade launcher revamped - now grenade projectile detects nearby enemies and explode (dont need to directly hit enemy to explode, detection radius is 1.5 meter, after detection, grenade detonates after 0.5 secs) - Enemies now can call for reinforcmets (red circle appears under enemy, indicating time remaining to call reinforcments) - Reinforcements are called more often, the further you are in game - Improved enemy runtime spawning - Added various radio sounds for enemies when calling reinforcments - Camera reworked, now smoothly follows character and aiming direction - Camera has chance to focus on enemies when explosion hit few enemies at once - Camera FoV and perspective updated - Autoaim (not holding right mouse) is applied on closeby enemies (max 2 meters from player) - Manual aim applies while h…

  • Update v0.7.5a - 29 March 2019

    v0.7.5a is here and brings: - Added completly new Tutorial map with instructions how to play - Player Tactical Aim improved - Increased enemy grenade explosion time by 1.2 sec - Added Hostages to the game - Added quest for rescuing hostages - Added civilians and dead bodies as props - Fixed bugs when camera sometimes jitter when shooting or crossing objects - Better player mobility - Added enemy shouts - All playable characters have improved animations - Fixed bug with not applying starting trait properly - Fixed bug with not applying increased ammo on start properly - Improved steam integration - Fixed several minor bugs

  • Update v0.6.2a - Tactical Aim System added ! - 9 March 2019

    - Added completly new implementation of aiming - Player now automaticly aims to nearest visible enemy - Distance to lock into target is relative to attachments - Crosshair is removed from game - Added indicator showing exact locked position - Aiming is overall smoother - Added new types of floor ground - Bug fixes

Patch notes and updates

S.noRelease datePatch nameGID number
17 February 2020v0.12.7b2582187916839774890
229 July 2019INFILTRIA v0.8.8a giant update3364670677193160368
329 March 2019Update v0.7.5a2465065785301307367
49 March 2019Update v0.6.2a - Tactical Aim System added !2530366080603471937
55 March 2019Giant update (v0.5.1a)2534869043322735198
68 January 2019patch 0.3.1a2417770561728039183
72 January 2019patch 0.2.4a2417769111329820162

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID950490
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateMar 3, 2020
DevelopersectuZNET
PublishersectuZ.NET
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type7 user reviews
Positive review percent86%
Positive reviews6
Negative reviews1
Total reviews7
Steam recommendationsNot available
Achievements25
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

INFiLTRIA is rogue-lite RPG survival shooter, with procedurally generated enviroment. Including talents, power-ups, traits, objectives and unique character abilities brings you highly re-playable and difficulty challenging content.

About this game

Terrorists invaded Europe and seized various places in central part of continent. We gathered the best of the best merceneries and special units across Europe. Purge is in your hands, god bless you. Procedurally generated enviroment. 7 unique merceneries across Europe to choose from. Each has own special abilities. Leveling and experience system. Talents system Weapon customization

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbmNot available
pegi18Not available
bbfc18Not available
usk18Not available
oflcr18Not available
nzoflcr18Not available
cerozNot available
kgrb18Not available
dejus14Violência
mdaM18Not available
fpb18Not available
csrrRNot available
crl16Not available
agcom18Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

INFILTRIA's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

INFILTRIA's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records INFILTRIA at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Most visited Steam Store games

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3Wallpaper Engine60,32022 September 2026 - 04:22:08 UTC150,271
4Dota 2383,44722 September 2026 - 06:07:31 UTC1,291,328
5Once Human16,17022 September 2026 - 05:29:05 UTC231,343
6全民街篮1122 September 2026 - 06:03:45 UTC171
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8帝国:权杖与文明1622 September 2026 - 01:22:32 UTC29
9深空之劫00

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Casual

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Indie

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Crosshair X27,36622 September 2026 - 01:46:13 UTC87,92844,617CenterPoint Gaming

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo79,31422 September 2026 - 05:23:09 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero74,61622 September 2026 - 05:39:43 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Palworld48,89022 September 2026 - 05:01:02 UTC2,101,535451,088Pocketpair
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
Stardew Valley37,82822 September 2026 - 04:49:49 UTC236,6141,016,067ConcernedApe
Warframe37,07522 September 2026 - 06:07:49 UTC181,509676,031Digital Extremes
Project Zomboid34,16522 September 2026 - 05:28:04 UTC122,811467,999The Indie Stone
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Diablo® IV31,26822 September 2026 - 01:45:17 UTC64,51869,242Blizzard Entertainment, Inc.

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Slay the Spire 256,78822 September 2026 - 05:14:17 UTC574,638199,438Mega Crit
Palworld48,89022 September 2026 - 05:01:02 UTC2,101,535451,088Pocketpair
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Project Zomboid34,16522 September 2026 - 05:28:04 UTC122,811467,999The Indie Stone
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds30,04722 September 2026 - 01:46:13 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,26822 September 2026 - 05:39:48 UTC27,916111,695Afterthought LLC
R.E.P.O.12,11822 September 2026 - 04:01:00 UTC266,908420,693semiwork
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG

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