- [WIP W/ PICTURES] FIRST CAMPAIGN LEVEL - 23 March 2026
Hi, I'm working on the first level of the campaign, part of the geometry was already there but was left unfinished so I finished it, finished adding textures and made the "outdoors" geometry (it's not really outdoors, it's within the station's dome, the station is the one in the banner and main menu), I might add more details to the geometry but don't expect too much, after all, I'm getting inspiration from early 2000s games (for personal nostalgia and also, my 3D modelling skills suck).What remains is finishing texturing the "outdoor" facilities, populating the map with the decorative stuff, add the narrative content, items, trigger volumes, enemies and weapons, sounds like a lot, but thankfully I left a mostly finished set of mechanics (sandbox) before I left so things should be kinda fast, I am reworking the enemies tho.For the reviewers and the ones who already own the game: Not fix…
- CAMPAIGN - 19 March 2026
Not many are still around, for those very few who are, hi.Many things happened but in short, I ran out of money back when I was working on this, I had the copyright situation with the whole SCP thing and I needed to take priorities, so I regretfully had to abandon the project for a while.I managed to save up some money in the last couple of years and I've got some spare time until october (can't work due to some health related stuff), so I decided to come back.I've decided to work on a campaign, a short one, different to what I was originally planning, it's experimental in a way.I will send steam keys to a small group, I can rest assured I'm going to receive unbiased feedback from them during this time.I will not reduce the price yet, as mentioned, the campaign is experimental, so people might not like it, no one has bought the game in all these years so this is perfect, I can work alon…
- SURPRISE! DERELICT IS BACK! - 5 December 2021
Well, it's almost time! I'm dropping an update very soon! To those who were patient and stuck around, thank you for your patience, I truly appreciate it, it was annoying to had to delay like this after months of stable updates when I first uploaded the game. In a way, I think this was for the better, this will allow me to have more freedom with the game, since I'm not bounded by the "SCP" label anymore, not to mention the game will have its own identity. ------- To those TWO amazing people who actually bought the game with its current price, one of them last year, and another one just a few days ago... thank you, AND as promised, I will name a level after YOU, I'll also throw in a couple extra surprises, I'll add your name to the game credits if you send your name to me via the email I'll put below... and I would like to get in touch with you, so you can give me some personal feedback o…
- COMING BACK SOON - 22 April 2021
After a long wait I'm proud to tell you that the game will make its return very soon, for those still waiting, thank you. I've successfully removed all the SCP related content and I'm just making the final changes to the plot to make it non-scp. Now... during this hiatus time, I did notice that more than one of you purchased the game while in its discouraging $200 price, why? I do not know, but I thank you, I've used that money to further improve the game by getting tools that will enhance the game experience such as the AI (which lets be honest, my AI code sucks). I'll keep the game "private" for now by keeping the price as it currently is, I want the current community to "test" the new upcoming levels and mechanics, this for the purpose of making sure the game does improve and it's ready to be open for everyone again... it might stay that way for quite some time, since there's still a…
- GAME HIATUS (READ TO KNOW WHY) - 1 April 2020
Hello everyone, the purpose of this announcement is to let you all know that the game is going into a brief hiatus, the reason for that is that, as some of you accurately pointed out long ago, I encountered some legal issues over the "SCP" name, so I decided to put the game into the hiatus until I can decide what to do with it. This has been going on for months (since June last year), which is also a reason why I haven't uploaded any updates for a year now. It sucks because I made sure to comply with everything but I should have seen that coming, for now I'm going to do two things: Remove the "SCP" stuff from all the game's content, and raise the price to discourage further downloading until I sort things out. There's a secondary reason for why I'm doing this, not too long ago I lost my job and, due to the pandemic, I haven't been lucky finding a new one, so I've been trying to make mon…
- [PICS] Update v1.5 - 10 September 2019
Sup everyone! Nope, not done yet! But I wanted to show you a few pics of a tiny part of the level that will be included in the upcoming update! Keep in mind it's still unfinished and will change and be polished. Hope you enjoy! (Steam changed the way devs post updates and I can't figure out how to attach the pictures here so I'm just gonna post the links). 1 2 3 4 5 6 7 Now, I've been working on the story itself and decided I'm also changing that, since I'm now including actual SCPs from the official wiki, I'm also removing the "edgy above-keter-class" crap and I'm making the two main antagonists just keter-class. So yeah, things might become a bit more interesting, I'll show a bit more soon, but not too much so I don't spoil the fun lol. Hope you like what you see so far, have a great day/night!
- UPCOMING UPDATE - 18 June 2019
Hey everyone, I apologize for the delay, as some of you may already know, my team quit so I'm working on my own, but something else, more personal kept me from working for some time. Anyways, I've been reading very thoroughly your reviews, posts and messages and there are a few things I must address. 1.- Use actual SCPs, don't make up new ones From what I've been reading, the SCPs listed in the actual Wiki are copyrighted, but I decided to ask a couple guys I know who actually work on the Wiki site about whether that's true or not, if they are not copyrighted then you can be sure I'm gonna use some of them (at least those who fit into the genre). 2.- Graphics look bad This game is supposed to look retro-ish with more simple geometry and not too many details, however, I don't want something like that to kill this game so I'll make the levels more detailed. 3.- Doesn't feel like an SCP ga…
- v1.2 IS UP! - 17 March 2019
That's right everyone, the update v1.2 is up now! The changes are small but hopefully a good improvement. List of changes: - New sounds for rifle - Rifle is fully automatic! You can now press and hold the shooting button for the rifle to shoot nonstop - New sounds for pistol - Muzzle flash & bullet impact effects for both rifle and pistol added - Fixed player clip and issue with disappearing objects - Maps have real names now! - Contact shadows, this will add more realism to the lighting as well as add more detail and depth to textures - Removed the bulletin board, it was not needed tbh List of changes to expect from v1.5 - New weapon - New SCP into Survival Mode - Small prequel campaign level with new SCP - Bullet impact marks - Improved interface for pause menu - Changes to the settings from the main menu - Music - New health bar design - Removing the framerate counter (or making it o…
- v1.2 Almost Ready! & Important Announcement - 12 March 2019
Sup everyone! I want to let you all know I'm almost done with the update v1.2, sorry for taking long, the last couple weeks have been rough. The only thing remaining to pack and upload that update are the maps names for the survival mode, I've always sucked at naming things lol. Well, I have an announcement too, in v1.5 I might release the last update for survival mode, after that I'll just be adding new SCPs into the enemy waves but that would be it. A recent review brought to my attention something that truly made me open my eyes to the reality, the game as it is right now is NOT in any way SCP... The survival mode is something I released because it was part of the game way back when I started this project and it was a good way for you to kill some time while I polish and release the actual levels for the campaign. However, a lot of those who have visited this page have been disappoin…
- [PICS] v1.5 - 1 March 2019
Yeeeah, this is just to get you pumped since you will get the v1.2 first haha, this is not a survival mode map just so you know but there are a few things here and there that will be part of it and the game in general. Disclaimer: This is still in development, what you see is gonna improve, change or even be replaced with something better... https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33863629%2Fed1bfadee544d31965d64a64358040696df0a7d3.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33863629%2F849c2df074315b4f2eefc42c54496b636adc607d.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33863629%2F2c992c9e8ebfc9b6390675da820efc9dd1816803.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33863629%2Fc39cd0ae6f4900af6b16a321d34f1b8c426d2447.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F3386%25E2%2580%25A6
- Official Changes List for Updates v1.2 & v1.5 - 12 February 2019
Hello everyone, this is the official list for all the changes I'm planning for the two upcoming updates, I did mention this in previous updates but there are some changes that need to be addressed hence this new announcement, FOR v1.2 - Muzzle flash effects on weapons and impact effects on projectiles The weapons look kinda bland without these, I'll add them for this update instead of v1.5 - Contact shadows This happens a lot with the Unity engine, there are objects that usually never cast shadow or if they do they look ugly, such as small objects, grass, etc. I found a way to fix that, it might not seem like much but it will truly make visual difference for the better, adding more realism to the lighting... I will show juicy before/after pics of the difference when the update is up. - Fix player clips Although I fixed 90% of the exploitable locations that would allow you to escape the…
- v1.2 - Unexpected turn of events - 10 February 2019
Sup everyone! Yep, I'm still alive! Before I begin I will proudly announce the game has reached 62 downloads! I know, not that many, but I'm trilled nonetheless! I'm still working on the update v1.5. However, I decided I'm gonna release a new update before v1.5 which will be v1.2. Why? Simple, v1.5 is supposed to be an update to bring new things, not just fix stuff, and there are things in-game that need to be fixed. So here's the list of changes this new update will bring: - Muzzle flash effects on weapons and impact effects on projectiles The weapons look kinda bland without these, I'll add them for this update instead of v1.5 - Contact shadows This happens a lot with the Unity engine, there are objects that usually never cast shadow or if they do they look ugly, such as small objects, grass, etc. I found a way to fix that, it might not seem like much but it will truly make visual dif…
- Price Change - 30 January 2019
Hello everyone! After receiving some messages and some thinking I've decided to lower the game's base price from 7.99 to 4.99! The price is now more "fair" considering what the game currently has but it will not go lower than that, since this game, like many others take time and effort so it would also be unfair to developers to request a near free product. Sorry to those who have already purchased the game before the price change, the game will keep its current price going back to the original after the game goes from Early Access to Full Release. Thank you for reading and have a great day/night everyone!
- Update #3 - v1.1 IS UP - 30 January 2019
That's right folks, the update is up now! As I said, it's a small one, this update just fixes the issue in which players could escape the boundaries of the levels, there shouldn't be any way now to do that... I think lol. I'll keep looking for more exploits, but if you find any please be sure to let me know, the game needs to be as neat(o) as possible so your feedback is really important. Have a great day/night everyone!
- Update #3 (v1.1) - TONIGHT - 29 January 2019
Sup everyone! Just letting you know the new update I mentioned in the last announcement will be released tonight! This update doesn't bring anything exciting, it's just a bug fix. As some of you may have noticed, there were ways to escape the boundaries of every map, so I went through every single map and fixed that problem... :-) I'll keep looking for potential exploits but if you find anything else that needs to be fixed please make sure to let me know so I make the necessary changes. As for the Update #4 (v1.5)... It shouldn't take long, the updates will be substantial but not necessarily difficult to finish however, I won't promise an specific release date, but it shouldn't take longer than two weeks. That's all. I hope you liked this little heads up and please share this game with friends and family, we haven't reached 50 downloads so it would be awesome if we did :D Have a great d…
- Third Update (v1.5) Release Date & Details - 18 January 2019
Hello pals and gals, I hope you liked this recent update, it doesn't have all the stuff that were promised but there's a reason for that, the two friends who were helping me with the game recently quit... apparently they were extremely disappointed at the fact that the game only has approx. 40 downloads after all this time... While it is indeed sad I really don't care, I still have my hopes as high as ever that this game's community will grow! There's no defined release date for the next update but it should be this month... there will be two updates in fact, it goes like this: Update #3 (v1.1) This update will address one thing that really needs to get fixed... bugs. There are ways to escape the boundaries of almost all maps, I'm always eager to find glitches or exploits in videogames and I'm pretty good at it so I think keeping others from doing that in my game will be quite easy :-B…
- Update #2 - Version 1.0 - 16 January 2019
Hey everyone! It's here! The new update with new stuff for you to enjoy! This update brings to the table the following: - Replaced Level 04 - Added level 08 - Tweaked ammo crate and omni crates, this way you won't have tons of ammo left after every wave - There are respawnable powerups scattered around maps, this way if you lack ammo you can run around a map until more ammo or health respawns... takes a while tho. To Do for Version 1.5! - Add new SCP (I have been working on it a little bit more, mostly the animations) - Add muzzle flash and impact effect to weapons - Change pistol sounds - Update bulletin board (since I forgot to do it this time around lol) - Change ambience sounds of maps - Maybe add music? - Replace one or two more maps. That's all for now, hope you like this little update and have fun! Have a good day/night everyone!
- A little teaser of what's coming... - 14 January 2019
I know, there's been a lot of delay, but here it is! There's more than meets the eye, you will soon know more :-) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33863629%2F79c390934de4dbe4ea250c2c98e688d250644a68.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33863629%2F094a427c9af551057f29cdbc41ad2ff777b94a3e.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33863629%2F90bf1f4a29b7ead841ed7889a6451517311acdd6.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33863629%2Fd491d74a115170542c3f9ca4e25bdc1c8fe37469.jpg
- Two new maps instead of one for next update! - 26 December 2018
Helloy everyone!! We decided to move the update date for a couple reasons, one to enjoy christmas and the second because we won't just add the 8th map for Survival Mode, but also completely replace the 4th map. The 4th map currently included is too small and its layout too broken to have an enjoyable gameplay (we know, other maps need better design as well, we're working on it! lol), so we decided to replace it with something new, something better! We won't give an specific update release date yet (you know, holidays) but it will definitely be this year! Stay tuned and merry christmas and an amazing new year for all of you!
- [GAME UPDATE] UPDATE 0.5 - 15 December 2018
Update 0.5 is here! Why not call it update 1.0 tho? Well, the reason for that is that there are pending changes to be done for this update, here's the changelog for this specific update: -New weapon >> That's right, the new energy pistol is here! More powerful than the rifle. -Removed sprint >> This has two reasons, the first being to improve the player's gaming experience, now you don't have to worry about running, aiming and shooting and repeating, now you move faster at default walk and can shot while moving among the enemies! The second reason is that older games from late 90's/early 2000 don't use sprint, you always move at the same speed, and since this is a retro-styled game... yeah. -Tweaked enemies waves >> Although their individual stats remain the same there are slightly less of them now, this along with the smoother player movement should make the game a bit easier. -New pow…