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Ancient lands: the Tsar awakening

Ancient lands: the Tsar awakening Steam news

Anatoliy Sidorov | Apr 29, 2019 | game

Released

0players observed · 24 September 2026 - 19:57:39 UTC

AdventureIndieStrategyTurn-BasedCard GameSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Ancient lands: the Tsar awakening news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews19
  • Release dateApr 29, 2019
  • DeveloperAnatoliy Sidorov
  • PublisherAnatoliy Sidorov

Genres: Adventure, Indie, Strategy

Company pages: Developer: Anatoliy SidorovPublisher: Anatoliy Sidorov

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Ancient lands: the Tsar awakening Steam news

Ancient lands: the Tsar awakening news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Joystick - 28 July 2019

    https://i.imgur.com/wg82AgP.jpg Now you can use joystick to control the game.

  • Camera bug fixed - 12 May 2019

    https://i.imgur.com/u5hUk3h.jpg Annoying bug with camera when it moves into a corner and you can't stop it is fixed. It was happened when you used keyboard controls and some game events started and after that camera infinitely moved.

  • Small improvements - 6 May 2019

    https://i.imgur.com/uC7SLr3.jpg 1) When you select the "Blade Tempest" card, all enemies that will be damaged will be highlighted. 2) There is new page with parameters description of cards in the Information window. 3) Hotkeys 1-5 show the big preview of cards if you pressed and hold on.

  • Alternative controls. - 3 May 2019

    https://i.imgur.com/Cl9uZdV.jpg Now you can use keyboard buttons to control camera: 1) W and S - to zoom in and out. 2) A and D - to rotate camera. 3) Arrows - to move camera. And also use 1, 2, 3, 4, 5 buttons to select a card when hero is selected.

  • Not a clone. - 26 February 2019

    Since I did the game anounce a lot of people asked about is this game a clone of "Metal gear acid" (MGA) or "Warhammer 40k: Spacewolf" (W40kS)? Answer is no, it's not a clone. In these games there are basic very similar things — turn based battles and cards with a deck instead of weapons, but there are a lot of differences. At first in "Ancient lands: the Tsar awakening" (ALTTA) there's no effort system, all heroes do movements and actions during their turn and all enemies do their stuff in enemy turn. The next difference is movement. In MGA and W40kS heroes use cards to walk and it means that price of the movement equally price of a card. In ALTTA every hero has 4 action points (AP) and every cell movement price is 1 AP. It means that hero can move to 4 cells maximum during his turn. One more difference is actions. In MGA and W40kS there are 2 actions at turn, hero can use 2 cards for…

  • Bestiary is here - 27 January 2019

    Hi everyone, It was long time without any news but I don't want to post any things about how I moved some buttons little bit left or right and so on. Actually a lot of work is done and will be. But today there is something interesting to show and it's how the bestiary screen was done. https://i.imgur.com/SFkhM3F.jpg In the most situation I start work from sketch. Sometimes 3D model has a lot of differences from sketch. You can see that right side has objects that sketch hasn't. This is because in 3D you already see that this screen is too simple when it stays near others and it needs something more. Here I rendered light, color, ambient occlusion, specular and some other layers and combined it. Added factures and textures. All this stuff is done by hand painting. Exporting this result in Unity3d engine and added some particle effects. But it's not final yet because it needs some program…

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